"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Wed Jul 31, 2013 3:44 pm

The characters are nice gaming wise but I'm not a fan of GT so really I don't care either way. Plus I think with Battle of the Gods conflicting with continuity and the fact that generally GT isn't really liked all that much I think Namco-Bandai figured it's probably better to just ignore the series alltogether. It's Dragonball I will miss though. I understand why it's not in this game but then again it's also why I feel a game more in the style of traditional fighter is better for this franchise as a whole. Still, this new gameplay mechanic has my interest and I'd like to see more info on it. More news on this game would be nice.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Insertclevername » Wed Jul 31, 2013 4:05 pm

I don't think Namco Bandai really cares about a subtle continuity error when dealing with GT characters. If this game gets a sequel, then you can bet on GT characters. If not then, then the next one guaranteed.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Sin » Wed Jul 31, 2013 4:51 pm

Insertclevername wrote:I don't think Namco Bandai really cares about a subtle continuity error when dealing with GT characters. If this game gets a sequel, then you can bet on GT characters. If not then, then the next one guaranteed.
Definitely, Broly and SSJ4 Vegeta/Goku/Gogeta seem to be the characters that get the younger fans going so I think we will most likely see at least SSJ4 in the next game.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Wed Jul 31, 2013 5:06 pm

What continuity problems are you talking about?

And besides, there is still hope for some major GT characters, since they never said they won't be in.
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Wed Jul 31, 2013 5:08 pm

DBZGTKOSDH wrote:What continuity problems are you talking about?

And besides, there is still hope for some major GT characters, since they never said they won't be in.
The only thing I can think of is Pilaf's age. But that's easy to work around.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Wed Jul 31, 2013 5:18 pm

Kamiccolo9 wrote:
DBZGTKOSDH wrote:What continuity problems are you talking about?

And besides, there is still hope for some major GT characters, since they never said they won't be in.
The only thing I can think of is Pilaf's age. But that's easy to work around.
True. They wished to be young the first time, and they turned too young. They wished to get old again the second time, they turned too old. It's not that hard to imagine.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Gyt Kaliba » Wed Jul 31, 2013 5:20 pm

DBZGTKOSDH wrote:
Kamiccolo9 wrote:
DBZGTKOSDH wrote:What continuity problems are you talking about?

And besides, there is still hope for some major GT characters, since they never said they won't be in.
The only thing I can think of is Pilaf's age. But that's easy to work around.
True. They wished to be young the first time, and they turned too young. They wished to get old again the second time, they turned too old. It's not that hard to imagine.
That's exactly how I imagine it working out too. And rather than take bets on 'third times the charm', they just go with it and decide to go for even better Dragon Balls to finally get their wish for world conquest in GT. It can still totally fit.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Wed Jul 31, 2013 5:26 pm

DBZGTKOSDH wrote:
Kamiccolo9 wrote:
DBZGTKOSDH wrote:What continuity problems are you talking about?

And besides, there is still hope for some major GT characters, since they never said they won't be in.
The only thing I can think of is Pilaf's age. But that's easy to work around.
True. They wished to be young the first time, and they turned too young. They wished to get old again the second time, they turned too old. It's not that hard to imagine.
That would be a hilarious after the credits scene for BOG. I wish they would do something like that.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Wed Jul 31, 2013 6:31 pm

Continuity issues shouldn't be an issue regarding games. they don't have to follow or acknowledge everything that's happened in the sagas. In the past they've went straight to the Baby saga, S17 Saga, and Shadow Dragon Saga without much detail to the plot . They probably don't even have to bring up Pilaf that much, just mention him briefly or whatever without much detail. Or they could just not mention him at all.BT2 covered the GT sagas, despite GT Kid Goku not being in the game. Even Budokai 3 went straight to Omega, instead of covering Baby saga.

Unless the bozos decide to go the RB2 route and start adding in henchmen, and other characters to help fill up the roster. And deliberately hold off major Z characters of the show to advertize them as new in the future.

The main issue I have is them continuing to do new games. As in If this game doesn't sell well, then I'd worry that they'd go to yet another developer and try something new. And that probably means a new roster. And that potential roster could not include characters that were BoZ, and potentially mean a smaller character roster. I do hope my thinking is flawed though. I'd really like it if this game has sequels, especially with the console Z games as of late being low in sales.

On a side note: Can someone answer these questions please? Are namco bandai the ones that tell the developers who to add/who not to add up front? ( As in, namco thinks of the roster and shows it to the developers and the developers have to create the roster that namco piled up) ? Or a case where the developers bring up a character roster and namco tells the developers which they should get rid of or keep in?

Because DB heroes has a pretty large roster, and they've continued to add in Gt characters(along with having BoZ) , even characters who have never appeared on the show(like SSJ3 Gogeta, Baby Janemba, SSJ3 trunks). Is it a case where dimps(developer of DB heroes) creates the character and namco bandai approves them? Or namco tells dimps to create the character and they simply do it?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Wed Jul 31, 2013 7:01 pm

Silkman3003 wrote:
On a side note: Can someone answer these questions please? Are namco bandai the ones that tell the developers who to add/who not to add? Or a case where the developers bring up a character roster and namco tells the developers which they should get rid off or keep in?

