Current-Gen Spike Games compared to Budokai Tenkaichi 3

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Rocketman
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Mon Nov 07, 2011 5:42 pm

I dunno, there is a point there. The cost of making games has skyrocketed with the 360 and PS3, and all that cost in money and man-hours is going to shiny graphics, not gameplay.

That doesn't excuse everything that's gone wrong, BUT....and this is a big but...it's why I don't know if changing developers would really help. A new developer couldn't use the old graphics, they'd have to make new ones in the one year of development time.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by TheDevilsCorpse » Mon Nov 07, 2011 5:53 pm

Rocketman wrote:That doesn't excuse everything that's gone wrong, BUT....and this is a big but...it's why I don't know if changing developers would really help. A new developer couldn't use the old graphics, they'd have to make new ones in the one year of development time.
Yeah they can. Spike has already said in the video interview that everything they have produced can be used as a resource/template for another developer if their contract isn't renewed.

That said, Namdai also confirmed that the next game will be going back to a cel shaded style. That means ANOTHER pointless change in graphics (that I like, save the hair) to waste more time on...
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by SparkyPantsMcGee » Mon Nov 07, 2011 6:59 pm

Saimaroimaru wrote:
Sigh, go learn how to make a game, then go make one for both the ps2 and ps3 and then come back and say that its null and void. Just because time passed by doesn't mean devinggot eaiser. Regardless of how old the systems are they still are hard to dev for. Do you really want to do this again with me? It really is fruitless, your gonna stay to your opinion and I am mine in the end. It really is getting annoying talking to you about this specific subject to be honest.
Call me in two years.

Also, And the SNES is easier to develop on then the PS2, but developers move on. Explain to me why every other developer on the planet can move on to the PS3 and 360 but Spike can't? It's been three years. As for costs; I know games are more expensive to develop on these days but a talented developer could and would learn to work around those problems. There is no excuse for the quality(or lack there of) in these games other then Spike isn't a good development team.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Mon Nov 07, 2011 7:09 pm

SparkyPantsMcGee wrote:
Saimaroimaru wrote:
Sigh, go learn how to make a game, then go make one for both the ps2 and ps3 and then come back and say that its null and void. Just because time passed by doesn't mean devinggot eaiser. Regardless of how old the systems are they still are hard to dev for. Do you really want to do this again with me? It really is fruitless, your gonna stay to your opinion and I am mine in the end. It really is getting annoying talking to you about this specific subject to be honest.
Call me in two years.

Also, And the SNES is easier to develop on then the PS2, but developers move on. Explain to me why every other developer on the planet can move on to the PS3 and 360 but Spike can't? It's been three years. As for costs; I know games are more expensive to develop on these days but a talented developer could and would learn to work around those problems. There is no excuse for the quality(or lack there of) in these games other then Spike isn't a good development team.
Because Spike only have 1 year to develop. This was fine for PS2, but nowhere near enough for PS3.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by mysticboy » Mon Nov 07, 2011 8:00 pm

RB was Spike's first go at the PS3. They only had one year development time, and didn't know what the hell the SPE cells were (let alone how to use them). The 360 will be easier to develop for, since everyone is used to developing with standard core processors.
http://www.youtube.com/watch?v=zmHY_VnuDdE
http://www.youtube.com/watch?v=dEXro9yZpZs

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saimaroimaru » Tue Nov 08, 2011 1:39 am

SparkyPantsMcGee wrote:
Saimaroimaru wrote:
Sigh, go learn how to make a game, then go make one for both the ps2 and ps3 and then come back and say that its null and void. Just because time passed by doesn't mean devinggot eaiser. Regardless of how old the systems are they still are hard to dev for. Do you really want to do this again with me? It really is fruitless, your gonna stay to your opinion and I am mine in the end. It really is getting annoying talking to you about this specific subject to be honest.
Call me in two years.

Also, And the SNES is easier to develop on then the PS2, but developers move on. Explain to me why every other developer on the planet can move on to the PS3 and 360 but Spike can't? It's been three years. As for costs; I know games are more expensive to develop on these days but a talented developer could and would learn to work around those problems. There is no excuse for the quality(or lack there of) in these games other then Spike isn't a good development team.

You know, after reading your bs including this post that I am quoting, I had came up with a nice response to your posts. But since this is the Internet and all the end I am just gonna save everyone the annoyance of giving you a reason to continue argue with me. In short I am gonna agree to disagree and when those two years come you are in for a real reality check. Good day.
Last edited by Saimaroimaru on Tue Nov 08, 2011 12:03 pm, edited 1 time in total.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saimaroimaru » Tue Nov 08, 2011 1:41 am

mysticboy wrote:RB was Spike's first go at the PS3. They only had one year development time, and didn't know what the hell the SPE cells were (let alone how to use them). The 360 will be easier to develop for, since everyone is used to developing with standard core processors.
http://www.youtube.com/watch?v=zmHY_VnuDdE
http://www.youtube.com/watch?v=dEXro9yZpZs
Eh, I guess Microsoft's need to steal from Sony and come out with stuff first actually helps huh. Go figure.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by SparkyPantsMcGee » Tue Nov 08, 2011 3:53 pm

mysticboy wrote:RB was Spike's first go at the PS3. They only had one year development time, and didn't know what the hell the SPE cells were (let alone how to use them). The 360 will be easier to develop for, since everyone is used to developing with standard core processors.
http://www.youtube.com/watch?v=zmHY_VnuDdE
http://www.youtube.com/watch?v=dEXro9yZpZs
Like I said, for the first game having trouble with the jump over to the (at the time) next gen systems would make total sense. But they are now three games in, you'd think they'd have an easier time by now. Other developers were able to do it(even the ones that work on yearly cycles); Spikes just a bad development team.
Saimaroimaru wrote: You know, after reading your bs including this post that I am quoting, I had came up with a nice response to your posts. But since this is the Internet and all the end I am just gonna save everyone the annoyance of giving you a reason to continue argue with me. In short I am gonna agree to disagree and when those two years come you are in for a real reality check. Good day.
Please feel free to share it with me, you don't have to be shy. If it's off topic to the thread, there is a PM button right under my posts. Also, I'd go over your post; Not trying to be a grammar nazi or anything but I had a hard time making it out(not sure if it's because you were mad or if it's because English is your second language).
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by DonieZ » Wed Nov 09, 2011 5:23 pm

