"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Re: Bandai planning to "conquer the world"?

Post by Thanos » Thu Apr 04, 2013 3:23 pm

I... sorta... kinda wouldn't be surprised if a new developer was brought in at this point...? I can't imagine any reason for Spike's tenure with the series to last much longer than Dimps' (unless it was their decision to take a step back from the series). It's not like Spike has had a way better reception to their games, or anything. I think it's high-time a respected developer put out a Dragon Ball game on a console that isn't handheld.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Thu Apr 04, 2013 3:31 pm

Insertclevername wrote:The hate Infinite World gets is kind of ridiculous. :roll:
From what I've seen that the story mode is pretty lackluster and the game is hard as fuck. I don't see any major improvements over Budokai 3 expect for taking out Dragon Rush.
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Re: Bandai planning to "conquer the world"?

Post by Eddie » Thu Apr 04, 2013 9:53 pm

Thanos wrote:I... sorta... kinda wouldn't be surprised if a new developer was brought in at this point...? I can't imagine any reason for Spike's tenure with the series to last much longer than Dimps' (unless it was their decision to take a step back from the series). It's not like Spike has had a way better reception to their games, or anything. I think it's high-time a respected developer put out a Dragon Ball game on a console that isn't handheld.
Spike hasn't had the franchise longer than Dimps. Dimps just moved over to the card scanning arcade side of things.

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Re: Bandai planning to "conquer the world"?

Post by Saiga » Thu Apr 04, 2013 10:50 pm

Hellspawn28 wrote:
Insertclevername wrote:The hate Infinite World gets is kind of ridiculous. :roll:
From what I've seen that the story mode is pretty lackluster and the game is hard as fuck. I don't see any major improvements over Budokai 3 expect for taking out Dragon Rush.
The story mode isn't bad, and the difficulty is overblown. It just takes getting use to. As for improvements, they took out Hyper Mode, made Ultimates usable with a simple Up + O combo, added more Super moves for characters, fixed the capsule system and gave every character an Ultimate.
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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Thu Apr 04, 2013 11:16 pm

Hellspawn28 wrote:Ultimate Tenkaichi would have been so much better if it had a better combat system. I just hated smashing the same buttons over and over again.
GTx10 wrote:I wouldn't mind a UT2 with more characters (And SS2 Vegeta) and less QTE and/or a RB3. I'm not tired of the RB formula actually.
I'm sorry but when I read these I can't help but think "Ultimate Tenkaichi would have been so much better if it wasn't Ultimate Tenkaichi."
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Thu Apr 04, 2013 11:30 pm

I give Spike credit for trying something different and fail. I'm hoping we will get someone different to work on the game, but I have a feeling that Spike will be back. Spike is much cheaper to work with and they are not as busy as Dimps is.
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Re: Bandai planning to "conquer the world"?

Post by dario03 » Fri Apr 05, 2013 12:42 am

Hellspawn28 wrote:
Insertclevername wrote:The hate Infinite World gets is kind of ridiculous. :roll:
From what I've seen that the story mode is pretty lackluster and the game is hard as fuck. I don't see any major improvements over Budokai 3 expect for taking out Dragon Rush.
While I agree it wasn't a major improvement over B3 it was a good game. And it wasn't that hard of a game and even if it was why would that be a bad thing? Fighting games usually come with difficulty settings and games are far to easy now a days.

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Fri Apr 05, 2013 3:32 am

songohan619 wrote:Actually, IGN liked Ultimate Tenkaichi... o.O
They gave it a better score then Raging Blast 2.
IGN's Raging Blast 2 review is unfair and also invalid. It's not a game only for the fans but for everyone and if all characters were already unlocked since the beginning there would be no point playing the Galaxy Mode.

Well, it unlocks more (music, pictures, videos) than just characters but essentially that's what the game's most important part is.
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Re: Bandai planning to "conquer the world"?

Post by DBZ Mick » Fri Apr 05, 2013 5:22 am

Saiga wrote:
Hellspawn28 wrote:
Insertclevername wrote:The hate Infinite World gets is kind of ridiculous. :roll:
From what I've seen that the story mode is pretty lackluster and the game is hard as fuck. I don't see any major improvements over Budokai 3 expect for taking out Dragon Rush.
The story mode isn't bad, and the difficulty is overblown. It just takes getting use to. As for improvements, they took out Hyper Mode, made Ultimates usable with a simple Up + O combo, added more Super moves for characters, fixed the capsule system and gave every character an Ultimate.
The difficulty is also somewhat easier if you learn cancels.
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Re: Bandai planning to "conquer the world"?

Post by Cold Skin » Fri Apr 05, 2013 7:50 am

dbboxkaifan wrote: IGN's Raging Blast 2 review is unfair and also invalid. It's not a game only for the fans but for everyone and if all characters were already unlocked since the beginning there would be no point playing the Galaxy Mode.

Well, it unlocks more (music, pictures, videos) than just characters but essentially that's what the game's most important part is.
Raging Blast 2 was panned over here too, mainly for his boring "Galaxy" mode and lack of any entertaining "Story" mode, which is a minimum to be distracted in a game.
Having to go through a thousand senseless fights without any other point than unlocking bonus was said to be a terrible idea, both unmotivating and repeatitive.

I agree. This is the reason I didn't buy the game, and I'll never buy a game that doesn't have a story. You don't do fight/levels "just because that's what you have to do and there's no point story-wise". You don't make a "Player 1 VS CPU random fights" the main solo mode of the game.
It's already hard enough to bear the fact that they don't do cutscenes as detailed as the Budokai 1 ones, but having no story at all, it's like being back to the early Mario VS Donkey Kong or Pac-Man games (and even they had a preliminary plot): doing "levels" just for the sake of doing the "levels" that pop up, and that's unacceptable as an experience for a game nowadays, even fighting games have understood that a minimum of story is needed.

