Makes sense.Hitiro wrote:I'm well aware, I'm just pointing out that a lot of people were disappointed because it wasn't the "step up" that fans were wanting. I'm not arguing it didn't fix some things or it didn't do anything different. It just didn't do as much as people were hoping for.TheMightyOzaru wrote:Thats the thing though. RB1 was very good it just had a few problems. RB2 fixed said problems and added to the gamplay. The only loss here is the lack of a story mode which is more or less made up for with character dialogue pertaining to the story when fighting in versus and such. Call it RB1.5 if you want but its still, from where I stand, the best DBZ game as of yet.
Why do people dislike RB2 so much?
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Re: Why do people dislike RB2 so much?
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Re: Why do people dislike RB2 so much?
I feel like Burst Limit had the most variety when it came to combos (this gen). Each character felt different, had their own sort of style, where as you had pretty much the same strategy or game plan with each character in the sparking games(for me anyway).
But I do love RB2, definitely the most fun this gen, and I bought it when first came out, so I got the cool tracks as well.
Galaxy mode wasn't a problem, just tedious. I beat that in 2 to 3 days (I had nothing else to do, lol). Although it lacked some game modes that made RB1 fun, I honestly can care less for a story mode nowadays if I'm just going to fight anyway, I feel a story mode would be better for an rpg type game.
But I do love RB2, definitely the most fun this gen, and I bought it when first came out, so I got the cool tracks as well.
Galaxy mode wasn't a problem, just tedious. I beat that in 2 to 3 days (I had nothing else to do, lol). Although it lacked some game modes that made RB1 fun, I honestly can care less for a story mode nowadays if I'm just going to fight anyway, I feel a story mode would be better for an rpg type game.
Re: Why do people dislike RB2 so much?
I have to say that Legendary Super Warriors takes this title. Great fun, great soundtrack. I just loved the game.TheMightyOzaru wrote:Hitiro wrote:TheMightyOzaru wrote:from where I stand, the best DBZ game as of yet.
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Re: Why do people dislike RB2 so much?
DBZ Supersonic Warriors had an interesting story mode, like, Friеza had survived against Goku the Super Saiyan, he would've gone to earth kill the remaining Saiyans alive and become the being he always wanted.
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Re: Why do people dislike RB2 so much?
I really adore the Tenkaichi style and have not played a game as much as BT3. When they announced RB1 I was so excited, as it was the chance to see all of the previous characters and flashy attacks/techniques in HD now. The first disappointment was the roster, which they resetted so to speak. But I could accept it and expected them to do the same as with BT1/BT2/BT3, that is to add more characters successively. At least RB1 could provide us with the best graphics so far, it really looks like the anime the closest of all games besides its paleness. RB2 changed that again and made them look more glossy and darker which I hated at first. But I got over it. The gameplay was improved, new combos which are fun to pull off, except the stages were still WAY too small for me.
And they changed some minor stuff, which is completely annoying, like not being able to change the stage in training mode or not being able to put Gogeta AND Vegetto in your team at the same time. BT3 had all of this, why not RB2? Completely retarded.
At the end of the day I would always choose BT3 over it. The gameplay is MUCH faster and agile. Moreover, one would not stay paralyzed or frozen after an energy volley attack, which simply made you vulnerable to anything your opponent throws at you afterwards. The COM in BT3 is also much harder as in RB2, which was repetitive as hell.
All of this is not to say, that I didn't enjoy the fuck out of RB2, though. The differences to RB1 and BT3 are nonetheless very obvious.
All in all if there is a RB3, I hope they improve on all these things.
And they changed some minor stuff, which is completely annoying, like not being able to change the stage in training mode or not being able to put Gogeta AND Vegetto in your team at the same time. BT3 had all of this, why not RB2? Completely retarded.
At the end of the day I would always choose BT3 over it. The gameplay is MUCH faster and agile. Moreover, one would not stay paralyzed or frozen after an energy volley attack, which simply made you vulnerable to anything your opponent throws at you afterwards. The COM in BT3 is also much harder as in RB2, which was repetitive as hell.
All of this is not to say, that I didn't enjoy the fuck out of RB2, though. The differences to RB1 and BT3 are nonetheless very obvious.
