"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Sun Jul 28, 2013 10:32 am

This might be the last game I buy for 360 in a long time because GTA V will probably be available for the Wii U, PS4, PC and Xbone.
Same. It's looking great
The only thing that makes me laugh is their "Plan to Conquer the World" motto. Seriously, they shouldn't have hyped it too much and maybe it would have been received better pre-release. Or if they wanted to hype it, show some delicious things (Giants playable? Birus?) at the beginning instead of the Ginyu Force and Saiyan Saga. A simple red-haired Goku won't do it either. The only thing we've gotten since that motto were letdowns like no offline multiplayer or GT.

Geez, Namco Bandai is not that good when it comes to promotion. They make the unnecessary hype with a game and then are disappointed with the sales.
Yeah,agreed. Hopefully in a few weeks we at least get a lot more reveals other than frieza saga or saiyan saga characters.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Sun Jul 28, 2013 10:46 am

SparkyPantsMcGee wrote:Plus no one here has held the game in their hands and played it. It has the over the shoulder camera style like Spike did for their games, so what? It also has 8 players on a map at one time and unique play types for the characters in the roster. That's already something that Spike has never done. To call it a Spike clone, is just blind criticism. Especially when the game has only one demo video floating around online.
This game has no local gameplay and yeah yeah respond with how impossible this would be, the point is, that is a trademark of fighting games in general. Not to mention some people don't have Internet for their consoles, hell, sometimes my connection acts up.
Please don't turn this into an always online issue like with the Xbox One because the two instances don't even compare. The game is still playable offline and your experience shouldn't and probably won't be hindered by the fact that you aren't connected to the internet.

Honestly, yea it sucks that offline co-op won't be a thing, but I'm sure the developers had their reasons. I'm giving them the benefit of the the doubt of course and assuming they thought about it though. I don't think there would have been a way for it to work without having too much chaos on the screen at one time. Imagine two smaller screens trying to squeeze an epic eight person fight with explosions; teleporting and all the random shit that comes with the Dragonball franchise. It would be a lot to process for players and I can easily see myself losing track of my character. I'm not saying that's what happened but it's possible something like this was caught in the alpha stages of game development. Personally, while I'm bummed I can't play this with my girlfriend sitting next to me, I don't see lack of split screen as being a loss for the franchise. I've been a big opponent of it's presence in the Sparking games. It's awkward to see something like that in a fighting game. It's why I'm not a fan of over the shoulder, but they are putting the style to good use and not just doing what Spike did...as mentioned above.

I wasn't saying it was a Spike clone, I was addressing how people are making up excuses: they see the gameplay and how choppy the animations look, so they say that they will fix everything, but how often is a game even a bit different from its demo? That is what I meant by it being the same. It looks nothing like a Spike game and believe me I am excited for that. As for offline co op, I don't want 8 players on the same screen, I was thinking more like 2 so I can play with my friends that come over.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Sun Jul 28, 2013 10:54 am

Nightstar1994 wrote:The only thing we've gotten since that motto were letdowns like no offline multiplayer or GT.
They never said GT won't be in the game.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Sun Jul 28, 2013 11:48 am

TheLegendaryGohan wrote:
I wasn't saying it was a Spike clone, I was addressing how people are making up excuses: they see the gameplay and how choppy the animations look, so they say that they will fix everything, but how often is a game even a bit different from its demo? That is what I meant by it being the same. It looks nothing like a Spike game and believe me I am excited for that. As for offline co op, I don't want 8 players on the same screen, I was thinking more like 2 so I can play with my friends that come over.
That top half was for another user. But to answer your question there have been quite a number of times where how a game looks when it's first revealed and how the game looks when it's out are completely different. Developers are still working on their game when they present it and a lot of the times they'll look at feedback from crowds and they'll tweak things as they go along. Often times, the demo you see is something that was whipped up quickly for that event. I don't know if you play God of War but the games comes with a behind the scenes feature of how the game was made. In the middle of development for the third game they actually threw together a demo for E3 before the game was even close to being finished; E3 is in July, the game was released the following March. The level they put together was actually in the game and while the core concept and design was the same a lot of major elements were altered from the time of that demo and the actual level itself. Also, I'm sorry but where are people getting this idea that the animation is choppy? I haven't noticed it looked pretty normal to me. And honestly, I was too busy being impressed with little details like characters running or the fact that there were actual tiny reactions from characters depending on where they got hit. As for the massive battles; this is a core mechanic for the game, it was probably also something Shueisha insisted on. I think the idea is cool. This style, mixed with the different character types could lead to some interesting gameplay that is both simple and engaging. We'll see how it plans out, for all I know it could suck ass, I haven't gotten my hands on it. But it's something new, and I'm hyped that we are getting a new developer with a new direction.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Sun Jul 28, 2013 1:50 pm

