Raging Blast DLC

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TheMightyOzaru
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Raging Blast DLC

Post by TheMightyOzaru » Thu Dec 13, 2012 8:00 pm

You know I've been thinking this game needs some DLC. This game is very good and I often times find myself coming back to it. Problem is there are 4 character missing from the roster that I think would complete the roster. Those being Cooler, Mystic Gohan, Super Janemba, and Dabura. They should also release story packs fixing the absence of these characters in the story making the story feel finished. Gohan missing his fight with Super Buu was really glaring. What do you guys feel this game was missing?
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Re: Raging Blast DLC

Post by Ryuman » Thu Dec 13, 2012 8:11 pm

The original Raging Blast? It had DLC in the form of horribly broken powered-up versions of characters. I don't think they'd ever come back to this game again, but having new characters like that would be redundant thanks to RB2. Even if they had interesting characters that weren't even in Raging Blast 2 I doubt I'd care very much because I detest how the original plays. ....Hmm, this was quite a rant-y post... Sorry!

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Re: Raging Blast DLC

Post by TheMightyOzaru » Thu Dec 13, 2012 8:14 pm

Ryuman wrote:The original Raging Blast? It had DLC in the form of horribly broken powered-up versions of characters. I don't think they'd ever come back to this game again, but having new characters like that would be redundant thanks to RB2. Even if they had interesting characters that weren't even in Raging Blast 2 I doubt I'd care very much because I detest how the original plays. ....Hmm, this was quite a rant-y post... Sorry!
I think RB1 is pretty fun. Its pace is faster than RB2 and isnt incredibly broken like RB2 either. RB2 is fun but you tend to notice how broken the system is after playing it for so long. I think RB1's gameplay could use a touch up sure but I still enjoy it.
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Re: Raging Blast DLC

Post by Ryuman » Thu Dec 13, 2012 8:20 pm

Eh, RB is too basic for me, and a lot of the time I find a problem with the game where using a combo outright misses. I'm interested though, in what way it Raging Blast 2's combat broken? The only major problem I can see it how easy it is to vanish...... And maybe some generous hit boxes......

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Re: Raging Blast DLC

Post by TheMightyOzaru » Thu Dec 13, 2012 8:29 pm

Ryuman wrote:Eh, RB is to basic for me, and a lot of the time I find a problem with the game where using a combo outright misses. I'm interested though, in what way it Raging Blast 2's combat broken? The only major problem I can see it how easy it is to vanish...... And maybe some generous hit boxes......
Generous hit boxes? Dude if you vanish right in front of the blast it wont hit you at all. The boost option rarely ever shows up. Piccolo's signature skill almost never connects. If you knock the opponent away and activate a rush attack before the opponent can get control to turn around it wont connect. when you hit your opponent with a ki blast you can vanish behind them no matter how far away you are. There are a few examples.
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Re: Raging Blast DLC

Post by TheDevilsCorpse » Thu Dec 13, 2012 8:35 pm

TheMightyOzaru wrote:The boost option rarely ever shows up.
Not broken. They changed it to only show up when you're on your last bar of health, to help you do extra damage and turn the tide back in your favor.
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Re: Raging Blast DLC

Post by Ryuman » Thu Dec 13, 2012 8:43 pm

TheMightyOzaru wrote:Generous hit boxes?
Well it's a bit hard to explain, but I can often find myself hitting opponents who are, for the most part, behind me.

