Sparking! METEOR vs Raging Blast 2
- InfernalVegito
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Re: Sparking! METEOR vs Raging Blast 2
Oh well, obviously graphics and animations are worse. I don't even take that into account when comparing those two games which are not even on the same generation (no point in comparing these two aspects). The point of the thread was also the gameplay, where pace is important when talking about a Dragon Ball game, in my view. RB2 disrupts the flow way more overtly.
But I see what you mean if you compare the other aspects of the games. I didn't know you meant it like that, considering the topic of the thread.
But I see what you mean if you compare the other aspects of the games. I didn't know you meant it like that, considering the topic of the thread.
BT3 off meds | The final fight
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Re: Sparking! METEOR vs Raging Blast 2
When discussing gameplay are animations and the fluidity of the game not important? Your only criticism so far seems to be that Tenkaichi 3 is faster and whilst I agree, the combat feels more similar between characters than Raging Blast 2.InfernalVegito wrote:Oh well, obviously graphics and animations are worse. I don't even take that into account when comparing those two games which are not even on the same generation (no point in comparing these two aspects). The point of the thread was also the gameplay, where pace is important when talking about a Dragon Ball game, in my view. RB2 disrupts the flow way more overtly.
But I see what you mean if you compare the other aspects of the games. I didn't know you meant it like that, considering the topic of the thread.
The topic is gameplay, pace isn't the only thing to gameplay and the other aspects I mention are.
In my opinion Raging Blast 2 plays better and Tenkaichi 3 feels rather dated when playing it.
mysticboy wrote:Raditz has the durability of 3 moons.
- InfernalVegito
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Re: Sparking! METEOR vs Raging Blast 2
I separate graphics and animations from gameplay. If you read my initial posts in this thread, then my criticism is not only about pace. RB2 feels emptier, it has fewer follow-up combo strings. Plus the dash problem disrupts the fluidity of the gameplay far more. I think we mean different things when talking about "fluidity". What I mean by that are not the hit animations, facial expressions et cetera. I mean the overall flow. How many different combos you can string together without having to start again, without having to resort to blast 1 and 2 to escape the opponent's attacks, without having to reposition yourself on the map.
However, let's not forget that we are comparing two different games from two different generations here. Of course one will have more fluid animations and shinier graphics. But that's not relevant to me when discussing the core gameplay system. And based solely upon this, I don't see BT3 as dated. It's in most cases even superior.
In the end, though, all characters from both games are more or less mere clones of each other where one can easily memorize combo patterns for a group of characters that share them.
However, let's not forget that we are comparing two different games from two different generations here. Of course one will have more fluid animations and shinier graphics. But that's not relevant to me when discussing the core gameplay system. And based solely upon this, I don't see BT3 as dated. It's in most cases even superior.
In the end, though, all characters from both games are more or less mere clones of each other where one can easily memorize combo patterns for a group of characters that share them.
BT3 off meds | The final fight
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Re: Sparking! METEOR vs Raging Blast 2
The thing is you say the pace is disrupted but I disagree in the sense that you meant it, in your initial post you criticise the dashing in Raging Blast, stating that it feels more restrictive and whilst I agree, I find this to the benefit of the gameplay, it is easier to rush towards and away from your opponent but it is difficult to just run away (as you could do in Tenkaichi 3), I feel that this makes the game superior in the sense that in Raging Blast 2 it is harder to run away and execute a special, also it is more difficult to dash away from it. In Tenkaichi 3 you could run easily and pull off a special attack.InfernalVegito wrote:I separate graphics and animations from gameplay. If you read my initial posts in this thread, then my criticism is not only about pace. RB2 feels emptier, it has fewer follow-up combo strings. Plus the dash problem disrupts the fluidity of the gameplay far more. I think we mean different things when talking about "fluidity". What I mean by that are not the hit animations, facial expressions et cetera. I mean the overall flow. How many different combos you can string together without having to start again, without having to resort to blast 1 and 2 to escape the opponent's attacks, without having to reposition yourself on the map.
However, let's not forget that we are comparing two different games from two different generations here. Of course one will have more fluid animations and shinier graphics. But that's not relevant to me when discussing the core gameplay system. And based solely upon this, I don't see BT3 as dated. It's in most cases even superior.
In the end, though, all characters from both games are more or less mere clones of each other where one can easily memorize combo patterns for a group of characters that share them.
Just think how bad that would be in online mode.
Okay, stay with me here as you seem to have misconstrued my meaning. When you are playing a game, animations are important as they differ the characters, playing as Neizu or Android #14 was a fun experience for me and in my eyes made the gameplay more fun as the way in which they played felt more unique than I can say for almost any characters in Tenkaichi 3.
Yes, but I feel that neither of the games have anything special when it comes to combinations however the use of animation (sorry for using this again!) made the combinations in Raging Blast 2 feel superior to me.
Perhaps we weigh these things differently, however, it is not as if the world rests on this discussion so I guess it is all up to personal opinion in the end, I will return to Tenkaichi 3 soon and maybe say if I have been too harsh on it but I feel I need to be as my views are so filled with nostalgia.
mysticboy wrote:Raditz has the durability of 3 moons.
- InfernalVegito
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Re: Sparking! METEOR vs Raging Blast 2
Bolded is more or less what I meant. Indeed, online that would be pretty spam-inviting, alas I haven't taken that into account as well, because I never play these games online. Nonetheless, it's indeed true what you say. Still, that exact freedom of movement in all situations of the game, makes BT3 just that much more authentic to me. I need that adrenalin.Jaruka wrote:The thing is you say the pace is disrupted but I disagree in the sense that you meant it, in your initial post you criticise the dashing in Raging Blast, stating that it feels more restrictive and whilst I agree, I find this to the benefit of the gameplay, it is easier to rush towards and away from your opponent but it is difficult to just run away (as you could do in Tenkaichi 3), I feel that this makes the game superior in the sense that in Raging Blast 2 it is harder to run away and execute a special, also it is more difficult to dash away from it. In Tenkaichi 3 you could run easily and pull off a special attack.
