Things you'd like to see in a Dragonball Z game

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Re: Things you'd like to see in a Dragonball Z game

Post by Saiga » Sun Mar 11, 2012 11:50 pm

SparkyPantsMcGee wrote:
Saiga wrote:I can't see MvC style working for a Dragonball Z game at all.
Why not? Dragonball fights are fast paced and energetic. MvC is all about that. You'd have to manipulate somethings to take into account flying and powering up but using a light, medium and heavy attack plus quick counters and so forth and you are golden. Super DBZ had the best level design too. Big enough to let you fly around and destroy stuff but close enough to keep the fight going. What about MvC do you think won't work?
It doesn't even have the ability to strafe from side to side like the Budokai series and lacks a lot of those elements.

But my biggest reason would probably be that I just don't like MvC's style after trying it so I'm probably too bias. :P
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Re: Things you'd like to see in a Dragonball Z game

Post by SparkyPantsMcGee » Sun Mar 11, 2012 11:58 pm

I re-edited my post because I wasn't clear about the blending of Super DBZ with MvC. Meaning you'd have to take into account the ability to fly and power up plus the level design of Super DBZ when setting up the MvC controls scheme. Basically there would be a light, medium and heavy attack(maybe a ki attack too); each attack plus the combos they produce are unique to each character. The pacing of the fights would be fast like an MvC fight too. Like in the show, punches and counters would be quick paced and well timed; with a proper counter you could turn the tide on your opponent and finish him with a special finish.

Plus, unlike Street Fighter, I've found that my friends pick up on MvC faster. Or at least they feel more accomplished. we don't need dumb down controls but rather nice enough controls to make a new comer feel welcome.
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Re: Things you'd like to see in a Dragonball Z game

Post by Saiga » Mon Mar 12, 2012 12:19 am

Really? I must just suck at UMvC3 but I really can't get into the controls. They're too foreign for me to get used to.
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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Mon Mar 12, 2012 12:24 am

Really? What fighting games do you play? MvC uses a very standard control system. Its basically just a more advance version of SF2 which is a system that a lot of fighting games use. Is it actual the controls or maybe something else like the timing or memorizing the combos? Thats what has held me back in that game (which is weird because I was really good at the earlier versions).

Mugen is pretty much MvC style and dbz characters seem pretty popular on that. I think it would be a good style for a cross over kind of game. Like if they ever made a battle stadium DON 2 I would like it to be more like MvC.
SparkyPantsMcGee wrote:I re-edited my post because I wasn't clear about the blending of Super DBZ with MvC. Meaning you'd have to take into account the ability to fly and power up plus the level design of Super DBZ when setting up the MvC controls scheme. Basically there would be a light, medium and heavy attack(maybe a ki attack too); each attack plus the combos they produce are unique to each character. The pacing of the fights would be fast like an MvC fight too. Like in the show, punches and counters would be quick paced and well timed; with a proper counter you could turn the tide on your opponent and finish him with a special finish.

Plus, unlike Street Fighter, I've found that my friends pick up on MvC faster. Or at least they feel more accomplished. we don't need dumb down controls but rather nice enough controls to make a new comer feel welcome.
Isn't that pretty much what Budokai 3 and Super DBZ were? I mean it sounds great and is what I want but what is the MvC element that you are talking about? Is it the speed of the game? Because both B3 and SDBZ could be pretty quick if you knew what you were doing.

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Re: Things you'd like to see in a Dragonball Z game

Post by Saiga » Mon Mar 12, 2012 12:30 am

Well... the only real fighters I'd played before were Dragon Ball Z and Naruto fighters. :lol: So nothing really indepth I suppose.
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Re: Things you'd like to see in a Dragonball Z game

Post by SparkyPantsMcGee » Mon Mar 12, 2012 12:14 pm

dario03 wrote:
Isn't that pretty much what Budokai 3 and Super DBZ were? I mean it sounds great and is what I want but what is the MvC element that you are talking about? Is it the speed of the game? Because both B3 and SDBZ could be pretty quick if you knew what you were doing.
Budokai, while nice, only offers one punch button, one kick button, a block button and a ki button; I would like one more button for attack. The light, medium, hard set up(Dragonball would also ad a ki button too I guess) was nice because it offers various options for combos. A softer but fast puch followed up by a slower but stronger hit afterwards would be awesome instead of the same static hits you get from either Budokai or Tenkaichi. Why I chose MvC over Street Fighter is because of the flash. The speed, the effects and certain counters and juggles(like air-combos!) would work wonders with Dragonball. So I guess you can say it would be an improvement on Budokai's combat in a way.