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Re: Raging Blast DLC

Post by TheMightyOzaru » Thu Dec 13, 2012 8:45 pm

TheDevilsCorpse wrote:
TheMightyOzaru wrote:The boost option rarely ever shows up.
Not broken. They changed it to only show up when you're on your last bar of health, to help you do extra damage and turn the tide back in your favor.
I see well I usually never end up having that little health.
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Re: Raging Blast DLC

Post by TheMightyOzaru » Thu Dec 13, 2012 8:46 pm

Ryuman wrote:
TheMightyOzaru wrote:Generous hit boxes?
Well it's a bit hard to explain, but I can often find myself hitting opponents who are, for the most part, behind me.
Oh I get what you mean its just that I often find myself missing the opponent when the beam is going straight through them.
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Re: Raging Blast DLC

Post by Cold Skin » Thu Dec 13, 2012 8:57 pm

Well, one game that should have had DLC is Ultimate Tenkaichi.
That's the only game to actually show it's looking for DLC at the beginning, that's a bummer when it's also the only game since Raging Blast that actually didn't have even one DLC.
Understandable given it's failure, but we'll never know what the DLC would have been (extra costumes like the previous episodes? Extra characters? Extra customization? Extra boss battles?)

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Re: Raging Blast DLC

Post by Hitiro » Thu Dec 13, 2012 9:03 pm

TheMightyOzaru wrote:Generous hit boxes? Dude if you vanish right in front of the blast it wont hit you at all.
I don't see a problem, if you timed it well enough to vanish at this point then its credit to you. If the blast went straight through you and you could still avoid damage then there is something wrong but that isn't the case.
TheMightyOzaru wrote:The boost option rarely ever shows up.
The boost option was changed to only appear after you're on your final health bar(I believe, that's what I remember anyway.) to allow comebacks for people who are losing. Kind of like the X Factor in UMvC3.
TheMightyOzaru wrote:Piccolo's signature skill almost never connects.
Piccolo's signature was modified from the original RB so that it couldn't be abused as bad. Now you have to step back and use it as it doesn't work at a very close range. If have a decent understanding of its range then you can back off enough after stunning your opponent to use it. It was for balancing. Its still arguably the best signature as it can interrupt any of the other characters moves. They needed to do something to nerf it. There is nothing wrong with how it works now.
TheMightyOzaru wrote:If you knock the opponent away and activate a rush attack before the opponent can get control to turn around it wont connect.
Rush attack? Do you mean a Pursuit attack? I agree this needs to be fixed
TheMightyOzaru wrote:when you hit your opponent with a ki blast you can vanish behind them no matter how far away you are.
I think this may also be a glitch, though I'm not sure. Even it its not I don't see a problem with it. Its your fault for being hit with the ki blast from a mile away, if you're not hit they can't use it. Raging Blast had a similar ki blast glitch where if you blocked you can do a similar sort of thing. At least now you can block it and it doesn't give your opponent the opportunity to beat you down.

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Re: Raging Blast DLC

Post by Ryuman » Thu Dec 13, 2012 9:06 pm

The thing is, I don't think they'd have the time with proper DLC. Doesn't Namco Bandai have Spike pump these games out once a year? If they had to keep focusing on a game after its release, then next year's game would be even worse. Nobody wins.

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Re: Raging Blast DLC

Post by Hitiro » Thu Dec 13, 2012 9:15 pm

Ryuman wrote:The thing is, I don't think they'd have the time with proper DLC. Doesn't Namco Bandai have Spike pump these games out once a year? If they had to keep focusing on a game after its release, then next year's game would be even worse. Nobody wins.
Well if they port Zenkai Battle Royale I think they should just do DLC for it. Its probably the most balanced Budokai Tenkaichi styled game we've seen so far(From first impressions anyway, guess we won't know unless they let us get our hands on it). The only problem I see is a majority of the BT fan base are probably going to complain about it not having "enough" characters. I say stuff having 1000's of characters making it one huge unbalanced mess and have a decent sized roster where they can focus on making a competitive BT type of game. But if people are going to complain about it not having enough characters and not buy it because of that then I don't see even ZBR having DLC.

