"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Wed Jun 26, 2013 4:36 pm

Kamiccolo9 wrote: Isn't the point of a game to be fun?
Of course, but I think you are missing his point and focusing too much on his wording. Having a billion characters that all do the same thing, isn't fun. I'd rather see time and effort put into less characters with unique abilities, styles and traits rather than seeing 200 characters; most of whom play exactly the same and a dozen or so of them whose only purpose is to brag about how many characters the game has. This can all be done while not being over complicated either. Look at a game like Injustice which was done by the Mortal Kombat team. There are a good number of characters from across the DC universe(still more to come!) and all of them have an easy to learn hard to master learning curve. You could jump in and do just fine with any character you like, basic combos will come naturally and special attacks and finishers are easy to pull off. However, learning the character's true potential is what keeps you coming back. There is a big difference between a new comer who plays as Green lantern versus a pro, for example. These are the types of gameplay improvements the Dragonball series needs. Raging Blast was shallow and UT and Kinect were so mind numbingly easy that they lost any potential of being fun.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by mysticboy » Wed Jun 26, 2013 5:16 pm

DBZGTKOSDH wrote:
TheMightyOzaru wrote:Honestly base Broly is a pretty pointless character, we don't need him.
Same for base Cell Games Gohan. I just added them for completeness.
If Broly had the same fighting style through-out his forms (except LSSJ for obvious reasons), they can keep base Broly. Same goes for Gohan and anyone else with extra forms that aren't drastically different looking from their other forms.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Wed Jun 26, 2013 5:25 pm

DBZGTKOSDH wrote:
TheMightyOzaru wrote:Honestly base Broly is a pretty pointless character, we don't need him.
Same for base Cell Games Gohan. I just added them for completeness.
True, they should just scrap the people that don't fight though. It leaves room for more important characters.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Wed Jun 26, 2013 5:32 pm

Raging Blast 1 if you strip away the Super attacks was basically the DBZ version of Rag Doll Kung-Fu.

I also say yeah keep Base Broly, and Cell arc Gohan, I like that feeling of completion. Besides Boo arc Gohan never fights in his base form until the Ultimate Power-Up and we all know only having his SSJ forms and Ultimate with no base would be awkward as fuck. Plus everyone wants Piccolo Boo and he doesn't event fight in that form.

When it comes to the roster, Spike pretty much hit the nail on the head with BT3 and RB2, not including everyone we've seen in a home console game thus far (minus Freeza Soldiers, Kiwi, Nam, Spopovich, Babidi and the Pilaf Machine) would just be a step backwards at this point. And to be completely honest I can do with out playing as Cell Jrs or Saibamen.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by vince90x » Wed Jun 26, 2013 5:40 pm

Honestly, why couldn't we have 150+ characters all with their own unique movesets? We're not in 2003 anymore..

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Wed Jun 26, 2013 5:54 pm

vince90x wrote:Honestly, why couldn't we have 150+ characters all with their own unique movesets? We're not in 2003 anymore..
My question is who in DBZ fights drastically different from who their fighting.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jun 26, 2013 6:09 pm

miguelnuva1 wrote:
vince90x wrote:Honestly, why couldn't we have 150+ characters all with their own unique movesets? We're not in 2003 anymore..
My question is who in DBZ fights drastically different from who their fighting.
Freeza
Vegeta
Krillin
Gohan
Goku
Piccolo
18
Cell
Yamcha
Pikkion

Need I continue? Despite the stereotype dbz. Many characters have a unique fighting style.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DarkPrince_92 » Wed Jun 26, 2013 6:18 pm

Gamefly has this game listed to release 3/31/14. I don't think it's accurate or final. But if it is so.... dafuq. :problem:

http://www.gamefly.com/Rent-Dragon-Ball ... Z/5006240/
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Wed Jun 26, 2013 6:22 pm

Really, that late? I encourage them to take their time but.... it's already been about 2 years.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Wed Jun 26, 2013 6:34 pm

TheGmGoken wrote:
miguelnuva1 wrote:
vince90x wrote:Honestly, why couldn't we have 150+ characters all with their own unique movesets? We're not in 2003 anymore..
My question is who in DBZ fights drastically different from who their fighting.
Freeza
Vegeta
Krillin
Gohan
Goku
Piccolo
18
Cell
Yamcha
Pikkion

Need I continue? Despite the stereotype dbz. Many characters have a unique fighting style.
Gohan fights like Piccolo and Kuririn fights like Goku they use the same fighting style mostly. Maybe I didn't word the question right, the characters fight different but the style of fighting isn't really that different.

