Dragon Ball: Tap Battle for iOS and Android

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Super Sayian Prime
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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Super Sayian Prime » Tue Mar 26, 2013 9:30 pm

dbboxkaifan wrote:
Jodaku wrote:Really hope this gets a Western release, this actually looks really cool for what it is <i.e. to play in 5-10 minutes bursts on my phone>

I've got more of a desire to play this than I have done for any DB game released this generation. Which is actually pretty sad as to what it says about the current state of DB games.
Can't it just be bought from the original Google Play Store to the phone?

It appears to recognise the region setting and automatic convert currency, so maybe it does.
It'll likely require you to have a Japanese SIM in your phone, as is often the case with regional Android releases. There are ways to get around that on Android which require you to root your device, and other steps that I'm not sure are worth the time for this game.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Saiga » Tue Mar 26, 2013 9:47 pm

It looks like it could be fun, but I am sure not going to that effort to get it.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Jackal puFF » Wed Mar 27, 2013 5:03 am

This game would kill my phone battery in minutes haha.

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by DBZGTKOSDH » Wed Mar 27, 2013 8:44 am

Why are the Japanese the only ones who get the good games? :cry:
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by MCDaveG » Wed Mar 27, 2013 9:12 am

DBZGTKOSDH wrote:Why are the Japanese the only ones who get the good games? :cry:
....except for RPG! I like RPG but I hate the grinding. Japanese hate FPS, but love to spend hours of clicking on fight and item commands, watching the same animations over and over.
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Re: Dragon Ball: Tap Battle for iOS and Android

Post by dbboxkaifan » Wed Mar 27, 2013 9:48 am

DBZGTKOSDH wrote:Why are the Japanese the only ones who get the good games? :cry:
Not sure tapping on the screen until the fingers get tired of it or the screen's damaged that it's a good game, it's just tapping. Might as well do it with a hammer to get it over with.
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Re: Dragon Ball: Tap Battle for iOS and Android

Post by DBZGTKOSDH » Wed Mar 27, 2013 9:53 am

dbboxkaifan wrote:
DBZGTKOSDH wrote:Why are the Japanese the only ones who get the good games? :cry:
Not sure tapping on the screen until the fingers get tired of it or the screen's damaged that it's a good game, it's just tapping. Might as well do it with a hammer to get it over with.
In an Android phone, the only thing you can do is tap & drag. I don't understand the logic behind damaging the phone with a freaking finger. I mean, seriously?

The graphics are awesome, and the gameplay looks fun. I would like to try it.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Super Sayian Prime » Thu Mar 28, 2013 9:10 am

Seems like this is flopping. Day 1 sales under 500? Yikes.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Saiga » Thu Mar 28, 2013 9:14 am

Super Saiyan Prime wrote:Seems like this is flopping. Day 1 sales under 500? Yikes.
That does sound pretty terrible, even if I know nothing of Android app sales.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by SSJ6Goku » Thu Mar 28, 2013 9:57 am

DBZGTKOSDH wrote:Why are the Japanese the only ones who get the good games? :cry:
it doesn't look that good. looks rigid. I mean it's cool its DBZ and if your bored in class, it's something, but not anything to look forward to. At least I think looking at the videos and explanation: Dragon Ball Tap Battle – All Special Attacks, 28 Minute Gameplay Video

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Super Sayian Prime » Thu Mar 28, 2013 11:15 am

SSJ6Goku wrote:
DBZGTKOSDH wrote:Why are the Japanese the only ones who get the good games? :cry:
it doesn't look that good. looks rigid. I mean it's cool its DBZ and if your bored in class, it's something, but not anything to look forward to. At least I think looking at the videos and explanation: Dragon Ball Tap Battle – All Special Attacks, 28 Minute Gameplay Video
These guys watermark their videos too. Jeeze.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by dbzfan7 » Thu Mar 28, 2013 11:34 am

I'll tap that.....had to make the joke no matter how lame it was
Why Dragon Ball Consistency in something such as power levels matter!

