"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Bandai planning to "conquer the world"?

Post by goku the krump dancer » Tue May 21, 2013 1:02 pm

SparkyPantsMcGee wrote:
goku the krump dancer wrote: So we can agree that the only good thing about Burst Limit was the graphics huh.
No, I wouldn't say graphics are the only good thing about Burst Limit. I'm trying to avoid the Budokai vs Tenkaichi/Raging Blast debate that seems to pop up before every new release but for comparison purposes I guess I don't have a choice. As far as laying the foundation goes, yes both games Raging Blast and Burst Limit had that goal in mind. I'd happily give points to Raging Blast for also adding in the Buu saga to the roster but that one extra saga does not make the game any better.

Lets talk controls first. Burst Limit did an awesome job of blending both the console Budokai Games and the PSP shin series, while also adding a few extra gameplay tweaks. Burst Mode was a better rush mode that actually made sense. What was ultimately the biggest flaw in Budokai 3 actually became a functional strategy when playing offense. And yet, at the same time, defense still had plenty of room to counter attack. Also, I'm lacking a term for the move but pressing R2 to punch through your opponent's stomach(basically this) allowed for a good way to shift the advantage. It was a great way to get your attacker off you, shift the advantage, catch your breath and fight back. All of this was done without radically changing the controls so that people familiar with the series had a smooth transition into this game; also the controls were easy to pick up for people who weren't familiar with this Budokai games. My only complaint is that they took away the ability to charge your ki, this led to a lot of spamming matches online. Also, and this is a fault of both Raging Blast and Burst Limit, pulling off your special is way too easy.

Now, looking at Raging Blast Spike did the opposite of what Dimps did. They completely re-worked the combat system for Raging Blast. And to this day, I find their choice to change things(even in RB2) for the worst. Making you use the d-pad to power up makes for some awkward thumb juggling. Before I could fly out of harms way, quickly press L2 and then get back into the action. this was all done between my Thumb and index finger. Now with Raging Blast, my thumb is doing all the work and things aren't as smooth; I'd imagine it's even more awkward on the 360 controller. I have a similar issue with transformations, it's no longer as smooth. Before it was power up and press R3. Now I have to press the transformation button(can't remember which shoulder button) and then with the face buttons decide which form I want to transform into it. That extra beat throws me off. This all may sound trivial but when we are talking about fighting games, and timing in particular, stuff like this can throw off the whole match. Especially when in truth, there wasn't a whole lot wrong with Tenkaichi's control scheme.

Then there are the glitches that came with Raging Blast. Camera issues if you get close to certain objects and even cases of characters just disappearing like in Sagas. To me those are all game breaking elements and it's the reason I was happy to rent and not buy this game. Burst Limit didn't have any of these problems, while shallow, the game was solid. It was smooth there were no game breaking glitches or disappearing characters and that alone makes it objectively better than other games created for this franchise. To Spikes credit, Raging Blast 2 fixed a lot of the issues in the first one, but that's also a problem. Instead of building off the foundation of the first game, they had to go back and fix mistakes in the first game and the game felt more like a Raging Blast 1.5 and not a 2. Now imagine what Burst Limit 2 could have done, with nothing really to fix and a lot to add. Burst Limit 2 had the potential to be an amazing sequel. Do I think it will ever happen? No, we're far past the potential of that ever happening. The sad truth is, even though the game was shallow it's still the best we've gotten this generation and that's saying a lot. Look at the competition, one game is broken, the other is it's patch, then you have a muddy QTE game and that joke of a Kinect game. Is Burst Limit the best game we've ever gotten period? Hell no. But it's one of the prettiest. Making it far from the list of shitty games we've gotten for Dragonball Z.

