DBZ Budokai HD Collection: Official On-Going Thread

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Saiga » Wed Jul 11, 2012 6:37 am

MCDaveG wrote:
Well, I don't think this will be a direct port with remaping and redoing for PS3/XBOX. Most of ports are actually originals from console running on custom build emulator and I think this won't be exception. Really, enhanced graphics? You can do that too with PCSX2 on PC and assign buttons on keyboard or 360 controller, no sweat. Which leads me to question:
''Why didn't they included Budokai 2, if it's kinda easy process?'' Maybe because of disk space?
I'm thinking it's because that would be 3 replacement soundtracks they'd have to do for it.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by MCDaveG » Wed Jul 11, 2012 6:48 am

Saiga wrote:
MCDaveG wrote:
Well, I don't think this will be a direct port with remaping and redoing for PS3/XBOX. Most of ports are actually originals from console running on custom build emulator and I think this won't be exception. Really, enhanced graphics? You can do that too with PCSX2 on PC and assign buttons on keyboard or 360 controller, no sweat. Which leads me to question:
''Why didn't they included Budokai 2, if it's kinda easy process?'' Maybe because of disk space?
I'm thinking it's because that would be 3 replacement soundtracks they'd have to do for it.
There will be really all new music? Not like Budokai Tenkaichi composer and whoever is not Yamamoto as it is always?
If there will be new music, I will maybeeeee reconsider in that case, because I really liked the Yamamoto score in these games
and I will rip off my ears to hear BT score in the third game (Revenge of King Piccolo being in the middle) again and people say that Raging Blast 2 got also BT score on the newer copies..... Dammit, Yamamoto really must've went insane plagiarising scores from at least two recent movies!!!! I suspect him doing it in purpose as some artistic suicide. His other rip offs are kinda what he is doing the best, arrange, but the Kai score was total insane rip-off.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by dbboxkaifan » Wed Jul 11, 2012 9:37 am

Saiga wrote:I'm thinking it's because that would be 3 replacement soundtracks they'd have to do for it.
Resident Evil 6 Demo 838 MB, and it has 39 BGMs which its size is 83 MB (XMA Format: XMA is the native Xbox 360 compressed audio format, based on the WMA Pro architecture.), so three soundtracks would be 249 MB? Nothing too big to worry about.

If it meant three discs for three discs on Xbox 360 it'd be a sweet deal to have all games on their own single discs, but nah, don't see it happening. :-/
MCDaveG wrote:There will be really all new music? Not like Budokai Tenkaichi composer and whoever is not Yamamoto as it is always?
From what it seems it'll have a new soundtrack (by Takaki?) mixed with Budokai Tenkaichi 3's OST (BT2 would've been so much better!).
MCDaveG wrote:people say that Raging Blast 2 got also BT score on the newer copies
It's true, the new Raging Blast 2 copies have Budokai Tenkaichi 2's OST, optimum replacement!
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by ShinGaijin » Wed Jul 11, 2012 10:16 am

dbboxkaifan wrote:It's true, the new Raging Blast 2 copies have Budokai Tenkaichi 2's OST, optimum replacement!
It's true ? Which version ? USA ? Euro ?

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by dbboxkaifan » Wed Jul 11, 2012 10:21 am

EU & US, don't know about Japan's version maybe the re-release is Kikuchi-only.

Gamers from around the world have been complaining on YouTube that their RB2 has "different music than the one in this video", so meaning, they got the replacement version.

DB Raging Blast 2: Comparison - Original Score + Replacement Score
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by DonieZ » Wed Jul 11, 2012 10:26 am

Hitiro brother, Tenkaichi and Raging Blast are fighting games. They just aren't very good ones :)

@JeffJarret; Uhh, how exactly are games like Street Fighter and King of Fighter, Tekken and Soul Calibur, clones?

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by ShinGaijin » Wed Jul 11, 2012 10:34 am

dbboxkaifan wrote:EU & US, don't know about Japan's version maybe the re-release is Kikuchi-only.

Gamers from around the world have been complaining on YouTube that their RB2 has "different music than the one in this video", so meaning, they got the replacement version.

DB Raging Blast 2: Comparison - Original Score + Replacement Score
Thank you for the information, dbboxkaifan.The replacement score is...yuck....

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by JeffJarrett » Wed Jul 11, 2012 10:44 am

DonieZ wrote:Uhh, how exactly are games like Street Fighter and King of Fighter, Tekken and Soul Calibur, clones?
Once you've understand how Street Fighter's gameplay works, you can play King of Fighter with no difficulty. Similar button combinations are used to perform special attacks, etc. Also, in both series, you find the same stereotypical charcters (Ken and Ryu type heroes, Chinese woman, etc.)

Soul Calibur is similar to Tekken, Dead or Alive, or Virtua Fighter, only that characters use swords. The gameplay doesn't really change, the same buttons are used to perform similar moves, only that the character will sometimes perform a sword slash instead of throwing a punch.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by VegettoEX » Wed Jul 11, 2012 10:48 am

King of Fighters (well, Fatal Fury) may have certainly started out as a "clone", but to think you're going to play King of Fighters XIII the same way you play Street Fighter IV is silly beyond belief.

