Why do people dislike RB2 so much?

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Why do people dislike RB2 so much?

Post by TheMightyOzaru » Thu Nov 22, 2012 12:54 am

Honestly this is my favorite game in the series. I love how creative the follow-up system can be.
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Re: Why do people dislike RB2 so much?

Post by mysticboy » Thu Nov 22, 2012 1:17 am

Apples and oranges.
I personally think it's the best DBZ game this gen.

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Re: Why do people dislike RB2 so much?

Post by TheMightyOzaru » Thu Nov 22, 2012 1:19 am

mysticboy wrote:Apples and oranges.
I personally think it's the best DBZ game this gen.
I suppose the more appropriate question would be how this game stacks up to Sparking Meteor in your and really everyone's eyes? I think RB2 is better.
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Re: Why do people dislike RB2 so much?

Post by mysticboy » Thu Nov 22, 2012 1:23 am

I'd rank it somewhere between BT2 and 3.

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Re: Why do people dislike RB2 so much?

Post by SparkyPantsMcGee » Thu Nov 22, 2012 2:56 am

In my opinion RB2 is the Burst Limit of the "Sparking" styled games this gen. It's not bad but it's not great either. Even though the game was solid I feel like you could have an even more complete experience with Sparking Meteor. I feel bad, because they made the right move, but I also feel that all of the improvements Spike made from the first Raging Blast game shouldn't have had to be fixed in the first place. Basically, Raging Blast is Raging Blast 2's biggest flaw. If the first Raging Blast was what Raging Blast 2 was, I feel like I would have been a lot nicer to the game. Also, Graphically I'm not a fan of the Cell shading characters clashing with "realistic" backgrounds. Character models look muddy and I don't feel it properly emulates the shows feel. Burst Limit, at least visually, did the best job capturing that feel out of any game I've played so far.
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Re: Why do people dislike RB2 so much?

Post by Super Sayian Prime » Thu Nov 22, 2012 6:11 am

mysticboy wrote:Apples and oranges.
I personally think it's the best DBZ game this gen.
Faint praise if you're only including home console games.
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Re: Why do people dislike RB2 so much?

Post by Hitiro » Thu Nov 22, 2012 6:18 am

TheMightyOzaru wrote:Honestly this is my favorite game in the series. I love how creative the follow-up system can be.
The problem is while it adds some new features and its more balanced in comparison to the others. Its nothing that hasn't already been done in the other games. The improvements are fairly small in comparison to RB 1 and the BT games. This may be why people don't favour it that much. I enjoy it for what it is and I'm thankful its not a total step in the wrong direction, like UT was.

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Re: Why do people dislike RB2 so much?

Post by MCDaveG » Thu Nov 22, 2012 8:55 am

Well, it still is the only game I bought on the next gen and I really like it! Only down is no story mode here (Before the release, I hoped there will be at least something like little story mode recreating the Plan to eradicate the Saiyans feature) and missing Goku's blue gi from the end of Z and more costumes for the other characters, like at least Gohan with the Goku's gi from the 9th movie. Maybe, I'll purchase the DBZ for Kinect, but not having multiplayer was big letdown for me, as I was looking forward to play it with friends and family and was currently buying games on PSP and still, there is bunch of gems I wanna import on PSP, like the new Saint Seiya and Gundam.
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Re: Why do people dislike RB2 so much?

Post by mysticboy » Thu Nov 22, 2012 12:45 pm

Super Saiyan Prime wrote:
mysticboy wrote:Apples and oranges.
I personally think it's the best DBZ game this gen.
Faint praise if you're only including home console games.
Yeah that's what I'm talking about. I can't speak for handhelds or arcade games as I haven't played any of them.

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Re: Why do people dislike RB2 so much?

Post by dbboxkaifan » Thu Nov 22, 2012 1:00 pm

It's a good game to simulate the Dragon Ball Z super and ultimate attacks because as for an actual fighting game it leaves much to be desired.
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Re: Why do people dislike RB2 so much?

Post by Hitiro » Thu Nov 22, 2012 1:14 pm

dbboxkaifan wrote:It's a good game to simulate the Dragon Ball Z super and ultimate attacks because as for an actual fighting game it leaves much to be desired.
I agree, my concern is that its because it tries to simulate the DBZ universe that it reduces the depth to the actual fighting game. As far as DBZ'ness goes the BT and RB series are by far the best at giving you that feeling. But because they follow this formula, in my opinion, they struggle with implementing mechanics that would otherwise make them fighting games in their own right. I seriously hope that it isn't because they try to produce the same feeling we get from the show and that they just haven't established good fighting game mechanics for this type of game. However with Spikes comment of feeling they've brought RB as far as they can technically bring the games I'm not really optimistic about DBZ'ness and fighting games going hand in hand. Hopefully Zenkai Battle Royale, if its ported and released outside of Japan, will prove my concerns wrong.