Now DB fights were style vs style.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Saiyan Prince Vegeta » Wed Jun 26, 2013 6:36 pm

Wow! That's really late! I really hope it's not true, guess we'll find out soon enough though. :)

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jun 26, 2013 6:38 pm

DarkPrince_92 wrote:Gamefly has this game listed to release 3/31/14. I don't think it's accurate or final. But if it is so.... dafuq. :problem:

http://www.gamefly.com/Rent-Dragon-Ball ... Z/5006240/
I notice that as well. I thought that was the current release date. I thought it would have been push up to October or around when school normally starts.
TheMightyOzaru » Wed Jun 26, 2013 6:22 pm

Really, that late? I encourage them to take their time but.... it's already been about 2 years.
Wow! That's really late! I really hope it's not true, guess we'll find out soon enough though.
Maybe they're not trying to compete with the new games that's coming out, the next Gen consoles, and the holiday season. I remember Sly 4 and Naruto doing something similar. They got release in the late winter - early spring to not be competing with more popular items.
Gohan fights like Piccolo and Kuririn fights like Goku they use the same fighting style mostly. Maybe I didn't word the question right, the characters fight different but the style of fighting isn't really that different.

Now DB fights were style vs style.
Besides Ki, I don't see how Gohan fights like Piccolo. Piccolo fights with skill mostly. Gohan fight with luck(Namek saga), Anger, or easily destroying the opponent(Cell Games). Krillin fights nothing like Goku to be honest. Wait I'll word that differently. Krillin has the same fighting origin(Turtle Hermit) but mixed it up a bit. In Dbz it seems Krillin uses ki to his advantaged. He increase his ki attacks power to counter his lack of power. Goku seem more hand-to- hand.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Wed Jun 26, 2013 7:23 pm

But DBZ Battle of Z has to be release in the US this year. Otherwise NB be violating their contract of not releasing any DBZ games this year.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Wed Jun 26, 2013 7:25 pm

GogetaSSJ2 wrote:But DBZ Battle of Z has to be release in the US this year. Otherwise NB be violating their contract of not releasing any DBZ games this year.
If the date is true, the only thing I can think of is that maybe the contract stipulates that there must be a release each fiscal year instead...
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Wed Jun 26, 2013 7:29 pm

JeffJarrett wrote:
Hellspawn28 wrote:No it doesn't. The game can be just fine with 60 or maybe 70 characters. I want a DBZ game that is good for once. RB2 had a nice selection of characters, but the game was boring since it was nothing new.
With 8 characters on the battle field at the same time, it has to have more characters than this.
Only 8 matches, and you'll see all the characters in battle.
60-70 (then with transformations it goes up to 100) characters is quite a lot to choose from and the players wouldn't run out of options. 60-70 roster is balanced and a great amount to go for, so it allows them to focus on the characters moves, gameplay and graphics.
DBZGTKOSDH wrote:I don't want a Dragon Ball game that has different buttons for every character.
Were you being serious?

If you were why would you want all characters to play the same as all? This was one of Tenkaichi 3 flaws which every character played alike everyone else and the Special/Ultimate attacks too.

Street Fighter IV had different moves for all characters which didn't make the game repetitive and only those who'd master it were able to play it because SFIV isn't a button masher.
DarkPrince_92 wrote:Gamefly has this game listed to release 3/31/14. I don't think it's accurate or final. But if it is so.... dafuq. :problem:

http://www.gamefly.com/Rent-Dragon-Ball ... Z/5006240/
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Gyt Kaliba » Wed Jun 26, 2013 7:40 pm

dbboxkaifan wrote:
DBZGTKOSDH wrote:I don't want a Dragon Ball game that has different buttons for every character.
Were you being serious?

If you were why would you want all characters to play the same as all? This was one of Tenkaichi 3 flaws which every character played alike everyone else and the Special/Ultimate attacks too.

Street Fighter IV had different moves for all characters which didn't make the game repetitive and only those who'd master it were able to play it because SFIV isn't a button masher.
I don't think that's what he meant, that he wants every character to play exactly the same - he just doesn't want it to be an overly-complicated gameplay system for the fighting either.

At least, that's what I want. Street Fighter, while a great series, can be a bit tough (in my experience anyway) to pick up and manage to do anything but get my butt kicked, since I don't have/want to spend the time to do nothing but play it for months until I master the controls. This is also why I've never made it very far in Super DBZ. The best fighting games, to me anyway, are a balance between these two notions, between complex and simple. It doesn't have to be one or the other, it can be in-depth without being hard to pick up at first, or be easy to play without being a button masher.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Wed Jun 26, 2013 8:00 pm

vince90x wrote:Honestly, why couldn't we have 150+ characters all with their own unique movesets? We're not in 2003 anymore..

