"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Jul 22, 2013 6:34 am

JeffJarrett wrote:ARTDINK confirmed this in several interviews and press releases.
They never confirmed the exact amount of characters playable nor do we know if the graphics are great/bad 'cause we haven't played it ourselves. It's just all people making assumptions.

I hope they would focus more on the gameplay than anything else, because that's the number one priority for every game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Mon Jul 22, 2013 8:29 am

Hmmm. a 1 on 1 battle with this gameplay would be more epic than 4v4 to be honest.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Mon Jul 22, 2013 8:37 am

dbboxkaifan wrote:They never confirmed the exact amount of characters playable nor do we know if the graphics are great/bad 'cause we haven't played it ourselves. It's just all people making assumptions.
They confirmed there won't be as many characters and stages as in previous games in the interview with Treevax: around 5:30. For the graphics, we've all seen the images and gameplay video they've published, so yes, we know if they're great or bad... we don't need to have a controller in our hands to make our opinion about this.
Last edited by JeffJarrett on Mon Jul 22, 2013 8:40 am, edited 1 time in total.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Mon Jul 22, 2013 8:39 am

JeffJarrett wrote:
dbboxkaifan wrote:They never confirmed the exact amount of characters playable nor do we know if the graphics are great/bad 'cause we haven't played it ourselves. It's just all people making assumptions.
They confirmed there won't be as many characters and stages as in previous games in the interview with Treevax: around 5:30.
The last game was Ultimate Tenkaichi. So even less than that? Or are they taking account an average DBZ game roster(Budokai series, Tenkaichi 1 and 2 , and Raging Blast 1). So it might be possible we get more than Burst Limits but less than Ultimate Tenkaichi.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Mon Jul 22, 2013 8:41 am

Less than Raging Blast 2.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Mon Jul 22, 2013 8:59 am

I don't see how no Character Creator counts as a negative. We've only had that in one game, it sucked, and we'd gone through over 2 decades of DB games without it. It's not something you should expect in a game, or something that is detrimental to its quality (Except maybe wrestling games).
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Dbzmaster28 » Mon Jul 22, 2013 9:12 am

You guys see this new pictures yet? http://www.youtube.com/watch?v=nqSMW_fuvnE

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Xeogran » Mon Jul 22, 2013 9:46 am

Still no signs of Zarbs and Dods. Hope they are in :(

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Mon Jul 22, 2013 10:10 am

Big Momma wrote:I don't see how no Character Creator counts as a negative. We've only had that in one game, it sucked, and we'd gone through over 2 decades of DB games without it.
It sucked because they made it suck. It has potential to be great. The thing is, removing good elements from previous games in the next game is a negative. Same reason why a small roster is a negative.
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Jul 22, 2013 10:12 am

JeffJarrett wrote:Less than Raging Blast 2.
60-70 characters is a perfectly balanced amount of characters, besides people always end up using the same ones.

New screens from Namco Bandai's Facebook:

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All screens here: https://www.facebook.com/media/set/?set ... 398&type=3

They look all really nice, but it's probably not 1:1 because screens and the actual footage do tend to have some decrease in quality.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jaruka » Mon Jul 22, 2013 10:14 am

How is anything being removed? This is simply ridiculous. Do you think that Burst Limit removed things?

Less than Raging Blast 2 is fine with me, that's still not a small roster, perspective has truly been lost :lol:

Once again, the graphics look far better in motion and on the screen, I'm blown away every time I watch footage for the game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Mon Jul 22, 2013 10:19 am

Burst Limit has less content than its predecessor, Budokai 3, which is why it never received a sequel.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Jul 22, 2013 10:27 am

What worries me about this game is how the gameplay will play out like, I've seen gameplay videos but for my own enjoyment that doesn't really do much justice. Hopefully they've been working hard on the gameplay more so than anything else.

Graphics - Fine.
Characters - Fine.
Gameplay - Looks fun but haven't played.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ryuman » Mon Jul 22, 2013 10:51 am

Oh man, actual facial animations? Already better than Spike.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Mon Jul 22, 2013 10:56 am

Jaruka wrote:How is anything being removed? This is simply ridiculous. Do you think that Burst Limit removed things?
Of course Burst Limit removed things. We had Boo arc in Budokai 2 & 3 but not in Burst Limit. I'm not saying that this makes BL a bad game, I'm just saying that missing content isn't a positive thing for the game.