Similarly, just because Tekken and Soul Calibur come from the same company doesn't mean they play the same way. One has individual buttons for limbs and a priority on juggle combos, while the other has horizontal/vertical attack patterns and a greater priority on 360-degree orientation.

Surface level similarities? Sure. But that's like saying Mario and Sonic play the same.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by dbboxkaifan » Wed Jul 11, 2012 10:54 am

ShinGaijin wrote:Thank you for the information, dbboxkaifan.The replacement score is...yuck....
I wouldn't call the replacement "yuck" the soundtrack of BT2 sounds great and definitely far better than BT3's or even RB1's, there's a lot of variety on each track (it's said to have been composed by various composers of Budokai Tenkaichi 2 Team).
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by DarkPrince_92 » Wed Jul 11, 2012 11:05 am

dbboxkaifan wrote:I wouldn't call the replacement "yuck" the soundtrack of BT2 sounds great and definitely far better than BT3's or even RB1's, there's a lot of variety on each track (it's said to have been composed by various composers of Budokai Tenkaichi 2 Team).
Agreed. If they put BT2's tracks in.....that would be the best choice out of all other Tenkaichi games, or completely new music (won't happen).
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Envy » Wed Jul 11, 2012 12:26 pm

So the Wii U is already missing out on titles like this?

Yeah... I may be getting a PS3 instead of a Wii U.

(not for this collection specifically, other titles as well)

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by dbboxkaifan » Wed Jul 11, 2012 12:38 pm

Envy wrote:So the Wii U is already missing out on titles like this?

Yeah... I may be getting a PS3 instead of a Wii U.

(not for this collection specifically, other titles as well)
Nintendo Wii U isn't out yet so it might be released later on for it.

For example, Mass Effect 3 is going to be ported to Wii U. LOL.. Not exactly sure why the fans of the game have been complaining so much about the ending, maybe I should watch the ending cutscene, however, I'm no ME fan so I dunno if I'd even know what the heck I'd be watching. :P
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Envy » Wed Jul 11, 2012 1:56 pm

dbboxkaifan wrote:
Envy wrote:So the Wii U is already missing out on titles like this?

Yeah... I may be getting a PS3 instead of a Wii U.

(not for this collection specifically, other titles as well)
Nintendo Wii U isn't out yet so it might be released later on for it.

For example, Mass Effect 3 is going to be ported to Wii U. LOL..
There's still no reason that they couldn't have announced that this collection is coming to the Wii U. The Wii U is an announced console and has plenty of announced games for it. Including titles that are being released in the future for all three consoles like Assassin's Creed III.

I just can't see any reason to think that they'd release it on the Wii U now.

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by MCDaveG » Wed Jul 11, 2012 2:32 pm

And here I found something interesting!!!

2/ We talk once again about our French problem with the original soundtracks. We thank once again Nishimura san, because he is the one who succeeded obtaining “Cha-la head cha-la” for the DBZUT opening theme. We dig a little more, and have the confirmation that the problems don’t really come from a “juridical knot”, but clearly from a lack of good will from AB Production, who holds the rights of Kikuchi’s musics in France.
The editor has helped to replace the DragonBall Kaï OST (Yamamoto’s plagiarism) with the original Kikuchi DBZ musics. Though, as the current problem is to sell the rights to use the musics to an alien company, AB is making the price bigger to the max, and after all, prevents us from having videogames with the original sountracks of DBZ. Olivier finished by telling us that fortunately, the Naruto and One Piece licences don’t have this problem. The case of DragonBall gave the exemple of what they should never do again. Too bad…

Muhaha, hate goes to France!!
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by dbboxkaifan » Wed Jul 11, 2012 2:45 pm

MCDaveG wrote:The editor has helped to replace the DragonBall Kaï OST (Yamamoto’s plagiarism) with the original Kikuchi DBZ musics.
Helped? :lol:
MCDaveG wrote:AB Production, who holds the rights of Kikuchi’s musics in France.
I thought the rights to Shunsuke Kikuchi's music were in Japan but in France? wtf.
MCDaveG wrote:AB is making the price bigger to the max, and after all, prevents us from having videogames with the original sountracks of DBZ.
Damn you AB Groupe.
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Re: Possible HD collections??? (Read)

Post by Son Geeko » Wed Jul 11, 2012 3:40 pm

Saiga wrote:
Yeah, if they're including the Japanese voices as an option, I would assume the re-released version of Budokai 3 is being used as the base, so I'd expect the few extra outfits... but not any carry-overs from Budokai 2, especially if online play isn't being tacked on.
I'm pretty sure my version of Budokai 3 has Japanese voices without the extra costumes, so I don't think it was the re-release that got them.
The extra costumes are unlockable by entering a password in the Dragon Arena mode:

http://www.daizex.com/general/tidbits/dbz3_extras.shtml

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Hitiro » Wed Jul 11, 2012 4:39 pm