Personally, I don't want a new game that's in the style of Budokai or Tenkaichi. I'd rather see a completely new system that keeps in mind the best of both systems but doesn't turn into a QTE mess like Ultimate Blast. I'm a fan of what Super DBZ did in terms of how they handled the level design and the ability to move around. Tweaking that system a bit could leave to a perfect experience.
The reason why Burst Limit gets so much flack from me is because of its lack in content and delivery (for lack of a better word). There were no stage bumps, no new moves and of course they kept the watered down Ultimates from Shin Budokai. Its hard to see Burst Limit as a sequel to Budokai 3 or even Shin Budokai because of the lack in content and you can't really call it, its own thing because its still the basic Dimps formula with better controls. I never played Shin Budokai but I did see enough gameplay footage to see that Burst Limit was just an upscaled version of it, the Stun Punch was in Shin Budokai 2 as well. No one had a real alternate costume except for Vegeta, Trunks and Piccolo and in actuality the whole Nail's costume as an Alternate for Piccolo is played out now and was then once the character became playable in Tenkaichi 2 or 3.

With Raging Blast, the flack it gets from me is a bit different only because the steps back Spike took were different, yeah there was a good chunk of content(Characters) taken out but they kinda made up for it in a way. Even though they took out a shit load of characters they still fixed some of the problems that Tenakichi 3 had, they combined some of the non sensical duplicate characters into one model, like Goku Mid, Early and Late , Piccolo Early and Cell and Boo arc Vegeta. They even added two what if characters. Spike added a ton of new Super Moves that almost looked like they ripped them right out of the show and even freaking team attacks.

They fucked up when they watered down the combat, Switching the controls fine it wasn't that hard to get used to in fact I prefer the new play style to the older one but the combos became extremely limited to the point were everyone literally played the same, there was some diversity in Tenkaichi 3, Natural Kid Goku (DB) played differently from Magic Kid Goku (GT). Now everyone has the exact same combos and with only difference being the ultimates. They tried to fix it with RB2 but they still have a ways to go.

Both companies took steps back with their current Gen games but Spike actually added some shit while Dimps did not.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Tue May 21, 2013 2:13 pm

dbboxkaifan wrote:
Hellspawn28 wrote:Me too since I think the Sparking gameplay starting to become boring by the third game. Sadly I think Burst Limit will likely end up being the last console DBZ game done by Dimps. Spike is most likely more cheaper which is why Namco Bandai sticks with them.
And yet Namco Bandai hired Dimps to develop the Saint Seiya game which who knows how many people bought it.
I think that's different since Saint Seiya is a license that won't sell well in the US. With a main console DBZ game, Namco Bandai will likely ask to pay more for Dimps to do another game.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Tue May 21, 2013 2:24 pm

I guess announcing a Next-Gen Dragon Ball game for Xbox One and PlayStation 4 by June 2013 would be a great time considering all companies are starting to move forward, and this is quite a different situation than going from PS2/Xbox to Xbox 360/PS3.

We're already in the HD era and just advancing more into the tech world.

By the way, yes Xbox One is the official name of the new Xbox. Xbox One means putting all services, features and basically all into one (All-In-One).
I think that's different since Saint Seiya is a license that won't sell well in the US. With a main console DBZ game, Namco Bandai will likely ask to pay more for Dimps to do another game.
I'll eventually be buying Saint Seiya for PS3, as I haven't played an actual SS in a good while.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Tue May 21, 2013 2:54 pm

It's too soon for a DBZ game on the XO and PS4. These are new consoles and most gamers won't move on to the next Gen systems for another few more years. It was not until 2008 or 2009 when people finally move on to HD.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Tue May 21, 2013 6:37 pm

Hellspawn28 wrote:It's too soon for a DBZ game on the XO and PS4. These are new consoles and most gamers won't move on to the next Gen systems for another few more years. It was not until 2008 or 2009 when people finally move on to HD.
At that time we weren't introduced to HD consoles like we are now, and this next generation is about bringing the games altogether for the consoles (which will be revealed during the E3 sessions) so maybe there's a hypothesis that a Dragon Ball game will come sooner for Xbox One & PlayStation 4, not a launch game but after a while they're released.

