"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I was glad to see BT3 do away with the lock on system. I get why it was implemented but If I'm right next to you, in a fighting game, I shouldn't have to hit a button to make sure that I can actually hit you. It was a bit of a pain in the ass.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Each to their own. How you feel if Battle of Z had a team beam struggle. That would be epic. If Broly was in it I would remake Family Kamemeha vs His green Ki just for it. That's if it's in the game through.SparkyPantsMcGee wrote:I was glad to see BT3 do away with the lock on system. I get why it was implemented but If I'm right next to you, in a fighting game, I shouldn't have to hit a button to make sure that I can actually hit you. It was a bit of a pain in the ass.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
SparkyPantsMcGee wrote:I was glad to see BT3 do away with the lock on system. I get why it was implemented but If I'm right next to you, in a fighting game, I shouldn't have to hit a button to make sure that I can actually hit you. It was a bit of a pain in the ass.
When you are next to your opponent in Tenkaichi 2, it automatically locks you on as long as you move around. Approximal Focal Adhesion grabs hold fairly quickly but you have to be within the Step-In Barrier. Also, holding the Search button when the opponent is directly behind you will take longer to lock on as the opponent's focus is directed. When the player is directing their focus, they are forcing Approximal Focal Adhesion instead of allowing it to naturally take hold. Therefore... when inside the Step-In Barrier, forget about the search button, just face the opponent and fight. The game will do the rest.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Was this possible in the first game? Because I might have mixed the two games up. Also, now that I know this I'm going to give it a try.ZeroAnnihilated wrote:SparkyPantsMcGee wrote:I was glad to see BT3 do away with the lock on system. I get why it was implemented but If I'm right next to you, in a fighting game, I shouldn't have to hit a button to make sure that I can actually hit you. It was a bit of a pain in the ass.
When you are next to your opponent in Tenkaichi 2, it automatically locks you on as long as you move around. Approximal Focal Adhesion grabs hold fairly quickly but you have to be within the Step-In Barrier. Also, holding the Search button when the opponent is directly behind you will take longer to lock on as the opponent's focus is directed. When the player is directing their focus, they are forcing Approximal Focal Adhesion instead of allowing it to naturally take hold. Therefore... when inside the Step-In Barrier, forget about the search button, just face the opponent and fight. The game will do the rest.
I don't know how it would work but OF COURSE I would love something like that. Beam Struggles are fun as hell and usually the first thing I do with a friend for fun before a real fight. Having a team Kamehameha, in game, would be sweet.TheGmGoken wrote: Each to their own. How you feel if Battle of Z had a team beam struggle. That would be epic. If Broly was in it I would remake Family Kamemeha vs His green Ki just for it. That's if it's in the game through.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I am really not liking the feel of this game. I've seen the gameplay and the animations are stiff, the ki blasts look HORRID, and the shading style looks really bad. This game has no local gameplay and yeah yeah respond with how impossible this would be, the point is, that is a trademark of fighting games in general. Not to mention some people don't have Internet for their consoles, hell, sometimes my connection acts up. The selling point of this is the 4v4 action, but it's not like that hasn't been done before. Go look at ZEQ2, ESF Final. Is it bad I'm more excited for a fan made mod than this game? Is it bad that the fan made game looks so much better than the professional one although it is running on Half Life 1's engine?
Overall, what truly pisses me off is how Zenkai Battle Royale is made and the gameplay looks like so much fun. I mean you can grab people for others to shoot at and every character plays uniquely. What more could you want? My question is WHY did they not give us ZBR instead of this rushed BS. Not to mention ZBR is graphically appealing as well. Don't get me wrong, gameplay comes first and all, but it doesn't hurt to make your game look good. This new game seems like a gimmick. It screws over the story, it looks bad, animations are bad, character models are horrendous. You can say what you want about it being a new developer and all but I honestly don't care. This game will fail and it sucks that most of you are in denial about it. I've even seen posts defending the graphic style of this game which downright made me laugh at how much you guys are in denial. It looks like it will be fun to battle bosses but the lackluster character models along with choppy animations and confusing gameplay aren't going to make this game too great. Just thought I would give my two cents because I got so sick of seeing all these comments trying to make excuses for why this game will suck to cushion the blow for when we get let down. Let's review shall we? Bad animations, bad graphics, bad character models, nothing new even though they want to stress the fact that it is new, screwed over story, and the fact that we could have gotten the amazing Zenkai Battle Royale game instead of this makes me hate this game so much. How can you overly hopeful people saiyan "just give this game a chance we don't know anything yet" still say that? The more I thought about it the angrier I felt about it and I had to tell someone. There will undoubtedly be a ton of you guys ready to tear this post down piece by piece creating excuses for this game, so go right ahead. Professionally made DBZ games are officially dead to me.
