Dynasty Dragon Ball anyone?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Dynasty Dragon Ball anyone?

Post by Thanos » Sat Dec 24, 2011 9:11 pm

Yeah, I'd love a game like that. I enjoy the Dynasty/Samurai Warriors games myself, so something Dragon Ball-related would be right up my alley. Of course, they have to implement more things to make it more Dragon Ball (making it faster, adding energy attacks and such), but it could be fun. Still, though... not sure what the waves of enemies you'd fight would be. Saibamen could work, but what else? I guess they could go the Sagas/Legacy of Goku route and have jinzoningen prototypes, Saiba-varients, Red Ribbon stragglers, etc... :P
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Re: Dynasty Dragon Ball anyone?

Post by Super Sayian Prime » Sun Dec 25, 2011 12:05 am

SHINOBI-03 wrote:
Super Saiyan Prime wrote:No thanks, I'd rather not have to go through an army of bears with swords to get through the next story chapter.
But didn't we do the same thing in Advanced Adventure? And everybody loved that game.
Okay, let me rephrase that. I'd rather not have to go through 10,000 bear with sword clones to get through the next story chapter.
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Re: Dynasty Dragon Ball anyone?

Post by MCDaveG » Mon Dec 26, 2011 9:11 am

Hmmm, I think not. This hack 'n' slash genre will work with Saint Seiya (edit - Saint Seiya Senki from Dimps) and currently there is Hokuto no Ken and Gundam game from KOEI with One Piece Musou on it's way.
But unfortunatelly, as Dragon Ball is mostly one on one fights with slow pace, this won't work.
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Re: Dynasty Dragon Ball anyone?

Post by SparkyPantsMcGee » Mon Dec 26, 2011 8:06 pm

Son Geeko wrote: What about the Legacy of Goku GBA games? I thought they did it pretty good.
It's kind of hard to feel like a badass when you're a Super Saiyan punching snakes. That's just my opinion though. I liked the LoG games but they were really only good for a GBA game(Saga's kind of proved that). Now I know Dynasty Warrior has a different way of playing but your dealing with a wave of enemies styled game in a series that doesn't really focus a whole lot on wave of enemies styled situations. I can see this style of combat working for a situation with the Sayians prior to dying(like a planet invasion or like against Freeza's army) but I don't think it would work as a full fledged game nor do I think you could justifiably squeeze a good DB(Z) story without having some parts feel really forced.
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Re: Dynasty Dragon Ball anyone?

Post by Rukura » Tue Dec 27, 2011 7:38 pm

Well, it's gonna happen at some point. I mean, come on...
Saint Seiya: Sanctuary Battle (by Dimps)
One Piece: Pirate Warriors
Bleach: Soul Resurrécion
Naruto Shippuden: Ultimate Ninja Impact
Fist of the North Star: Ken's Rage
Sengoku Basara: Samurai Warriors
Dynasty Warriors Gundam 3
...and these are the mostly recent ones.

If done right, can be fun. Not looking forward to it too much....because I kinda like them, but there are a lot of the either out or to be released.
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Re: Dynasty Dragon Ball anyone?

Post by Super Sayian Prime » Tue Mar 13, 2012 7:00 pm

Gundam, One Piece, and Hokuto No Ken Muso were huge successes on PS3. Dun dun dun.
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Re: Dynasty Dragon Ball anyone?

Post by dbboxkaifan » Tue Mar 13, 2012 10:18 pm

Super Saiyan Prime wrote:Gundam, One Piece, and Hokuto No Ken Muso were huge successes on PS3. Dun dun dun.
But the game's One Piece isn't even available in EU or US. :?
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Re: Dynasty Dragon Ball anyone?

Post by Super Sayian Prime » Tue Mar 13, 2012 11:08 pm

dbboxkaifan wrote:
Super Saiyan Prime wrote:Gundam, One Piece, and Hokuto No Ken Muso were huge successes on PS3. Dun dun dun.
But the game's One Piece isn't even available in EU or US. :?
You can bump up the current Japanese total by 50k then for when it is released elsewhere. :wink:
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Re: Dynasty Dragon Ball anyone?

Post by DonieZ » Wed Mar 14, 2012 12:37 pm

Wait, are you telling me One Piece Mousou game is out now?? Since when?

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Re: Dynasty Dragon Ball anyone?

Post by TheDevilsCorpse » Wed Mar 14, 2012 12:40 pm

DonieZ wrote:Wait, are you telling me One Piece Mousou game is out now?? Since when?
March 1st.
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Re: Dynasty Dragon Ball anyone?