And of course, I'm not saying that BoZ is going to be a bad game. It does take away content from past games, but it also gives a brand new experience, and since it's the first game of new developers, I can forgive them. The game looks like it's going to be awesome, and it has potential to evolve to an even better game if it's going to have sequels.

Also, I just watched Treevax's interview, and they never said that DB & GT won't be in the game, or that the roster will be smaller than RB2. They said that they will focus on the most popular characters for now, and that they can't talk about if GT will be included or not (they didn't talk about specifically DB). As for the roster, they just said that it will be totally different from the one in RB2, since it's a whole new series.
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Mon Jul 22, 2013 11:43 am

DBZGTKOSDH wrote:
Jaruka wrote:How is anything being removed? This is simply ridiculous. Do you think that Burst Limit removed things?
Of course Burst Limit removed things. We had Boo arc in Budokai 2 & 3 but not in Burst Limit. I'm not saying that this makes BL a bad game, I'm just saying that missing content isn't a positive thing for the game.

And of course, I'm not saying that BoZ is going to be a bad game. It does take away content from past games, but it also gives a brand new experience, and since it's the first game of new developers, I can forgive them. The game looks like it's going to be awesome, and it has potential to evolve to an even better game if it's going to have sequels.
They didn't "remove" things or take anything away. Burst Limit and Battle of Z were both made from the ground up. There was no content taken away to begin with because everything's made from scratch. The problem isn't a case of neglect or cutting things out, it's an issue of time and money to make those things in the first place.

Regarding Burst Limit, the lack of content was extremely necessary. Had Dimps wasted the little time they had by integrating every story arc, the gameplay would have been even more unbalanced, clunky and unplayable. Considering that was a more complex and traditional fighter on top of things, it would've been even more unforgivable than the unrefinement we had to deal with in the Raging Blast installments. Hell, despite putting their efforts on the gameplay, it still turned out far from perfect due to the time constraints. Had they focused on also including the Buu saga, it would have been an abysmal game.

In Battle of Z's case, the fact that Artdink is taking advantage of the longer development time they have been given is a very, very good thing. Quality over quantity is what should be the thought process behind any game.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Mon Jul 22, 2013 12:34 pm

JeffJarrett wrote:
dbboxkaifan wrote:They never confirmed the exact amount of characters playable nor do we know if the graphics are great/bad 'cause we haven't played it ourselves. It's just all people making assumptions.
They confirmed there won't be as many characters and stages as in previous games in the interview with Treevax: around 5:30. For the graphics, we've all seen the images and gameplay video they've published, so yes, we know if they're great or bad... we don't need to have a controller in our hands to make our opinion about this.
JeffJarrett wrote:Less than Raging Blast 2.
Wrong. Listen again. When the translator says, "There will be less characters and stages than Raging Blast 2." he follows this by saying, "Is this what you're asking?" He wasn't even implying that. He was trying to understand what Treevax was asking. The best information we got was that the amount will 'be different of course', but that could literally mean anything.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Mon Jul 22, 2013 12:40 pm

They won't have say they have less content, so they say the content is different. It's like when an ugly girl asks if she's beatiful or ugly, you won't tell her she's ugly, so poeple usually would say she's just different from other girls.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Mon Jul 22, 2013 12:44 pm

JeffJarrett wrote:They won't have say they have less content, so they say the content is different. It's like when an ugly girl asks if she's beatiful or ugly, you won't tell her she's ugly, so poeple usually would say she's just different from other girls.
I don't know if I buy that... since there's translation involved by completely non-native English speakers (including Treevax), it could mean anything. To me, I took it as talking about how this is a different series, so of course the content will be different. I would really hesitate to take that cluster fuck of an exchange as confirmation that there will officially be less characters and stages than in Raging Blast 2, but that's just me.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Mon Jul 22, 2013 2:21 pm

I'm fine less characters as long if the game is fun. Don't be spoiled and enjoy the game.
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