"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Sat Jun 22, 2013 4:55 pm

GogetaSSJ2 wrote:Sequel? This is why I hate the current model of developing DBZ games in the first place. Guys we will never have the "perfect" DBZ game. It's impossible to put "everything" in one game. What are the chances a character creator mode is in this game? Not likely, if most of the dev time was spent on this new mode of 4 v 4 gameplay.

It's funny, you think by now after the 73rd DBZ game we have the "perfect" game by now, oh the irony :lolno:
Calm down. If it took for the developers 2 years to make the 4 vs 4 mode, then they should be fired.

We have barely seen anything from the game. It's not the right time to judge it in any way. Who knows, maybe we will get a roster that is bigger than the one in BT3 or DBH, many stages, and even a deep character creator. Maybe we will get none of those. It's still very early to judge.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Saiyajin Luffy » Sat Jun 22, 2013 4:58 pm

I don't think it's healthy to have high expectations for the roster. We're dealing with a new developer here and we don't know, how much development time they got ect.
Realistic speaking, 45 charas is the highest amount, which I can imagine the game could have, and that's me being optimistic...
The chance of a character creator happening might be not very high, though.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Sat Jun 22, 2013 4:59 pm

Super Saiyajin Luffy wrote:we don't know, how much development time they got ect.
We do know that they had 2 years to develop this. That's exactly why we didn't get any new game in 2012 (other than ports of old games).
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jaruka » Sat Jun 22, 2013 5:07 pm

DBZGTKOSDH wrote:
Super Saiyajin Luffy wrote:we don't know, how much development time they got ect.
We do know that they had 2 years to develop this. That's exactly why we didn't get any new game in 2012 (other than ports of old games).
Nostal commented that he saw them in the Winter of 2012 and they have apparently been working on it since December 2011.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Sat Jun 22, 2013 5:08 pm

dbboxkaifan wrote: If the character list is around 60-70 then that's perfectly balanced, we don't need 160-200 or 400, that's just insane and devs need to spend time improving the gameplay where needed and graphics too.
Woah, woah 400? Thats over exaggerating it a little bit :crazy:

My ideal roster would be the best 70+ characters from DBZ, movies, and GT without transformations.

I honestly think BT3's roster, as highly praised as it was, could of used some work still. Firstly, shrink down this roster for crud's sake; take out all the DB characters. Second, take out all the multiple versions of the same character (I'm looking at you Vegeta: Second form >_>) And finally take out all the useless characters nobody is going to want to play as such as Frieza soldier and Appule.

And Ta da! I just made a better roster than BT3, who knew!
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Sat Jun 22, 2013 5:15 pm

I hope that two years of work pays off. Being in the making for a long time does not make it good sometimes. Look what happen to Aliens: Colonial Marines :lol: .
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Sat Jun 22, 2013 5:20 pm

TheGmGoken wrote:
hulkty wrote:SOOOOO...I commented on the Facebook page of Dragonball - Games. I asked: "Will you be adding Super Saiyan Bardock and/or Super Saiyan 3 Future Trunks to match up with Dragon Ball Heroes?"
Believe it or not...less than 2 minutes later I got a message from them saying my message was reported as spam, they deleted my comment, and banned me from commenting on their page...
Hmmmmmmmmm... :think:
You know to much....... :problem:
Usually do...
I've been right every time so far on which DBZ games would be good, decent, or bad all the way back since Budokai 2. :lol:
For Battle of Z, it's this so far:
Seen first screenshots: Decent
Seen first trailer: Bad/maybe Decent
Waiting for more info to change mind again.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Sat Jun 22, 2013 5:23 pm

DBZGTKOSDH wrote:Who knows, maybe we will get a roster that is bigger than the one in BT3 or DBH.
No. Never.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Sat Jun 22, 2013 5:27 pm

GogetaSSJ2 wrote:
dbboxkaifan wrote: If the character list is around 60-70 then that's perfectly balanced, we don't need 160-200 or 400, that's just insane and devs need to spend time improving the gameplay where needed and graphics too.
Woah, woah 400? Thats over exaggerating it a little bit :crazy:

My ideal roster would be the best 70+ characters from DBZ, movies, and GT without transformations.

I honestly think BT3's roster, as highly praised as it was, could of used some work still. Firstly, shrink down this roster for crud's sake; take out all the DB characters. Second, take out all the multiple versions of the same character (I'm looking at you Vegeta: Second form >_>) And finally take out all the useless characters nobody is going to want to play as such as Freeza soldier and Appule.

And Ta da! I just made a better roster than BT3, who knew!
I think the Dragonball characters was nice....if they chose the right Dragonball characters. Where's Yamucha,Kid Krillin, or Master Shen? I for one think Teen Goku could of had the best move-set in the game if applied correctly.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by sangofe » Sat Jun 22, 2013 5:33 pm

DBZGTKOSDH wrote:
Hellspawn28 wrote:I would careless if there is no GT characters. If we don't get any then they might be in a sequel.
I wouldn't have a problem to save some characters for the sequel... if it wasn't the 73th fucking Dragon Ball game (in Japan). :evil:
Really? 73rd game?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Saiyan Prince Vegeta » Sat Jun 22, 2013 5:34 pm

How long were the Spike games usually developed? They weren't ever actually a full year were they?

