"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Insertclevername » Thu Jun 27, 2013 12:53 pm

I wonder if it would work towards a Genki Dama or would it be like how it was used in Movie 8?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Thu Jun 27, 2013 12:55 pm

Image

It's just sharing ki with one of your teamates so he won't have to power up to gather some.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by InfernalVegito » Thu Jun 27, 2013 1:00 pm

dbboxkaifan wrote:The gameplay of Tenkaichi 3 is so unfortunately simplistic that all it takes is pretty much to bash every button in order to win a battle.
That's not true. If you fight a competent player, there's almost no chance you can win by just mindlessely spamming buttons. The gameplay might encourage such behavior but against a skilled player that's not helpful.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Jun 27, 2013 1:04 pm

JeffJarrett wrote:Image

It's just sharing ki with one of your teamates so he won't have to power up to gather some.
Damn. There goes my Genki Dami dream.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSuperVegito » Thu Jun 27, 2013 1:21 pm

Image
Image

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Thu Jun 27, 2013 2:18 pm

Tony wrote this on Facebook page:
Oh god, I can't believe this comment I just read on DBZ Battle of gods. It's too much, I need to share the best of it:

"recycling ultimate tenkaichi's system is NEW? There's a damn good reason the trailer didnt show the health bar,combo meter like the ULT FAILURE trailer didnt do as well,they really just want to uck us over to get cheap easy money from people who love DBZ and are desperate,instead,why dont they just make RAGING BLAS 3?! OR BURST LIMIT 2?! MAYBE A BUDOKAI 4,OR TENKAICHI 3?!! FUCK BANDAI!"

My answer: Are you reading yourself? You say we recycle Tenkaichi system...But you request a 3rd raging blast or a fourth Budokai ?!? Come on...
I feel like what he said is true. Dragon Ball has some of the worst fans on the Internet. If you read the comments, most of them enjoy the samething then anything that is new and won't give it a chance. Red Letter Media is right when it comes to people enjoying eating the same thing over and over again.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Thu Jun 27, 2013 2:40 pm

Tenkaichi was new when it came, a people liked it.
Because Spike reinvanted the DBZ fighting games, with a few references to old Butoden games.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Thu Jun 27, 2013 2:52 pm

The gamplay style was not that new since Super Sonic Warriors and Legends had similar gameplay before the first Sparking game. It also annoys me that fans just want tons of characters then having solid gamplay going by the comments. I feel like Namco Bandai should listen to the smart and honest fans then the stupid nitpicky fanboys who will bitch about everything when it comes to constructive criticism.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Thu Jun 27, 2013 2:58 pm

But since BT3, the number of playable character has been reduced rather than increasing.
Yet, the gameplay was better when there was tons of characters like in BT2 and BT3.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Thu Jun 27, 2013 3:16 pm

I used to be one to buy a game just for the what-if characters...
Bought Budokai 2 for Tiencha.
Bought Raging Blast for SSj3 Vegeta... and yes, for LSSj3 Broly as well.
...then Dragonball for Kinect came out with SSj1 Bardock (The What-if I've wanted more than ANY other)...and I just couldn't bring myself to buy such a horrible, HORRIBLE thing called describe as a video game. No joke... E.T. the Video Game IS better... :shock:

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Thu Jun 27, 2013 3:20 pm

I remember I was going to post on the Dragon Ball games page on FB if we will see any new fantasy characters like SSj3 Trunks or Bebi Janemba, but it looks like they took down their comment selection on their wall.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Thu Jun 27, 2013 3:35 pm

JeffJarrett wrote:But since BT3, the number of playable character has been reduced rather than increasing.
Yet, the gameplay was better when there was tons of characters like in BT2 and BT3.
BT3 was built up from two previous installments, though. Obviously, it'd be more refined by then. But do you not remember how sluggish and clunky the first installment actually was? Not to mention the horrible bugs like the infamous save glitch where, if the player saved too often, they could potentially lose their save data. It took Spike more than one release to get things in order.

Then, when they made the leap to the ps3 and RB came around, they had to start fresh with a new engine, models, levels and so forth. They were basically in the same position they were in when developing the first Tenkaichi. Of course they wouldn't have as many characters as BT3 did right away, but you could blatantly see they were heading forward with the same thought process of content and characters taking priority over gameplay. In fact, it was even more glaring than the original Tenkaichi because the game was even more horrendously clunky and unpolished. And what's worse, when they moved on to RB2, it was barely any more refined than the last game. All they really fixed was the camera issues, yet the stiff controls and unbalanced, clunky gameplay was still present.