Most importantly though, I like how Super DBZ's levels were set up. It's more free roaming then traditional 2D fighters which is important for a game like Dragonball. You get all the benefits of Tenkaichi; the ability to fly, move around, and destroy buildings. However, it's more closed in and the action keeps going.

Another thing I'd like to see, and this was happening in Burst Limit, is character style. Size, shape, and character type effects how they fight. The controls can stay the same so non fighting game fans can pick their favorite character without worry. Examples of this; Vegeta would integrate more rapid ki attacks in his combos; Shorter Characters like Gohan, Krillin, Kid Buu would integrate jump attacks with their moves; Big guys like Nappa, Broly, and Recoom would move slow but hit hard; and characters like Tenshinhan and Yamcha would do more physical attacks. We've seen traces of stuff like this before when Dimps made the Budokai games but I'd like to see it be more important. That way, even though the controller layouts would be the same; characters would still stay unique based on their fighting style.
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Re: Things you'd like to see in a Dragonball Z game

Post by Hellspawn28 » Mon Mar 12, 2012 12:33 pm

Goten Forever wrote:But why is there a yearly DBZ game anyway? And why are they so damn similar?
Becuase the first Budokai was a big hit in 2002 then Budokai 2 was even a bigger hit. Bandai noticed how much money these games make and they keep on making more. I think they have been so similar now since they just throw in new characters and hardly change the gameplay. Most of the fans seem don't care about the gameplay as long they get new characters. It's pretty much true that people like paying for the same old crap.
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Re: Things you'd like to see in a Dragonball Z game

Post by DonieZ » Mon Mar 12, 2012 12:56 pm

Titan wrote: No,that's not what i said.

My point is quite clear, a large roster is part of it and i provided several examples from other franchises that you seem to ignore,i wonder why.

yes,they can.The costumes were just to the z group members,therefore,it is extremely easy to do.


The only person constantly whining about this is You.
You keep complaining about everyone who criticizes Spike which is hilarious.
I don't know what you are doing here,but,you are in the wrong place if you can't take criticism against a company.


It is their job to work hard.Should i feel sorry or grateful?Just,because,they are working their ass off and therefore doing what real pros must do.

They aren't doing any favor to us,we are paying,this is not for free,therefore, anyone has the right to voice a free opinion.

Plus,other companies like Cyberconnect2,EA,etc, are also working hard and they provide games with large rosters
every time and good games.

Finally,i'm freely expressing my opinion,you may disagree with my reasonings, but to simply claim that I'm a whiner is a pompous halfwitted, and outright lie of a statement that it doesn't belong anywhere in a discussion forum.

Many other companies are doing huge games every year like Naruto and many sports games,therefore, this is just another
excuse to justify incompetence.

I know that there's no getting through to people like you, but for the sake of it..

First off, the only thing you mentioned about the games was that they lacked content; mainly I suppose characters. The main thing is, is that it's kinda, sorta, mostly impossible without the largest dev. team in the world to make 150 characters in a single game. You think that's possible for any company in less than a years time? In about 7-9 months time? Well if that's what you think then you need to get your head checked.

'it is extremely easy to do.' Oh really, it is? I didn't notice you mentioned you were a skilled and experienced video game developerm apologies. Would you please be able to describe how it is easily done?

