Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast 3

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by mattymoron » Thu Dec 27, 2012 1:20 am

Honestly, if they'd just do an HD thing for BT3, I'd be satisfied for the rest of my life.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Hellspawn28 » Thu Dec 27, 2012 1:13 pm

I think most DB fans don't care on how good the gameplay is as long they get a shit ton of characters.
Mr. Plinkett’s review of Indiana Jones and the Kingdom of the Crystal Skull sums up nicely on how people will just wait in line for to the eat the same crap and will hate on something new because it's different.
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Saiga » Thu Dec 27, 2012 7:36 pm

Hellspawn28 wrote:I think most DB fans don't care on how good the gameplay is as long they get a shit ton of characters.
Mr. Plinkett’s review of Indiana Jones and the Kingdom of the Crystal Skull sums up nicely on how people will just wait in line for to the eat the same crap and will hate on something new because it's different.
The sales say otherwise. Burst Limit outsold any of the Raging Blast games.
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by mysticboy » Thu Dec 27, 2012 7:44 pm

Saiga wrote:The sales say otherwise. Burst Limit outsold any of the Raging Blast games.
Outsold both put together, right?

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Hellspawn28 » Thu Dec 27, 2012 9:01 pm

Saiga wrote:
The sales say otherwise. Burst Limit outsold any of the Raging Blast games.
It did but the game end up being you either hate it or love it game. I think it never got a sequel since most fans were let down by it and wanted Spike to come back. I think everyone got so used to the spike games after 2005 that most DBZ fans will hate anything that is not Sparkning.
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Hitiro » Thu Dec 27, 2012 9:36 pm

Hellspawn28 wrote:
Saiga wrote:
The sales say otherwise. Burst Limit outsold any of the Raging Blast games.
It did but the game end up being you either hate it or love it game. I think it never got a sequel since most fans were let down by it and wanted Spike to come back. I think everyone got so used to the spike games after 2005 that most DBZ fans will hate anything that is not Sparkning.
I don't think it went down this way as such. The people who didn't like it were either people who complained about the roster being too small, stupid seeing as a fighting game needs balance and a large roster would just break anything Burst Limit laid down in terms of gameplay. Or people who thought that Dimps removing the baseline ki system was a bad move by them. I fall into the latter as removing the baseline ki system created a few problems with the gameplay. I think what they did with the rest of the game was great but that the ki systems was a major gripe for me. There are probably fans who wanted Spike to come back but it wasn't like that's the main reason. Also lets not forget that Infinite World also came out that year and it almost sold as many units as Burst Limit on the 360.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by mysticboy » Fri Dec 28, 2012 12:08 am

Hitiro wrote:I don't think it went down this way as such. The people who didn't like it were either people who complained about the roster being too small, stupid seeing as a fighting game needs balance and a large roster would just break anything Burst Limit laid down in terms of gameplay. Or people who thought that Dimps removing the baseline ki system was a bad move by them. I fall into the latter as removing the baseline ki system created a few problems with the gameplay. I think what they did with the rest of the game was great but that the ki systems was a major gripe for me. There are probably fans who wanted Spike to come back but it wasn't like that's the main reason. Also lets not forget that Infinite World also came out that year and it almost sold as many units as Burst Limit on the 360.
Drama pieces that stopped that action in it's tracks (they're fine for story mode, but that's it. Sure you can turn them off but who's to say your opponent will during online play?), no true ki system, aura spark was bland and too simple, no tournament, and no way to summon the dragon(s) were my only problems with Burst Limit. Other those gripes, I thought it was generally a good game setting a foundation to build on in later possible sequels. I actually didn't mind the roster size either.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Super Sayian Prime » Fri Dec 28, 2012 1:08 am

Hellspawn28 wrote:
Saiga wrote:
The sales say otherwise. Burst Limit outsold any of the Raging Blast games.
It did but the game end up being you either hate it or love it game. I think it never got a sequel since most fans were let down by it and wanted Spike to come back. I think everyone got so used to the spike games after 2005 that most DBZ fans will hate anything that is not Sparkning.
Sales figures really do disagree with you. Dimps games have collectively trounced the ones developed by Spike in sales. Sales = interest, lack of sales = disinterest.
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by dbboxkaifan » Fri Dec 28, 2012 5:06 am

Hellspawn28 wrote:I think most DB fans don't care on how good the gameplay is as long they get a shit ton of characters.
When I used to play BT3 I probably just used 10-15 characters at max, always ended up using the same characters since they were the most fun.

Most fun = Goku, Gohan, Cell, Friеza, Gogeta, Vegetto, Arale-chan, Cell Juniors and Piccolo.

Hardly will anyone ever use all 160 characters and it's more likely someone does on 360/PS3 than PS2 due to the welcoming of achievements and trophies. People got so addicted to those silly rewards. :P

Btw, the music also put me off because it was terrible so turned it off. Rather just sound effects than awful music. Sonic games can be terrible but at least they get always great soundtracks. :)
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Hitiro » Fri Dec 28, 2012 8:43 am

Super Saiyan Prime wrote:Sales figures really do disagree with you. Dimps games have collectively trounced the ones developed by Spike in sales. Sales = interest, lack of sales = disinterest.
We should also probably take into consideration that the Budokai games are in a stronger format than the Tenkaichi Budokai games. By this I mean the audience for fighting games aren't really too particular with the setting of the fighting games as long as it plays well. So for Dimps games it has both the Dragonball audience and Fighting games audience to sum up its sales. The Tenkaichi Budokai games really only appeal to the Dragonball audience. Perhaps there are a number of fans who enjoy the gameplay of the games as well but I think a minority of the fighting community which are actively looking for good fighting games, and feel the Budokai games are at least semi-worth their time, kind of trounces that minority of fans who enjoy the Tenkaichi Budokai gameplay. Of course if a game appeals to a wider audience range it should do better in sales even if the game does as bad as another.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by hulkty » Fri Dec 28, 2012 6:36 pm