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Re: Why do people dislike RB2 so much?

Post by TheMightyOzaru » Thu Nov 22, 2012 1:40 pm

Honestly I dont see how BT3 has depth as a fighting game. All the characters run off like 1 of 3 gameplay styles which really arent too different from each other. The gameplay is also hurt by the stock moves most everyone in the roster has. A good deal of characters feel the same and the stock attacks really dont help. In RB2 however the gameplay is really helped by the fact that you can be pretty innovative with the follow up system. Characters in the game also run off 1 of 7 gameplay styles. Not to mention you can customize your supers around and they have signature skills. The complaint that the characters in RB2 feel too similar to each other falls flat when you think about it. Plus in RB2 you have blast deflects, tie clashes, and, IMO, better English voice actors. While the lack of a story hurts the game I feel it doesnt hurt it that much. Whats better a lack of story mode replaced by Galaxy Mode or another mediocre story mode that we have play 8,001 times? I dont know about you but I always find the stories in Dragon Ball games really suffer. The only "good" story mode that I have played has been in Budokai 1. No story past it has made a great story. Burst Limit and Ultimate Tenkaichi have had the best next gen stories and they still arent very good so I see no real reason to complain especially when they give you character dialogue from the show in actual fights. You can make your own story however you see fit in a sense. Its what I do and it works ok just like every other Ok story we've seen. Now I will admit I have a bit of a biased here since SSJ3 Vegeta is my favorite character but as you can see here RB2 does have a lot of things that were done better than BT3.
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Re: Why do people dislike RB2 so much?

Post by dbboxkaifan » Thu Nov 22, 2012 1:50 pm

TheMightyOzaru wrote:While the lack of a story hurts the game I feel it doesnt hurt it that much.
I enjoyed more the Galaxy Mode than the regular story mode since I know in 2-3 days I'd be done with it, whereas the Galaxy Mode took me way more than a couple weeks to complete it.

Early missions were hard, but as I'd keep unlocking more content the game got easier, yet I wanted to complete GM for completeness and the achievements.
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Re: Why do people dislike RB2 so much?

Post by Hellspawn28 » Thu Nov 22, 2012 1:52 pm

RB2 really didn't add anything new to the Gameplay other then that whole Raging Soul mode. The game has no story mode and the story mode makes the game somewhat more enjoyable to play. I found myself bored when playing Galaxy mode to be honest.
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Re: Why do people dislike RB2 so much?

Post by TheMightyOzaru » Thu Nov 22, 2012 1:56 pm

Hellspawn28 wrote:RB2 really didn't add anything new to the Gameplay other then that whole Raging Soul mode. The game has no story mode and the story mode makes the game somewhat more enjoyable to play. I found myself bored when playing Galaxy mode to be honest.
They didnt add anything to the gameplay? How so? They introduced a very innovative follow up system.
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Re: Why do people dislike RB2 so much?

Post by Hitiro » Thu Nov 22, 2012 1:57 pm

TheMightyOzaru wrote:Honestly I dont see how BT3 has depth as a fighting game. All the characters run off like 1 of 3 gameplay styles which really arent too different from each other. The gameplay is also hurt by the stock moves most everyone in the roster has. A good deal of characters feel the same and the stock attacks really dont help. In RB2 however the gameplay is really helped by the fact that you can be pretty innovative with the follow up system. Characters in the game also run off 1 of 7 gameplay styles. Not to mention you can customize your supers around and they have signature skills. The complaint that the characters in RB2 feel too similar to each other falls flat when you think about it. Plus in RB2 you have blast deflects, tie clashes, and, IMO, better English voice actors. While the lack of a story hurts the game I feel it doesnt hurt it that much. Whats better a lack of story mode replaced by Galaxy Mode or another mediocre story mode that we have play 8,001 times? I dont know about you but I always find the stories in Dragon Ball games really suffer. The only "good" story mode that I have played has been in Budokai 1. No story past it has made a great story. Burst Limit and Ultimate Tenkaichi have had the best next gen stories and they still arent very good so I see no real reason to complain especially when they give you character dialogue from the show in actual fights. You can make your own story however you see fit in a sense. Its what I do and it works ok just like every other Ok story we've seen. Now I will admit I have a bit of a biased here since SSJ3 Vegeta is my favorite character but as you can see here RB2 does have a lot of things that were done better than BT3.
Problem is all those things which RB2 does better than BT3 most of them were in RB1 to begin with. As far as innovation goes, if you can call it innovation, RB comes out on top because it is the biggest improvement on BT3. RB2 is more like what Infinite World is to Budokai 3. Its basically RB1.5. If you do a comparison between RB1 and RB2 there aren't that many changes in RB2 which is where it falls down. A lot of fans were hoping that RB2 would be further along when it was released but that wasn't the case. In the case of IW though the small additions affected the depth quite a bit and the characters were much more balanced compared to B3. In RB2 you don't really get that feeling.