P.S. I get that they are trying something new with a new developer and believe me I was getting tired of the BT3 format, but having a game that looks worse than every previous game, and gameplay that looks bad before the new consoles arrive is a bad move. I just can't accept this trash. What really sucks is so far the "game" I have had the most fun with so far is the Dragon Block C mod for Minecraft. It's like a roleplaying style game where you can be SAIYANS with friends fighting bosses customizing armor and attacks with xp to make awesomely high powerlevels but anyway off topic. I know I will not like this game, but I will give it a shot anyways as after all, it still says Dragon Ball Z in the title.
Overall, what truly pisses me off is how Zenkai Battle Royale is made and the gameplay looks like so much fun. I mean you can grab people for others to shoot at and every character plays uniquely. What more could you want? My question is WHY did they not give us ZBR instead of this rushed BS. Not to mention ZBR is graphically appealing as well. Don't get me wrong, gameplay comes first and all, but it doesn't hurt to make your game look good. This new game seems like a gimmick. It screws over the story, it looks bad, animations are bad, character models are horrendous. You can say what you want about it being a new developer and all but I honestly don't care. This game will fail and it sucks that most of you are in denial about it. I've even seen posts defending the graphic style of this game which downright made me laugh at how much you guys are in denial. It looks like it will be fun to battle bosses but the lackluster character models along with choppy animations and confusing gameplay aren't going to make this game too great. Just thought I would give my two cents because I got so sick of seeing all these comments trying to make excuses for why this game will suck to cushion the blow for when we get let down. Let's review shall we? Bad animations, bad graphics, bad character models, nothing new even though they want to stress the fact that it is new, screwed over story, and the fact that we could have gotten the amazing Zenkai Battle Royale game instead of this makes me hate this game so much. How can you overly hopeful people saiyan "just give this game a chance we don't know anything yet" still say that? The more I thought about it the angrier I felt about it and I had to tell someone. There will undoubtedly be a ton of you guys ready to tear this post down piece by piece creating excuses for this game, so go right ahead. Professionally made DBZ games are officially dead to me.
P.S. I get that they are trying something new with a new developer and believe me I was getting tired of the BT3 format, but having a game that looks worse than every previous game, and gameplay that looks bad before the new consoles arrive is a bad move. I just can't accept this trash. What really sucks is so far the "game" I have had the most fun with so far is the Dragon Block C mod for Minecraft. It's like a roleplaying style game where you can be SAIYANS with friends fighting bosses customizing armor and attacks with xp to make awesomely high powerlevels but anyway off topic. I know I will not like this game, but I will give it a shot anyways as after all, it still says Dragon Ball Z in the title.
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Silkman3003
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Probably because not all of us have actually played Zenkai Battle Royal in order to be very pissed off if it doesn't look like or play like it.TheLegendaryGohan wrote:. How can you overly hopeful people saiyan "just give this game a chance we don't know anything yet" still say that? .
Probably because some of us are excited about the 4 vs 4 play or 8 player battle royal, and don't care if a fan made mod/game did it first.
Probably because some of us simply want to try something new from a new developer, because not all of us liked the PS3/360 DBZ games from Spike
Probably because not all of us care about the graphics or character models to the extent to deem the game bad.
Probably because not all of us care about the look of ki blasts, beams, or auras.
Probably because not all of us care about how accurate a 10 year old+ story is in a game , when we have multiple games that actually cover it , as well as a show/manga.
Probably because we've only really had 1 trailer, and 2 gameplay videos from an expo.
Probably because we haven't actually played the game, thus some of us can't really form a definitive opinion that the gameplay itself is bad.
Probably because early gameplay videos don't always do a game justice, and the gameplay is usually highlighted when two capable players are fighting.
Probably because some of us would rather remain neutral on the game, or have some form of positivity , rather than dwelling on the negatives.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
We have a winner.Silkman3003 wrote:Probably because... etc.
This is my point. It always amazes me how people prejudge things so early on with so little to go on. I could understand criticism if this was a sequel to a past game, but this a new series. A new developer. I totally got it when early on, people talked shit about Sparking! NEO/METEOR and Ultimate Blast, but this is something completely new and we have nothing to go on other than a couple of videos. For all we know the people that played in the videos didn't know what they were doing. Even if they did, they might not have been necessarily trying to show off the game system too much too early.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Looks and plays are two entirely different ways, there's food that look could look delicious but in reality tastes like shit, that's something I'd avoid eating.Overall, what truly pisses me off is how Zenkai Battle Royale is made and the gameplay looks like so much fun.
