Where to Now For the Dragon Ball Video Game Franchise?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Godo
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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by Godo » Wed Nov 09, 2011 4:14 pm

I'd like to see a Dragonball game with the same type of gameplay as Sagas, but well made and non-glitchy for the newest generation consoles.
You should be able to freely explore the world, increase your hero's battle power, and be able to play both a fixed storymode and also choose which character you want to use.

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by Rukura » Thu Nov 10, 2011 1:31 pm

How about something that is already done? That Bandai Namco already owns? That only needs translating?

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by DonieZ » Thu Nov 10, 2011 6:32 pm

A completely new type of DBZ fighting game is needed. Enough of Spike with their smash attack system; they need to try something new, completely new and from scratch (maybe some models or whatever can be re-used). If the devs want the sales to rise again, they have to listen to the something a lot of people have said they wanted: something different, not the same thing again. Spike misinterpreted this hard and went with something which can't even be listed under the genre "fighting". To whatever fool said everyone fights the same in DBZ, here UT is your game; yet you still whine. Why? Because it misses 100 character's. What a joke. How on earth can the number of character's available determine how good a game is? Rubbish.

Anyway, I think they need to go with two attack buttons, light and heavy ([] & /\), a much more fluid defense and vanish system similar to how Dimps do it (swaying basically dodges everything/most things, and it is very easy to vanish), and there needs to be more focus on each individual character; I hate Spike and their clonefests, really brings down the quality. I want better represented character's, and if it means as little as 30 character's, so be it. At least it would be 30 character's and not a hundred clones.

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by Rocketman » Thu Nov 10, 2011 7:09 pm

DonieZ wrote:A completely new type of DBZ fighting game is needed. Enough of Spike with their smash attack system; they need to try something new, completely new and from scratch (maybe some models or whatever can be re-used). If the devs want the sales to rise again, they have to listen to the something a lot of people have said they wanted: something different, not the same thing again. Spike misinterpreted this hard and went with something which can't even be listed under the genre "fighting". To whatever fool said everyone fights the same in DBZ, here UT is your game; yet you still whine. Why? Because it misses 100 character's. What a joke. How on earth can the number of character's available determine how good a game is? Rubbish.
It can because fuck you.

I want to play Dragonball, not A Fighting Game with Dragonball characters slapped on it like a cheap coat of paint (See: SDBZ).

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by DonieZ » Thu Nov 10, 2011 7:14 pm

Rocketman wrote:
DonieZ wrote:A completely new type of DBZ fighting game is needed. Enough of Spike with their smash attack system; they need to try something new, completely new and from scratch (maybe some models or whatever can be re-used). If the devs want the sales to rise again, they have to listen to the something a lot of people have said they wanted: something different, not the same thing again. Spike misinterpreted this hard and went with something which can't even be listed under the genre "fighting". To whatever fool said everyone fights the same in DBZ, here UT is your game; yet you still whine. Why? Because it misses 100 character's. What a joke. How on earth can the number of character's available determine how good a game is? Rubbish.
It can because fuck you.

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by DonieZ » Thu Nov 10, 2011 7:16 pm

Rocketman wrote:
DonieZ wrote:A completely new type of DBZ fighting game is needed. Enough of Spike with their smash attack system; they need to try something new, completely new and from scratch (maybe some models or whatever can be re-used). If the devs want the sales to rise again, they have to listen to the something a lot of people have said they wanted: something different, not the same thing again. Spike misinterpreted this hard and went with something which can't even be listed under the genre "fighting". To whatever fool said everyone fights the same in DBZ, here UT is your game; yet you still whine. Why? Because it misses 100 character's. What a joke. How on earth can the number of character's available determine how good a game is? Rubbish.
It can because fuck you.

I want to play Dragonball, not A Fighting Game with Dragonball characters slapped on it like a cheap coat of paint (See: SDBZ).