So yeah, Raging Blast 2 was a massive mistake. To sum up the reviews around here, it "doesn't have any real content, there's just 'fight against a friend', 'fight against the AI' and 'fight against the AI to unlock a gallery'". Hardcore fans might want to collect every single picture at the price of 100 hours of senseless fights (and even I was not interested by such a lazy kind of treat), but non-fans won't spend 100 hours unlocking bonuses.

Apparently, they learned their lesson about the solo aspect and the kind of bonus gallery that's really a motivation to proceed (hello reanimated full anime scenes), and how we should be able to live through the moments and dialogues we love with beautiful landscapes and Kanzenban-style beautiful characters or even discover a brand-new story (albeit a clunky one), but just when they did so, they messed up the gameplay (but they tried something new, sometimes you have to try and fail to find your way).

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Fri Apr 05, 2013 8:18 am

Burst Limit's Story Mode - finished within 1/2 hours (Great but too short)
Raging Blast 1's Story Mode - 1/2 days (Okay length but didn't last too long)
Raging Blast 2's Galaxy Mode - 4/5 weeks (With the 100 characters it finally allowed me to last more than just a few days)
Ultimate Blast's Story Mode - 3/4 days (Random luck and constantly just watching cutscenes than gameplay wasn't interesting)
Ultimate Blast Kinect's Story Mode - 3/4 days (doing the actions, kicks and punches is a bit tiring and sweaty)

Even though Burst Limit alongside Budokai 1 have the best Story Mode(s), their length doesn't compare to Raging Blast 2.

I was tired of the same old Saiyan arc to Buu arc so this was a great change for me. Don't really care for DBZ's Story Mode any more, it's been done countless times and it's time to move on.
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Re: Bandai planning to "conquer the world"?

Post by THEGOKU » Fri Apr 05, 2013 11:03 am

I feel like the next game should have a story mode for nostalgia but, have something along the lines like galaxy mode but to have a greater purpose and to not have to use every character in the game for this mode. Also if CAC is still in have a better story involving everyone. I actually liked the story they had but I feel like they need to make it longer a bit more creative and have more forms for SSJ transformations or other races with different stories.

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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Fri Apr 05, 2013 12:24 pm

I take story mode over galaxy mode. Galaxy mode was so boring and I had no reason to finish it once I got all of the characters.
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Re: Bandai planning to "conquer the world"?

Post by TheDevilsCorpse » Fri Apr 05, 2013 12:37 pm

See, and I preferred Galaxy Mode. I know Dragon Ball's story by heart dozens of times over by now, I don't want ANOTHER Raditz-Buu rehash. Give me a new plot and I'll gladly throw Galaxy Mode out the window, but they never do (save Ultimate Blast' Hero Mode). So for me, there is no reason for them to waste time on Story Mode that's going to be just as boring as Galaxy Mode; give me the latter and spend the time they were going to use on making cutscenes to work on the gameplay.
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Re: Bandai planning to "conquer the world"?

Post by THEGOKU » Fri Apr 05, 2013 12:42 pm

In a perfect world the hero mode is saved but greatly enhanced and could become the main focus of the game. Throw in a story mode King Piccolo to End of GT with all movies and what not in between. Great gameplay and I think we can all be happy. Somehow try and mix RB and B3 gameplay together.

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Re: Bandai planning to "conquer the world"?

Post by Eddie » Fri Apr 05, 2013 4:17 pm

My ideal story mode would be something similar to Arcade mode in a typical fighter, but with a little bit more story between the battles. A fun little 8-10 fight what if story for each character. Eh, I'm still going to stick with my completely ridiculous speculation that the story will be a sequel to Plan to Eradicate the Super Saiyans. Proof? What proof?! If I'm right I'm a genius, if I'm wrong, well, did anyone really think it'd be a sequel to Plan to Eradicate the Super Saiyans? :P

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Re: Bandai planning to "conquer the world"?

Post by JulieYBM » Fri Apr 05, 2013 4:22 pm

What if stories would be so welcomed. As repetive as the gameplay of Gundam versus Zeta Gundam is the multiple branching timelines that are unlockable are a lot of fun for the imagination to wander off with.
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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Fri Apr 05, 2013 4:28 pm

Galaxy mode would have been good if it was more like Tekken's story. Probably would have taken too long though. :P
I hope we get the usual story mode for this game done really well. I haven't truly enjoyed a story mode on this gen of consoles bar Burst Limit.

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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Fri Apr 05, 2013 5:17 pm

If you look at a lot of the trends with games already out and their promotion of the new movie, it's pretty safe to assume that this new game might do the same thing. We'll probably get a story mode centered around the movie(or at least a bonus movie chapter). For that reason alone, I'm for a story mode over a Galaxy type mode. That being said I can easily see why people are sick of the same story mode for each game. The truth is, the stories over; there isn't going to be a whole lot of new things to work with and it's hard to get excited over playing the same thing over and over. For me though, if developers are going to go a different route they need to do something engaging...and that's something Galaxy mode wasn't. I know it's easy for me to just type that, than it is for developers to solve the problem but that is the problem. They need modes that are engaging for both fans and new comers alike.
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Re: Bandai planning to "conquer the world"?

Post by THEGOKU » Fri Apr 05, 2013 5:23 pm

THe only thing that would make the story mode fun would be if any new material is created in the series now that this movie has been released. If we get new stories on what is going on in the other universes then it would be fun again or real what ifs. Like What happened after trunks killed cell? Did Buu come? Or just different things.

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