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Re: Why do people dislike RB2 so much?

Post by VegettoEX » Thu Nov 22, 2012 2:01 pm

Why is every ignoring the fact that the camera in the first Raging Blast would constantly get stuck behind the geometry of the stage to the point that you would not be able to see either your own or the opponent character?

Image

As much as I prefer the graphical style of the first game, the fact that the second Raging Blast is actually playable kinda gives it a leg up in my mind.
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Re: Why do people dislike RB2 so much?

Post by TheMightyOzaru » Thu Nov 22, 2012 2:01 pm

Hitiro wrote:
TheMightyOzaru wrote:Honestly I dont see how BT3 has depth as a fighting game. All the characters run off like 1 of 3 gameplay styles which really arent too different from each other. The gameplay is also hurt by the stock moves most everyone in the roster has. A good deal of characters feel the same and the stock attacks really dont help. In RB2 however the gameplay is really helped by the fact that you can be pretty innovative with the follow up system. Characters in the game also run off 1 of 7 gameplay styles. Not to mention you can customize your supers around and they have signature skills. The complaint that the characters in RB2 feel too similar to each other falls flat when you think about it. Plus in RB2 you have blast deflects, tie clashes, and, IMO, better English voice actors. While the lack of a story hurts the game I feel it doesnt hurt it that much. Whats better a lack of story mode replaced by Galaxy Mode or another mediocre story mode that we have play 8,001 times? I dont know about you but I always find the stories in Dragon Ball games really suffer. The only "good" story mode that I have played has been in Budokai 1. No story past it has made a great story. Burst Limit and Ultimate Tenkaichi have had the best next gen stories and they still arent very good so I see no real reason to complain especially when they give you character dialogue from the show in actual fights. You can make your own story however you see fit in a sense. Its what I do and it works ok just like every other Ok story we've seen. Now I will admit I have a bit of a biased here since SSJ3 Vegeta is my favorite character but as you can see here RB2 does have a lot of things that were done better than BT3.
Problem is all those things which RB2 does better than BT3 most of them were in RB1 to begin with. As far as innovation goes, if you can call it innovation, RB comes out on top because it is the biggest improvement on BT3. RB2 is more like what Infinite World is to Budokai 3. Its basically RB1.5. If you do a comparison between RB1 and RB2 there aren't that many changes in RB2 which is where it falls down. A lot of fans were hoping that RB2 would be further along when it was released but that wasn't the case. In the case of IW though the small additions affected the depth quite a bit and the characters were much more balanced compared to B3. In RB2 you don't really get that feeling.
Thats the thing though. RB1 was very good it just had a few problems. RB2 fixed said problems and added to the gameplay. The only loss here is the lack of a story mode which is more or less made up for with character dialogue pertaining to the story when fighting in versus and such. Call it RB1.5 if you want but its still, from where I stand, the best DBZ game as of yet.
Last edited by TheMightyOzaru on Mon Dec 03, 2012 11:13 pm, edited 2 times in total.
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Re: Why do people dislike RB2 so much?

Post by TheMightyOzaru » Thu Nov 22, 2012 2:02 pm

VegettoEX wrote:Why is every ignoring the fact that the camera in the first Raging Blast would constantly get stuck behind the geometry of the stage to the point that you would not be able to see either your own or the opponent character?

Image

As much as I prefer the graphical style of the first game, the fact that the second Raging Blast is actually playable kinda gives it a leg up in my mind.
That was more or less fixed in RB2 which is what we are talking about.
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Re: Why do people dislike RB2 so much?

Post by Hitiro » Thu Nov 22, 2012 2:08 pm

TheMightyOzaru wrote:Thats the thing though. RB1 was very good it just had a few problems. RB2 fixed said problems and added to the gamplay. The only loss here is the lack of a story mode which is more or less made up for with character dialogue pertaining to the story when fighting in versus and such. Call it RB1.5 if you want but its still, from where I stand, the best DBZ game as of yet.
I'm well aware, I'm just pointing out that a lot of people were disappointed because it wasn't the "step up" that fans were wanting. I'm not arguing it didn't fix some things or it didn't do anything different. It just didn't do as much as people were hoping for.

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