Things you'd like to see in a Dragonball Z game

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Goten Forever
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Things you'd like to see in a Dragonball Z game

Post by Goten Forever » Sat Mar 10, 2012 8:34 am

There have been many DBZ games out, from Ultimate Battle 22 to Super Dragonball Z to Ultimate Tenkaichi and, upcoming, DBZ Kinect.
Some have been better than others. I have played about ... 7 dragonball Z games which belonged to my brother, 'Ultimate Battle,' 'Final Bout', Budokai Tenkaichis 1 and 3, Raging Blast 1 and 2 and a roleplaying pixelated game which I highly suspect is Buu's Fury, but PC ported due to technology. (I really enjoyed that story based game.)

My personal favourite was Budokai Tenkaichi 3. I liked the huge variety of characters and costumes and auras. (Being about 12-14 at the time, my favourite hobby on that game was to make my own storylines with the characters and characters like Goku(Mid) and Teen(not really) Gohan subsequently became Teenaged Goten, Adult Goten etc.)
Raging Blasts 1 and 2 offered a HD approach to things but, although fun for a while, did not keep the same levels of addiction BT3 had. I would like to see the story modes enhanced as they have been in Ultimate Tenkaichi, but more so than that.

Character creation was something I had yearned for ever since I first played Dragonball Z games. Who wants anything more than to create their own stories with their own characters?
But this was limited to a few basic traits in Ultimate tenkaichi. I want a far more detailed system, like you see in wrestling games or in Tony Hawk, although the games themselves are terrible. (Saints Row?)
I want female characters. I want different faces.
And one thing that is making me reconsider whether to buy UT is the abscence of (debatably) major characters like school Gohan and GOTEN and chibi Trunks. How can you have Gotenks without Trunks or Goten?
You could say that I could create these characters but the creation system is too limited. People have tried but the face of the Light class is too sharp and adultlike. We need calm faces like Goku's and Goten's happy faces.

Costumes and characters. Kid Goku definitely, GT Goku debatably. Loads of What-Ifs. Return of SSJ3 Vegeta :D but not Broly SSJ3 which was an overkill.
I would like to see more GT characters (although I spit the word GT) and End of Z characters, particularly growing Goten (and trunks if you want to fight him against his alternate future version). I have never in my life seen a game which I could play as Teenaged or GT Goten in.
Theoretically possible transformations like SSJ2/3 Gogeta/Vegito and SSJ2 Gotenks. (Nothing would make my day more than a Super Saiyan 2 Goten/Trunks but that's not going to happen.)
Costumes for core characters to be modifiable and expanded. All the costumes a character is seen in (at least in the manga) to be made :D Add tails for fan satisfaction as a Capsule or something. And possibly make characters that achieve lower levels of SSJ to reach SSJ2/3 through whatifs/capsules? That would be EXTREMELY interesting.
I would like to see Kid Gohan's long-haired Super Saiyan.

I don't know about main game mechanics, but a proper story mode would be nice, like full-blown anime-ish and not just fighting. A roleplaying game more than anything at least in that aspect since story fights are pretty poor - it's fighting with friends you want really.
But yea, long post.
SON GOTEN FTW
except GT Goten
Especially after he went out with Paresu-chan

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Re: Things you'd like to see in a Dragonball Z game

Post by dbboxkaifan » Sat Mar 10, 2012 10:10 am

I won't ask much, just develop DBZ Zenkai Battle Royale for Xbox 360 & PS3, for online gaming purposes.

After Ultimate Blast doing terribly awful in sales and disappointing millions of fans, this is what they should release since it's pretty much made already (on the arcade machines in Japan).
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Sat Mar 10, 2012 2:18 pm

I just want the core gameplay to be good. Having extra modes, customizing characters or even making new ones, good story mode, etc, etc, is all very nice to have but when its all said and done the fighting is what I look for. What I want is a good fighting system that has balanced characters, lots of fast paced moves with variety, multiple possible combos that requires skill and timing not just pressing one button over and over again, or spamming specials, or rush move that has almost no down sides. I want there to be multiple viable options on how to attack your opponent and how to punish the wrong moves.

I want very little pre set rush animations, I would much prefer for the cutscene moves to only happen as actual finishing moves that can only be done when your opponents health is low enough. And I would like for those finishing moves to have multiple versions so we don't have to watch the same move over and over again.

I would like transformations/power ups and for them to be part of the balance. So no starting off in higher forms but transforming does make you stronger but have downsides like faster power drain and untransforming if taking to much damage. For better balance I would try to give everybody about the same amount of transformations/power ups (probably 3-5 forms depending on the character). I remember in B3 playing Goku vs Vegeta against my friend was always a stratigic battle because you needed to power up to higher levels and dropping from SS4 to base was devasting especially if your opponent was still SS4 which adding a sense of urgency and suspense to the game which helps with immersion.