Post by DonieZ » Wed Mar 14, 2012 1:13 pm

TheDevilsCorpse wrote:
DonieZ wrote:Wait, are you telling me One Piece Mousou game is out now?? Since when?
March 1st.
And it hasn't got a Europe release date?? That's dissapointing :/

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Re: Dynasty Dragon Ball anyone?

Post by dbboxkaifan » Wed Mar 14, 2012 3:35 pm

DonieZ wrote:And it hasn't got a Europe release date?? That's dissapointing :/
Still nothing.

The only game I've played with OP characters was D.O.N Battle Stadium but overall the OP games don't look too good neither as the DB ones. I might be wrong because I've not seen all of them in action.
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Re: Dynasty Dragon Ball anyone?

Post by Toonami97 » Thu Mar 15, 2012 8:27 pm

I would like to see a Dragonball muso. That would be on territory they didn't try. But the problem with that is you end up deviating away from the actual story by fighting thugs that never happened

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Re: Dynasty Dragon Ball anyone?

Post by TheDevilsCorpse » Thu Mar 15, 2012 9:43 pm

Toonami97 wrote:I would like to see a Dragonball muso. That would be on territory they didn't try. But the problem with that is you end up deviating away from the actual story by fighting thugs that never happened
Isn't Sagas technically like a Dragon Ball muso game? I mean, it wasn't handled very well, but their use of fodder enemies wasn't that bad. You could introduce appropriate fodder enemies to all the arcs in Dragon Ball and make the game work, but I think it might be better if they just worked with a completely original storyline anyway. Maybe a "what-if" base on Freeza not destroying planet Vegeta, and you could fight as either side in a war between the factions? King Vegeta as the Saiyan leader, Vegeta, Nappa, Paragus, Bardock, etc. could be generals and of course regular Saiyan grunts are the fodder. For the opposite side, Freeza Cold and Coola could be leaders of different regions/planets, Ginyu, Sauza, Aka, Zarbon, etc. could be generals for Freeza's side with random solders as grunts. Regular characters from the series, like Piccolo, Kuririn, etc. could be included as special hidden unlockables that aren't part of the story itself but can be played in the mode afterwards...even if it doesn't make sense. I think it would work out as an amazing game.
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Re: Dynasty Dragon Ball anyone?

Post by Shoryuken » Fri Mar 16, 2012 3:53 am

I would love to see a Dragon Ball Musou game with dynamic gameplay akin to Sengoku Basara and the upcoming One Piece Kaizoku Musou (which is a welcomed reinvigoration of the languid Musou series). My main gripe with Hokuto Musou was its sluggish gameplay, a lamentable far cry from Hokuto no Ken's fast paced action. Kaizoku Musou, from what gameplay videos I've seen across the internet, is way faster than Hokuto Musou and overall a more varied experience than Hokuto Musou.
TheDevilsCorpse wrote:
Toonami97 wrote:I would like to see a Dragonball muso. That would be on territory they didn't try. But the problem with that is you end up deviating away from the actual story by fighting thugs that never happened
Isn't Sagas technically like a Dragon Ball muso game? I mean, it wasn't handled very well, but their use of fodder enemies wasn't that bad. You could introduce appropriate fodder enemies to all the arcs in Dragon Ball and make the game work, but I think it might be better if they just worked with a completely original storyline anyway. Maybe a "what-if" base on Freeza not destroying planet Vegeta, and you could fight as either side in a war between the factions? King Vegeta as the Saiyan leader, Vegeta, Nappa, Paragus, Bardock, etc. could be generals and of course regular Saiyan grunts are the fodder. For the opposite side, Freeza Cold and Coola could be leaders of different regions/planets, Ginyu, Sauza, Aka, Zarbon, etc. could be generals for Freeza's side with random solders as grunts. Regular characters from the series, like Piccolo, Kuririn, etc. could be included as special hidden unlockables that aren't part of the story itself but can be played in the mode afterwards...even if it doesn't make sense. I think it would work out as an amazing game.
The setting you described would perfectly befit the Musou formula and adding the flamboyant gameplay from Sengoku Basara to the mix would make this an awesome game IMO.
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Re: Dynasty Dragon Ball anyone?

Post by Kingdom Heartless » Fri Mar 16, 2012 6:02 pm

I think it may work well with the Red Ribbon Saga, where Goku is involved in a fair bit of beat-em up style action.
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Re: Dynasty Dragon Ball anyone?