Now this is a funny one, I 'keep complaining about everyone who criticizes Spike'?? You've lost all your credibilty already, now you're making things up. If you were as active as you seem to imply you are about here, then you'd know that I likely hate Spike and the ass they pull each year. I critiscise them myself, but just because I do doesn't mean I allow others to give unjust judgement. You complain about lack of characters/content. I complain about the shit gameplay and combat. However I know what's possible and what's not. Even with the gameplay already being as wack as it is, no developer can dish out a hundred characters in less than a year.

EA? Naruto? Mate, if you havent been able to figure out logically why 'sport' games may have more content than what we get, then you have no right to bring them up. Once the dev. has got the foundation for a sport game, and this can be ANY sport game, then all they require is adding players/characters, and other content, whilst 'tweaking' the gameplay every year. Thus milking the same fans for years and years, making a great deal of money.

Naruto games actually have more development time than DBZ games, maybe you can do a bit of math and figure out when the last Ultimate Ninja Storm was released. Another thing is Naruto didn't start off with a lot of characters (well what guys like you consider 'a lot' anyway), they only started with less than 40 or 40 perhaps. It's only by the 'third' installment that they are racking up to about 70 +, and they have MUCH more time than DBZ games. What's your argument.


I'm not defending Spike for rubbish games. The thing is, Spike aren't catering to the entire fanbase. You know who they are catering to? To you; and that's what annoys me the most. I don't want this many characters, I'm fine with about 20 - 30 in the first game, as long as the gameplay and overall experience is really great. Because I know that they will add more content in the sequel. But you, you are complaining without just judgement eventhough they are delivering to you. I'm just curious, what DBZ games have you bought along the years?

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Re: Things you'd like to see in a Dragonball Z game

Post by VegettoEX » Mon Mar 12, 2012 1:04 pm

Account warnings issued.

Folks, I understand that these types of sub-fandoms (video games within an anime franchise) draw almost-religious lines more so than almost anything else, but if you're simply going to bank on personal attacks rather than the polite and accepting tone you agreed to (twice) prior to registration, you simply will not be allowed to have these conversations within this community.
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Re: Things you'd like to see in a Dragonball Z game

Post by DonieZ » Mon Mar 12, 2012 1:53 pm

VegettoEX wrote:Account warnings issued.

Folks, I understand that these types of sub-fandoms (video games within an anime franchise) draw almost-religious lines more so than almost anything else, but if you're simply going to bank on personal attacks rather than the polite and accepting tone you agreed to (twice) prior to registration, you simply will not be allowed to have these conversations within this community.
I saw this coming.


Anyway, to add to the thread I want to post a 2D MUGEN DBZ game in works by Cybalthazar which is really looking good. As far as I know he has only fully created one character, Goku(ofcourse?), and is still creating Gohan and Vegeta at the moment. Though I'm not a hunded percent on whether Gohans been made yet, so don't take my word completely; I know Vegeta's on his way for certain. Here's some of his stuff (feel free to check out his channel for more vids):

http://www.youtube.com/watch?v=HfA9oUl8 ... 9q9YNH_ok=

http://www.youtube.com/watch?v=mnWN21yG ... re=related

There may not be certain elements you'd expect like flying and such, but do remember that these are fans with limited resources (which is why MUGEN is being used), and even so it's looking fantastic. There's flash, faithful animations, and it seems to have a good deal of depth. This guy's doing better work then I've seen a DB developer do for a long time.

I thought I'd bring this up seeing as Sparky mentioned a 2D DB game with the flash MvC has. I think Cybalthazar is along the right lines.

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Re: Things you'd like to see in a Dragonball Z game

Post by Piccolo Daimao » Mon Mar 12, 2012 2:10 pm

Rocketman wrote:Playable adult ChiChi.
We already got that in Super Dragon Ball Z. Or do you mean "playable adult Chi-Chi in her kid version's outfit"?

I think something that Spike needs to stop doing is adding new characters that have actually appeared in a DB fighting game before? Like touting Dabra as "a new character" in Raging Blast 2 or whatever when he'd been a playable character in the Sparking! series. It's just a really cheap marketing strategy that would probably fly over the heads of those who haven't played the earlier games.
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Re: Things you'd like to see in a Dragonball Z game

Post by dbgtFO » Mon Mar 12, 2012 2:10 pm

Goten Forever wrote: But why is there a yearly DBZ game anyway?
I think it was stated somewhere that Namco-Bandai are contractually obliged to make 1 game each year or else they'll lose the license or something like that. Shueisha's reasons for requiring that is at the core most likely about making money, when there is still consumer interest.

