"(Super) Dragon Ball Heroes" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
Travis Touchdown
Regular
Posts: 734
Joined: Tue Sep 16, 2008 6:14 pm
Contact:

Re: Dragon Ball Heroes

Post by Travis Touchdown » Tue Aug 07, 2012 12:59 am

That picture is interesting. I've always been confused on whether or not SSJ3 has pupils as it seems to change depending on the artist. This pic seems to play both sides of the field; Vegeta & Gotenks are drawn without while Goku is drawn with them.
Last edited by Travis Touchdown on Thu Aug 23, 2012 2:48 am, edited 1 time in total.
"Hey girlfriend, why don't you throw a few more punches? Afraid you might break a nail or somethin?"
Ken - Street Fighter II

User avatar
Super Sayian Prime
I Live Here
Posts: 2297
Joined: Wed Jan 16, 2008 2:26 pm
Location: Hail

Re: Dragon Ball Heroes

Post by Super Sayian Prime » Tue Aug 07, 2012 6:43 am

TheDevilsCorpse wrote:Nothing special here either, just a boss mission of SS3 Goku, SS3 Vegeta, SS3 Gotenks (though they fuse into Gogeta part way through). But I just thought I'd point out another instance of absurd SS3 hair on Gotenks here:

Image
Look at Gotenks locks of hair above Vegeta's left knee. Sliced straight down. That image was either mistakenly cropped, or that art was never meant to be used like that. :lol:
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: Dragon Ball Heroes

Post by Saiga » Tue Aug 07, 2012 6:45 am

Super Saiyan Prime wrote: Look at Gotenks locks of hair above Vegeta's left knee. Sliced straight down. That image was either mistakenly cropped, or that art was never meant to be used like that. :lol:
The art is from a Gotenks card, so the hair ends at the card border. :lol:
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
Super Saiyajin Luffy
Beyond-the-Beyond Newbie
Posts: 329
Joined: Mon Sep 27, 2010 11:49 am
Location: Gensokyo
Contact:

Re: Dragon Ball Heroes

Post by Super Saiyajin Luffy » Tue Aug 07, 2012 11:23 am

TheDevilsCorpse wrote:Nothing special here either, just a boss mission of SS3 Goku, SS3 Vegeta, SS3 Gotenks (though they fuse into Gogeta part way through). But I just thought I'd point out another instance of absurd SS3 hair on Gotenks here:

Image
I have the urge to quote someone now regarding Gotenks: "What's wrong with his hair?"
Vegeta's hair looks weird and bittle too long, but Goku's hair looks just fine to me...
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: Dragon Ball Heroes

Post by Rukura » Wed Aug 08, 2012 4:01 pm

This thought just came to me. Eventually, not too far from now, every character (old, new), transformation (old, new, made up), form, etc. will have a character model, signature attacks and combos, because of Dragon Ball Heroes. (At least Z and GT, it seems :? )

With all of that existing material...what would keep them from making "Dragon Ball: Budokai Heroes" with every character and their grandma, covering the story in full detail?

Also, a cd single with both Heroes themes? (with new extended versions?)
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

User avatar
JeffJarrett
OMG CRAZY REGEN
Posts: 964
Joined: Sat Mar 17, 2012 2:09 pm

Re: Dragon Ball Heroes

Post by JeffJarrett » Wed Aug 08, 2012 4:05 pm

Surprising that Zarbon's monster form was not introduced in the game yet

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Dragon Ball Heroes

Post by TheDevilsCorpse » Wed Aug 08, 2012 4:13 pm

JeffJarrett wrote:Surprising that Zarbon's monster form was not introduced in the game yet
I don't think Zarbon's monster form has been in any Dimps modeled game, outside his debut in Budokai 1, which isn't in the same shading style of course.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: Dragon Ball Heroes

Post by DNA » Wed Aug 08, 2012 4:52 pm

Rukura You just thought of that now? I thought that had been a pretty obvious possibility for quite a long time.

And JeffJarrett it is indeed strange but he's not the only one left without a transformation, Gokua hasn't got his either. You can say that Zarbon is more important but, whilst that is true, I think it's even more glaring that both Broli and Bojack haven't got their base forms in the game.

And I just had an interesting idea that is not going to happen ever. Like many people said, instead of all these new transformations to Saiyans, give other characters a chance to shine; and I remembered something, why not give a character a chance to shine without even giving him a new transformation? Why not give Tenshinhan his four armed form as a playable character? Would be interesting and it would actually feel fresh.

Edit: TheDevilsCorpse while that is true for Zarbon and the other missing forms, they've created dozens of new models, they could have created models for them too. It just doesn't make sense.

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: Dragon Ball Heroes

Post by Saiga » Wed Aug 08, 2012 7:16 pm

Rukura wrote:With all of that existing material...what would keep them from making "Dragon Ball: Budokai Heroes" with every character and their grandma, covering the story in full detail?
Attack animations/move sets.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Dragon Ball Heroes

Post by TheDevilsCorpse » Wed Aug 08, 2012 7:31 pm

DNA wrote:TheDevilsCorpse while that is true for Zarbon and the other missing forms, they've created dozens of new models, they could have created models for them too. It just doesn't make sense.
I'm not saying they couldn't, just pointing out that it's not really odd that Zarbon's monster form hasn't been included yet. He has been included in every previous Carddass arcade game, but the form never appeared in them, so it's actually to be expected. Something more along the lines of them ignoring SS2 Vegeta for like two sets when all the other Saiyans had the form on a card already, now that was odd.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: Dragon Ball Heroes

Post by DNA » Wed Aug 08, 2012 7:46 pm

As soon as I typed that I knew you were going to respond that way. I didn't mean to contradict you or anything, I just added to what you said but in a different direction.