People shouldn't be prejudging something they haven't had a chance to test it out. Just wait and see what the final outcome will be through reviews (opinions of people who played it) or buy/rent.
Btw, I'm not dissing ZBR but simply saying that I can't be sure I'd enjoy it due to how the controls look to be used on the arcade machine, it'd be better with a traditional controller, I think.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
................Thanos wrote:We have a winner.Silkman3003 wrote:Probably because... etc.
This is my point. It always amazes me how people prejudge things so early on with so little to go on. I could understand criticism if this was a sequel to a past game, but this a new series. A new developer. I totally got it when early on, people talked shit about Sparking! NEO/METEOR and Ultimate Blast, but this is something completely new and we have nothing to go on other than a couple of videos. For all we know the people that played in the videos didn't know what they were doing. Even if they did, they might not have been necessarily trying to show off the game system too much too early.
Silkman3003 was positive? He didn't criticize the game in any of his points? Either i understood you wrong, or you understood him.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
No it plays incredibly as well. As I mentioned, every character is unique, they have different fighting styles. For example, Frieza can snipe with the deathbeam while Broly is a more melee focused character. He grabs people by the face, throwing them around, using them as shields, even using someone as a melee weapon. It has all these little details like the hole in the arena on the World Tournament map, where Majin Vegeta blew up the crowd. Super Saiyan God has a time limit, so the player must continue to transform at times where they need more power. You can chain pursuit attacks with other people, you can finally walk instead of glide (lol), and so on. I was saiyan it looks good too because well honestly DBZ games finally get more realistic graphics, ditching the outlines and stuff. It looks great and it goes to show that I'm pretty sure if an arcade game can handle all of that going with amazing character models and particle effects everywhere, a console should too without looking like crap.dbboxkaifan wrote:Looks and plays are two entirely different ways, there's food that look could look delicious but in reality tastes like shit, that's something I'd avoid eating.Overall, what truly pisses me off is how Zenkai Battle Royale is made and the gameplay looks like so much fun.
People shouldn't be prejudging something they haven't had a chance to test it out. Just wait and see what the final outcome will be through reviews (opinions of people who played it) or buy/rent.
Btw, I'm not dissing ZBR but simply saying that I can't be sure I'd enjoy it due to how the controls look to be used on the arcade machine, it'd be better with a traditional controller, I think.
Last edited by TheLegendaryGohan on Sat Jul 27, 2013 6:22 pm, edited 1 time in total.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I never said I cared that a mod did it first, I said its nothing new. I'm excited for something new probably more than you are as I had to go to these said mods in order to get gameplay something like this and I am happy they changed more toward that style of play. I stated that I too am sick of the BT3 RB series style so I don't know why you bring this up. I never said graphics were the reason I deem this game bad, I said horrendous looking character models and shading style along with choppy animations doesn't exactly help the situation. For a game coming out right before the graphics-focused systems, I would appreciate it if it didn't look like the Budokai series. I don't actually care about how well the story is represented as we all know what happens, however there are lots who do so I brought it up. The rest of your "points" are just what if hypotheticals we all know won't happen. The gameplay will be the same as it is in the demo, it will look the same, but deny it. Whatever makes you feel good. Guess you couldn't come up with an excuse for the no local multiplayer then. And could you list some positives besides "we haven't played yet so idk or new developer, dat mean new stuffz" instead of making up excuses like " maybe it will be good since it is new, animations probably will look better," and the hilarious bs " I don't care about how it looks at all so graphics don't matter." I love that one as it never gets old. Anyway, if I am able to get a game from 3 years ago and it looks much better than the game just coming out, I think I do have a problem with that. As for ZBR, it pisses me off because they already made the game, it's already a success in Japan, they know people want it I mean there is a petition for gods sake. And it looks and plays astoundingly, yet they look at that and decide to make something from scratch based off of that, that looks a whole lot worse. All this aside, like I said, Dragon Ball Z is in the title and that means I will have to get it anyway.Silkman3003 wrote:Probably because not all of us have actually played Zenkai Battle Royal in order to be very pissed off if it doesn't look like or play like it.TheLegendaryGohan wrote:. How can you overly hopeful people saiyan "just give this game a chance we don't know anything yet" still say that? .
Probably because some of us are excited about the 4 vs 4 play or 8 player battle royal, and don't care if a fan made mod/game did it first.
Probably because some of us simply want to try something new from a new developer, because not all of us liked the PS3/360 DBZ games from Spike
Probably because not all of us care about the graphics or character models to the extent to deem the game bad.