Silkman3003 wrote:Because this below post is long, I'll put this in spoiler tags so that people who don't care about the debate, won't have to see it.

[/quote]
What better version of it exists on consoles and the states?

The big issue with your whole rant is that you are deeming it a failure, when we've had limited gameplay videos and info . Does it have a chance of being a failure? Of course, but it also has a good chance of being good. Play the actual game b4 harping on about how it's a failure and how it sucks. Or at the very least, wait for more videos from capable players and reviews from professional sites, as well as fans. Along with indepth info on the battle system and gameplay[/spoiler][/quote]

I brought up the mods because amazingly, they did it first, and they did it better. Regardless, that wasn't a big point so I have no idea why you continue to bring this up. It's nothing new to me, sue me. AGAIN I too want something new more than you do. This is why I had to look to mods, to get a new experience much like the one this game will provide.
I personally know people who play these games for the story mode. No matter how much people say we have seen it enough already, I want something other than story mode, they want to play the story. Why do you think people hated the fact that galaxy mode was substituted for it in RB2? It doesn't matter to me specifically if the story is there or not, but since they did put it in, my point is that they screwed it over. Why is Piccolo there fighting with Goku in the Saiyan Saga after he is supposed to be dead. My point is I don't want these forced characters in story mode just because they want to force some new play style on us.
Lol who says I say it's a bad thing for them to screw up the story because "others say it's bad?" Nowhere did I say that, wtf?
Wow it seems you don't read at all, huh? You say I deem this game bad based on it's gameplay, graphics, and character models ( which in case you didn't know make up oh I don't know the whole game?) No the biggest issue here is that they have something better aka ZBR but for some reason, we can't have that and we are supposed to instead accept this mess. I said the bad graphics, choppy animations, and horrendous looking character models don't exactly help the situation especially when the new graphics-centric consoles are coming out.

Again with the system that isn't new. Yes a mod did it first, yes the mod did it better. Now how about you stop crying over the fact that I brought up a mod and bring some new points in wtf?
What gameplay is gone? Really? You don't even read the comments I wrote huh? ZBR has unique characters. All characters play differently. Here let me write this down again just for you: Frieza can snipe with the deathbeam from afar. While Broly is more hands on and he grabs people by the face, knocking their heads together, using others as weapons. Goku's new SSJ God form has a time limit so you must time it when you need it most and you have to continue to transform throughout the match.
The rest of this mindless babble is just you quoting me saying that I don't like the game over and over for no reason. "No local multiplayer sounds GREAT to me" I said that in a rather obvious sarcastic way. I know no one said that but I guess you were just too busy trying so hard to be a smartass that you couldn't notice, right?
I know the game has a story mode, I never questioned that it did? I said this game screws up the story to force the player to use the 4v4. Once more just too busy trying so hard to be a smartass, eh?

What better version exists already? Dragon Ball Zenkai Battle Royale exists. I like how you tried to narrow that question down so that I could answer with ZBR, but ZBR is simply better. It is better and you know this which is why you continuously attempt to ignore this point.