Because DB heroes has a pretty large roster, and they've continued to add in Gt characters, even characters who have never appeared on the show(like SSJ3 Gogeta, ). Is it a case where dimps(developer of DB heroes) creates the character and namco bandai approves them? Or namco tells dimps to create the character and they simply do it?
I think it has to do more with Shuiesha than anything. Here is an article from IGN that talks about Burst Limit:

http://www.ign.com/articles/2008/05/05/ ... -interview


During part of the interview the developer brings this up...
IGN: How much input do the people involved in creating the anime have in the game?

Yasu Nishimura: We have received several ideas from Shueisha (DBZ copyright holder) regarding the character expressions within the game. Based on these ideas, we are confident that this game will satisfy all fans.
It's probably safe to assume that they and Namco-Bandai have a lot of say in the development of the game. For example, if I had to guess someone from Shueisha pitched the multiplayer/co-op aspects for this game and Namco-Bandai hired Artdink because of the way they handled the multilayer experience for the Gundam games on PSP.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Wed Jul 31, 2013 11:28 pm

So do you guys think they will expand on this type of gameplay if it gets a positive response? I really want them to try something new and I don't want the few weird people who for some reason want the same game over and over ruining it. I want them to stick to this and improve so we can maybe see it more advanced later on. Guess what I am trying to say is, I don't want them to try something new then go straight back to the Spike formula again. It seems like they are doing new stuff though with Ultimate Tenkaichi and now this. What do you guys think?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Wed Jul 31, 2013 11:45 pm

LOL y r u still arguing about GT? :lol:

Give us SSj3 Future Trunks, SSj1 Bardock, SSj3 Gogeta, SSj3 Vegeta, SSj3 Broly, and a subbed Battle of Gods movie, then it might get a decent amount of sales...
Yes. Being greedy. Don't care at this point... :yawn:

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Wed Jul 31, 2013 11:48 pm

TheLegendaryGohan wrote:So do you guys think they will expand on this type of gameplay if it gets a positive response? I really want them to try something new and I don't want the few weird people who for some reason want the same game over and over ruining it. I want them to stick to this and improve so we can maybe see it more advanced later on. Guess what I am trying to say is, I don't want them to try something new then go straight back to the Spike formula again. It seems like they are doing new stuff though with Ultimate Tenkaichi and now this. What do you guys think?
I'd hope so. While I haven't played them, from what I've heard the Budokai sequels got better with each installment. Same with the Tenkaichi sequels. Raging Blast 2 was an improvement over RB1 in most aspects. Most first games in a series tend to be a bit clunky, which is why I'm not particularly concerned about this one.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Aug 01, 2013 12:05 am

Kamiccolo9 wrote:
TheLegendaryGohan wrote:So do you guys think they will expand on this type of gameplay if it gets a positive response? I really want them to try something new and I don't want the few weird people who for some reason want the same game over and over ruining it. I want them to stick to this and improve so we can maybe see it more advanced later on. Guess what I am trying to say is, I don't want them to try something new then go straight back to the Spike formula again. It seems like they are doing new stuff though with Ultimate Tenkaichi and now this. What do you guys think?
I'd hope so. While I haven't played them, from what I've heard the Budokai sequels got better with each installment. Same with the Tenkaichi sequels. Raging Blast 2 was an improvement over RB1 in most aspects. Most first games in a series tend to be a bit clunky, which is why I'm not particularly concerned about this one.

You never played the Budokai series? :wtf: . You missed out bro. I honestly think Tenkaichi 3 did not improve over Tenkaichi 2. The only thing that improved was the rush attack and the ki blast. Everything else IMO was better in Tenkaichi 2. But both beats Tenkaichi 1 by A LOT. If Battle of Z gets a sequel. I'm sure it'll be great. I bet they'll put Multiplayer xD. Fix some of the stiff stuff. Character models....well IMO will hopefully be upgraded from being a action figure to a more animated style graphic.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Thu Aug 01, 2013 12:06 am

TheGmGoken wrote:
Kamiccolo9 wrote:
TheLegendaryGohan wrote:So do you guys think they will expand on this type of gameplay if it gets a positive response? I really want them to try something new and I don't want the few weird people who for some reason want the same game over and over ruining it. I want them to stick to this and improve so we can maybe see it more advanced later on. Guess what I am trying to say is, I don't want them to try something new then go straight back to the Spike formula again. It seems like they are doing new stuff though with Ultimate Tenkaichi and now this. What do you guys think?
I'd hope so. While I haven't played them, from what I've heard the Budokai sequels got better with each installment. Same with the Tenkaichi sequels. Raging Blast 2 was an improvement over RB1 in most aspects. Most first games in a series tend to be a bit clunky, which is why I'm not particularly concerned about this one.