I would honestly be perfectly fine without a story mode but if it does have one I would prefer it to not be the usual retelling of DBZ and GT. I've seen it a billion times and I bet most people that play the games have, and if they haven't then they can go watch the show. What I would prefer is a new story or heck they can copy Mortal Kombat and just send a message back in time that makes it so the main stuff still happens but the route that they take to get there is different. But in any case it doesn't need to be long because I usually only play story modes once and I would rather they spend time on polishing the fighting.

Basically something like Budokai 3/Infinite Worlds or Tenkaichi 2/3 but with better balance and no rushes and no guess the button or mash the button to win mechanics. Heck I wouldn't mind if they just remade Budokai 3 with better graphics, better balance, and those gameplay tweaks.

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Re: Things you'd like to see in a Dragonball Z game

Post by DBZ Mick » Sun Mar 11, 2012 12:22 am

More adventure aspect- doing quests, mini-games, easter eggs. More than just fighting.

I know a lot of people hated the random 'collect the dinosaur egg' quests of the LOG games but I loved the variety they had and still play LOGII frequently.
It is in his character to be rude and a bit crass. He's a hick, with no formal education. That is Son Goku. That is who he is.

Superman in an orange Gi was the bastard son of FUNimation. Its not The real character, it is as false as Chatku.

-DemonRin

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Re: Things you'd like to see in a Dragonball Z game

Post by Goten Forever » Sun Mar 11, 2012 7:12 am

I actually want the SSJ forms to be harder to get and yet more meaningful. There is literally no benefit of making a character go SSJ compared to their base form in these games.
So yeah, much higher strength but needs more energy. I agree.
SON GOTEN FTW
except GT Goten
Especially after he went out with Paresu-chan

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Re: Things you'd like to see in a Dragonball Z game

Post by DBZGTKOSDH » Sun Mar 11, 2012 7:34 am

If the game is crap, at least I want more what-if stories, fusions, attacks, and transformations.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Sun Mar 11, 2012 8:14 am

Goten Forever wrote:I actually want the SSJ forms to be harder to get and yet more meaningful. There is literally no benefit of making a character go SSJ compared to their base form in these games.
So yeah, much higher strength but needs more energy. I agree.
Budokai 3 and I'm guessing Infinite Worlds transformations made you stronger. It wasn't a drastic increase, Goku for example had base=100%, KK=105%, SS1=110%, SS2=120%, SS3=130%, SS4=140%. The amount of increase was usually based on how much power the transformation needed so I think Goku needed 2 out of 7 power bars for KK, 4 for SS1, 5 for SS2, 6 for SS3, and 7 for SS4 but somebody like Broly whose only transformation was LSS (120%) needed 5 bars. Characters started off with different amounts of large/small bars of energy, a lot of characters including Goku started off with 3 bars but you could start off with more like Broly had 4 and Omega Shenron started with all 7. However transforming actually helped your energy because it would increase the amount of large bars you had and those recharged faster and automatically where as small bars slowly drained. But some transformations could be lost, like if you hurt Goku enough when he had no power you could knock him from SS4 to base which was a big deal since being in base had no benefits IIRC (well you could say its easier to to get the ki gauge atk/def boost but those are small), however some couldn't be untransformed like Freeza and Coola.

That system wasn't to bad and I would actually be fine with it again because it rewarded strategy though some characters were really easy to power up with since transforming would boost your energy and when right on you opponent would cause knockback on them. So guys like Goku, Freeza, and Cell could just do a little combo, transform, combo, transform, all the way to max level in one long combo right at the start.
So that system wasn't bad but I think it would of been better to have left the large bars the same as starting or reversed it and made it so you started with 5-7 large bars and transforming made that go down.

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Re: Things you'd like to see in a Dragonball Z game

Post by Titan » Sun Mar 11, 2012 9:05 am

Nothing new!
Simply,because,first of all, they don't care about your suggestions.

For instance,almost everyone asks for a large roster and 5 costumes to the Z-group(Sayans,Nameks and Humans)
and year after year they never deliver,therefore,it is quite useless to expect anything about this franchise.

Naruto always has a big roster,but, it seems, a dragon ball game can't consistently have a big roster.

I find quite amusing that some guys are saying that Shueisha is the one who should be blamed,because,it refuses
to add new things like characters,fusions,etc.

Well,it is SHUEISHA who tells to the developer that several characters can't have their techniques?

Example:Tenshinhan never had Shishin no Ken,Shiyouken or mafuba.