Anyway, seriously why should we accept DBZ Battle of Z when we know a better version exists already?
Thanks for the reply. It gave me a good laugh. Lay off the emoticons maybe and try to take quotes in context and actually make sense.
On another note, come on Kanzenshuu, this is so hard to type on a mobile device. Anyone know if there is an app for it?
Last edited by TheLegendaryGohan on Sun Jul 28, 2013 1:59 pm, edited 1 time in total.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Sun Jul 28, 2013 1:57 pm

SparkyPantsMcGee wrote:
TheLegendaryGohan wrote:
I wasn't saying it was a Spike clone, I was addressing how people are making up excuses: they see the gameplay and how choppy the animations look, so they say that they will fix everything, but how often is a game even a bit different from its demo? That is what I meant by it being the same. It looks nothing like a Spike game and believe me I am excited for that. As for offline co op, I don't want 8 players on the same screen, I was thinking more like 2 so I can play with my friends that come over.
That top half was for another user. But to answer your question there have been quite a number of times where how a game looks when it's first revealed and how the game looks when it's out are completely different. Developers are still working on their game when they present it and a lot of the times they'll look at feedback from crowds and they'll tweak things as they go along. Often times, the demo you see is something that was whipped up quickly for that event. I don't know if you play God of War but the games comes with a behind the scenes feature of how the game was made. In the middle of development for the third game they actually threw together a demo for E3 before the game was even close to being finished; E3 is in July, the game was released the following March. The level they put together was actually in the game and while the core concept and design was the same a lot of major elements were altered from the time of that demo and the actual level itself. Also, I'm sorry but where are people getting this idea that the animation is choppy? I haven't noticed it looked pretty normal to me. And honestly, I was too busy being impressed with little details like characters running or the fact that there were actual tiny reactions from characters depending on where they got hit. As for the massive battles; this is a core mechanic for the game, it was probably also something Shueisha insisted on. I think the idea is cool. This style, mixed with the different character types could lead to some interesting gameplay that is both simple and engaging. We'll see how it plans out, for all I know it could suck ass, I haven't gotten my hands on it. But it's something new, and I'm hyped that we are getting a new developer with a new direction.
Wow, a guy who brings up actual points to refute my post. Thanks. I too am so so happy they are taking a step in a new direction, just not too happy they didn't just port ZBR to consoles. I got sick of having to use unprofessionally made mods to get an experience that this game will provide and now I won't have to :D. Thanks for making sense in your reply. I hope they do fix the animations, models and things but I don't think so.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Sun Jul 28, 2013 3:17 pm

http://www.youtube.com/watch?v=OK1xMzNIKZg Most likely already posted. In picture form. But here a video of pictures. Nappa's face look weird and looks worst than Budokai 3 IMO. Gohan gives energy to Goku. SSJ God looks like a re color model of base Goku. Looks like the game got blood similar to Budokai 1. The graphics seem like a updated Burst Limits(without shininess) and a mixture of RB1. They do seem blocky through.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Sun Jul 28, 2013 3:38 pm

TheLegendaryGohan wrote:
Wow, a guy who brings up actual points to refute my post. Thanks. I too am so so happy they are taking a step in a new direction, just not too happy they didn't just port ZBR to consoles. I got sick of having to use unprofessionally made mods to get an experience that this game will provide and now I won't have to :D. Thanks for making sense in your reply. I hope they do fix the animations, models and things but I don't think so.
We'll have to see if things improve as the months go by. I think it's a bit to early to tell. Also While ZBR looks cool I'm happy we are seeing something built from the ground up rather than just a port. It shows that Namco-Bandai is at least willing to work towards improving the franchise instead of cashing out year after year.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sun Jul 28, 2013 3:57 pm

TheGmGoken wrote:http://www.youtube.com/watch?v=OK1xMzNIKZg Most likely already posted. In picture form. But here a video of pictures. Nappa's face look weird and looks worst than Budokai 3 IMO. Gohan gives energy to Goku. SSJ God looks like a re color model of base Goku. Looks like the game got blood similar to Budokai 1. The graphics seem like a updated Burst Limits(without shininess) and a mixture of RB1. They do seem blocky through.
That's nothing new. They took the screens from Namco Bandai's Facebook page.

https://www.facebook.com/namcobandaigam ... tos_stream

As concerning the graphics, they look this, they look that.. *sigh* just wait for the game in your console and then judge it for what it'll actually be.
Image
Nappa actually seems menacing, rather than what he's portrayed as in the series and other games (a wuss / Vegeta's pet).
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Sun Jul 28, 2013 4:17 pm

menacing
We must got differ definition on how to look menacing lol. He looks awkward and weird. He also seems like a gag character in terms of apperance.
That's nothing new. They took the screens from Namco Bandai's Facebook page.


