"Dragon Ball Z For Kinect" Official On-Going Thread

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Jord » Tue Apr 17, 2012 3:12 pm

I actually do have a Kinect setup but this looks like a joke:

First of all, why the QR-cards? It seems like they just put it in because they can. It's not like it's the easy way to go. BTW scanning in that dimly lit room from the trailer with the shitty Kinect camera? No way that will ever happen. I hope they don't try to use it to sell DLC characters that way like an earlier poster said.

Looking at the trailer it's a one player only affair. Fighting games are meant for multiplayer. Maybe, it has an online multiplayer mode. That combined with Kinect controlls would be pretty different.

he game with the cue cards and all really reminds me of the numerous dance games on Kinect and while the dance games work because of their nature I don't see myself dancing/posing to DBZ.

Judging by the achievements the story doesn't go beyond the Buu saga. What is this? Budokai 2? I get sick of playing the same story for the past 10 years straight. I really liked how AOTS at least partially featured new story bits, more games should do that.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Tue Apr 17, 2012 3:24 pm

I noticed that this game does not go past the Buu saga. I always find it funny that fans want GT in the game when most of them hate GT.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by funrush » Tue Apr 17, 2012 3:27 pm

Just saw the trailer. The fact that they pronounced Saiyan right put a smile on my face.
So basically, it's the models from UT with a new fighting engine? Looks weird to me. Well, there are three reasons I'm not getting this:
1. I don't have an Xbox.
2. I don't have Kinect, and probably wouldn't seeing as there have been very, very few good games that even work with it.
3. The main reason I wouldn't like this game is that things register wrong. I played BT3 at a friend's house and whenever I tried a move, a lot of the time, it would do the wrong move. I was glad I got it on PS2.

If I ever do get a 360 in the future, this will be one of the first games I get, though.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Tue Apr 17, 2012 3:28 pm

I hear that they going to make the Kinect for the PC. I guess Bandai Namco will likely release the game on the PC in the near future.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by MCDaveG » Tue Apr 17, 2012 3:32 pm

I'm going for it! I can imagine this playing with my friend in versus, it's like our kid dream to be DB fighters came true.
Well, QR codes...... If someone will get all the cards and scan the codes to PC and publish them for print, you will avoid the eventual rip off in nasty way.
I said it and I will say it again, owning the Kinect instead of PS3 finally paid off and I don't care that there is no story mode :))

Lot of people said how they were fooled, I don't understand why they bought the games then. I only got RB2 and I'm happy for something fresh and fun, as I enjoy playing on Kinect a lot.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Tue Apr 17, 2012 3:36 pm

funrush wrote:Just saw the trailer. The fact that they pronounced Saiyan right put a smile on my face.
So basically, it's the models from UT with a new fighting engine? Looks weird to me. Well, there are three reasons I'm not getting this:
1. I don't have an Xbox.
2. I don't have Kinect, and probably wouldn't seeing as there have been very, very few good games that even work with it.
3. The main reason I wouldn't like this game is that things register wrong. I played BT3 at a friend's house and whenever I tried a move, a lot of the time, it would do the wrong move. I was glad I got it on PS2.

If I ever do get a 360 in the future, this will be one of the first games I get, though.
Kinect's also available for PC, so if Microsoft were to wanted, they could release Dragon Ball Z For Kinect for PC, it doesn't really say "Xbox 360" other than the cover/disc/compatibility.

But it's Microsoft and their product, so who knows. They might.

Ah yeah, this also concerns Bandai Namco/Spike so probably not.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by MCDaveG » Tue Apr 17, 2012 3:40 pm

dbboxkaifan wrote:
funrush wrote:Just saw the trailer. The fact that they pronounced Saiyan right put a smile on my face.
So basically, it's the models from UT with a new fighting engine? Looks weird to me. Well, there are three reasons I'm not getting this:
1. I don't have an Xbox.
2. I don't have Kinect, and probably wouldn't seeing as there have been very, very few good games that even work with it.
3. The main reason I wouldn't like this game is that things register wrong. I played BT3 at a friend's house and whenever I tried a move, a lot of the time, it would do the wrong move. I was glad I got it on PS2.

If I ever do get a 360 in the future, this will be one of the first games I get, though.
Kinect's also available for PC, so if Microsoft were to wanted, they could release Dragon Ball Z For Kinect for PC, it doesn't really say "Xbox 360" other than the cover/disc/compatibility.

But it's Microsoft and their product, so who knows. They might.

Ah yeah, this also concerns Bandai Namco/Spike so probably not.
But the possibilty is there, I read that the new Windows will be possible to operate by Kinect instead of mouse too.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DonieZ » Tue Apr 17, 2012 4:04 pm

Jord wrote: Looking at the trailer it's a one player only affair. Fighting games are meant for multiplayer. Maybe, it has an online multiplayer mode. That combined with Kinect controlls would be pretty different.

