Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Darknat
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by Darknat » Mon Mar 11, 2013 8:31 am
GogetaSSJ2 wrote:ShinRogafuken wrote:What's a game engine?
Oh for f*** sake. I was about to comment about this because I'm a PC gamer regular. Gaming engines are something like the Unreal Engine, Crytek Engine, Frostbite 2 Engine, Havok Engine, etc; those are gaming physics engines used for HD games. All the Spike games I believe have been using the Criware engine since forever. It's been in the opening credits in EVERY Spike game. What do you guys thought Criware was all this time? Don't get gaming engines and
gameplay styles confused as the same idea. Those are 2 very different things.
Criware is not an game engine... Criware offers several tools for graphics, movies and audio, but it doesn't handle anything a game engine does. Those kinds of tools are useful when you are going to port a game to different platforms.
Other games use criware as well, for instance, Soul Calibur V. And both Soul engine and Sparking engine are different.
Criware is more closely to what radgame tools is for instance. Radgames offer (or used to do) tools for 3D modeling and animation, video playback (bink), etc.
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GogetaSSJ2
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by GogetaSSJ2 » Mon Mar 11, 2013 6:27 pm
Darknat wrote:GogetaSSJ2 wrote:ShinRogafuken wrote:What's a game engine?
Oh for f*** sake. I was about to comment about this because I'm a PC gamer regular. Gaming engines are something like the Unreal Engine, Crytek Engine, Frostbite 2 Engine, Havok Engine, etc; those are gaming physics engines used for HD games. All the Spike games I believe have been using the Criware engine since forever. It's been in the opening credits in EVERY Spike game. What do you guys thought Criware was all this time? Don't get gaming engines and
gameplay styles confused as the same idea. Those are 2 very different things.
Criware is not an game engine... Criware offers several tools for graphics, movies and audio, but it doesn't handle anything a game engine does. Those kinds of tools are useful when you are going to port a game to different platforms.
Other games use criware as well, for instance, Soul Calibur V. And both Soul engine and Sparking engine are different.
Criware is more closely to what radgame tools is for instance. Radgames offer (or used to do) tools for 3D modeling and animation, video playback (bink), etc.
Oh.....ok then, thanks for clarifying that. Well I'm not sure if the Raging Blast games or Ultimate Blast even uses a gaming physics engine then. If they do then I would be unaware of it. I was trying to clarify the difference between game engines and gameplay styles. Raging Blast and Ultimate Blast have 2 very different gameplay styles but I think they are running on the same game engine if they'd have one. They might not though so that's beyond my knowledge

PSN: Nightwing7841
"I am neither Goku nor Vegeta, I am the instrument of your destruction!" - Gogeta
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DNA
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by DNA » Mon Mar 11, 2013 6:32 pm
I believe that the most likely option is that Spike built it's engine based on Criware tools, and has been using it ever since.