And Saiga is right, the models are missing a big chunk of what makes a playable character in a fighting engine.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Dragon Ball Heroes

Post by TheDevilsCorpse » Wed Aug 08, 2012 7:56 pm

Can you imagine if they had to try and code everyone unique animations and combos? Nightmare...
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: Dragon Ball Heroes

Post by DNA » Wed Aug 08, 2012 8:09 pm

TheDevilsCorpse wrote:Can you imagine if they had to try and code everyone unique animations and combos? Nightmare...
I'm not even entirely sure they could fit everything in a single game disc to be quite honest.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Dragon Ball Heroes

Post by TheDevilsCorpse » Wed Aug 08, 2012 8:24 pm

DNA wrote:I'm not even entirely sure they could fit everything in a single game disc to be quite honest.
If we were just talking about the golden age when DBZGT games were pretty much Sony exclusive. Then taking Budokai 3/Infinte World off their DVD and porting it over to a Bluray shouldn't be much of a problem if all they are really adding is characters, animations and combos. But now that they are releasing the games on the 360 too, meh... xD
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: Dragon Ball Heroes

Post by DNA » Wed Aug 08, 2012 10:26 pm

TheDevilsCorpse wrote:
DNA wrote:I'm not even entirely sure they could fit everything in a single game disc to be quite honest.
If we were just talking about the golden age when DBZGT games were pretty much Sony exclusive. Then taking Budokai 3/Infinte World off their DVD and porting it over to a Bluray shouldn't be much of a problem if all they are really adding is characters, animations and combos. But now that they are releasing the games on the 360 too, meh... xD
Guess so, rethinking about it, code and script doesn't take that much space. But well, even if that ever happens it will just be another character fuck fest with no gameplay depth like every game for the past decade, so who cares really?

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: Dragon Ball Heroes

Post by Rukura » Thu Aug 09, 2012 6:39 pm

DNA wrote:Rukura You just thought of that now? I thought that had been a pretty obvious possibility for quite a long time.
Well, not really lol. But it suddenly dawned on me how they could make it the FIRST Dragon Ball game with the most complete roster and story mode.
Saiga wrote:Attack animations/move sets.
From what little gameplay I've seen of Heroes, most of the animations are there. While I do understand that there is still a lot missing for them to be playable in a fighting game, with all that they have and have already done before, it's not like they would be doing EVERYTHING from scratch.

I also understand that such a game would take effort, which going by the recent history with Dragon Ball gaming...uhm...yeah, not so much.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: Dragon Ball Heroes

Post by DNA » Thu Aug 09, 2012 6:54 pm

You don't get it; all the characters in Heroes have got is special attack patterns and floating like idiots. They lack all the basics: stance, walk, jump, fly, punch, kick, ki attack, combos, defence, grabs; basically EVERYTHING ELSE. And you have to do that for every single model, you can't copy and paste, otherwise you end up with all the characters feeling the same, as usual.

The thing is, whilst it is a possibility in the future, since the models are done and they do have special attacks, don't think there isn't a ton of work attached to putting each and every one of these characters in a fighting game engine.

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: Dragon Ball Heroes

Post by DNA » Mon Aug 20, 2012 9:45 am

*Reviving thread, not sure if it should be merged with the one for Ultimate Mission*
TheDevilsCorpse wrote:For what it's worth, Japanese rumor mill seems to be that GM4 will cover up to SS3 Goku and Super Bebi Vegeta 2 for GT, and Movie 3's characters along with SS Tullece as the SEC Rare.
It would make sense to go all the way to Super Baby Vegeta 2. And Talece Super Saiyan? Ahah, nice.

[I should explain that I dislike the "Tullece" adaptation for the name, I think it's too direct of a pun. Since his name is "Taresu" and the romanization would be something like Tales (read as Tahles) I think Talece is a good aproximation.]

User avatar
DBZGTKOSDH
Namekian Warrior
Posts: 12401
Joined: Sat Jul 02, 2011 7:45 pm
Location: Greece

Re: Dragon Ball Heroes

Post by DBZGTKOSDH » Mon Aug 20, 2012 12:35 pm

Super Saiyan Tullece... Then at least I hope they will also give us Super Saiyan Raditz, Nappa and King Vegeta. It will solve the mysteries of what will happen to the extremely long hair, the bald head, and the beard to those who are not sure about these yet, and we would get some more original Super Saiyans.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: Dragon Ball Heroes

Post by DNA » Mon Aug 20, 2012 12:58 pm

I would argue that Talece at least is kinda logical since he is much stronger than the average Saiyans at the time, but Heroes does tend to throw the logic out of the window so... meh.

Also it's just a rumour so far, it might not materialize.

Post Reply