Hey guys, you do know that this isn't going to really be a fighter this time, right? You could even class it as a beat 'em up per say, and I also wouldn't count on a versus either. If my guesses are accurate, this is merely going to be a game 'just for fun', don't expect a proper story mode or anything serious. The achievements list has also hinted that this going to be 'mini'game styled as I've said previously. Doesn't mean it isn't going to be fun, hell this is probably the most fun looking DBZ game in 2-3 years!

And I agree @Super Saiyan prime; I've also pondered a possible dance mode with the Ginyu force doing their thang'. :D That'd be downright hilarious.

Edit: I never knew the Kinect was compatible with the PC! That's pretty clever if you ask me, could potentially widen its target audience quite significantly.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by ShadowDude112 » Tue Apr 17, 2012 4:07 pm

So, since the trailer is out, can I say that "DBZ for Kinect, confirmed to be terrible." Is the most true statement anyone can make about this game? Because, seriously, it looks bad. Not only from the gameplay, but how you unlock characters. I know they were trying to be innovative with the whole "Oh, buy QR codes and that's how you unlock characters." But it doesn't come off that way to me. It just seems like they want more money big surprise and just don't feel like trying anymore on how to unlock characters in cooler ways with the Kinect. Way to go Spike. You've officially become SEGA from 2006. No, that's too nice, you've become worse than SEGA from 2006. Now that just means you have a lot of work to do if you ever want to clean that mess up. Oh, who am I kidding, you won't put the effort into this. Good luck going bankrupt, Spike!
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JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Taku128 » Tue Apr 17, 2012 4:15 pm

Okay, now that we've seen footage of the game I agree with everyone that it looks terrible. It still looks about on par with Spike's other DBZ games though.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Super Sayian Prime » Tue Apr 17, 2012 4:22 pm

I doubt this game will be released on PC. No PC SKU has been announced, and I can't recall the last time a Dragon Ball game was on Windows.

Anyways, I'm also skeptical about them selling those QR Codes. That hasn't been confirmed, and I think they'll be fools to do so. Why would kids buy those? Kids in Japan buy the Data Cardass cards for Dragon Ball Heroes, and the likes because the cards themselves look cool. From the trailer, the cards for this look like trash. It's just a giant QR Code. Kids wouldn't buy that. I could only see this working as a pack-in with something else. Action figures, or real trading cards. The problem though is that those things haven't existed outside of Japan for years, and besides that Kinect can scan objects so instead of using trading cards why not have Kinect scan action figures? It would be a tonne cooler. I honestly just see these QR codes being given away for free in the game, a couple of magazines, and on websites. Which begs the question as to why they even exist.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by ShadowDude112 » Tue Apr 17, 2012 4:22 pm

Taku128 wrote:Okay, now that we've seen footage of the game I agree with everyone that it looks terrible. It still looks about on par with Spike's other DBZ games though.
You know, I think that this game is the biggest waste ever. It's the biggest waste of $60, biggest waste of time for the people who played and developed it, it's just a time waster. It's not even a game. I really don't understand why we don't just give the rights to some other company. The sales for these game go down every year. That says a lot about the developer. Or, I could be completely wrong and it could be that everyone is sick of DBZ games. But seriously, Spike has been developing DBZ games since 2005. By 2009, it just got old and really bad. Give another developer a chance who can actually do a DBZ game right. If we're pretty much saying this game is on par with Spike's other DBZ games, there's something wrong and maybe either give Spike a break or change developers.
Tanooki Kuribo wrote:If Toriyama joined Kanzenshuu, he'd probably forget his login name and password.
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JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Tue Apr 17, 2012 4:25 pm

I think the cards are added because they are running out of ideas to sell DB games. They added a character creation, animated cut scenes and a story mode with a Budokai 3 layout in Ultimate Blast but it still did poorly due to the mixed reviews. If I was Bandai Namco, I would call it quits by now.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Tue Apr 17, 2012 4:27 pm

ShadowDude112 wrote:
Taku128 wrote:Okay, now that we've seen footage of the game I agree with everyone that it looks terrible. It still looks about on par with Spike's other DBZ games though.
You know, I think that this game is the biggest waste ever. It's the biggest waste of $60, biggest waste of time for the people who played and developed it, it's just a time waster. It's not even a game. I really don't understand why we don't just give the rights to some other company. The sales for these game go down every year. That says a lot about the developer. Or, I could be completely wrong and it could be that everyone is sick of DBZ games. But seriously, Spike has been developing DBZ games since 2005. By 2009, it just got old and really bad. Give another developer a chance who can actually do a DBZ game right. If we're pretty much saying this game is on par with Spike's other DBZ games, there's something wrong and maybe either give Spike a break or change developers.
Ultimate Blast is more like an Interactive DVD Game than an actual game.