Probably because not all of us care about the look of ki blasts, beams, or auras.
Probably because not all of us care about how accurate a 10 year old+ story is in a game , when we have multiple games that actually cover it , as well as a show/manga.
Probably because we've only really had 1 trailer, and 2 gameplay videos from an expo.
Probably because we haven't actually played the game, thus some of us can't really form a definitive opinion that the gameplay itself is bad.
Probably because early gameplay videos don't always do a game justice, and the gameplay is usually highlighted when two capable players are fighting.
Probably because some of us would rather remain neutral on the game, or have some form of positivity , rather than dwelling on the negatives.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Yajirobe was able to run on the gound in the Tenkaichi games: http://www.youtube.com/watch?v=DyQQsvShmP0. So it's not because they couldn't added run, but because Spike thinks it's cooler to have flying characters gliding rather than running.TheLegendaryGohan wrote:You can finally walk instead of glide (lol)
On another subject, I agree that nothing seems really new in Battle of Z. Do you remeber when we saw the first scans of Tenkachi 1? We were like: finally a real DBZ game, 3D battles, flying freely, high speed, etc. wow!! And now we see this: a new developer, and the only thing new is 4 on 4, what a joke.
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
The fact that there's a new developer should already tell you that this game will be a new experience, despite the style being similar. The gameplay is looking to be pretty different from BT/RB. Even if 4v4 is the big selling point here, its a welcome addition. You want a fighting game that's closer to the show, but how many different ways are there to do it? What more "new" stuff could there be? Especially when this is the first game of what could be a new series?JeffJarrett wrote:On another subject, I agree that nothing seems really new in Battle of Z. Do you remeber when we saw the first scans of Tenkachi 1? We were like: finally a real DBZ game, 3D battles, flying freely, high speed, etc. wow!! And now we see this: a new developer, and the only thing new is 4 on 4, what a joke.TheLegendaryGohan wrote:You can finally walk instead of glide (lol)
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Plus no one here has held the game in their hands and played it. It has the over the shoulder camera style like Spike did for their games, so what? It also has 8 players on a map at one time and unique play types for the characters in the roster. That's already something that Spike has never done. To call it a Spike clone, is just blind criticism. Especially when the game has only one demo video floating around online.
Honestly, yea it sucks that offline co-op won't be a thing, but I'm sure the developers had their reasons. I'm giving them the benefit of the the doubt of course and assuming they thought about it though. I don't think there would have been a way for it to work without having too much chaos on the screen at one time. Imagine two smaller screens trying to squeeze an epic eight person fight with explosions; teleporting and all the random shit that comes with the Dragonball franchise. It would be a lot to process for players and I can easily see myself losing track of my character. I'm not saying that's what happened but it's possible something like this was caught in the alpha stages of game development. Personally, while I'm bummed I can't play this with my girlfriend sitting next to me, I don't see lack of split screen as being a loss for the franchise. I've been a big opponent of it's presence in the Sparking games. It's awkward to see something like that in a fighting game. It's why I'm not a fan of over the shoulder, but they are putting the style to good use and not just doing what Spike did...as mentioned above.
Please don't turn this into an always online issue like with the Xbox One because the two instances don't even compare. The game is still playable offline and your experience shouldn't and probably won't be hindered by the fact that you aren't connected to the internet.This game has no local gameplay and yeah yeah respond with how impossible this would be, the point is, that is a trademark of fighting games in general. Not to mention some people don't have Internet for their consoles, hell, sometimes my connection acts up.
Honestly, yea it sucks that offline co-op won't be a thing, but I'm sure the developers had their reasons. I'm giving them the benefit of the the doubt of course and assuming they thought about it though. I don't think there would have been a way for it to work without having too much chaos on the screen at one time. Imagine two smaller screens trying to squeeze an epic eight person fight with explosions; teleporting and all the random shit that comes with the Dragonball franchise. It would be a lot to process for players and I can easily see myself losing track of my character. I'm not saying that's what happened but it's possible something like this was caught in the alpha stages of game development. Personally, while I'm bummed I can't play this with my girlfriend sitting next to me, I don't see lack of split screen as being a loss for the franchise. I've been a big opponent of it's presence in the Sparking games. It's awkward to see something like that in a fighting game. It's why I'm not a fan of over the shoulder, but they are putting the style to good use and not just doing what Spike did...as mentioned above.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
You're saying we know nothing about the game and then that Artdink has already done more than Spike.
Spike created the style that gives you DBZ feelings. Without Spike, games like Zenkai Battle Royal (not even developed by them) wouldn't exist.