I really hope this game ends up being really well made, and I would hope they don't add to many characters. I wouldn't want the game feeling like it was rushed just so they could add a ton of characters, I would much rather have a 60 character roster (not including transformations) and a really polished game over a load of characters any day.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Sat Jun 22, 2013 5:44 pm

About Krillin and Piccolo being in the SSJ Goku vs Freeza fight. It is possible that they took a page out of Dragonball SD. I know Piccolo wasn't in that chapter but they could have easily change up the story more. It will explain why Krillin is there but not Vegeta.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Sat Jun 22, 2013 5:52 pm

The thing is Spike fixed most of the problems with BT3's roster, accept for some reason they just had to keep Vegeta "Scouter", Majin Vegeta, Ultimate Gohan and Trunks with the sword separate from there main personas. If would make since to keep Vegeta from the saiyan arc separate in BT3 if only because giants were playable and it may've been hard to incorporate his Oozaru form with the others. Since there were no playable giants in Raging Blast they coulee combine ALL of them, he doesn't seriously fight in his base after the Freeza arc any way so his Saiyan/Namek arc move set could've been used for his base form. I believe that the current gen systems are powerful enough to allow Vegeta's Oozaru form to be part of his transformation set it could just be irreversible like his Majin form but now that I think about it Baby could transform to his Oozaru form just fine... DAMN YOU SPIKE!!

As for Trunks he barley use his sword.. he killed Freeza with it, he tried to hit 18 with but to no avail and in the series he hadn't used it since. He used it in movie 7 but only to deal the finishing blow to 14 and have it shatter against transformed 13. While he had the blade he was no Kenshin, hell he was no Yajirobe so I don't know why Spike likes to treat him as such. Have Burning Slash as a customizable finisher with his Super Saiyan form and the sword it self could be used as like a signature move or something.

Ultimate Gohan? Irreversible transformation.. that is all.

Metal Cooler and Freeza? have the item equipped liked the Budokai games or again.. irreversible transformation.

As for GT like some of you already said the main villains, Bebi (Vegeta), Super 17 , 3 star, 4 star and 1 star Dragons. I don't need to play as the sigma force or Rildo, or Ledgic but I guess they are about as import an as the Ginyu force was... then again no the Sigma Force was not as important as the Ginyu Force, Rildo maybe Ledgic is about as import as Dodoria so he up for grabs I guess. To be honest I don't need to play as Kiwi, Saibamen or Cell jrs either.

Dragona Ball? just the Villians are fine imo and Kid Goku of corse, kid Krillin eh maybe he could be his own character because it would be sort of weird to see him do Kienzan as a kid if it was just a costume. But yeah villains, Daimao, Tambourine, Tao and Blue.. and Roshi too I guess.

EDIT : That SD scan is hilarious :lol:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Sat Jun 22, 2013 5:55 pm

TheGmGoken wrote:About Krillin and Piccolo being in the SSJ Goku vs Freeza fight. It is possible that they took a page out of Dragonball SD. I know Piccolo wasn't in that chapter but they could have easily change up the story more. It will explain why Krillin is there but not Vegeta.

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What? Dragonball SD is still around? I thought that got cancelled after the 1st issue :wtf:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Sat Jun 22, 2013 5:56 pm

sangofe wrote:Really? 73rd game?
Yep. (Ultimate Blast & DBH: Ultimate Mission are the only ones missing from the list.)
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sat Jun 22, 2013 5:58 pm

Saiyan Prince Vegeta wrote:How long were the Spike games usually developed? They weren't ever actually a full year were they?

I really hope this game ends up being really well made, and I would hope they don't add to many characters. I wouldn't want the game feeling like it was rushed just so they could add a ton of characters, I would much rather have a 60 character roster (not including transformations) and a really polished game over a load of characters any day.
They should worry about working on the gameplay and graphics primarily, well, story too.

They can always add more characters later via DLC.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Sat Jun 22, 2013 5:59 pm

GogetaSSJ2 wrote:
TheGmGoken wrote:About Krillin and Piccolo being in the SSJ Goku vs Freeza fight. It is possible that they took a page out of Dragonball SD. I know Piccolo wasn't in that chapter but they could have easily change up the story more. It will explain why Krillin is there but not Vegeta.

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What? Dragonball SD is still around? I thought that got cancelled after the 1st issue :wtf:
The series is on-going lol. Season 2 started a long time ago. But it's retelling the whole Dragonball story.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sat Jun 22, 2013 6:05 pm

TheGmGoken wrote:The series is on-going lol. Season 2 started a long time ago. But it's retelling the whole Dragonball story.
Season 2? Really they're divided by seasons? :shock:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Sat Jun 22, 2013 8:13 pm

I would like a roster of about 130 honestly. Step it up from Raging Blast 2 but not by a tremendous amount.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSJmole » Sat Jun 22, 2013 9:08 pm

Unlikely but., if it goes up to Buu how will fusions work? for example lets say P1 - Goku , P2 vegeta. The do the dance and become Gogeta. Does P1 = leg controls and p2 = arm controls? Or do the swap out every minute or 2. I'm curious about this more than I should be :lol:

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