This is why people are asking for more care to be put into the gameplay this time. We're sick and tired of mediocre titles where all the focus is put on aspects that should come last. The Raging Blast series is solid evidence as to why putting more thought into how many characters and features they can cram in is the wrong line of thinking. Somehow, Spike had managed to beat the odds the first time with their original Tenkaichi line(how they managed to fix and update the gameplay so much and still manage to add in many more characters and a lengthy story mode to BT2 alone is a miracle), but with consoles and video games becoming more and more sophisticated, such an approach has been proven to be a bust this time around, and most likely it'll be even more problematic once we head into the next generation of consoles.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by gokugambitoptimus » Thu Jun 27, 2013 3:53 pm

Wobbuffet wrote:
Captain-Sora wrote:TEXT
That's your opinion. To me, the biggest selling point of Injustice - Gods Among Us was the fanservice. All the alternate skins and clash quotes referencing past storylines are wonderful.
If I want fun with Dragon Ball characters on a videogame, I'll just play Tenkaichi 3. I have no reason to buy Battle of Z if I can't make Tapion fight King Cold.
If I want true gameplay experience, I'll just play Street Fighter or Tekken.
Totally agree
I don't understand the obsession with convert the Dragon Ball games in another clone of Street Fighter

The gameplay need to be completely different of traditional fighting games, more speed, more forcefulness, more frenetic
The manga/anime haven´t deep combat technics, only powerful punchs, kicks and energy waves

I believe we had Ultimate Tenkaichi due to gameplay´s requests

Why I must be obligate with play with the same characters over and over ? It´s very boring the same fights that we saw in the manga/anime/movies/etc. Please, new battles never must be something bad

The Budokai saga (the two Shin Budokai included) has very repetitive & spam system, the only good things are the new characters like the fusion between Ten Shin Han and Yamcha

Sincerely, never we will be see a Dragon Ball game as example of how to make a good fighting game

BTW is stupid if this game, with 16 fighters on screen, includes less of 100 characters

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Thu Jun 27, 2013 4:00 pm

gokugambitoptimus wrote:Totally agree
I don't understand the obsession with convert the Dragon Ball games in another clone of Street Fighter

The gameplay need to be completely different of traditional fighting games, more speed, more forcefulness, more frenetic
The manga/anime haven´t deep combat technics, only powerful punchs, kicks and energy waves
I don't think you quite get the issue. No one's asking for them to make some traditional fighter in the same vein as Street Fighter. What we want is for them to polish and make the game playable. We welcome any unique style they can utilize, but we want it to actually be functional. What we want is for it to be fun and not buggy, clunky, and rushed because they spent most of their time just shoving in as much content as possible. Understand?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Attitudefan » Thu Jun 27, 2013 4:53 pm

Honestly, the 4 vs 4 has been a long time coming and should have been implemented from the start. Well, at least more than 2 people on screen at the same time.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Thu Jun 27, 2013 6:14 pm

hulkty wrote:Dragonball for Kinect came out with SSj1 Bardock (The What-if I've wanted more than ANY other)
SS Bardock isn't a what-if character.
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Thu Jun 27, 2013 6:20 pm

DBZGTKOSDH wrote:
hulkty wrote:Dragonball for Kinect came out with SSj1 Bardock (The What-if I've wanted more than ANY other)
SS Bardock isn't a what-if character.
...by that logic, he should be in every single game that Base Bardock gets in from now on...

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Thu Jun 27, 2013 6:25 pm

hulkty wrote:
DBZGTKOSDH wrote:
hulkty wrote:Dragonball for Kinect came out with SSj1 Bardock (The What-if I've wanted more than ANY other)
SS Bardock isn't a what-if character.
...by that logic, he should be in every single game that Base Bardock gets in from now on...
By what logic? SSJ Bardock exists in the series, ergo, he is not a what-if character.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Gyt Kaliba » Thu Jun 27, 2013 6:30 pm

Exactly. Episode of Bardock, feelings about how good it is or not, is an official animated production, rather than something that a game threw at us from nowhere - so I'd say it counts as at least a little more official, IMO anyway.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Thu Jun 27, 2013 7:34 pm

DBZGTKOSDH wrote:
hulkty wrote:Dragonball for Kinect came out with SSj1 Bardock (The What-if I've wanted more than ANY other)
SS Bardock isn't a what-if character.
Yes he is. SSJ Bardock is non-canon.
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