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Re: Things you'd like to see in a Dragonball Z game

Post by VegettoEX » Mon Mar 12, 2012 2:16 pm

DonieZ wrote:I saw this coming.
If you saw it coming, why did you not only still post with the tone that you did, but then felt the need to add this non-commentary about it afterward? That doesn't really make a whole lot of sense.

Please keep your contributions fun, worthwhile, and relevant. That's all we ask, and we think it's pretty simple to do.
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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Mon Mar 12, 2012 2:29 pm

SparkyPantsMcGee wrote:
dario03 wrote:
Isn't that pretty much what Budokai 3 and Super DBZ were? I mean it sounds great and is what I want but what is the MvC element that you are talking about? Is it the speed of the game? Because both B3 and SDBZ could be pretty quick if you knew what you were doing.
Budokai, while nice, only offers one punch button, one kick button, a block button and a ki button; I would like one more button for attack. The light, medium, hard set up(Dragonball would also ad a ki button too I guess) was nice because it offers various options for combos. A softer but fast puch followed up by a slower but stronger hit afterwards would be awesome instead of the same static hits you get from either Budokai or Tenkaichi. Why I chose MvC over Street Fighter is because of the flash. The speed, the effects and certain counters and juggles(like air-combos!) would work wonders with Dragonball. So I guess you can say it would be an improvement on Budokai's combat in a way.

Most importantly though, I like how Super DBZ's levels were set up. It's more free roaming then traditional 2D fighters which is important for a game like Dragonball. You get all the benefits of Tenkaichi; the ability to fly, move around, and destroy buildings. However, it's more closed in and the action keeps going.

Another thing I'd like to see, and this was happening in Burst Limit, is character style. Size, shape, and character type effects how they fight. The controls can stay the same so non fighting game fans can pick their favorite character without worry. Examples of this; Vegeta would integrate more rapid ki attacks in his combos; Shorter Characters like Gohan, Krillin, Kid Buu would integrate jump attacks with their moves; Big guys like Nappa, Broly, and Recoom would move slow but hit hard; and characters like Tenshinhan and Yamcha would do more physical attacks. We've seen traces of stuff like this before when Dimps made the Budokai games but I'd like to see it be more important. That way, even though the controller layouts would be the same; characters would still stay unique based on their fighting style.
Oh ok, is that how SDBZ was too?

A feature that I wouldn't mind from MvC is the simple mode. I like how it lets the regular mode have the complicated advanced combos for more advance players but makes it easy for others to get into the game by making the controls simplier but still allow for cool moves.

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Re: Things you'd like to see in a Dragonball Z game

Post by Hellspawn28 » Mon Mar 12, 2012 2:47 pm

I wonder what they will do once they run out of characters to add? Why not add some new original characters?
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Re: Things you'd like to see in a Dragonball Z game

Post by Titan » Mon Mar 12, 2012 3:26 pm

I know that there's no getting through to people like you, but for the sake of it..
Persons like me? Do you know me?
Who do you think you are?
Who are you?
Why don't you show us your curriculum vitae?
You think that's possible for any company in less than a years time? In about 7-9 months time? Well if that's what you think then you need to get your head checked.
I already gave you examples from companies who did it,so i think you are the one who needs to get your comprehension skills checked.

'it is extremely easy to do.' Oh really, it is? I didn't notice you mentioned you were a skilled and experienced video game developerm apologies. Would you please be able to describe how it is easily done?
Yes,five outfits for seven characters it is easy to do.

And actually, i know people who is working in the business.
However, i don't need to describe anything at all,
anyway, i'm quite sure that to make such a blatant statement you are very experienced,therefore,
first you have to show us your College degree and then you can educate us about videogames.