What you fail to understand is that I do NOT want Super DBZ either. I don't like that game. I just want a good 3D combat engine for once. I don't know from where some people like you have gotten this stupid idea that wanting a better fighting/gamplay system = traditional fighter. There's no nicer way to say this: You are an idiot.

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by Rocketman » Thu Nov 10, 2011 7:25 pm

DonieZ wrote:What you fail to understand is that I do NOT want Super DBZ either. I don't like that game. I just want a good 3D combat engine for once. I don't know from where some people like you have gotten this stupid idea that wanting a better fighting/gamplay system = traditional fighter. There's no nicer way to say this: You are an idiot.
Because when the topic has come up before on this board, SDBZ got slobbered on for being "fukkin awwwwwrrrrsum", mostly because it had a 'better' fighting system (here defined as traditional fighter).

Sorry for assuming you were in that group, though I still care more about characters than gameplay. It can be the most awesomest gameplay evers, but if all it allows me to do is fight Goku vs Vegeta, I will pass on it.

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by AgitoZ » Thu Nov 10, 2011 7:38 pm

Rocketman wrote:Because when the topic has come up before on this board, SDBZ got slobbered on for being "fukkin awwwwwrrrrsum", mostly because it had a 'better' fighting system (here defined as traditional fighter).

Sorry for assuming you were in that group, though I still care more about characters than gameplay. It can be the most awesomest gameplay evers, but if all it allows me to do is fight Goku vs Vegeta, I will pass on it.
I don't think anyone liked the small roster of Super DBZ. Hell, I can bet the majority would love a traditional fighter with tons of DB characters. But I believe some, such as myself, will gladly give up a huge character count for characters who actually feel and play differently.
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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by VegettoEX » Thu Nov 10, 2011 7:50 pm

One-week temporary ban issued on Rocketman. Additional warnings being issued.

If you folks are unwilling to converse politely with each other, I am unwilling to have you as members of this community. You are MORE than able to share your feelings, your thoughts, your opinions, and your suggestions with your fellow fans (and we welcome all of them more than you can possibly realize) -- assuming, however, that you do so with substance, and with humility.
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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by Saiga » Thu Nov 10, 2011 8:03 pm

AgitoZ wrote: I don't think anyone liked the small roster of Super DBZ. Hell, I can bet the majority would love a traditional fighter with tons of DB characters. But I believe some, such as myself, will gladly give up a huge character count for characters who actually feel and play differently.
That's exactly it. It's not that I want the roster to be small, it's that I recognize that having characters play differently comes at the price of a small roster. I'd love for a huge roster if the gameplay was good and everybody was unique, but that's not going to happen.
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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by InfernalVegito » Thu Nov 10, 2011 8:24 pm

I can't imagine ANYONE disliking the idea of having a super awesome gameplay with a huge character roster where everyone plays differently and uniquely (to some extent). It's just that it's not possible right now due to contracts, development time and funding. I think many HIGHLY underestimate how hard it is to develop games.
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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by DonieZ » Fri Nov 11, 2011 4:21 pm

Yeah, it can't be done. Not until a foundation is formed first, then you can add whatever you want. These games are only 1 year developed after all. The way it currently is, people aren't excited for character's because they have a specific fighting style or would be way to fun to play with because of this or that technique. People are only excited for character's for the simple fact that they are there. They feel comforted by them. What's up with that?

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by Saimaroimaru » Mon Nov 21, 2011 1:58 am

They need to release more variety. I know this has been said to death but if they had Dimps doing one style and Spike another, the series could do better. It could be worth the fanboy debates that it would cause.