MCDaveG wrote:Well, I don't think this will be a direct port with remaping and redoing for PS3/XBOX. Most of ports are actually originals from console running on custom build emulator and I think this won't be exception. Really, enhanced graphics? You can do that too with PCSX2 on PC and assign buttons on keyboard or 360 controller, no sweat. Which leads me to question:
''Why didn't they included Budokai 2, if it's kinda easy process?'' Maybe because of disk space?
I should point out that the PCSX2 only forces greater anti-aliasing techniques and resolution onto the game to make it look slightly better. The PCSX2 does not offer alternative texturing and shader methods, the Budokai HD remix will have changed the AA, textures and shading methods to produce a truly enhanced graphics. You can get an emulator to force some decent AA and a better resolution onto a game but if the textures aren't that great or don't conform to a HD look then you may experience problems. Look up some footage of people playing B3 on the Budokai HD collection and you will see that they have reworked all the textures, shading techniques and AA which makes it look quite similar to Burst Limit.
DonieZ wrote:Hitiro brother, Tenkaichi and Raging Blast are fighting games. They just aren't very good ones :)

@JeffJarret; Uhh, how exactly are games like Street Fighter and King of Fighter, Tekken and Soul Calibur, clones?
You can say that to me all you want but it lacks quite a lot of elements a real fighting game should have, this is why I say it only has elements of a fighter. Much like The Legend of Zelda series are referred to being action adventure games with RPG elements, it lacks certain aspects which would make them true RPG games. Also, as with the example I gave earlier, I game may not be an FPS but it could have elements of an FPS because it has a first person view but it lacks the shooting element.

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by DonieZ » Wed Jul 11, 2012 5:09 pm

Hitiro wrote:You can say that to me all you want but it lacks quite a lot of elements a real fighting game should have, this is why I say it only has elements of a fighter. Much like The Legend of Zelda series are referred to being action adventure games with RPG elements, it lacks certain aspects which would make them true RPG games. Also, as with the example I gave earlier, I game may not be an FPS but it could have elements of an FPS because it has a first person view but it lacks the shooting element.
Yes, it lacks all these elements, because it sucks :) . You see, the producers actually do want it to be a fighting game, but they havent the necessary skills to implement these things. The Tenkaichi games are poorly made fighting games. Or does calling it a simulator suddenly make it better at what it does? In the end these are very poorly made 'games', simulator or not.
And anyway, does it matter? The reason why everyones on your back here is because of the way you're wording what you're saying; you're making a lot more opponents who would otherwise be on you side if you simply said "They are extremely poorly made fighting games".

I'm not sure where the term simulation ever came from in this context, but I believe it came about whilst someone was trying to defend these types of games. Just how people infamously say they don't want a Street Fighter or Tekken with DBZ skins etc. 'Simulator' is a scapegoat; lets not hide from the truth, Tenkaichi and Raging Blast do what they do mediocre.


@VegettoEX; Thank you for your post. @JeffJarret; You come across to me as someone who doesn't know what they are talking about. Go play Street Fighter IV. Now go play Blazeblue. If you can play them both with equal ease, then you must be some sort of higher power, or something.

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Hitiro » Wed Jul 11, 2012 6:33 pm

DonieZ wrote:Yes, it lacks all these elements, because it sucks :) . You see, the producers actually do want it to be a fighting game, but they havent the necessary skills to implement these things. The Tenkaichi games are poorly made fighting games. Or does calling it a simulator suddenly make it better at what it does? In the end these are very poorly made 'games', simulator or not.
And anyway, does it matter? The reason why everyones on your back here is because of the way you're wording what you're saying; you're making a lot more opponents who would otherwise be on you side if you simply said "They are extremely poorly made fighting games".

I'm not sure where the term simulation ever came from in this context, but I believe it came about whilst someone was trying to defend these types of games. Just how people infamously say they don't want a Street Fighter or Tekken with DBZ skins etc. 'Simulator' is a scapegoat; lets not hide from the truth, Tenkaichi and Raging Blast do what they do mediocre.
You misunderstand the point I'm trying to make, the Budokai games are good at being fighting games because thats what they are. The Tenkaichi games are good at simulating DBZ battles, this is why they are simulators with fighting elements. That doesn't mean I am trying to make an excuse for the Tenkaichi games, I am merely calling it how I see them. If you want a fighting game go with the Budokai series, if you want a game which simulates the battles in the show then go with the Tenkaichi games. The reason the Tenkaichi games don't make good fighting games is because they lack a lot of aspects that a fighting game should have. The same can be said in regard for the Budokai games and their battles being like the anime and manga, they lack the freedom and space to be like the anime and manga in this area.

I love the Budokai games for being fighting games and I love the Tenkaichi games for simulating the DBZ battles, however, I would like to see this collection do well for hopes of a new Budokai title as I feel the franchise needs a strong game that can be played on the competitive scene. The DBZ games will do much better and improve in quality if we have the competitive scene promoting the game. The Tenkaichi series, being simulators with fighting elements, are far from being developed enough to be played at a competitive level. This is because they lack many aspects for them to be considered as fighting games. So in terms of ranking which games are closer to being played at a competitive level it would be the Budokai games, then the Raging Blast games and then the Tenkaichi games.

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