'keep complaining about everyone who criticizes Spike'?? You've lost all your credibilty already, now you're making things up. If you were as active as you seem to imply you are about here, then you'd know that I likely hate Spike and the ass they pull each year.
I lost my credibility? :lol:
How old are you?Five years old?

I saw you acting like a bully a lot of times,that's what you are trying to do again,but that kind of crap doesn't work with me.
You jumped over me,because i criticized Spike plain and simple,it happened in the past with other users
when you disagree with someone.

I critiscise them myself, but just because I do doesn't mean I allow others to give unjust judgement.
I don't know in what world do you live,but, you don't have to allow anything at all.

Just because you disagree with someone, it doesn't mean you are correct,that's just your subjective perspective.
You aren't a judge in your own cause,nobody is, except in non democratic countries.
Who are you to allow anything over here?

Grow up!
You complain about lack of characters/content. I complain about the shit gameplay and combat. However I know what's possible and what's not. Even with the gameplay already being as wack as it is, no developer can dish out a hundred characters in less than a year.
I didn't complain about anything,i simply stated my opinion.
It is possible ,Spike did it twice and other companies also did it.

EA? Naruto? Mate, if you havent been able to figure out logically why 'sport' games may have more content than what we get, then you have no right to bring them up. Once the dev. has got the foundation for a sport game, and this can be ANY sport game, then all they require is adding players/characters, and other content, whilst 'tweaking' the gameplay every year. Thus milking the same fans for years and years, making a great deal of money.
Yes,Naruto always provided an adequate roster considering that the series is still ongoing
and a good consistent gameplay, in my opinion, of course.
Plus,Cyberconnect2 created a page where you can give your thoughts about the game:
http://www.cc2.co.jp/mailform/?page_id=186

Listen,you don't know what you are talking about,each year,EA provides a large roster with a "good create a character mode"
and with new improved faithful motions of the athletes.

For instance,in the game, Pro Evolution Soccer,they provided every year, the best players of all time and trust me,
they didn't pull out generic crap,all the legendary players were unique and faithful,the same goes for boxing games.
Naruto games actually have more development time than DBZ games, maybe you can do a bit of math and figure out when the last Ultimate Ninja Storm was released. Another thing is Naruto didn't start off with a lot of characters (well what guys like you consider 'a lot' anyway), they only started with less than 40 or 40 perhaps. It's only by the 'third' installment that they are racking up to about 70 +, and they have MUCH more time than DBZ games. What's your argument.
Games like Naruto: Ultimate Ninja were release year after year:
Ultimate Ninja-Original release date(s)- JP October 23, 2003
Ultimate Ninja 2-Original release date(s)- September 30, 2004
Ultimate Ninja 2-Original release date(s)- December 22, 2005

Naruto started with the characters available in the series and they kept adding new characters.

Plus,the costumes are there and you have much more options like switch techniques among the characters,etc.






The thing is, Spike aren't catering to the entire fanbase. You know who they are catering to? To you; and that's what annoys me the most.
They are catering for me? :lol: :lol:
They are so nice...after your inside information,i'm relieved,because,now, finally, they will present a game where
tons of characters, more precisely the Z heroes:
Goku,Vegeta, Gohan,Piccolo,Tenshinhan,Krillin and Yamcha
will have at least 5 costumes, something very painful and very hard to do.

It is also very hard to make the characters faithful like give them the proper fighting stance and their emblematic techniques
even when the roster is small.

A crappy game for PS1 like Ultimate battle 22 provided all the signature moves for the z heroes.

I used Tenshinhan as example,because,it is funny that he never had his 4 clone tech. or 4 arms in a single game for PS2 or PS3.
In Ultimate battle 22 Tenshinhan had almost all his techs except 4 arms.
The same is true for the other characters,but now even with a small roster they can't do it,because, apparently it is too hard.