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Re: Raging Blast DLC

Post by dbboxkaifan » Thu Dec 13, 2012 9:35 pm

TheMightyOzaru wrote:I think RB1 is pretty fun. Its pace is faster than RB2 and isnt incredibly broken like RB2 either. RB2 is fun but you tend to notice how broken the system is after playing it for so long. I think RB1's gameplay could use a touch up sure but I still enjoy it.
RB1 is better than RB2? Hardly does one beat the other, but both are definitely flawed that when a Special/Ultimate attack is done the character just stands there for a couple of seconds regardless of being attacked by its rival.
Cold Skin wrote:Raging Blast that actually didn't have even one DLC.
You're saying Raging Blast didn't have even one DLC, for real? Not true at all.

DB: Raging Blast - Xbox.com

There's 11 DLC Packs available for Raging Blast, they're basically all the characters but powered up and with different looks. Teen Gohan for one has a grey hair look and unlimited power.

They probably had more DLC(s) in mind to release according to the boxes left behind.
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Re: Raging Blast DLC

Post by Cold Skin » Thu Dec 13, 2012 9:57 pm

dbboxkaifan wrote:
Cold Skin wrote:Raging Blast that actually didn't have even one DLC.
You're saying Raging Blast didn't have even one DLC, for real? Not true at all.

DB: Raging Blast - Xbox.com

There's 11 DLC Packs available for Raging Blast, they're basically all the characters but powered up and with different looks. Teen Gohan for one has a grey hair look and unlimited power.

They probably had more DLC(s) in mind to release according to the boxes left behind.
It's just that you skipped four important words! :) I said "the only game since Raging Blast that actually didn't have even one DLC", I was talking about Ultimate Tenkaichi. 8)
Implying Raging Blast and Raging Blast 2 had DLC. :wink:

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Re: Raging Blast DLC

Post by Saiga » Thu Dec 13, 2012 10:15 pm

Wait, Raging Blast's DLC is still available and for free? Crap. Why didn't they do that for RB2?
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Re: Raging Blast DLC

Post by dbboxkaifan » Thu Dec 13, 2012 10:53 pm

Saiga wrote:Wait, Raging Blast's DLC is still available and for free? Crap. Why didn't they do that for RB2?
RB2 did have some kind of DLC but it was exclusive for those that bought the RB2 Limited Edition, which came with a pamphlet featuring a code to unlock the eight exclusive unlockable costumes.
Image
If Dragon Ball belonged to Capcom you know what would happen... Paid DLC > Free DLC

There's a guy here on eBay UK selling for £70 the 360 and PS3 each, but he seems to be open for offers. Maximum I'd offer would be £40 but I dunno if I really wanted it any more. Except for the exclusive costumes and that Goku cel.

Dragon Ball Z: Ultimate Tenkaichi Collector's Edition (Xbox 360) is being sold for £40 on Zavvi: http://www.zavvi.com/games/platforms/xb ... 37857.html
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It's just a big box with DBZ:UT and Gohan's Great Saiyaman figure basically. Not even an exclusive DLC code to redeem content.

20 quid for each, game £20 and figure £20. Meh, a DBZ fanatic fan might buy this, I just want the game and unfortunately it went out of stock on TheHut/Zavvi.
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Re: Raging Blast DLC

Post by mysticboy » Fri Dec 14, 2012 1:17 am

Yeah RB1 had free DLC packs with Custom D characters. I think they planning on doing the same for RB2, but never got around to it.

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Re: Raging Blast DLC

Post by TheDevilsCorpse » Fri Dec 14, 2012 1:38 am

mysticboy wrote:Yeah RB1 had free DLC packs with Custom D characters. I think they planning on doing the same for RB2, but never got around to it.
I believe it was said that it was to expensive to have the pack files hosted since they weren't making any money off of them, so they decided to cut their losses and only put the couple up for the limited edition in Europe and a few preorder bonuses and contests here in the US for RB2.
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Re: Raging Blast DLC

Post by Rukura » Fri Dec 14, 2012 6:01 pm

Did they eventually release the Raging Blast 2 DLC on the store from the Collector's Edition? I may or may not have forgotten to do so for a loooong time and didn't work anymore lol

And is the RB1 DLC still in the japanese store? Seems that downloading the european packs has no effect on the japanese edition lol
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