Already said it wasn't new.
As concerning the graphics, they look this, they look that.. *sigh* just wait for the game in your console and then judge it for what it'll actually be.
Basing on what they've shown us. Obviously I'm going to change that when I get the game. Through pretty much 99% of the time what I said about the graphics in previews and trailers. I'm correct.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sun Jul 28, 2013 4:38 pm

The graphics of BoZ are inconsistent to be basing them off pictures and videos, if only Namco Bandai released a demo on XBL/PSN.

I'm not that hyped up any more for this game but a demo would sort of wrap things up for sure. That being, graphics, voices, music and the story mode (official / what-if). Burst Limit demo featured early Saiyan arc playable.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by vince90x » Mon Jul 29, 2013 12:18 pm

Fuck this game. It looks like shit. I want to be in awe when I look at just screenshots.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Jul 29, 2013 2:00 pm

vince90x wrote:Fuck this game. It looks like shit. I want to be in awe when I look at just screenshots.
What are you on about? If you want an HD DBZ game with crap graphics then this would be it:
But to be fair these graphics don't really look bad or anything, they're just outdated and unsuitable for the current-gen. It was still nice that Namco Bandai brought it back one last time.

BoZ graphics to me look great and they're pushing the game and its consoles to the limit with 8 players in one battle arena, so that's a lot to work with and the limitations of the current-gen consoles are known. No one should expect BL graphics, one of the reasons why BL was graphically beautiful was because it didn't use much of the background.

Ultimate Tenkaichi graphics were muddy, RB2's plasticky, RB1's cartoony and lastly BL's shiny. All have their pros and cons.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Mon Jul 29, 2013 2:47 pm

LOL Budokai 1 has better graphics :lol:

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Mon Jul 29, 2013 3:01 pm

hulkty wrote:LOL Budokai 1 has better graphics :lol:
Did the ban annoy you that much?
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Mon Jul 29, 2013 3:11 pm

Are the graphics really the thing worth nit picking about :roll: ?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Mon Jul 29, 2013 6:06 pm

dbboxkaifan wrote:The graphics of BoZ are inconsistent to be basing them off pictures and videos, if only Namco Bandai released a demo on XBL/PSN.

I'm not that hyped up any more for this game but a demo would sort of wrap things up for sure. That being, graphics, voices, music and the story mode (official / what-if). Burst Limit demo featured early Saiyan arc playable.
Indeed. Id like to get my hands on the game without shelling out $60 during release or renting it. Atleast to have an idea on how good or bad it plays. Btw, how long do you guys think it will take b4 we get an info blowout? Like a lot more info on content,characters, more gameplay videos, indepth previews from people who have played the game, etc

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Mon Jul 29, 2013 6:43 pm

Hellspawn28 wrote:Are the graphics really the thing worth nit picking about :roll: ?
Nope. I could care less. I still talk about them though. As long as GP is decent. I'll play anythng

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Jul 29, 2013 7:05 pm

TheGmGoken wrote:Nope. I could care less. I still talk about them though. As long as GP is decent. I'll play anythng
Correctly speaking it would be:
A) Could not care less
B) Couldn't care less

But moving one last time to graphics, this time from Telltale's famous The Walking Dead episodic series which has won over 80 GOTY awards, take a look at the graphics:
Of course these graphics in comparison to The Last of Us, Uncharted 3, Bioshock Infinite or what have you obviously look awful but the thing is, this kind of visuals are based off the comics so the graphics look exactly like they should.

Ultimate Tenkaichi tried it but instead gave us muddy graphics.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by vince90x » Mon Jul 29, 2013 8:15 pm

Hellspawn28 wrote:Are the graphics really the thing worth nit picking about :roll: ?
In 2013? Definitely because if not we could have had this game in 2002. 8 characters, big whoop. Has anybody here ever played a WWE game? 8 players in a ring at once with way more moves than any characters in any DBZ game... Not to mention the amount of detail in the character models.. So yea, when nothing new is being brought to the table I'm definitely gonna be complaining about graphics, especially for a $60 game that won't even be good enough for a sequel.

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