I could go on,but it is pointless,because,some fans are always ready to excuse blatant incompetence and laziness
from the Developer.

Many companies deliver a game every year and i don't see the same problems,just look at what EA has been doing.

I would like to see a DB online fighting game using Tenkaichi 3 gameplay.

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Re: Things you'd like to see in a Dragonball Z game

Post by DonieZ » Sun Mar 11, 2012 12:51 pm

Titan wrote:Nothing new!
Simply,because,first of all, they don't care about your suggestions.

For instance,almost everyone asks for a large roster and 5 costumes to the Z-group(Sayans,Nameks and Humans)
and year after year they never deliver,therefore,it is quite useless to expect anything about this franchise.

Naruto always has a big roster,but, it seems, a dragon ball game can't consistently have a big roster.

I find quite amusing that some guys are saying that Shueisha is the one who should be blamed,because,it refuses
to add new things like characters,fusions,etc.

Well,it is SHUEISHA who tells to the developer that several characters can't have their techniques?

Example:Tenshinhan never had Shishin no Ken,Shiyouken or mafuba.

I could go on,but it is pointless,because,some fans are always ready to excuse blatant incompetence and laziness
from the Developer.

Many companies deliver a game every year and i don't see the same problems,just look at what EA has been doing.

I would like to see a DB online fighting game using Tenkaichi 3 gameplay.

So basically, all you want is a lot of characters? And you think that in the RB series they weren't trying to add a lot of characters?

If things worked how you think they did, then we'd have a decent DB game already. But unfortunately they don't. They can't just Zip! 100 characters into their first game with just as many costumes. Not in about 8 months (or even less). I know the characters Spike make are already pretty shallow, but even then the work is still huge.

In RB, their first attempt at next gen. which only had less than a year of development, there were about 40 characters included with a decent story mode and other features. In RB2 they add even more with about a hundred characters this time, with an animated movie, and brand new graphics (though I didn't ask for this). Now surely, if they were to make a RB3, there would definitely be GT and much much more characters, maybe even as many as BT3. To be honest Spike are working their ass off, and you know what annoys me the most, the actual fans they are catering to in this fanbase are the most ungrateful. I couldn't care less if there were 30 or 50 characters (as long as the gameplay was really good), but you do, and so they do this for you; even then you spit at them and still whine.

This is why I say that Namco shouldn't cater to your side of the fanbase, because no matter what you won't be pleased. They should cater to me instead. And they do listen too, well likely not here, but on Facebook where I've been giving ideas. I'll be able to really tell if they listen by seeing how the game is this year, we'll soon see.

Shueshia do have a part to play in all this, they tell Namdai to make a DB game every year on the home consoles otherwise they lose the franchise, and that isn't enough time for the best games to be made.

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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Sun Mar 11, 2012 1:33 pm

I'd rather have ~30 unique and balanced characters than 150 unbalanced copy and paste characters that all fight the same. I guess if they really want more characters they can take those 30 unique characters and reskin them to make 150 but there needs to be at least some variety. But really I think you can cover all the most important Z and GT series characters and even have a couple movie characters with just ~30 (not counting transformations). They can add more lower level and movie characters in later games.

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Re: Things you'd like to see in a Dragonball Z game

Post by Titan » Sun Mar 11, 2012 4:25 pm

So basically, all you want is a lot of characters? And you think that in the RB series they weren't trying to add a lot of characters?
No,that's not what i said.

My point is quite clear, a large roster is part of it and i provided several examples from other franchises that you seem to ignore,i wonder why.
They can't just Zip! 100 characters into their first game with just as many costumes. Not in about 8 months (or even less).
yes,they can.The costumes were just to the z group members,therefore,it is extremely easy to do.
To be honest Spike are working their ass off, and you know what annoys me the most, the actual fans they are catering to in this fanbase are the most ungrateful. I couldn't care less if there were 30 or 50 characters (as long as the gameplay was really good), but you do, and so they do this for you; even then you spit at them and still whine.
The only person constantly whining about this is You.
You keep complaining about everyone who criticizes Spike which is hilarious.
I don't know what you are doing here,but,you are in the wrong place if you can't take criticism against a company.


It is their job to work hard.Should i feel sorry or grateful?Just,because,they are working their ass off and therefore doing what real pros must do.

They aren't doing any favor to us,we are paying,this is not for free,therefore, anyone has the right to voice a free opinion.

Plus,other companies like Cyberconnect2,EA,etc, are also working hard and they provide games with large rosters
every time and good games.

Finally,i'm freely expressing my opinion,you may disagree with my reasonings, but to simply claim that I'm a whiner is a pompous halfwitted, and outright lie of a statement that it doesn't belong anywhere in a discussion forum.