You never played the Budokai series? :wtf: . You missed out bro. I honestly think Tenkaichi 3 did not improve over Tenkaichi 2. The only thing that improved was the rush attack and the ki blast. Everything else IMO was better in Tenkaichi 2. But both beats Tenkaichi 1 by A LOT. If Battle of Z gets a sequel. I'm sure it'll be great. I bet they'll put Multiplayer xD. Fix some of the stiff stuff. Character models....well IMO will hopefully be upgraded from being a action figure to a more animated style graphic.
I've played the first. But, as far as 2D fighters go, I'm a Tekken player. I prefer the "DB Simulator" feel of the Tenkaichi series when I'm in the mood to play a Dragon Ball game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Thu Aug 01, 2013 12:12 am

hulkty wrote:LOL y r u still arguing about GT? :lol:

Give us SSj3 Future Trunks, SSj1 Bardock, SSj3 Gogeta, SSj3 Vegeta, SSj3 Broly, and a subbed Battle of Gods movie, then it might get a decent amount of sales...
Yes. Being greedy. Don't care at this point... :yawn:
I personally hate all this SSJ3 BS. Why the hell should everyone get super saiyan 3 now. Quit it with all of that. It just makes all the forms feel so much less special. Namco is like "you get super saiyan 3, you get super saiyan 3, EVERYBODY GETS SUPER SAIYAN 3." It's not creative in any way, the characters moves would be basically the same because the character never really existed. It's just something they use as a gimmick to throw on every damn character.
And why do you only say negative stuff like that's all I've seen out of you. You are like really pissed or something. You never attempt to make points just random comments everyone skips over because they don't relate to the discussion or anything. Seriously, what's wrong?
And as for the Battle of Gods movie, they wouldn't put it in with a game, it would be a terrible move. Either the game would cost twice as much and no one would buy it (the movie is still new) or they would be essentially be cutting profits in half instead of selling them separately. Unless you meant just give us a subbed BoG movie, then well that has nothing to do with anything. Are you a troll or trying to be :o
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Aug 01, 2013 12:14 am

I personally hate all this SSJ3 BS. Why the hell should everyone get super saiyan 3 now. Quit it with all of that. It just makes all the forms feel so much less special. Namco is like "you get super saiyan 3, you get super saiyan 3, EVERYBODY GETS SUPER SAIYAN 3.
Remember when SSJ was special? Remember when SSJ2 wasn't ignored. Remember when SSJ3 only because of Other World Training?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Thu Aug 01, 2013 12:15 am

Kamiccolo9 wrote:
TheLegendaryGohan wrote:So do you guys think they will expand on this type of gameplay if it gets a positive response? I really want them to try something new and I don't want the few weird people who for some reason want the same game over and over ruining it. I want them to stick to this and improve so we can maybe see it more advanced later on. Guess what I am trying to say is, I don't want them to try something new then go straight back to the Spike formula again. It seems like they are doing new stuff though with Ultimate Tenkaichi and now this. What do you guys think?
I'd hope so. While I haven't played them, from what I've heard the Budokai sequels got better with each installment. Same with the Tenkaichi sequels. Raging Blast 2 was an improvement over RB1 in most aspects. Most first games in a series tend to be a bit clunky, which is why I'm not particularly concerned about this one.
Man imagine a series of these types of games each installment improving upon the last and adding more of what the fans want. I would imagine that the first game would act as some sort of base to work with rather than starting from scratch so it can only get better and add more things to it. I really want to see what kind of fun stuff they add onto it later on.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Thu Aug 01, 2013 12:19 am

TheGmGoken wrote:
I personally hate all this SSJ3 BS. Why the hell should everyone get super saiyan 3 now. Quit it with all of that. It just makes all the forms feel so much less special. Namco is like "you get super saiyan 3, you get super saiyan 3, EVERYBODY GETS SUPER SAIYAN 3.
Remember when SSJ was special? Remember when SSJ2 wasn't ignored. Remember when SSJ3 only because of Other World Training?

P.S. I've unblocked you.
Pepperidge Farm remembers. I hate that SSJ2 was ignored btw. SSJ3 just seemed like an irrational form, takes up more energy than its worth and puts a huge strain on the body while looking ridiculous. No thanks. I prefer the old days when super saiyan transformations were something really special and not just another blonde guy with a number at the end. Miss those days where Goku would go SSJ and everyone would know shit was about to go down.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Aug 01, 2013 12:25 am

Miss those days where Goku would go SSJ and everyone would know shit was about to go down.
I miss the days where SSJ2 were used and people knew it was real. Using logic the character should use SSJ2 more than SSJ3. The strain would put you at a BIG disadvantage. It'll be cool if a game did that. Just like they have USSJ Trunks slow. They should have SSJ3 power up slowly and lower your life a little bit. Also why the HELL does Future and Present Trunks have SSJ3? Now that was just bullSHIT. What the hell did PResent Trunks do? He slacked off just like Goten and in GT was hinted to be equal in power still. If SSJ3 Trunks exist. So should Goten. But that'll be bullshit. So never of them should have happen.

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