Raging Blast 3 or Burst Limit 2. Either way, PLEASE add all the What-If characters in every DBZ game made so far, including DB Heroes.
Want to play as SSj3 Future Trunks in America.....as well as SSj1 Bardock in a game that isn't the worst game ever made for the Xbox 360.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Saimaroimaru » Fri Dec 28, 2012 11:49 pm

Super Saiyan Prime wrote:
Hellspawn28 wrote:
Saiga wrote:
The sales say otherwise. Burst Limit outsold any of the Raging Blast games.
It did but the game end up being you either hate it or love it game. I think it never got a sequel since most fans were let down by it and wanted Spike to come back. I think everyone got so used to the spike games after 2005 that most DBZ fans will hate anything that is not Sparkning.
Sales figures really do disagree with you. Dimps games have collectively trounced the ones developed by Spike in sales. Sales = interest, lack of sales = disinterest.
Maybe when Namco was watching BL they were comparing its sales to BT3 which was the latest Spike DBZ games at the time. Not a smart move since BL was Dimps getting into making for the current and Spike had yet to put out RB. They should of waited for RB to come out before pulling the plug.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by CashmanX » Tue Jan 01, 2013 12:42 am

Is there any official confirmation that this poll is real?

Because if someone can add answers, how can we trust the rest? *Doesn't want another Sparking Omega repeat.*
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Gokuden » Wed Jan 02, 2013 9:15 pm

Raging Blast 3 would be a miracle to start the New Year with hope.
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by dbzfan7 » Fri Jan 04, 2013 6:30 am

T4 or RB3 would be awesome. Though there is no need for the amount of characters in T3 , a lot of them were either clones or worthless characters. Stick to a smaller roster and refine each characters gameplay.

I would hope something will get rid of the memory of the past 2 duds.
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Hitiro » Fri Jan 04, 2013 7:41 am

CashmanX wrote:Is there any official confirmation that this poll is real?

Because if someone can add answers, how can we trust the rest? *Doesn't want another Sparking Omega repeat.*
You can add answers but NB had to have added at least 2 answers itself for the poll to even exist.
dbzfan7 wrote:T4 or RB3 would be awesome. Though there is no need for the amount of characters in T3 , a lot of them were either clones or worthless characters. Stick to a smaller roster and refine each characters gameplay.

I would hope something will get rid of the memory of the past 2 duds.
I have always said this but I can see a minority of the fans complain because it wouldn't have a large enough roster. Its really sad when fans don't understand that they're hurting the gameplay of the game if its rammed with fan service, or at least rammed with as many characters as possible. I can guarantee that if they ram it full with more characters than BT3 then the fans are going to complain that the gameplay isn't as good as BT3(Which isn't great anyway considering the range between playable and unplayable characters, though this isn't too bad its still a concern.) and if they have less characters than BT3 there will be the minority who'll complain that its not as good as BT3 because its roster is lacking. You can't have it both ways, the only way you'll get a game like that is if you let them focus on the gameplay first and then slowly add more and more characters in overtime like any other large roster versus game. Look at LoL or Dota2, their gameplay mechanics have first been well established before they started to add characters in, and characters are added in slowly overtime to balance them against others in the game. Of course those games aren't perfect but you'll never get perfection in a game with a large roster, but you can at least make every character unique or worth playing against the stronger tier characters without worry that you're just going to get curb stomped no matter how well you play.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Sin » Sat Jan 05, 2013 8:26 am

So why not leave the game capable of having DLC characters? Instead of releasing a new game each year take a couple of years out and just work with one engine. People clearly enjoyed RB 2 so I would like to see a game develop on that engine and then have content released over a year or so on top of it, that way there wouldn't be a big rush to deliver all the content at once but enough would be delivered to keep the fans happy, kinda like how Zenkai Battle Royale or DB: Heroes does.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Hitiro » Sat Jan 05, 2013 12:07 pm

Sin wrote:So why not leave the game capable of having DLC characters? Instead of releasing a new game each year take a couple of years out and just work with one engine. People clearly enjoyed RB 2 so I would like to see a game develop on that engine and then have content released over a year or so on top of it, that way there wouldn't be a big rush to deliver all the content at once but enough would be delivered to keep the fans happy, kinda like how Zenkai Battle Royale or DB: Heroes does.
Because NamcoBandai are fools when it comes to DLC? I've not really come across many of the games they've published which actually make a good model of using DLC for extra content. If they have its been abysmal such as ridiculous custom characters for RB1.

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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Hellspawn28 » Sat Jan 05, 2013 5:57 pm

DBZ games are not the type of games that get DLC. They make a new one once every year, so having DLC characters is pretty much pointless.
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Re: Dragon Ball Games (NB) pondering Tenkaichi 4 / R. Blast

Post by Sin » Sat Jan 05, 2013 8:39 pm

Hitiro wrote:Because NamcoBandai are fools when it comes to DLC? I've not really come across many of the games they've published which actually make a good model of using DLC for extra content. If they have its been abysmal such as ridiculous custom characters for RB1.
They did an okay job with Tekken Tag Tournament 2's DLC I think. I can see why they can't be trusted to do something like that though, it really isn't their forte, but it'd beat paying for a rehashed version of the same game every year.

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