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by MajinVegetaSSj6 » Mon Nov 21, 2011 5:47 am

The Perfect Game for ME? Let's see:

-Huge Character Roster (let's say like Tenkaichi 3 + more GT Characters)

-Good Gameplay

-Story Mode like Budokai 1 with CUTSCENE like Ultimate Tenkaichi from DBZ to the end of GT (with all the movies)

-Create a Character Mode like UT but with more options (let us create a SSj5 :D )

- BUILD UP MODE
(Start with a character, let's say Goku. Your battle power is 5.000, you can fight vs all the fighters included in the game (from Saibaiman to Gogeta SSj4) and you can unlock all your powers.
Example: after ** battles, your power level will be around 1 million, and if you go over you can unlock your Super Saiyajin transformation. Same idea with SSj2, SSj3 until Super Saiyajin 4.
I really like the idea to "FEEL" the power of my character: i want to see the difference between a Vegeta SSJ4 trained hard with an unreal PL vs someone not so strong.
In this mode you can use all the characters, and get always stronger until your reach the limit (for example in Final Bout for PSX the Power Level limit was 250). With Saiyajins or Cell, or Frieza etc... you can unlock transformation to become even stronger, with the others just make the character stronger fight after fight.
More you use a tecnique, more it will be stronger: if you always use Kamehameha, this tecnique will become stronger and more powerful. Same thing with punch, kick and the other moves.)

That's the perfect DB game for me.

what do you think?

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by NECPS » Mon Nov 21, 2011 7:37 pm

It is too hard for me to let go of the worldmap / overworld thing ...
It is so awsome they did it after all, that no other game should let it go, ever.

On the other hand, the way they decided to do story mode in BT3 is crap in my opinion.
Using voice during the battle to tell the story.. just take off your focus.

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by K.O. Ken » Tue Nov 22, 2011 12:03 am

I'd like to see a REAL Raging Blast 3. I'm sure they could make a great 3rd game. The potential is there, they just need to find a modern-day Guru to unlock it!

If not, I'd at the very least like to stay focused on the Sparking/Tenkaichi Budokai/Raging Blast style of play. Its the most DBZ-ish and allows you to really have giant battles with beams and crazy rushes and all that good stuff.

I used to love Budokai, but once I played the Tenkaichi games for a few years, I just couldnt go back. Dragonball needs to play like Dragonball, not like Street Fighter or Tekken.
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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by InfernalVegito » Tue Nov 22, 2011 2:15 pm

K.O. Ken wrote:I'd like to see a REAL Raging Blast 3. I'm sure they could make a great 3rd game. The potential is there, they just need to find a modern-day Guru to unlock it!

If not, I'd at the very least like to stay focused on the Sparking/Tenkaichi Budokai/Raging Blast style of play. Its the most DBZ-ish and allows you to really have giant battles with beams and crazy rushes and all that good stuff.

I used to love Budokai, but once I played the Tenkaichi games for a few years, I just couldnt go back. Dragonball needs to play like Dragonball, not like Street Fighter or Tekken.
Same here. I have all the Budokai games since the days they have been released and I loved them. But as soon as BT1 came I could not go back anymore. The fast-paced free roaming style just captured the Dragonball feel more for me.

That's why I hope future games will incorporate that same style as in the Tenkaichi/RB games and just perfect it.
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The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by DonieZ » Fri Nov 25, 2011 3:28 pm

If next year doesn't deliver a decent fighting game, whether 2D or 3D, I'm out and forgetting about DB gaming. Big waste of time...

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by batistabus » Sat Nov 26, 2011 5:23 pm

Get Dimps working on another game. Wait 2-3 years. Enjoy.

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Re: Where to Now For the Dragon Ball Video Game Franchise?

Post by Saiyajin and Juice » Tue Nov 29, 2011 5:09 am

After playing a lot of MvC3 lately, it just brings to mind what a shame it is that Capcom has never gotten its hands on the DBZ license. Capcom vs. Jump would be cool, DBZ vs. Capcom would be cool, but just a Capcom made 2d fighter (using 3d cel shaded models) would be so perfect. 3 on 3 tag team based, one on one, Capcom vs. SNK non tag team style, whatever, anything would be awesome.

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