I haven't really been following this game but if they were trying to make a game with unique characters they could make good use of Chaozu's powerset. He certainly has more potential as a playable character than Saibaiman, Gurd, or a bottom of the barrel character like Freeza Solider.dbboxkaifan wrote: I don't recall seeing Chaozu on any screens or footage, but I could be wrong though.. Who'd want to play as Chaozu? It's such a weak character that the best it can do is suicidal attempts and doesn't even kill the enemy.
"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread
- Makaioshin
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Especially considering we have different character classes. Chaozu's psychic powers would be good for a support class (like Gurd's).Makaioshin wrote: I haven't really been following this game but if they were trying to make a game with unique characters they could make good use of Chaozu's powerset. He certainly has more potential as a playable character than Saibaiman, Gurd, or a bottom of the barrel character like Freeza Solider.
DragonBoxZTheMovies wrote:Kanzenshuu! We annoy voice actors, get composers fired....and occasionally talk about Dragon Ball
- TheGmGoken
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Chaozu move-set in terms of hand to hand combat on Tenkaichi styled games was FUCKING BADASS. He was my fave character to fight with.
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Freeza Soldier makes sense though, it means you can fight Zarbon and three Soldiers as opposed to making it 2 vs 1 and maybe too easy for you or ruining the story.Makaioshin wrote:I haven't really been following this game but if they were trying to make a game with unique characters they could make good use of Chaozu's powerset. He certainly has more potential as a playable character than Saibaiman, Gurd, or a bottom of the barrel character like Freeza Solider.dbboxkaifan wrote: I don't recall seeing Chaozu on any screens or footage, but I could be wrong though.. Who'd want to play as Chaozu? It's such a weak character that the best it can do is suicidal attempts and doesn't even kill the enemy.
Where people not complaining about the story being ruined? Freeza Soldier fixes that.
mysticboy wrote:Raditz has the durability of 3 moons.
- Hellspawn28
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
You can also have Vegeta, Mystic Gohan, Gotenks and Goku fight Kid Buu for the story mode. I think picking out your characters to fight against the story mode will be a ton of fun. It will give fans creative control on what will happen in the story mode.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Characters like Arale, Chi-Chi, and child Goku from DB are fun to play as (I also enjoyed having Turles playable even if I don't recall his move-set.) but aside from that, I don't really venture outside of my favorites, so I won't be too sad if the roster is small.
On hiatus.
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I think RB had the best look of the anime. BL either kinda looked like action figures were fighting and the hair looks blocky.dbboxkaifan wrote:BL's graphics are still by far the best for any DBZ game, RB1's pretty good though as for RB2 they're too plasticky and UB's muddy. Tenkaichi were blocky and low quality not to mention they were for the sixth gen consoles which didn't allow to have HD graphics.dbzfan7 wrote:Raging Blast 1,2 and Burst Limit have better models than this game. Even the Tenkaichi series may look better. That said I really hope they restore offline multi-player as I never really cared about online play in any of the DBZ games as it's way more fun to play locally.
Why Dragon Ball Consistency in something such as power levels matter!
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- TheGmGoken
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I find BL limit graphics overrated. Yes the aura was nice but the character models all looked the same to me and look like plastic.BL's graphics are still by far the best for any DBZ game
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I still don't understand how for you guys, having the game look like 1:1 the anime is the best thing ever, specially considering that most of the times, the anime looks like this:dbzfan7 wrote:I think RB had the best look of the anime. BL either kinda looked like action figures were fighting and the hair looks blocky.
.While I do see where you guys are coming from, I just don't understand why you bash when something from x game looks entirely different from the source or another game, It's just a diferent style, and in most of the cases, it's not bad. With that said, I still love Burst-Limit's graphics but the overall model quality looks the best in Super DBZ.
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I still love the BL graphics. I just think they are kinda overrated.Quebaz wrote:I still don't understand how for you guys, having the game look like 1:1 the anime is the best thing ever, specially considering that most of the times, the anime looks like this:dbzfan7 wrote:I think RB had the best look of the anime. BL either kinda looked like action figures were fighting and the hair looks blocky..
