DBZ Sagas and my thoughts
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- Onikage725
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Ahhh, Sagas. Here's how I described it:
Average beat-em-up with 3D graphics and a DBZ license. This is not an 'adventure' game. Every single course in the game follows a narrow, linear path. You cannot diverge from said path due to surrounding trees/rocks/mountains/invisible walls.
Most beat em ups let you choose from a variety of characters, with varying strengths/weaknesses/moves. Each and every one of the characters in Sagas controls exactly the same, the only differing thing being the character's apperance, their voice, and their 'special move' (all of which do the same amount of damage anyhow). You can collect capsules to upgrade your health and energy, and 'Z Coins' to unlock various special techniques/moves/etc that should've been enabled from the start anyway.
Average beat-em-up with 3D graphics and a DBZ license. This is not an 'adventure' game. Every single course in the game follows a narrow, linear path. You cannot diverge from said path due to surrounding trees/rocks/mountains/invisible walls.
Most beat em ups let you choose from a variety of characters, with varying strengths/weaknesses/moves. Each and every one of the characters in Sagas controls exactly the same, the only differing thing being the character's apperance, their voice, and their 'special move' (all of which do the same amount of damage anyhow). You can collect capsules to upgrade your health and energy, and 'Z Coins' to unlock various special techniques/moves/etc that should've been enabled from the start anyway.
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I played about 15 minutes of Sagas in the local Gamestop, and I agree that it sucks.
What would be good, and I think what Sagas was trying to be, would be an RPG-esque game that played (at least in combat) like Sparking.
What would be good, and I think what Sagas was trying to be, would be an RPG-esque game that played (at least in combat) like Sparking.
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- unstable_person99
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My dad paid $20 for Sagas a few months ago, just because my little brother was curious and wanted to see what it was like. Later I decided to play with him so that I could see if the bad things I had heard about this game were true.
It was pretty fun, though the bugs and stiff controls kinda bothered me, and even though I like the extra characters in Pendulum Mode, the difficulty was 60 times harder.
A funny thing happened one time during co-op mode in Pendulum. It was in that level where you have to protect the Capsule Corp. buildings. I was playing as Mirai Gohan, and my brother was Broli. While we were fighting the prototype androids, Gohan froze up and my brother (while screaming, "Protect the package!") had Broli push me away for about 20 seconds until Gohan could move again.
It was pretty fun, though the bugs and stiff controls kinda bothered me, and even though I like the extra characters in Pendulum Mode, the difficulty was 60 times harder.
A funny thing happened one time during co-op mode in Pendulum. It was in that level where you have to protect the Capsule Corp. buildings. I was playing as Mirai Gohan, and my brother was Broli. While we were fighting the prototype androids, Gohan froze up and my brother (while screaming, "Protect the package!") had Broli push me away for about 20 seconds until Gohan could move again.
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- Xyex
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Understandable. Because, you are, as I said, picky.lost in thought wrote:I am damn proud of my picky-ness, too. I didn't enjoy this game at all, and I found playing it more of a chore than fun.Xyex wrote:Eh, you and Meri are both just too picky lost.
So? It's fun the first time you play it but it's not game that screams "Come back, play again!" at you. I've played a number of great games like that and seen a lot of great movies like that. Where, exactly, is the issue?lost in thought wrote:You say that, but...Xyex wrote:I have Sagas and it's far from a bad game. A little below average in some areas, good in others, but not bad.
...Then you said this. There's no reason not to call a spade a shovel for this release.Xyex wrote:"but there's not really much reason to play it a second time."
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- Castor Troy
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- Castor Troy
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- Deus ex Machina
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After reading everyone's comments I really feel sorry for everyone who pre-ordered or payed full price for this game. For a DBZ game it was sub-par, but for $10 to me it was just fine.
This just seems like one of those games that sounded better in thoery than in execution; a beat em up side scroller for DBZ sounds good on paper, but it was fairly short sided of Atari to hand off the project to such a new and inexperienced developer, with so little development time. Still for all its faults I thought it was cute, with a little of the series' charm.
A little more polish, some diversity, and some extra modes/mini games would've gone a long way to making it more playable.
This just seems like one of those games that sounded better in thoery than in execution; a beat em up side scroller for DBZ sounds good on paper, but it was fairly short sided of Atari to hand off the project to such a new and inexperienced developer, with so little development time. Still for all its faults I thought it was cute, with a little of the series' charm.
A little more polish, some diversity, and some extra modes/mini games would've gone a long way to making it more playable.
- The S
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The worst thing, I thought, was that Pendulum Room mode's difficulty was all fucked up. For example:
*Raditz fell quickly to Gokuu in story mode, but Future Gohan (one-arm) and Tenshinhan in Pendulum Room, took 45 minutes to beat him.
*Future Gohan (two arms) took 30 minutes to beat Nappa in PR, but in story mode, Chibi Gohan beat him in mere moments.
*Yamucha took down Cell in the final battle much quicker than SS2 Gohan did in Story Mode.
*Raditz fell quickly to Gokuu in story mode, but Future Gohan (one-arm) and Tenshinhan in Pendulum Room, took 45 minutes to beat him.
*Future Gohan (two arms) took 30 minutes to beat Nappa in PR, but in story mode, Chibi Gohan beat him in mere moments.
*Yamucha took down Cell in the final battle much quicker than SS2 Gohan did in Story Mode.
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