"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Tue Jul 30, 2013 1:18 pm

dbboxkaifan wrote:So have any of you played the actual game to know how the actual graphics, gameplay, music, story, details and etc are like?.
Do we have to have done so in order to have an opinion on it? If the game doesn't look appealing why should we have to waste money on it to test our thesis? All of us here hate Ultimate Tenkaichi, yet I'm sure only half of us actually bought it. Theres people who haven't seen all of GT or any of it at all yet they still opt to stay away from it or bash it etc so are they wrong for having a negative opinion on it even though they haven't seen it in its entirety or at all.

We don't have to experience something some in full all the time in order to have solid thoughts on it. Thats one of the points of people doing reviews.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Tue Jul 30, 2013 1:33 pm

goku the krump dancer wrote:
dbboxkaifan wrote:So have any of you played the actual game to know how the actual graphics, gameplay, music, story, details and etc are like?.
Do we have to have done so in order to have an opinion on it? If the game doesn't look appealing why should we have to waste money on it to test our thesis? All of us here hate Ultimate Tenkaichi, yet I'm sure only half of us actually bought it. Theres people who haven't seen all of GT or any of it at all yet they still opt to stay away from it or bash it etc so are they wrong for having a negative opinion on it even though they haven't seen it in its entirety or at all.

We don't have to experience something some in full all the time in order to have solid thoughts on it. Thats one of the points of people doing reviews.
Where were you guys when I was telling these guys this. It was like 1v4 over here, no one would listen to me. Also nice gif, can I get a link to where you got that? :o

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Tue Jul 30, 2013 2:30 pm

VegettoEX wrote:All DBZ fighting games are based in a cage. They're just invisible walls at the edges of stages. Four walls surrounding ya'.
http://www.youtube.com/watch?v=uGHsxMqpL0c

Where you doing this on purpose?
VegettoEX wrote:A cage is a cage is a cage.

Why are you linking the box art / logos / covers of those games? You've already said their titles. I don't really understand the majority of your posts...
http://www.youtube.com/watch?v=8-r-V0uK4u0


...I think you were. :lol:
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by pandamix » Tue Jul 30, 2013 2:32 pm

VegettoEX wrote:A cage is a cage is a cage.

Why are you linking the box art / logos / covers of those games? You've already said their titles. I don't really understand the majority of your posts...
No one understands..lol.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Tue Jul 30, 2013 2:52 pm

dbboxkaifan wrote:When you were needed before to settle down the argument of people here about the graphics you weren't anywhere and now just because I posted a bunch of images (each in a spoiler box) that's something worth complaining?
Forget the complaint. Why did you post them in the first place?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Jul 30, 2013 3:05 pm

Why were the pictures needed :eh: ? I'm pretty sure just saying the names is good.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Tue Jul 30, 2013 6:06 pm

Can anyone else imagine what it would be like high-flying, team battling with all of your friends, communicating on the mic telling them what to do in order to defeat your enemies. Or asking them to help you take down a giant boss? If these gameplay aspects are epic, I think the possibilities of fun with this game are endless. Can't wait then we can really judge :D

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Jul 30, 2013 6:09 pm

TheLegendaryGohan wrote:Can anyone else imagine what it would be like high-flying, team battling with all of your friends, communicating on the mic telling them what to do in order to defeat your enemies. Or asking them to help you take down a giant boss? If these gameplay aspects are epic, I think the possibilities of fun with this game are endless. Can't wait then we can really judge :D
All those aspects you listed. Sounds like Dc Universe Online xD.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Tue Jul 30, 2013 6:24 pm

TheLegendaryGohan wrote:Can anyone else imagine what it would be like high-flying, team battling with all of your friends, communicating on the mic telling them what to do in order to defeat your enemies. Or asking them to help you take down a giant boss? If these gameplay aspects are epic, I think the possibilities of fun with this game are endless. Can't wait then we can really judge :D
Does anyone else want a multiplayer Shadow of the Colossus after reading this? Sure it would ruin the atmosphere, but cooperative giant monster takedowns would be fun.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Sin » Tue Jul 30, 2013 10:19 pm

Kamiccolo9 wrote: Does anyone else want a multiplayer Shadow of the Colossus after reading this? Sure it would ruin the atmosphere, but cooperative giant monster takedowns would be fun.
Oh god, please let Shadow of the Colossus multiplayer happen. Or Attack on Titan with multiplayer.

Alas, I don't think BoZ is going to be a game which would require such tactical thinking :(

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Tue Jul 30, 2013 10:26 pm

Sin wrote:
Kamiccolo9 wrote: Does anyone else want a multiplayer Shadow of the Colossus after reading this? Sure it would ruin the atmosphere, but cooperative giant monster takedowns would be fun.
Oh god, please let Shadow of the Colossus multiplayer happen. Or Attack on Titan with multiplayer.

