Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Any general discussion regarding fan-created works of the Dragon Ball franchise, including AMVs, fan-art, fan-fiction, etc.
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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Treevax » Mon Jun 03, 2013 9:26 am

Attitudefan wrote:And that's why everybody copies the new style.
When you trace something, better keep it as is instead of "fixing" it. That is what is wrong. I have no problem if he drew it all himself.
Actually, the reason is that I want (almost) all the game to have the same graphic identity. There was an improvement in Dragon Ball -> DBZ -> DBGT's quality. In the early DB episodes, there were 2 shades (light/shadow), or even sometimes, one only color. Back then, it took a lot of time to make the shades. But with time, they improved the quality of the frames, along with the definition of the pictures.

If I wanted to be totally faithful to the original anime, I would need to make something blurry, less detailed, and remove almost all the shadows on the characters. It wouldn't be an HD-2D game anymore. Even when I make screenshots of the old DB anime, I have to improve the contrast and the lighting, or else I get something very dirty, all greenish, where black is actually dark-grey, and white is light-grey.

But as you said, it's then a matter of personnal tastes, of nostalgia, etc... For example, I can't stand Raging Blast 2 or Ultimate Tenkaichi's graphics. From my point of view, that's the worst thing that can be made, they totally mess up with the original anime style. In the other hand, I love the style and quality of animation of the latest DBZ episodes, and I love Tadayoshi Yamamuro's current artstyle.

You can never please every single fan unfortunately, it's a basic rule. Even if I try my best to make a quality fangame, the artistic choices (and imperfections) will always bother someone. I'm sorry you don't like the style, but hey, after all, their is a big advantage for you: if you want to give it a try someday, it will be totally free! ^^

See you around! :)

P.S: The project is still going forward. :)

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by InfernalVegito » Mon Jun 03, 2013 2:25 pm

Really loving this. I can't fathom how you have time to make this game and still come up with all these improvement ideas for a hypothetical RB3/BT4.
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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by theoriginalbilis » Thu Jun 06, 2013 2:43 am

I just wanted to throw my two cents in:

The graphics look really sharp and fun (also, true to the DragonBall spirit) and your ideas for the gameplay would work well for a web browser or portable/mobile format. I look forward to seeing your project develop and grow! Best of luck!
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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Treevax » Fri Jun 07, 2013 5:54 am

Thank you for your support, guys! ^^
I'm about to spend the weekend working on Bacterian and Krilin animation frames. :D

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Kerunou » Sun Jun 09, 2013 7:48 pm

Wow. This is really great stuff, I remember seeing your RB3 concepts on youtube quite a while back and was equally impressed. I fully agree with a lot, if not all of your ideas. This game here looks really awesome. As many of the others have said, the stylistic direction you're taking is really great, as well as the consistency in said direction. I'll also commend you taking on not only DB and DBZ, but GT as well. :)

Good luck!

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Treevax » Thu Jun 13, 2013 6:25 am

Kerunou wrote:Wow. This is really great stuff, I remember seeing your RB3 concepts on youtube quite a while back and was equally impressed. I fully agree with a lot, if not all of your ideas. This game here looks really awesome. As many of the others have said, the stylistic direction you're taking is really great, as well as the consistency in said direction. I'll also commend you taking on not only DB and DBZ, but GT as well. :)

Good luck!
Thank you! About the actual form of the game, it's the result of some of my choices of course (anime graphics, adapting the whole official DB content...), but it's especially the result of my restraints!

-I don't know at all how to program in 3D, I only know how to work with the "Clickteam" development tools.
-I'm not good enough to program a free fighting engine, it's too complicated for me. The "RPG style" engine I made already took me month to create.
-I must also deal with the few freetime I have, and it influenced a lot of my "choices".

I'm also convinced that making this fangame would be a lot easier if my professionnal job was about drawing or developing softwares. There is a lot of things I don't do because I don't know how to, and I don't learn because I don't have the time and energy. That's an Ouroboros. ^^

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Thu Jun 13, 2013 10:28 pm

Doesn't matter mate! This looks amazing anyways! :thumbup:
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by omegalucas » Fri Jun 14, 2013 10:35 am

Aaaaaand... it's Tenkaichi time xD

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"Mezase Tenkaichi" will be the BGM for the tournament fights.
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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Gyt Kaliba » Fri Jun 14, 2013 12:26 pm

omegalucas wrote:"Mezase Tenkaichi" will be the BGM for the tournament fights.
Hell's yeah!

Everything about this still looks amazing, I really can't wait to get a crack at playing it.
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Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)

Post by Attitudefan » Sun Jun 16, 2013 3:19 pm

Damn that looks fucking amazing!!!
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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