I'd love if Burst Limit 2 were on XO & PS4 as the rear cover of Burst Limit 1 says "The Next-Generation of DRAGON BALL Z fighting." it's highly unlikely but it would be a reason to buy XO or PS4, not sure WU would be included also.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Tue May 21, 2013 6:49 pm

It takes a few years before everyone move to a new console. In 1996 when the N64 came out, people were playing the SNES and people were still buying them. Having them on a new console is a bad idea since most fans won't have the money to buy one since they just came out. Wait another few years before we can talk about next gen DBZ games.
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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Wed May 22, 2013 12:24 am

dbboxkaifan wrote:I guess announcing a Next-Gen Dragon Ball game for Xbox One and PlayStation 4 by June 2013 would be a great time considering all companies are starting to move forward, and this is quite a different situation than going from PS2/Xbox to Xbox 360/PS3.

We're already in the HD era and just advancing more into the tech world.

By the way, yes Xbox One is the official name of the new Xbox. Xbox One means putting all services, features and basically all into one (All-In-One).
...Unless you live outside the US. Not to derail this thread but it seems that a lot of the features presented today are not going to accessible to Europe, Japan or even Canada. I live in the U.S. but I thought I point that out. In an effort to prevent this from going to off rail, PM me if you have a counterpoint or want to learn more.

That aside, I don't think this game will make it to the new systems, nor do I really want it too. I'd rather they spend two years working on this game on systems that they are already familiar with. Learning a new system will take time away from actually constructing the game. Be it Spike, Dimps or someone new, developers have had 6+ years with the PS3 and 360 and are more familiar and comfortable with them. They have a better shot of making the best game they can and at the same time target a larger audience. Sure many people will be lining up to get these new systems but there will be even larger numbers of people holding out for another year(and the ones with the new systems will most likely still have their old ones).
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Re: Bandai planning to "conquer the world"?

Post by Saimaroimaru » Wed May 22, 2013 3:35 am

With new consoles coming out later this year, I wonder if the console DB games will be pushed on those systems if they are announced this year.

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Wed May 22, 2013 4:34 am

Saimaroimaru wrote:With new consoles coming out later this year, I wonder if the console DB games will be pushed on those systems if they are announced this year.
We'll know for sure this upcoming month, hopefully.

SparkyPantsMcGee @ Xbox's official country is America so that's where they'd first show up their services but they'll have alternatives overseas for others too. Xbox in UK has Sky, for example.
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Re: Bandai planning to "conquer the world"?

Post by TheMightyOzaru » Wed May 22, 2013 9:04 am

It better not be X Box 1 exclusive or I am gonna strangle a bitch. I have absolutely 0 intention of buying that thing :problem: .
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Re: Bandai planning to "conquer the world"?

Post by VegettoEX » Wed May 22, 2013 10:08 am

Incredibly unlikely that a large-scale Dragon Ball Z console game for the entire international market as well as back in its homeland of Japan would be exclusive to the new console of a company that has been close enough to the laughing stock of the larger Japanese gaming industry for two consoles in a row.

If and when a DBZ game is made for the upcoming generation of systems, it'll be for both PS4 and Xbox One. Until then, it'll very likely continue to be PS3, Xbox 360, and possibly Wii U.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Wed May 22, 2013 1:00 pm

TheMightyOzaru wrote:It better not be X Box 1 exclusive or I am gonna strangle a bitch. I have absolutely 0 intention of buying that thing :problem: .
IMO, that's very unlikely of happening because Microsoft is targetting the companies which make yearly games that sell million of copies every year, that's EA (FIFA, Madden, UFC, etc) and Activision (Call of Duty).

Now, I'm not even excited for this year's Dragon Ball game but I am really curious of what it is.
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Re: Bandai planning to "conquer the world"?

Post by Big Momma » Wed May 22, 2013 2:08 pm

sangofe wrote:
Big Momma wrote:Maybe the game won't even have a Fall '13 release. Heck, I wouldn't mind waiting until Spring '14 if the game will be good.