SparkyPantsMcGee wrote:
Saimaroimaru wrote:
Sigh, go learn how to make a game, then go make one for both the ps2 and ps3 and then come back and say that its null and void. Just because time passed by doesn't mean devinggot eaiser. Regardless of how old the systems are they still are hard to dev for. Do you really want to do this again with me? It really is fruitless, your gonna stay to your opinion and I am mine in the end. It really is getting annoying talking to you about this specific subject to be honest.
Call me in two years.

Also, And the SNES is easier to develop on then the PS2, but developers move on. Explain to me why every other developer on the planet can move on to the PS3 and 360 but Spike can't? It's been three years. As for costs; I know games are more expensive to develop on these days but a talented developer could and would learn to work around those problems. There is no excuse for the quality(or lack there of) in these games other then Spike isn't a good development team.

You know why their games have been wack? Because they havent focused on gameplay and the combat, and making a solid foundation. What they've instead done is gone and tried to include as many character's as the disc space would hold, thus lessening the time and money for the other things, like a bloody decent combat and gameplay experience. Spike and the devs are ofcourse at fault for this, but then there is also the fans who plead for a million character's each year. They need to stop listening to the wrong people.

That is the reason why we have 7 years of garbage.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Wed Nov 09, 2011 5:55 pm

DonieZ wrote:You know why their games have been wack? Because they havent focused on gameplay and the combat, and making a solid foundation. What they've instead done is gone and tried to include as many character's as the disc space would hold, thus lessening the time and money for the other things, like a bloody decent combat and gameplay experience.
Except the games since the move to PS3 have done neither.
Spike and the devs are ofcourse at fault for this, but then there is also the fans who plead for a million character's each year. They need to stop listening to the wrong people.

That is the reason why we have 7 years of garbage.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rory » Wed Nov 09, 2011 8:13 pm

Mature.

I don't think it's completely Spikes fault (they can't help sucking... actually, that's not true), nor is it Bandai's... they wanna make money, after all. It's just a circumstantial issue. It sucks, but that's the way it is.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by BlazingFiddlesticks » Wed Nov 09, 2011 8:17 pm

Saiga wrote: Because Spike only have 1 year to develop. This was fine for PS2, but nowhere near enough for PS3.
Boom. Re-skinning the character models every time (Which I think we can all agree has turned out to be a waste compared to what could be done with the time) doesn't help either.
DonieZ wrote: That is the reason why we have 7 years of garbage.
But we haven't had 7 years of garbage, we've had 4, if that.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by mysticboy » Wed Nov 09, 2011 8:54 pm

We've never had a year of garbage. :)

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rory » Wed Nov 09, 2011 9:26 pm

mysticboy wrote:We've never had a year of garbage. :)
I think 90% of this board will disagree with that. Myself included.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by SparkyPantsMcGee » Wed Nov 09, 2011 9:46 pm

I Second that (shocking, I know).

I can say I'm feeling very optimistic about the rumors of a new development team for the next installment. If this is true, that would be great; I liked to see a fresh approach from a developer who hasn't worked on the series before. I just hope they go in there own direction instead of taking off where Spike left off. I would really like to have a Dragonball game I could be proud of for my PS3. That's all I want.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Wed Nov 09, 2011 10:08 pm

mysticboy wrote:We've never had a year of garbage. :)
You probably mean something different from what I think you mean, but I hope you don't because I agree.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by BlazingFiddlesticks » Wed Nov 09, 2011 10:11 pm

What are we using as a standard of garbage? The original Sparking? Because that's the only non-HD game I can think of that I'd take serious quality issue with, as opposed to everything else being good distractions for that they're worth (I still play Budokai 2 Gamecube, pour example).
JulieYBM wrote:
Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
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Metalwario64 wrote:
BlazingFiddlesticks wrote:Kingdom Piccolo
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by mysticboy » Wed Nov 09, 2011 10:50 pm

Saiga wrote:You probably mean something different from what I think you mean, but I hope you don't because I agree.
I'm just saying the DB games I've played from 2002 to now were good (console games).
But I haven't play Sagas, but BT1 came out that same year. And I haven't played IW, but BL came out that same year. So, as far as I'm concerned, we've never had a bad year.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Wed Nov 09, 2011 10:52 pm

mysticboy wrote:
Saiga wrote:You probably mean something different from what I think you mean, but I hope you don't because I agree.
I'm just saying the DB games I've played from 2002 to now were good (console games).
But I haven't play Sagas, but BT1 came out that same year. And I haven't played IW, but BL came out that same year. So, as far as I'm concerned, we've never had a bad year.
Yeah, that's how I see it.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by TheDevilsCorpse » Wed Nov 09, 2011 10:54 pm

I agree with you. I've played every console game we've had, and I've been fairly content with each game that has come out, till now...
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