While I do see where you guys are coming from, I just don't understand why you bash when something from x game looks entirely different from the source or another game, It's just a diferent style, and in most of the cases, it's not bad. With that sad, I still love Burst-Limit's graphics but the overall model quality looks the best in Super DBZ.
Why Dragon Ball Consistency in something such as power levels matter!
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- InfernalVegito
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
It depends what you want the game to look like. If you want an apt anime representation, then obviously RB1 will be the ideal choice. That doesn't say anything about the quality of other graphics, merely that they do not look as much as the anime as RB1.
BT3 off meds | The final fight
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Does no one else remember banana hair?
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
- DBZGTKOSDH
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I will agree for BoZ, but not for BL. Burst Limit used the same engine that 5 games used it before it, and all 6 games were made from the same guys. It wasn't made from the ground up.Captain-Sora wrote:They didn't "remove" things or take anything away. Burst Limit and Battle of Z were both made from the ground up. There was no content taken away to begin with because everything's made from scratch. The problem isn't a case of neglect or cutting things out, it's an issue of time and money to make those things in the first place.
Regarding Burst Limit, the lack of content was extremely necessary. Had Dimps wasted the little time they had by integrating every story arc, the gameplay would have been even more unbalanced, clunky and unplayable. Considering that was a more complex and traditional fighter on top of things, it would've been even more unforgivable than the unrefinement we had to deal with in the Raging Blast installments. Hell, despite putting their efforts on the gameplay, it still turned out far from perfect due to the time constraints. Had they focused on also including the Buu saga, it would have been an abysmal game.
Battle of Z on the other hand is the first game of a new developer team, with a brand new engine. So yeah, I can forgive them for not giving us enough content in their first game.
That's how you see it, not how things necessary are.JeffJarrett wrote:They won't have say they have less content, so they say the content is different. It's like when an ugly girl asks if she's beatiful or ugly, you won't tell her she's ugly, so poeple usually would say she's just different from other girls.
I didn't see much quantity on their PS3 games.dbboxkaifan wrote:Spike never took the time to make these kind of details for the characters because they just kept on going quantity over quality, which was their mistake.
We don't know for sure that Chaozu won't be in.JeffJarrett wrote:That's similar to Super Saiya Desetsu, except Chiaotzu isn't in Battle of Z.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.
Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.
- Thanos
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I do like the look of Raging Blast, but Vegeta's head pisses me right off.InfernalVegito wrote:It depends what you want the game to look like. If you want an apt anime representation, then obviously RB1 will be the ideal choice. That doesn't say anything about the quality of other graphics, merely that they do not look as much as the anime as RB1.

They obviously knew it didn't look right, because it was totally fixed in Ultimate Blast. Why wasn't he fixed in Raging Blast 2?

I was Thanos before the MCU existed!
- miguelnuva1
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I noticed there are some fans telling people to stop whining about the new game but at the same time their whining about how spike put quantity over quality.
How about we all agree to no more whining and that even negatives someone has for the new game allow them to explain it out and then either respond to them with something that might change their view or look over them let's stop taking shots at each other.
How about we all agree to no more whining and that even negatives someone has for the new game allow them to explain it out and then either respond to them with something that might change their view or look over them let's stop taking shots at each other.
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
A mixture of Super DBZ and Burst Limits graphics would be perfect.
- DBZGTKOSDH
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I don't see how the BL graphics are the best so far. The stages are perfect, but the character models are too shinny. Raging Blast & Ultimate Blast have better graphics.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.
Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Can I get a source for Dimps using the same engine for Burst Limit as they did for Budokai. Because, while there are some similarities it's clear Burst Limit was build from the ground up. It was a whole new game for a whole new system; unless you can prove otherwise...DBZGTKOSDH wrote:
I will agree for BoZ, but not for BL. Burst Limit used the same engine that 5 games used it before it, and all 6 games were made from the same guys. It wasn't made from the ground up.