17:51
Guillaume, Trevax's friend:

un jeu est prévu cette année et il aura bénéficié de 2 ans de développement, il sera surement annoncéà la japan expo qui débute le 4 juillet!

me: wow, c'est assez tard pour un annoncement contre les pratiques normales. j'espère qu'ils ont fait du bon travail
alors rien à E3 non plus?

Guillaume, Trevax's friend: oui si ils l'annoncent si tard c'est qu'ils se donne à fond pour le jeu de cette année, le marketing sur le jeu sera différend cette année car ils estiment que les jeux DB méritent un grand événement pour bien faire parler de lui!l'e3 n'estpas adapté, il y a trop de jeux attendu cette année pour que dbz trouve sa place et puis il y a en plus la ps4 et la xbox3 présenté à l'e3, ils vaut mieux que ce soit àla japan expo qui est spécialisé dans le manga!
je tient à préciser que l'annonce à la japan expo n'est qu'une théorie de ma part, il se peut qu'on est quelque chose à l'e3 mais j'en doute!
Translation
Him: A game is schuedled for this year and it will have been worked at for two years. It will surely be announced at Japan Expo that's starting 4th of July!
Me: Wow, that's quite late for an announcement, and is against the normal way of doing things. I hope they'll do a good job.


Him: Yes if they're annoncing this laste it's because they've really given their all this year, the marketing of the game will be different this year because they think that the Db games deserve a big event to make good publicity! E3's not good for that, there are too many games that people are waiting for this year for dbz to get enough space, and there's even ps4 and xbox3 at E3, it's better that it gets announced at Japan expo that is specialized at manga! I want to precise that this is just my theory, there might be something announced at E3, but I doubt it.
That's awesome to hear. I'm glad their doing something different this time, strategy-wise. At least if the game turns out bad, it won't be because they did the same thing as previous years.
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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Wed May 22, 2013 3:38 pm

Just curious, who exactly is stating that an announcement won't be made until July? The only thing credited is "Treevex's friend" and "he." Not trying to discredit the post or anything, because it makes a lot of sense. However, we've been seeing a lot of slightly off base information in regards to this game. I just want to make sure the statement is credible before we all sit here waiting for July only to be let down.
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Re: Bandai planning to "conquer the world"?

Post by pandamix » Wed May 22, 2013 4:16 pm

Hey guys!

First time posting in this forum..Long time stalker of this forum :P

So, I don't believe we have to wait until Japan Expo (4-7 July), I mean, Community Manager Tony answered to a fan saying (in 20 April) that 'next month we'll talk about this'..As if it was something revealed in May..However we're already in 22 May.. :\

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Re: Bandai planning to "conquer the world"?

Post by DarkPrince_92 » Wed May 22, 2013 4:59 pm

Welcome.

In response to everything else... expectations for anything good from NB is very low for me at this point. If we get a hint of anything, well awesome, and if not... oh well, I still have Naruto and my old DBZ games to play.

This year gaming wise looks interesting so I will be on the look out.
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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Wed May 22, 2013 5:13 pm

I've gotta say, I'm really interested to see what this game is going to be.

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Re: Bandai planning to "conquer the world"?

Post by goku the krump dancer » Wed May 22, 2013 5:21 pm

I'm more curious about the new game than excited. You know to a certain degree I would have preferred if we got something teased at E3 or Japan expo and they released the game next Spring instead of Winter or Fall of this year.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Wed May 22, 2013 6:53 pm

Dragon Ball last great manual with a lot of artwork was Burst Limit, just the other day I actually checked it and was surprised by its designs. I'll take scans of it.

Raging Blast Limited Edition booklet also has a lot but it's not really a manual, nor is Ultimate Tenkaichi Collector's Edition booklet, though.
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Re: Bandai planning to "conquer the world"?

Post by Saimaroimaru » Thu May 23, 2013 3:01 am

TheMightyOzaru wrote:It better not be X Box 1 exclusive or I am gonna strangle a bitch. I have absolutely 0 intention of buying that thing :problem: .
Considering the backlash Xbox One Fail is getting and the state of the series, it would be suicide to that.

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