Shueshia do have a part to play in all this, they tell Namdai to make a DB game every year on the home consoles otherwise they lose the franchise, and that isn't enough time for the best games to be made.
Many other companies are doing huge games every year like Naruto and many sports games,therefore, this is just another
excuse to justify incompetence.

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Re: Things you'd like to see in a Dragonball Z game

Post by Goten Forever » Sun Mar 11, 2012 5:22 pm

Call of Duty have the same issues with Activision in making a game so quickly.
Then again that game has 2+ companies make games at two year intervals so they may have more time.
But why is there a yearly DBZ game anyway? And why are they so damn similar?
SON GOTEN FTW
except GT Goten
Especially after he went out with Paresu-chan

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Re: Things you'd like to see in a Dragonball Z game

Post by Moker_B » Sun Mar 11, 2012 5:26 pm

I'm still waiting for a dbz game that has a epic story mode with detailed free roaming/rpg elements along with mini games, DBZ Ultimate Tenkaichi was a step forward but not what i was hoping for. Imagine a PS3 High Definition version of DBZ Legacy of goku 1/2/3, that would be awesome !!

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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Sun Mar 11, 2012 9:35 pm

Goten Forever wrote:Call of Duty have the same issues with Activision in making a game so quickly.
Then again that game has 2+ companies make games at two year intervals so they may have more time.
But why is there a yearly DBZ game anyway? And why are they so damn similar?
Personally I would like it if DBZ games were also made by 2 companies or at least 2 different ongoing versions. So one year they release a Tenkaichi style game and the next year they could release a Budokai style game and keep going back and forth every year or every release.

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Re: Things you'd like to see in a Dragonball Z game

Post by dbboxkaifan » Sun Mar 11, 2012 9:43 pm

Goten Forever wrote:Call of Duty have the same issues with Activision in making a game so quickly.
Then again that game has 2+ companies make games at two year intervals so they may have more time.
But why is there a yearly DBZ game anyway? And why are they so damn similar?
To be fair, Call of Duty, has one of the best online gaming experiences for all, pros, mediums, and noobs, everyone gets their fun and profanities.

If a DBZ game were to be as good as CoD's online mode, wow I'd love it literally! Of course it'd need to have up to 16 players or so, otherwise it'd suck like 1v1, really? That's so 1990. :P
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

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Re: Things you'd like to see in a Dragonball Z game

Post by TheNamekGio » Sun Mar 11, 2012 11:09 pm

For the love of god, let there be a sequel to Super Dragonball Z. Now thats a real fighting game. I would love to see a sequel with the same fighting engine with the combo juggling and what not, but with the Street Fighter 4 graphics!!! Man that be ssssooooooo sweet!!
I'm a DB veteran thats paid my DB dues!!

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Re: Things you'd like to see in a Dragonball Z game

Post by SparkyPantsMcGee » Sun Mar 11, 2012 11:36 pm

TheNamekGio wrote:For the love of god, let there be a sequel to Super Dragonball Z. Now thats a real fighting game. I would love to see a sequel with the same fighting engine with the combo juggling and what not, but with the Street Fighter 4 graphics!!! Man that be ssssooooooo sweet!!
After the post above yours, this has to be the post from Supreme Kai himself. Tweak the combat engine a bit, add a few more characters, and update the graphics and you're golden. When I mean tweak the combat engine think MvC instead of Street Fighter; quick-paced, complex enough to satisfy fighting game fans but flashy enough to new comers feel successful. Oh and online Multiplayer, but this is a fighting game so 1v1 will do just fine. :wink:
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Things you'd like to see in a Dragonball Z game

Post by Saiga » Sun Mar 11, 2012 11:40 pm

I can't see MvC style working for a Dragonball Z game at all.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Things you'd like to see in a Dragonball Z game

Post by Rocketman » Sun Mar 11, 2012 11:40 pm

Playable adult ChiChi.

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Re: Things you'd like to see in a Dragonball Z game

Post by SparkyPantsMcGee » Sun Mar 11, 2012 11:45 pm

Saiga wrote:I can't see MvC style working for a Dragonball Z game at all.
Why not? Dragonball fights are fast paced and energetic. MvC is all about that. You'd have to manipulate somethings to take into account flying and powering up but if you set gamers up with a light, medium and heavy attack plus quick counters and so forth and you are golden. Super DBZ had the best level design too. Big enough to let you fly around and destroy stuff but close enough to keep the fight going. You mix those two elements together and you are looking at, in my opinion, the best possible DBZ game.What about MvC do you think won't work?
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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