Alas, I don't think BoZ is going to be a game which would require such tactical thinking :(
If only. That would definitely put an end to the people complaining about the gameplay though.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Tue Jul 30, 2013 10:42 pm

Will there be news at Gamescom? So far i'm really disappointed in what I see.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Jul 30, 2013 10:45 pm

dbzfan7 wrote:Will there be news at Gamescom? So far i'm really disappointed in what I see.
Aren't we all?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Tue Jul 30, 2013 11:01 pm

I don't get it. If "everyone" hated GT, according to Namco Bandai, then why did they put GT in Budokai 3, Infinite World, and Tenkaichi 1-3 in the first place? :eh:

Apparently NB didn't have that type of mentality when they were throwing GT in every DBZ game beyond Budokai 3, then stopped when we went next-gen...
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Tue Jul 30, 2013 11:05 pm

TheGmGoken wrote:
dbzfan7 wrote:Will there be news at Gamescom? So far i'm really disappointed in what I see.
Aren't we all?
I mean the gameplay could be solid. But it doesn't seem much different from RB series and the T series. I'm not really interested in the team mechanics at the moment as they haven't shown me anything worth while. The game looks like it will be a chore to take out all the opponents at once which will become tedious and cheap shots seem bound to happen if your out numbered. No local multiplayer sucks as I mess around with that all the time or when I mess around with plain training mode multi-player (in some games). The models look ugly in comparison to other one's (with only SSJ Goku looking okay). They mentioned what if's which could be interesting, but they haven't elaborated on that. The extras have yet to be mentioned but Character creator was tossed out which really sucks as it was a great idea and would have made me want to customize. They need a customization like the wrestling games which have a shit load of it.

All in all i'm barely interested.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Wed Jul 31, 2013 1:41 am

Sin wrote:
Kamiccolo9 wrote: Does anyone else want a multiplayer Shadow of the Colossus after reading this? Sure it would ruin the atmosphere, but cooperative giant monster takedowns would be fun.
Oh god, please let Shadow of the Colossus multiplayer happen. Or Attack on Titan with multiplayer.

Alas, I don't think BoZ is going to be a game which would require such tactical thinking :(
Man I hope so. I want it to be like people telling a friend stuff like "hey knock him this way, thats when Gohan will stun him by throwing him into the ground, where I will already be with a charged kamehameha wave containing all the energy you guys gave to me via the new genki meter. It's foolproof". I want something more than a button masher. Can you even imagine having a friend throw ki blasts at the ground, creating tons of dust, where you can teleport out of there? That's some epic tactical thinking.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Wed Jul 31, 2013 1:44 am

TheLegendaryGohan wrote:
Sin wrote:
Kamiccolo9 wrote: Does anyone else want a multiplayer Shadow of the Colossus after reading this? Sure it would ruin the atmosphere, but cooperative giant monster takedowns would be fun.
Oh god, please let Shadow of the Colossus multiplayer happen. Or Attack on Titan with multiplayer.

Alas, I don't think BoZ is going to be a game which would require such tactical thinking :(
Man I hope so. I want it to be like people telling a friend stuff like "hey knock him this way, thats when Gohan will stun him by throwing him into the ground, where I will already be with a charged kamehameha wave containing all the energy you guys gave to me via the new genki meter. It's foolproof". I want something more than a button masher. Can you even imagine having a friend throw ki blasts at the ground, creating tons of dust, where you can teleport out of there? That's some epic tactical thinking.
That would be awesome. I'm thinking that the Movie 13 fight would be perfect for this type of gameplay.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ryuman » Wed Jul 31, 2013 11:48 am

Well, this game certainly looks no worse than what we've been getting recently. They can still surprise us. If anything, I think these will at least be better than the Raging Blast series (Including Ultimate Blast). I guess that isn't really saying much, but it's something.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Weejus » Wed Jul 31, 2013 12:09 pm

While what we're seeing may look disappointing, at least it's certain this will be better than DBZ for Kinect. That game is the worst I've ever played (well, it was a close call between that and Sonic '06, but at least Sonic '06 had some fun moments). I don't know about BoZ beating Raging Blast 2 though, I'm really warming up to that game.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Wed Jul 31, 2013 12:56 pm

GogetaSSJ2 wrote:I don't get it. If "everyone" hated GT, according to Namco Bandai, then why did they put GT in Budokai 3, Infinite World, and Tenkaichi 1-3 in the first place? :eh:
I think fans like to complete roster even if they hate GT. Also GT did had some cool characters despite it being a bad show. I like Super 17, but I can admit his saga was awful.
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