All in all if there is a RB3, I hope they improve on all these things.
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Re: Why do people dislike RB2 so much?
I hate the graphics of RB2 with a raging passion, but I don't think really see people hating RB2 any more than any other Spike game.
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Re: Why do people dislike RB2 so much?
BT3 is certainly faster paced however RB2 has more you can do. You can get the character to fight pretty fast in RB2 if you know what you're doing though. I dont see really anything wrong with being unable to use Vegetto and Gogeta at the same time. As for the stage yeah I can see how that would be annoying but its not too bothersome. The computer difficulty is very fickle. Sometimes they fight hard and sometimes they dont I'm not sure why this is but if I want a difficult fight I just go online.
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Re: Why do people dislike RB2 so much?
AI difficulty inconsistencies is usually a tell tale sign that the mechanics still need work. A fleshed out game will always provide a AI with the same level of difficulty(Unless it has multiple difficulty settings, then they should all be consistent). Writing a simple AI for your game is not really that difficult. However it becomes more difficult when you want to tone the difficulty down as designing an AI at a simple level makes them generally a very difficult opponent for the player. So programmers have to force the AI play at a human level through various methods. Of course the AI runs on a set of rules which are directly imposed by the game mechanics. This generally means that if there are inconsistencies in the game mechanics then the AI will play a mixed set of levels because of this. I find its usually a good idea to construct an AI to fight with another just to see how their rules constructed from the game mechanics play out. More often than not you either find erratic behaviour, as a result of how the game mechanics are structured, or something in the game mechanics that would give the AI an advantage over people.TheMightyOzaru wrote:BT3 is certainly faster paced however RB2 has more you can do. You can get the character to fight pretty fast in RB2 if you know what you're doing though. I dont see really anything wrong with being unable to use Vegetto and Gogeta at the same time. As for the stage yeah I can see how that would be annoying but its not too bothersome. The computer difficulty is very fickle. Sometimes they fight hard and sometimes they dont I'm not sure why this is but if I want a difficult fight I just go online.
Re: Why do people dislike RB2 so much?
The fact that it didn't feature a story mode was the downside that made me not buy it.
I'm not much of a multiplayer guy on fighting games, so the solo mode needs to be something more than just a succession of pointless fights to unlock simple pictures.
Unlocking beautiful videos that you can view in a theater mode - like in most fighting games - is a minimum.
But the story is part of the universe of Dragon Ball too, so I'd rather have a real story mode that can bring a new visual and audio interpretation to the story.
I don't care if it's the story we've already seen - since even the slightest variation in audio and visuals renews the feel of it - or if it's a what-if story or a whole new story.
Speaking of what-if stories, I'd like one where you can go through the original story, but as if you had been there:
it would start as if you were an acquiantance of Goku who was pretty much on par with him and Piccolo when Z/Kai starts, and start with the battle against Raditz having three "400" power levels against his "1000", which could lead the way to Raditz being defeated without Goku dying, and a whole "what-if" version of the story we know about what would have changed if you had been there, being one of the strongest warriors along with Goku, Piccolo, Vegeta and others...
Of course, one would have to find a way to make the story go on instead of "since this didn't happen, they didn't train enough and all died".
But this could lead to interesting twists. Maybe Goku didn't meet Kaio since he was alive, but maybe the fact that time to train with his son happened way before Cell's saga made him think of the ROSAT early on, etc...
I'm not much of a multiplayer guy on fighting games, so the solo mode needs to be something more than just a succession of pointless fights to unlock simple pictures.
Unlocking beautiful videos that you can view in a theater mode - like in most fighting games - is a minimum.
But the story is part of the universe of Dragon Ball too, so I'd rather have a real story mode that can bring a new visual and audio interpretation to the story.
I don't care if it's the story we've already seen - since even the slightest variation in audio and visuals renews the feel of it - or if it's a what-if story or a whole new story.
Speaking of what-if stories, I'd like one where you can go through the original story, but as if you had been there:
it would start as if you were an acquiantance of Goku who was pretty much on par with him and Piccolo when Z/Kai starts, and start with the battle against Raditz having three "400" power levels against his "1000", which could lead the way to Raditz being defeated without Goku dying, and a whole "what-if" version of the story we know about what would have changed if you had been there, being one of the strongest warriors along with Goku, Piccolo, Vegeta and others...