Look, considering that they are catering for me,i'll settle the problem accepting 4 costumes.
Really,you are a funny guy and you need help if you think that they are catering anything for me.
Nevertheless,if you have anger issues about a simple videogame,you really need help.
I'm fine with about 20 - 30 in the first game, as long as the gameplay and overall experience is really great. Because I know that they will add more content in the sequel. But you, you are complaining without just judgement eventhough they are delivering to you. I'm just curious, what DBZ games have you bought along the years?
You are fine with 20-30 characters? Good for you.
I'm not!It is easy isn't it?

And they are not delivering anything for me period.

I'm not complaining,i just pointed out things that have been missing all the time even when the roster is small
like the costumes or the techs. for the main heroes.

I bought Budokai 2 and 3;Burst limit,BT1; 2 and 3.
Raging Blast 1 and Ultimate Tenkaichi.

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Re: Things you'd like to see in a Dragonball Z game

Post by VegettoEX » Mon Mar 12, 2012 3:43 pm

Folks, if you are just going to ignore administration warnings when they are issued to you, please do not be surprised when you find yourself unable to post in this community any further.

Once again, you agreed (twice) to abide by this community's rules before you even fully registered. Just because someone else responds to you in a way that you do not find suitable does not somehow give you an "out". We expect and require that you conduct yourselves with a polite tone and in a way that engages the rest of your peers to contribute to worthwhile and fun discussions.

If you are not willing to do that, we are not willing to have you as a contributing member.
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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Mon Mar 12, 2012 5:15 pm

Hellspawn28 wrote:I wonder what they will do once they run out of characters to add? Why not add some new original characters?
It would be awesome if they had a story mode that was new and introduced a couple new characters. Perhaps release the game with a anime movie/ova in it and as you go through the story it unlocks more of the movie. Kind of like the game that Plan to Eradicate The Super Saiyans went with. Make it at least a hour long that actually has a bit of story to it and have different Z fighters fight different new characters so we could add more than just one guy.

Place it after Buu or after GT or maybe have time travel in it so they could show different times of DB. I like how the new Mortal Kombat wasn't a complete reboot but instead Raiden sent a message to himself in the past which made it so a lot of the same things happened with the same characters but it happened differently. Maybe do something like that but have some new characters pop up because of the time line changes.

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Re: Things you'd like to see in a Dragonball Z game

Post by DBZGTKOSDH » Mon Mar 12, 2012 5:43 pm

dario03 wrote:
Hellspawn28 wrote:I wonder what they will do once they run out of characters to add? Why not add some new original characters?
It would be awesome if they had a story mode that was new and introduced a couple new characters. Perhaps release the game with a anime movie/ova in it and as you go through the story it unlocks more of the movie. Kind of like the game that Plan to Eradicate The Super Saiyans went with. Make it at least a hour long that actually has a bit of story to it and have different Z fighters fight different new characters so we could add more than just one guy.

Place it after Buu or after GT or maybe have time travel in it so they could show different times of DB. I like how the new Mortal Kombat wasn't a complete reboot but instead Raiden sent a message to himself in the past which made it so a lot of the same things happened with the same characters but it happened differently. Maybe do something like that but have some new characters pop up because of the time line changes.
Yeah, Naruto games have a lot of exclusive video game stories, with original characters... I want some for Dragon Ball too! :x
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Things you'd like to see in a Dragonball Z game

Post by SparkyPantsMcGee » Mon Mar 12, 2012 6:08 pm

Hellspawn28 wrote:I wonder what they will do once they run out of characters to add? Why not add some new original characters?
As cool as it was, BT3 kind of killed the shock and aww of having every DBZ character as a selling point now. Honestly if they ever want my money they should stop focusing on that as a selling point and start focusing on what makes the game special. Though at the time I didn't like it, I admire Budokai 2's board game approach to the story mode. I'm not saying I want that again, but rather developers should think of new ways to handle material we've seen over and over again. Raging Blast 2 had the right idea as well by offering Plan to Eradicate the Super Sayians. So basically, developers should stop trying to squeezing every character and their mothers into these games and instead focus on new play modes.

Of course the downside to this is that now that we have had just about every character, people expect those characters to be in every game that follows. Spike kind of dug a hole for these games by doing that. :?
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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