"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Xeogran » Fri Jul 12, 2013 6:01 am

Meh, my expectations are low. All i want is Tapion playable, i miss him since the Tenkaichi times. They missed the opportunity with Ultimate Tenkaichi - Hirudegarn Boss Battle with no Tapion.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Fri Jul 12, 2013 6:15 am

I have to say that Namco Bandai really sucks at advertising Dragon Ball games and this one had the potential to welcome new customers to join in but let's see what has NB done to market this game...

1) Release a trailer
2) Gameplay video (not even by Namco Bandai but by its fans)
3) Magazine scans

Seriously this is terrible, if they wanted to make this the best DBZ game of this generation they would've included guest characters of other Namco Bandai franchises, release a demo with online play and advertise the hell out of it everywhere.

In the long run they'd have been successful but as we can all see they're doing absolutely no god damn effort to publicise the game. Dammit Namco Bandai. :-(

Expectations are low again despite loving the idea of battling 8 players in one battle arena.
Nightstar1994 wrote:Meh, my expectations are low. All i want is Tapion playable, i miss him since the Tenkaichi times. They missed the opportunity with Ultimate Tenkaichi - Hirudegarn Boss Battle with no Tapion.
Huge mistake not having Tapion during this Boss Battle in Ultimate Blast as it would've been pretty cool and we'd get to hear him play the flute. Such a lovely tune.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by vince90x » Fri Jul 12, 2013 6:46 am

Is it wrong that I kinda think/want this game to flop?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Fri Jul 12, 2013 6:53 am

vince90x wrote:Is it wrong that I kinda think/want this game to flop?
If it is then it's due to Namco Bandai's bad decisions. It was excellent from NB to bring in a new developer but they seem clueless what exactly to do with it and where to take its potential to the max.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by vince90x » Fri Jul 12, 2013 8:45 am

I feel as if they need to bring in some dragonball fanatics to at least help develop the game. I think quite a few people on here would have a good grasp of what's expected and wanted, Especially since its fucking 2013. NB needs to get with the program.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Fri Jul 12, 2013 10:50 am

dbboxkaifan wrote:I have to say that Namco Bandai really sucks at advertising Dragon Ball games and this one had the potential to welcome new customers to join in but let's see what has NB done to market this game...

1) Release a trailer
2) Gameplay video (not even by Namco Bandai but by its fans)
3) Magazine scans

Seriously this is terrible, if they wanted to make this the best DBZ game of this generation they would've included guest characters of other Namco Bandai franchises, release a demo with online play and advertise the hell out of it everywhere.
The game wasn't even revealed a month ago, though. And it won't even be coming out until Winter, which could possibly (Though considering their contract, probably not) mean it won't be out until next year. They have plenty of time to kick in the marketing. Most games don't have commercials airing until a couple months before release. The Last of Us' first commercial aired the last of March, About 21/2 months before the game was released. And this game isn't set to appeal to near the same sized market. I'd say, if the game comes out in November, we shouldn't be seeing commercials, and a huge boost in ads until mid-September. Maybe October. It's not ideal, but they only have so much money for that kind of thing.


vince90x wrote:I feel as if they need to bring in some dragonball fanatics to at least develop the game. I think quite a few people on here would have a good grasp of what's expected and wanted.
I think quite a few/most of us here would have a bad grasp of how to develop a game :lol:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Insertclevername » Fri Jul 12, 2013 10:56 am

I thought Dimps did a great job when it came to the presentation. They seemed like legitimate fans of the show (especially true in Budokai 1).
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Fri Jul 12, 2013 11:46 am

vince90x wrote:I feel as if they need to bring in some dragonball fanatics to at least help develop the game. I think quite a few people on here would have a good grasp of what's expected and wanted, Especially since its fucking 2013. NB needs to get with the program.
Having a fan make something does not make it good. Hell James Wong said he is a big fan of Dragon Ball and we all know how DBE turn out :lol: .
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Fri Jul 12, 2013 11:51 am

miguelnuva1 wrote:
DBZ games are starting to turn into if it ain't broke don't fix it.
But the games have been fundamentally broken for some time now. They need to be fixed. Finally someone steps up to the plate, takes there time to put something together, and here are people wanting it to fail. Why, because of the perceived notion that the game is not going to have enough content(characters and costumes) and is going to play like 4 player tenkaichi based on one early video and a handful of images.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Fri Jul 12, 2013 12:06 pm

I think people were getting tired of the Sparking gameplay by 2010. I think Spike made the right choice to do something different in 2011, but fans end up hating it.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by songohan619 » Fri Jul 12, 2013 12:06 pm

Dear Namco Bandai:

You need to spend money to get money.

Sincerely,
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Insertclevername » Fri Jul 12, 2013 12:14 pm

Hellspawn28 wrote:I think people were getting tired of the Sparking gameplay by 2010. I think Spike made the right choice to do something different in 2011, but fans end up hating it.
It really wasn't that different. It was just the Raging Blast games with a streamlined fighting system.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by mysticboy » Fri Jul 12, 2013 12:27 pm

Insertclevername wrote:
Hellspawn28 wrote:I think people were getting tired of the Sparking gameplay by 2010. I think Spike made the right choice to do something different in 2011, but fans end up hating it.
It really wasn't that different. It was just the Raging Blast games with a streamlined fighting system.
It's the result of people not specifying what they want.

It's almost like Spike said "You wanted us to do something about the 'overly complicated' gameplay. *shrugs*"

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Fri Jul 12, 2013 12:53 pm

I'm not tired of Sparking yet to be honest. I'm just tired of Namco Bandai's poor decision making when making a Sparking styled game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Fri Jul 12, 2013 1:44 pm

vince90x wrote:Is it wrong that I kinda think/want this game to flop?
No...no, not at all. I don't blame you if you think this game will flop. No one will judge you.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Fri Jul 12, 2013 1:48 pm

Kamiccolo9 wrote:
NitroEX wrote:
Kamiccolo9 wrote:The chances for Candy Vegetto aren't looking good... :cry:
Lol, hope you're not serious. Can you imagine how broken that would be? He'd be a ridiculously small target to hit.
Oh, so it's ok to have the giant characters like Hirudegarn and the Oozarus, but small characters are too unbalanced? That is unbelievably sizeist. You should be ashamed.
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Candy Vegetto would be fun to play as, not gonna lie.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Fri Jul 12, 2013 1:52 pm

DBZGTKOSDH wrote:By customization, do they mean that we will be able to customize the characters' moves, or appearance?
I'm expecting the very basics when it comes to customized existing characters like moves, power up items, etc. Similar to RB2. I'm not expecting anything extraordinary from the customization honestly.

As far the appearance goes, it would be cool to equip characters with Halos, scouters, auras again like in past games but I'm worried whether or not those features will be omitted in their newest installment. Only time will tell.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Chuquita » Fri Jul 12, 2013 2:18 pm

Equipping characters with accessories like in Ultimate Butoden would be wonderful. X3 I know I'd have fun with it.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Fri Jul 12, 2013 2:27 pm

vince90x wrote:Is it wrong that I kinda think/want this game to flop?
WTF? Of course not...it hasn't been released and it already has. LOL!! :lol:
Seriously...the ONLY worthwhile things so far are running and SSjGod... that's it...

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Insertclevername » Fri Jul 12, 2013 2:58 pm

Chuquita wrote:Equipping characters with accessories like in Ultimate Butoden would be wonderful. X3 I know I'd have fun with it.
I have a feeling you'd just dress SSJG Gokuu, Veggie and Broli up to be cute. :wink: :3
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