Battle of Z on the other hand is the first game of a new developer team, with a brand new engine. So yeah, I can forgive them for not giving us enough content in their first game.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Burst Limit... all the combos were ported from the Shin Budokai games, I'm almost positive (I own BL an SB2). Also graphic wise, I think Burst Limit took a page from the tankobon covers...

Nothing but shiny....SHINY!!!!

Nothing but shiny....SHINY!!!!
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Silkman3003
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
The differences in gameplay between BL and Shin Budokai's seem to be(I'll bold the most important aspects)
- Different Ki system. Ki attacks don't cost KI, which includes super moves. Excluding Ultimates.
- Movement is slower
- Addition of Mega Crash(think of it like a second combo breaker)
- Teleport countering costing one bar of KI
- some new combos or chains for characters(like Goku's fast elbow attack)
- Instant guard breaker chains or combos(some chains instantly break guard)
- Re addition of Beam struggles
-Drama Pieces(optional)
- Stronger Ultimate Guard. in SBAr it was Aura guard or something like that
- No Aura dashing. Replaced by Aura Spark
- Fatigue bar
The very major change is the KI system. Otherwise, the system is very similar to the Shin Budokai games, with some new additions or w/e. Not really a new engine.
Compared to B3 on the other hand(since not a lot of people have played SB games)
- No Dragon Rush.
-No Capsule system. Instead you have Drama Pieces(optional)
- No cutscene ultimates like B3. Instead they are real time. Can combo into ultimates
- No hypermode. Replaced by aura spark. You can still be combo'd if you are in aura spark, and you don't automatically get fatigued once it's run it's course.
- Fatigue Bar
-Instant Guard Breaker chains or combos(some chains instantly break guard)
- Teleport countering costing one bar of KI
- Rush/Slam attacks instead of P/K.
- New combos or moves for characters
- Addition of Mega Crash(think of it like a second combo breaker)
- Different Ki system. Ki attacks don't cost KI, which includes super moves. Excluding Ultimates.
-Ultimate Guard. Allowing you to block combos , supers, and ultimates, but with a very heavy Ki drain
- Gut Punch
- Able to use supers(not talking about ultimates) at any point in a combo
- Different Ki system. Ki attacks don't cost KI, which includes super moves. Excluding Ultimates.
- Movement is slower
- Addition of Mega Crash(think of it like a second combo breaker)
- Teleport countering costing one bar of KI
- some new combos or chains for characters(like Goku's fast elbow attack)
- Instant guard breaker chains or combos(some chains instantly break guard)
- Re addition of Beam struggles
-Drama Pieces(optional)
- Stronger Ultimate Guard. in SBAr it was Aura guard or something like that
- No Aura dashing. Replaced by Aura Spark
- Fatigue bar
The very major change is the KI system. Otherwise, the system is very similar to the Shin Budokai games, with some new additions or w/e. Not really a new engine.
Compared to B3 on the other hand(since not a lot of people have played SB games)
- No Dragon Rush.
-No Capsule system. Instead you have Drama Pieces(optional)
- No cutscene ultimates like B3. Instead they are real time. Can combo into ultimates
- No hypermode. Replaced by aura spark. You can still be combo'd if you are in aura spark, and you don't automatically get fatigued once it's run it's course.
- Fatigue Bar
-Instant Guard Breaker chains or combos(some chains instantly break guard)
- Teleport countering costing one bar of KI
- Rush/Slam attacks instead of P/K.
- New combos or moves for characters
- Addition of Mega Crash(think of it like a second combo breaker)
- Different Ki system. Ki attacks don't cost KI, which includes super moves. Excluding Ultimates.
-Ultimate Guard. Allowing you to block combos , supers, and ultimates, but with a very heavy Ki drain
- Gut Punch
- Able to use supers(not talking about ultimates) at any point in a combo