What more Artdink has done? Unique fighting styles like Gohan being able to fire Healing Ki Blasts and Tien saying "Thank you Gohan" for this?! This is not DBZ.
DBZ is not an RPG with different fighting styles like fighter, healer, magician (ki attack users)... and interference type. Only Dende and Kibito are healers, and every fighter is able to use strong Ki Attacks and physical attacks.
Spike created the style that gives you DBZ feelings. Without Spike, games like Zenkai Battle Royal (not even developed by them) wouldn't exist.
What more Artdink has done? Unique fighting styles like Gohan being able to fire Healing Ki Blasts and Tien saying "Thank you Gohan" for this?! This is not DBZ.
DBZ is not an RPG with different fighting styles like fighter, healer, magician (ki attack users)... and interference type. Only Dende and Kibito are healers, and every fighter is able to use strong Ki Attacks and physical attacks.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Well I wouldn't say it is nothing new, I was saying it has been done before in multiple fan made mods. The best being done on the Half Life ONE engine. ONE. A mod this 2013 game cant even compare to. And that is nothing short of disappointing. The 4v4 format is welcomed in my eyes because I don't know about you, but I am sick of the BT,RB series' damn format being recycled since 2005. It's 2013, it's about time we got something new other than slapping SSJ3 on every character just to do it for the lolz. The 4v4 play style opens up so many more possibilities. I have always wanted a team fighting DBZ game. I love the idea of having to work as a team to take down foes and use more strategy over the button mashing nonsense that is the RB series.JeffJarrett wrote:Yajirobe was able to run on the gound in the Tenkaichi games: http://www.youtube.com/watch?v=DyQQsvShmP0. So it's not because they couldn't added run, but because Spike thinks it's cooler to have flying characters gliding rather than running.TheLegendaryGohan wrote:You can finally walk instead of glide (lol)
On another subject, I agree that nothing seems really new in Battle of Z. Do you remeber when we saw the first scans of Tenkachi 1? We were like: finally a real DBZ game, 3D battles, flying freely, high speed, etc. wow!! And now we see this: a new developer, and the only thing new is 4 on 4, what a joke.
Again, with this new stuff, I still hate it. Namco is going about everything all wrong. They gave us ZBR, they get praise for it so they decide to move away from that, take about five steps backwards, then take the graphical and gameplay aspects out to make something that doesn't even compare to a FAN MADE MOD OF A GAME MADE IN THE 90s. A team of what, five guys makes this mod, and the company with experience and professional designers can't do it. That's why I can't stand this game. It's a load of crap and no one is questioning it so Namco will continue to produce this crap until we demand something that doesn't suck. It's sad because its like you guys have been accepting their shit for so long that you have to make up excuses for why their next failure sucks. "It's a new developer, it's a new system, we don't care about graphics, oh yeah it's fine that they screwed over the story as we know what happens anyway, so what that some people don't have reliable Internet, no local multiplayer is GREAT to me." Screw those people right? Screw the guys that want to relive the legendary story of DBZ once more right? No. Everyone that defends this game is full of it and you know it. Why settle for less when we can have more? Why accept this when a better version of this exists already?
Sorry for rambling but I hate this whole thing.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Yeah. Locking-on is a bit ridiculous when you only have one target. It made sense in Kingdom Hearts, Tag Vs./Tenkaichi Tag Team and Dynasty Warriors... not in Sparking!/Tenkaichi.SparkyPantsMcGee wrote:I was glad to see BT3 do away with the lock on system. I get why it was implemented but If I'm right next to you, in a fighting game, I shouldn't have to hit a button to make sure that I can actually hit you. It was a bit of a pain in the ass.
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Silkman3003
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Because this below post is long, I'll put this in spoiler tags so that people who don't care about the debate, won't have to see it.
Spoiler:
Last edited by Silkman3003 on Sun Jul 28, 2013 10:21 am, edited 3 times in total.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Spoiler:
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
- Kai 2.0 on Blu-ray
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
The only thing that makes me laugh is their "Plan to Conquer the World" motto. Seriously, they shouldn't have hyped it too much and maybe it would have been received better pre-release. Or if they wanted to hype it, show some delicious things (Giants playable? Birus?) at the beginning instead of the Ginyu Force and Saiyan Saga. A simple red-haired Goku won't do it either. The only thing we've gotten since that motto were letdowns like no offline multiplayer or GT.
Geez, Namco Bandai is not that good when it comes to promotion. They make the unnecessary hype with a game and then are disappointed with the sales.
Geez, Namco Bandai is not that good when it comes to promotion. They make the unnecessary hype with a game and then are disappointed with the sales.