This is a game, for Kinect.

Btw, what's up with never DLCs for DBZ games? RB1 did have DLC packs...
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by MCDaveG » Tue Apr 17, 2012 4:27 pm

Does someone know when is the release date? When it is in October, I hope there will be more and this is some pre-release trailer to build up....
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Super Sayian Prime » Tue Apr 17, 2012 4:29 pm

ShadowDude112 wrote:
Taku128 wrote:Okay, now that we've seen footage of the game I agree with everyone that it looks terrible. It still looks about on par with Spike's other DBZ games though.
You know, I think that this game is the biggest waste ever. It's the biggest waste of $60, biggest waste of time for the people who played and developed it, it's just a time waster. It's not even a game. I really don't understand why we don't just give the rights to some other company. The sales for these game go down every year. That says a lot about the developer. Or, I could be completely wrong and it could be that everyone is sick of DBZ games. But seriously, Spike has been developing DBZ games since 2005. By 2009, it just got old and really bad. Give another developer a chance who can actually do a DBZ game right. If we're pretty much saying this game is on par with Spike's other DBZ games, there's something wrong and maybe either give Spike a break or change developers.
Honestly, if I'm Bandai Namco this is a smart decision. It obviously costs nothing to keep Spike making these games, but their core targeted fighters have been selling like the trash they are for years now. Why not recycle (and I mean recycle, I've noted that the music from the QR code trailer, the environments, the models, and the logo are all from older games) old content in a different package for an audience who hasn't experienced the old stuff? This is kind of the Dragon Ball Kai of video games :lol:
Hellspawn28 wrote:I think the cards are added because they are running out of ideas to sell DB games. They added a character creation, animated cut scenes and a story mode with a Budokai 3 layout in Ultimate Blast but it still did poorly due to the mixed reviews. If I was Bandai Namco, I would call it quits by now.
You know, they could try making a good game as a new idea.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by ShadowDude112 » Tue Apr 17, 2012 4:33 pm

dbboxkaifan wrote: Ultimate Blast is more like an Interactive DVD Game than an actual game.

This is a game, for Kinect.

Btw, what's up with never DLCs for DBZ games? RB1 did have DLC packs...
What I mean is that this is just a time waster. It's not a game. Just like UB wasn't a game, it was just rock paper scissors with DBZ characters, this is just a shameless cash grab for the Kinect with QR codes that unlock characters instead of trying to find better ways to do so. Really, I hope this is the "Sonic 2006" of DBZ games except, unlike Sonic who made a very good recovery after that game, for DBZ, they just stop making games or, try and find a new developer and actually give them time and be able to make it good to develop a DBZ game.
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Kamiccolo9 wrote:
JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Tue Apr 17, 2012 4:39 pm

Super Saiyan Prime wrote: You know, they could try making a good game as a new idea.
They try to do that with Ultimate Blast by creating a new combat system but it failed. I think Spike made a new system when they knew that most people were getting sick of the same gameplay the games had from 2005-2010. I really wish Bandai Namco hired someone new but it seem like that they feel like it's cheaper to have Spike work for them?
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Taku128 » Tue Apr 17, 2012 4:41 pm

ShadowDude112 wrote:
Taku128 wrote:Okay, now that we've seen footage of the game I agree with everyone that it looks terrible. It still looks about on par with Spike's other DBZ games though.
You know, I think that this game is the biggest waste ever. It's the biggest waste of $60, biggest waste of time for the people who played and developed it, it's just a time waster. It's not even a game. I really don't understand why we don't just give the rights to some other company. The sales for these game go down every year. That says a lot about the developer. Or, I could be completely wrong and it could be that everyone is sick of DBZ games. But seriously, Spike has been developing DBZ games since 2005. By 2009, it just got old and really bad. Give another developer a chance who can actually do a DBZ game right. If we're pretty much saying this game is on par with Spike's other DBZ games, there's something wrong and maybe either give Spike a break or change developers.
Yeah, Spike is almost as lame as that Dr. RoBUTTnik circa 1994. No wait, even worse.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Super Sayian Prime » Tue Apr 17, 2012 4:48 pm

Hellspawn28 wrote:
Super Saiyan Prime wrote: You know, they could try making a good game as a new idea.
They try to do that with Ultimate Blast by creating a new combat system but it failed. I think Spike made a new system when they knew that most people were getting sick of the same gameplay the games had from 2005-2010. I really wish Bandai Namco hired someone new but it seem like that they feel like it's cheaper to have Spike work for them?
Spike tried making an interactive movie, which would be new for Dragon Ball.

They haven't tried making a good game in quite some time.

That's a big difference.
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