Just think how bad that would be in online mode.
Oh definitely, I agree with that 100%. If every character had the same move, hit, kick, energy animations, that would be pretty stale and lifeless to begin with. Maybe I just don't see the little nuances you see in RB2, but I guess this is due to me playing BT3 almost on a daily basis. The follow-up combos (I don't know how to name it more succintly), to me, are just more diverse in BT3, even though every character has them basically.Jaruka wrote: Okay, stay with me here as you seem to have misconstrued my meaning. When you are playing a game, animations are important as they differ the characters, playing as Neizu or Android #14 was a fun experience for me and in my eyes made the gameplay more fun as the way in which they played felt more unique than I can say for almost any characters in Tenkaichi 3.
Gotcha.Jaruka wrote: Yes, but I feel that neither of the games have anything special when it comes to combinations however the use of animation (sorry for using this again!) made the combinations in Raging Blast 2 feel superior to me.
Hey, no problem. Evidently, everyone will see things differently. I gotta play RB2 again and then I'll look closer what it does better than BT3. And since I can't judge how proficient you are at the game, and neither can you judge me, maybe take a look at this and this to see what I am talking about all the time and how crazy things can get.Jaruka wrote: Perhaps we weigh these things differently, however, it is not as if the world rests on this discussion so I guess it is all up to personal opinion in the end, I will return to Tenkaichi 3 soon and maybe say if I have been too harsh on it but I feel I need to be as my views are so filled with nostalgia.
BT3 off meds | The final fight
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Re: Sparking! METEOR vs Raging Blast 2
I prefer Meteor over Raginb Blast 2.
Raging blast has a few things I really like, signature moves, Raging Soul, deflecting attacks, some rushes being counters, cancels but at the same time it has a lot of annoyances Meteor doesnt have. Spamming ultimates and supers is way to easy in RB2 for instance and Ultimates tend to be way overpowered, in my opinion this is a really bad thing specially for online mode. I prefer the way Meteor deals with ultimates using blast stocks. sometimes supers and ultimates don't struggle against each other. The fighting seems to be less fluid too, characters tend to be clumsy when trying to tunr around. The game feels slow and clumsy and the camera is not as good as in sparking. There is also those black fade ins that appear after some supers and ultimates that really hurt the fluidness of the fight. The supers and ultimates feel disconected from the normal fight...
The characters don't feel that different to me either. There are just a few different types that play the same. It's not that much better from Sparking in that sense.
Sparking on the other hand feels more fluid in it's fighting, is fast, and has very few annoyances in my opinion.
Raging blast has a few things I really like, signature moves, Raging Soul, deflecting attacks, some rushes being counters, cancels but at the same time it has a lot of annoyances Meteor doesnt have. Spamming ultimates and supers is way to easy in RB2 for instance and Ultimates tend to be way overpowered, in my opinion this is a really bad thing specially for online mode. I prefer the way Meteor deals with ultimates using blast stocks. sometimes supers and ultimates don't struggle against each other. The fighting seems to be less fluid too, characters tend to be clumsy when trying to tunr around. The game feels slow and clumsy and the camera is not as good as in sparking. There is also those black fade ins that appear after some supers and ultimates that really hurt the fluidness of the fight. The supers and ultimates feel disconected from the normal fight...
The characters don't feel that different to me either. There are just a few different types that play the same. It's not that much better from Sparking in that sense.
Sparking on the other hand feels more fluid in it's fighting, is fast, and has very few annoyances in my opinion.
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Silkman3003
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Re: Sparking! METEOR vs Raging Blast 2
Well i've had RB2 for a good while(and have been playing BT3 along with it) and,
What I like about RB2
The cinematic Ultimates
- Customization of special attacks
-Transformations
- Signature attacks
-Cancels
- Graphics. i like them
- Deflecting Supers
What I don't like:
Game is much slower than BT3. I used to think people were exaggerating when mentioning this. I was wrong
Jump attacks are more powerful than previous games
- Lower amount of characters. No DB, GT, or giant characters.
-Ki system. I prefer the blast stock system.
- AI. It's complete ass compared to BT3. Wouldn't be so bad if this game had a huge online community
-rush attacks having much much much lower range compared to BT3.
- it's a very opinionated view, but i just find it...boring
What I like about RB2
The cinematic Ultimates
- Customization of special attacks
-Transformations
- Signature attacks
-Cancels
- Graphics. i like them
- Deflecting Supers
What I don't like:
Game is much slower than BT3. I used to think people were exaggerating when mentioning this. I was wrong
Jump attacks are more powerful than previous games
- Lower amount of characters. No DB, GT, or giant characters.
-Ki system. I prefer the blast stock system.
- AI. It's complete ass compared to BT3. Wouldn't be so bad if this game had a huge online community
-rush attacks having much much much lower range compared to BT3.
- it's a very opinionated view, but i just find it...boring
Last edited by Silkman3003 on Wed Aug 14, 2013 10:09 pm, edited 1 time in total.
- MCDaveG
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Re: Sparking! METEOR vs Raging Blast 2
For me, RB2 wins with gameplay and in-game animation and even the character roster has like everything.
BT3 wins with the modes and features. If those two halves merged into one game, I will be satisfied forever!
BT3 wins with the modes and features. If those two halves merged into one game, I will be satisfied forever!
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Trust me, I'm millenial and a designer.