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by DBZGTKOSDH » Thu Mar 28, 2013 3:31 pm

SSJ6Goku wrote:it's cool its DBZ and if your bored in class, it's something
That's exactly why I want the game! :lol:
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Iced » Thu Mar 28, 2013 7:15 pm

Content has been found inside the data that shows two other HD chars, Armored Trunks and Fat Buu, and several low res materials for Vegito, Gotenks, Bardock and ssj3Goku.

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Hellspawn28 » Thu Mar 28, 2013 8:08 pm

Super Saiyan Prime wrote:Seems like this is flopping. Day 1 sales under 500? Yikes.
I don't think DBZ has the best market for phone games. Better off sticking with console and handle systems like the 3DS for now.
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Re: Dragon Ball: Tap Battle for iOS and Android

Post by goku the krump dancer » Fri Mar 29, 2013 2:56 am

You know with some tweaked gameplay and added content, I can see this easily being a success if it was ported to PSN and Xbox Live, for about $15.00.

Graphics are gorgeous and they even went the extra mile in adding planet explosions and and small stage bumps. For what it is this looks pretty good. It could be a lot worse.
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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Iced » Sat Mar 30, 2013 5:53 pm

That sounds highly unlikely and like it would be a money sink for the developers, its a game where all characters play alike, its fun for a ios game, which are time wasters, but are you telling me you would pay 15 bucks to play the same on a console?

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Quebaz » Sat Mar 30, 2013 6:45 pm

So after playing this, I gotta say, this game is pretty fun. While the Stylish mode (yeah that's what I'm gonna call the basic full touch mode) can get pretty repetitive, the Technical mode (yeah that's what I'm calling the one with the fighting stick) actually has some depth into it, not crazy SFIV depth but you can make some neat combos by cancelling.

Okay before I go any further, let me explain how the fighting system works for anyone who's wondering, you have 5 options (or ranges in Stylish mode) melee, rush-in attack, signature-skill/special, ki-blast and a super; and you also have an ultra that works exactly like in SFIV (take damage until the gauge is full). In Stylish mode it works like this, to move you simply touch anywere on the screen and two times to teleport, charging is done by holding your finger on your character and attacking is by tapping your opponent, now for defence, I really don't know what activates, most of time I«m holding my character and he defends, but some other he doesnt, oh and when you have 1 ki bar full you can teleport behind the oponent al budokai 3 when defending. See pretty simple, the only times you can combos in this mode is when doing a super while you are attacking with any other action.
In techical mode, everything becomes more traditional, you dash by double tapping the stick inb the direction you want, you defend by holding back and attack by pressing your options. Now in this game you have 3 Ki bars max, which you can use 1 for a super, 2 for an ultra and 1 for each cancelling, so let's say I'm Vegeta and I attack Kakarot by tapping the rush-in action, right after the rush-in ends, you can tap any action again (with the exception of melee) and continue the combo by the cost of 1 bi-bar, so in total, you can tap 4 actions in a row and use them effectively.

As for struggles, you have three types, the one that happens when you and your opponent use the same actions, where in that you gotta tap many green and red thingys as you can; then one that happens and you and your oponent use a diferent action which happens a card battle, now in this card battle it goes like this: everytime you choose a character you have a set powerlevel which goes up by leveling-up, and you can use some cards to raise it, when some cards are combined they can make your powerlevel increse drasticilly and win the struggle; and obviously you have beam struggle which is done by simple tapping the screen many times as you can to win.
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Re: Dragon Ball: Tap Battle for iOS and Android

Post by Saiga » Sat Mar 30, 2013 9:45 pm

The game sounds to have more to it than I actually thought. :lol: Do any characters have unusual/interesting supers and ultras or is it all fairly standard stuff?
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Dragon Ball: Tap Battle for iOS and Android

Post by goku the krump dancer » Sat Mar 30, 2013 11:27 pm

Iced wrote:That sounds highly unlikely and like it would be a money sink for the developers, its a game where all characters play alike, its fun for a ios game, which are time wasters, but are you telling me you would pay 15 bucks to play the same on a console?
I know, but thats why I mentioned tweaked gameplay so we wouldn't get a DBZ version of Rag Doll Kung-Fu. Well I guess it'll take more than some "tweaking" but yea.
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