Post by Titan » Sun Mar 18, 2012 7:58 am

It is a great idea!
I love Musou games and i think we finally could see the main characters fighting like real martial artists.
Just take a look at Warriors Orochi,it is a great game and personally i'm looking forward to play Warriors Orochi 3.

I mean Koei usually provides a large roster and actually, we can use all the signature moves.

I would love to see a Dragon Ball Musou game with dynamic gameplay akin to Sengoku Basara
I loved Sengoku basara,but,it bothers me that they misrepresented Keiji.

Keiji was one of the strongest warriors in ancient Japan,he would not lose to Date Masamune,the man never lost a fight
and he is revered in Japan.
Sanada Yukimura was the only guy at the time who could compete with him.
Recently, i started reading Hana No Keiji and Gifuu Doudou!! and both are surprisingly great.
Both works were in the top, all the time.I think Gifuu is still running in Japan.

My main gripe with Hokuto Musou was its sluggish gameplay, a lamentable far cry from Hokuto no Ken's fast paced action.
The problem wasn't the gameplay at least for me,but the fact that many main
characters despite being in the game were not available instead they decided to add common thugs as playable characters.
It was disgraceful.

Isn't Sagas technically like a Dragon Ball muso game?
No.
TheDevilsCorpse wrote:
Toonami97 wrote:I would like to see a Dragonball muso. That would be on territory they didn't try. But the problem with that is you end up deviating away from the actual story by fighting thugs that never happened
You could introduce appropriate fodder enemies to all the arcs in Dragon Ball and make the game work, but I think it might be better if they just worked with a completely original storyline anyway. Maybe a "what-if" base on Freeza not destroying planet Vegeta, and you could fight as either side in a war between the factions? King Vegeta as the Saiyan leader, Vegeta, Nappa, Paragus, Bardock, etc. could be generals and of course regular Saiyan grunts are the fodder. For the opposite side, Freeza Cold and Coola could be leaders of different regions/planets, Ginyu, Sauza, Aka, Zarbon, etc. could be generals for Freeza's side with random solders as grunts. Regular characters from the series, like Piccolo, Kuririn, etc. could be included as special hidden unlockables that aren't part of the story itself but can be played in the mode afterwards...even if it doesn't make sense. I think it would work out as an amazing game.
That would be great!

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Re: Dynasty Dragon Ball anyone?

Post by Shoryuken » Sat Mar 24, 2012 4:19 pm

Titan wrote:
My main gripe with Hokuto Musou was its sluggish gameplay, a lamentable far cry from Hokuto no Ken's fast paced action.
The problem wasn't the gameplay at least for me,but the fact that many main
characters despite being in the game were not available instead they decided to add common thugs as playable characters.
It was disgraceful.
Indeed. Heart perhaps made a bit more sense than Outlaw (an over-glorified excuse for playing as one the games generic mooks), but it still doesn't excuse why major characters like Shuu was excluded and still hasn't been added as DLC for the game. The game also took some liberties with the story mode (e.g. excluding the fight Devil Rebirth fight).

On topic: A third faction consisting of the Tsufurians would also be an interesting addition to this hypothetical Dragon Ball Musou game. Then we could have Hachihyack acting as the archetypal invincible mini-boss of sorts e.g. Honda from Sengoku Basara. Brolly could also function as the Saiyan example of this.
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Re: Dynasty Dragon Ball anyone?

Post by TheDevilsCorpse » Sat Mar 24, 2012 4:34 pm

Shoryuken wrote:On topic: A third faction consisting of the Tsufurians would also be an interesting addition to this hypothetical Dragon Ball Musou game. Then we could have Hachihyack acting as the archetypal invincible mini-boss of sorts e.g. Honda from Sengoku Basara. Brolly could also function as the Saiyan example of this.
We'd have to alter the timeline even more then. lol My theoretical game was set after the Tsufurians were already destroyed and the Saiyans were working for Freeza. I guess we could just make it so that instead of all the Tsufurians being killed by the Saiyans, they could have just escaped in a ship and now manufacture Machine Mutants to get revenge, including Bebi and Hatchihyack. Though everyone would have to be power balanced, of course. lol
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Re: Dynasty Dragon Ball anyone?

Post by dbboxkaifan » Wed May 16, 2012 7:36 pm

No, I wouldn't want it.

One Piece: Pirate Warriors is a disappointing game since it revolves around the Dynasty Warrior genre gameplay and doesn't seem to offer much more than just that DW-ing.

The DB game I'd like to see would be, Dragon Ball Advanced Adventure > Burst Limit with Boo's arc > A brand new DBGT game that's actually good and fun. Plus with the original music and cutscenes throughout the game.
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