I don't think you fully understand the amount development time that would lead to. Each individual character would have to be programmed with their own combos, moves list and specials. Then from there you would need to put that character up against each new addition to the roster to ensure that the hits land correctly, the animation looks correct and that there are no bugs from the coding. It's never perfect, and an adjust with one character might fuck up something with another. To give you an example of what I mean lets say the developers are working on Krillin: because of his size developers would need to take into account how he handles against characters like Goku(average sized); Kid Gohan(another short character); and Broly(Big). Say they threw together a basic 4 hit combo animation. How would it look on those three types of characters; because he's a pretty tall, hopefully the combo doesn't look like he's hitting Broly in the balls, that could hurt the rating of the game. Ok now how does it look if the character is about to attack at the same time? How does it look if it gets canceled? What happens if Goku is about to shoot off a Kamehameha? how will that effect how this attack works? Hell, what does it look like in his Saiyan armored costume; Buu saga costume? Would the hair move in that case? This is a lot of work, especially for 150 characters. It's exactly why most fighting games never really make it past 40.
miguelnuva1 wrote:
Gohan fights like Piccolo and Kuririn fights like Goku they use the same fighting style mostly. Maybe I didn't word the question right, the characters fight different but the style of fighting isn't really that different.

Now DB fights were style vs style.
I'd argue against both of your examples. Gohan has a mix of both Goku and Piccolo's style. He's kind of the happy middle between the two of them. Krillin is also more hand to hand than Goku; plus because this is a game, developers can be creative and take his size into account. Make him more bouncy and stuff. Also DBZ had styles too. Vegeta is very Ki heavy with his attacks and is way more offensive focused than defensive; Freeza has a very cocky attitude with his fighting and also uses his tail a lot in combat; Cell, kind of like Gohan is a melting pot of styles; and Buu is a juggler.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Wed Jun 26, 2013 8:14 pm

SparkyPantsMcGee wrote:It's exactly why most fighting games never really make it past 40.
If we take Injustice: Gods Among Us it has around 28 characters (including the added DLC ones too), the developers worked on making a balanced game and didn't rush out to feature every character of the DC World because they can easily add them later via DLC.

It kinda sucks that there's no Tag Team Mode like there is on Mortal Kombat 9 (same makers), but overall they've put out a spectacular fighting game. Batman Vs. Superman who's the winner? Whoever you prefer! :P

Anyway, Spike's DBZ games seem to have left a bad mark on the fans because they think if a game has 160+ or so that the game will automatically be good regardless that they won't have enough time to make unique moves for all of them, program them correctly or even be sure to make them artistically accurate (also the current English vocals because English dub fans got screwed with UT's mix up).

So you see they can add DLC Characters if they can put considering that they haven't done such thing since 2010 I wouldn't expect that to change, but hey Namco Bandai brought a new developer to the team so that's great news. They're finally moving forward. ^_^
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Wed Jun 26, 2013 8:20 pm

dbboxkaifan wrote:Were you being serious?

If you were why would you want all characters to play the same as all? This was one of Tenkaichi 3 flaws which every character played alike everyone else and the Special/Ultimate attacks too.

Street Fighter IV had different moves for all characters which didn't make the game repetitive and only those who'd master it were able to play it because SFIV isn't a button masher.
What Gyt Kaliba said.
Gyt Kaliba wrote:I don't think that's what he meant, that he wants every character to play exactly the same - he just doesn't want it to be an overly-complicated gameplay system for the fighting either.
The only fighting games that I've tried is the Tekken series. But what I seek in the Tekken games is not what I seek in the Dragon Ball games. In Tekken, I want to play as few specific characters, the ones that I know their combos & I like them as characters & their fighting styles. But in Dragon Ball games, I don't want to play as a few specific characters. I want to play with literally everyone, and what you consider a flaw in BT3 is a plus for me. I can play as everyone and not suck, and others can easily learn to play the game with me in multi-player. And that's awesome.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by InfernalVegito » Wed Jun 26, 2013 8:32 pm

I don't want to play a fighting game, I want to play a Dragon Ball "fighting" game (simulator?). That means, the more characters it has, the more fights I can reenact from the show and, consequently, the more fun I can have.
As I said over and over again, it totally depends on what you want from those games.
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