"Sparking!" Audio (Low-Quality)
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- VegettoEX
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"Sparking!" Audio (Low-Quality)
General rant, here.
So a smile came over my face when I loaded up the Super 17 storyline, and instead of the typical music on the "Battle Gate," an instrumental of "DAN DAN Kokoro Hikarete 'ku" played.
JOY. I was going to rip all the game music, anyway, just to have. Now I finally have an instrumental of the song to listen to!
WRONG. The game music is recorded at 22 kHz, mono. Now, for the voice tracks, I could understand that... that's how it was in the Budokai games. But the music in *those* games was on the disc as full 48 khz, stereo audio files! Of course, the reason you don't notice it in-game is because of all the different audio layers on top of one another. And perhaps the PS2 has some decent sound chips that take care of some filtering, interally... I actually have no idea on that.
GRAR! I can't win ;_;. Now I have to hope they actually announce a soundtrack for the game >.<
So a smile came over my face when I loaded up the Super 17 storyline, and instead of the typical music on the "Battle Gate," an instrumental of "DAN DAN Kokoro Hikarete 'ku" played.
JOY. I was going to rip all the game music, anyway, just to have. Now I finally have an instrumental of the song to listen to!
WRONG. The game music is recorded at 22 kHz, mono. Now, for the voice tracks, I could understand that... that's how it was in the Budokai games. But the music in *those* games was on the disc as full 48 khz, stereo audio files! Of course, the reason you don't notice it in-game is because of all the different audio layers on top of one another. And perhaps the PS2 has some decent sound chips that take care of some filtering, interally... I actually have no idea on that.
GRAR! I can't win ;_;. Now I have to hope they actually announce a soundtrack for the game >.<
:: [| Mike "VegettoEX" LaBrie |] ::
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Re: "Sparking!" Audio (Low-Quality)
Eh, not so sure. Keep in mind the recap music that plays in the battle gate selections is a different sample than that which plays during the intro/epilogues of the battle gates. I'll have to check...VegettoEX wrote:JOY. I was going to rip all the game music, anyway, just to have. Now I finally have an instrumental of the song to listen to!
WRONG. The game music is recorded at 22 kHz, mono. Now, for the voice tracks, I could understand that... that's how it was in the Budokai games. But the music in *those* games was on the disc as full 48 khz, stereo audio files!
-Corey
Re: "Sparking!" Audio (Low-Quality)
IF you need instrument version of Dan Dan, I know I've seen French DBGT episodes with that...I should have a VHS tape *somewhere*, not sure if the intrumental version is at the only dbgt dvd that came out in France, but I could check.VegettoEX wrote:General rant, here.
So a smile came over my face when I loaded up the Super 17 storyline, and instead of the typical music on the "Battle Gate," an instrumental of "DAN DAN Kokoro Hikarete 'ku" played.
JOY. I was going to rip all the game music, anyway, just to have. Now I finally have an instrumental of the song to listen to!
WRONG. The game music is recorded at 22 kHz, mono. Now, for the voice tracks, I could understand that... that's how it was in the Budokai games. But the music in *those* games was on the disc as full 48 khz, stereo audio files! Of course, the reason you don't notice it in-game is because of all the different audio layers on top of one another. And perhaps the PS2 has some decent sound chips that take care of some filtering, interally... I actually have no idea on that.
GRAR! I can't win ;_;. Now I have to hope they actually announce a soundtrack for the game >.<
- VegettoEX
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Re: "Sparking!" Audio (Low-Quality)
I don't *need* it... it just would have been nicesangofe wrote:IF you need instrument version of Dan Dan, I know I've seen French DBGT episodes with that...I should have a VHS tape *somewhere*, not sure if the intrumental version is at the only dbgt dvd that came out in France, but I could check.

Listening to the songs on my iPod, they weren't *as* bad as I thought, but they're still nowhere near what they should be. Comparing them to the versions from the 5-CD-set was like a world of a difference.
So what's up with that? Why don't these companies include actual, decent-quality audio on the games? I mean, Sparking! only takes up 2.5 GB. Use the room. Geeze.
:: [| Mike "VegettoEX" LaBrie |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
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- askani son
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I'm still waiting on my import to arrive in the mail. Would the instrumental you're talking about be the one played in the recaps on GT? Or is it the other instrumental (i.e. the one playing as Goku began charging up the Genki Dama to use on Yi Xing Long)?
Either one would be fantastic to be able to get a hold of. ;-;
Either one would be fantastic to be able to get a hold of. ;-;
- VegettoEX
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It's the latter; yeah, that's the one scene I associate it with the most ^^;;.Tsukento wrote:I'm still waiting on my import to arrive in the mail. Would the instrumental you're talking about be the one played in the recaps on GT? Or is it the other instrumental (i.e. the one playing as Goku began charging up the Genki Dama to use on Yi Xing Long)?
Either one would be fantastic to be able to get a hold of. ;-;
:: [| Mike "VegettoEX" LaBrie |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
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:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
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Is this audio track only available on the Japanese version of Sparking/Budokai Tenkaichi? If it isn't then I will be happy to rip it myself. 
EDIT: Well I've looked everywhere on the PAL disc, and can't find the audio track. Oh well... maybe you could host your track for all of us, VegettoEX?

EDIT: Well I've looked everywhere on the PAL disc, and can't find the audio track. Oh well... maybe you could host your track for all of us, VegettoEX?
Buu need money so Buu get ice cream...
I can't believe they went and changed the music for the bloody game, they left the Japanese music for the Budokai intro's, why do we get some crap music instead of We Gotta Power?
I hope these pricks don't meddle with the sounds for the other DBZ games we get in the future.
Although they most probably will.
I hope these pricks don't meddle with the sounds for the other DBZ games we get in the future.
Although they most probably will.

My DB Fan manga:
viewtopic.php?f=6&t=19169 [The new version]
viewtopic.php?f=7&t=1942]Chapter 1
viewtopic.php?f=7&t=2685]Chapter 2
Photo's I've taken of the nearby neighbourhoods where I live in South London: http://www.flickr.com/photos/8306850@N08/
viewtopic.php?f=6&t=19169 [The new version]
viewtopic.php?f=7&t=1942]Chapter 1
viewtopic.php?f=7&t=2685]Chapter 2
Photo's I've taken of the nearby neighbourhoods where I live in South London: http://www.flickr.com/photos/8306850@N08/
Simple, royalties and copyrights. Or so thats what I figured.Bejiita wrote:I can't believe they went and changed the music for the bloody game, they left the Japanese music for the Budokai intro's, why do we get some crap music instead of We Gotta Power?
I have a strange affection for Budokai's original soundtrack though, I love the jazzy tunes.

Wouldn't make sense though, since Kageyama Hironobu's the same dude who pumped out the vocals for all three songs (four if you count CHA-LA HEAD-CHA-LA for Dragon Ball Z). Seems like there were really only two other people to give royalties to (Yukinojô Mori and Keiju Ishikawa for lyrics, music and arrangement) for We Gotta Power. Unless of course, Toei was being their usual bitchy selves and didn't want to give up the rights to Atari to use their opening from the TV series.
Though it wouldn't explain how Europe got vocal openings for Budokai 2 and 3 but not the US.
Though it wouldn't explain how Europe got vocal openings for Budokai 2 and 3 but not the US.