Of course, one would have to find a way to make the story go on instead of "since this didn't happen, they didn't train enough and all died".
But this could lead to interesting twists. Maybe Goku didn't meet Kaio since he was alive, but maybe the fact that time to train with his son happened way before Cell's saga made him think of the ROSAT early on, etc...
Re: Why do people dislike RB2 so much?
RB2 needed the speed of BT3. I personally always look forward to story mode, and it kinda sucks that it never came. I love the hero looks and especially how SSJ looked in RB2, but the villains had this dark tint added for no reason, and some characters looked plasticy. Look at LSSJ3 Broly for example, he looks awful compared to his RB look. RB2 didn't have as many combos as BT3 either. But it well made up for it with other additions.
Why Dragon Ball Consistency in something such as power levels matter!
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Re: Why do people dislike RB2 so much?
It's a dumbed down version of Sparking Meteor with better graphics and dumb what-if characters.
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Re: Why do people dislike RB2 so much?
Still my second favorite after Budokai 3. I personally love the look of the models. I double checked to see what everyone was talking about when they said the models look like toys. I don't see that at all. I also liked the What-if characters in this game more then the others. Tiencha and Gokule were cool in Budokai 2, but SSj3 Vegeta is one of the What-if characters I've wanted since Dragonball Z games were being released. Him and SSj1 Bardock. *Sigh* Imagine my disappointment when they finally announced him and it ended up being on *pukes in mouth a bit* DBZ for Kinect. 

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Re: Why do people dislike RB2 so much?
Considering that Raging Blast watered down the Sparking series's two biggest draws, the shear amount of characters and the ability to freely move around, it's no suprise that the sequel, which barely improved anything, would get so much shit. People had faith in RB2, but Spike did not deliver.
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Re: Why do people dislike RB2 so much?
I simply found the game boring, that's moreorless all there is to it for me. I found myself literally forcing myself to keep playing. It was a mixture of the overall dullness of the game (the mood I found was really lacking, I really felt alone in RB2), and the boring, over-simplistic game ideas. Follow up combos, some say innovative, I say nothing to it. Up and square, or direction and triangle - wow you form a whole combo with this method. And the combos are just the same shared hits acrosss the roster. This is just my opinion but I find this boring. Yeah, there are sigs, but one lousy button to sum up an entire character's unique melee capabilities? I don't know.
Back to one of my other points, I really felt a lack in personality and character in this game. And I got this vibe straight from the title screen when I first began playing. I suppose the lack of a story mode fuelled this too, seeing as there was no real engagement with the characters whatsoever.
I've never felt so alone in a DB game before, I had to stop playing.
Back to one of my other points, I really felt a lack in personality and character in this game. And I got this vibe straight from the title screen when I first began playing. I suppose the lack of a story mode fuelled this too, seeing as there was no real engagement with the characters whatsoever.
I've never felt so alone in a DB game before, I had to stop playing.
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Re: Why do people dislike RB2 so much?
When that was announced people were actually happy about that since before RB2 many wanted a main series game without a story mode since no matter which series tried it(Tenkaichi or Budokai) people had some major gripe. However, all it turned out to be was a story mode without cut scenes or dialogue. My guess is that people were hoping that the time given by not working on those cutscenes would be used to improve gameplay and what not.Cold Skin wrote:The fact that it didn't feature a story mode was the downside that made me not buy it.
As for BT3, when it was the latest thing the biggest complaint was that the characters were clones of themselves and if I am correct we had like 3 unnecessary Goku's(beginning, middle, and end) when all we need was customizable move sets and different skins, which is what we got in the RB series. What really ticked people off about the RB series was the character roster. What people disliked in gameplay in the BT series, they embraced in the amount of characters and when RB came out with a much smaller roster list, that made people go nostalgia for BT3 which exists to this day which was aggravated by UT.
Before RB, Budokai was for gameplay while BT was for fan service or character rosters and now that has been taken away for gameplay experimentation that doesn't pay off, BT fans probably feel abandoned to some degree with Namco releasing a Budokai collection and the Hero's stuff whose style reminds me of Budokai.