"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Thu Aug 15, 2013 10:21 pm

I'm not quite sure if this is new (sorry if it isn't), but Saiyan Island has posted some story-mode footage:

http://www.saiyanisland.com/2013/08/dra ... nterviews/
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Aug 15, 2013 10:26 pm

Big Momma wrote:I'm not quite sure if this is new (sorry if it isn't), but Saiyan Island has posted some story-mode footage:

http://www.saiyanisland.com/2013/08/dra ... nterviews/
Since Picoolo is alive in the Nappa fight. Does that mean they went to Namek for Chaozu?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSJ6Goku » Thu Aug 15, 2013 10:49 pm

Big Momma wrote:I'm not quite sure if this is new (sorry if it isn't), but Saiyan Island has posted some story-mode footage:

http://www.saiyanisland.com/2013/08/dra ... nterviews/
Cool!!! I'm loving the fluidity of the game! The graphics look really good to me. The Kamehamha is sort of fast, but that's a good thing. No desire to watch a 10 second cinematic or charge every time I want to do it. Wonder how quick Freeza's laser beams will be.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Aug 15, 2013 10:51 pm

SSJ6Goku wrote:
Big Momma wrote:I'm not quite sure if this is new (sorry if it isn't), but Saiyan Island has posted some story-mode footage:

http://www.saiyanisland.com/2013/08/dra ... nterviews/
Cool!!! I'm loving the fluidity of the game! The graphics look really good to me. The Kamehamha is sort of fast, but that's a good thing. No desire to watch a 10 second cinematic or charge every time I want to do it. Wonder how quick Freeza's laser beams will be.
U blink and you missed it. The graphics do look better than what I've seen before. Through I think the Special Beam canon should be chargeable and the Genki Dami should have your team donate energy

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Thu Aug 15, 2013 10:57 pm

TheGmGoken wrote: and the Genki Dami should have your team donate energy
That would be really cool.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rostir » Fri Aug 16, 2013 7:36 pm

Big Momma wrote:I'm not quite sure if this is new (sorry if it isn't), but Saiyan Island has posted some story-mode footage:

http://www.saiyanisland.com/2013/08/dra ... nterviews/
The fighting looks like such a mess.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by KentalSSJ6 » Fri Aug 16, 2013 9:55 pm

The fighting, in a nutshell is pretty much a altered console port of Zenkai Battle Royal. So far I've hade a meh tone with this game. I'm not very fond of the constant team battles. I'm all for what ifs and story altering events but id like them to keep one on one fights precisely one on one. I dont know how they are gonna explain Goku going SSJ when we clearly see Krillin alive and well beside him.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Nexic_Breaker_D » Fri Aug 16, 2013 11:10 pm

http://a.mpcdn.net/manga/p/5551/164897/7.jpg

This is how Goku turned into a Super saiyan... They used vegetas death..

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rostir » Fri Aug 16, 2013 11:29 pm

KentalSSJ6 wrote:The fighting, in a nutshell is pretty much a altered console port of Zenkai Battle Royal. So far I've hade a meh tone with this game. I'm not very fond of the constant team battles. I'm all for what ifs and story altering events but id like them to keep one on one fights precisely one on one. I dont know how they are gonna explain Goku going SSJ when we clearly see Krillin alive and well beside him.
And, like Zenkai, this game appears to have no deep melee combo system, just random 2 hit melee combos that knock the opponent across the screen.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by KentalSSJ6 » Sat Aug 17, 2013 1:18 am

Ill give them credit for trying to do something relatively new with the fighting system..but why not just bring Zenkai to the states? At the least it could work as a online only downloadable title.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Sat Aug 17, 2013 11:02 am

Can we have something new please? :yawn:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by pandamix » Sat Aug 17, 2013 2:21 pm

TheMightyOzaru wrote:Can we have something new please? :yawn:
Tony Shoupinou:

"Not for Gamescom although a couple of new screens will pop out then.
Watch for Tokyo Games Show, big update to expect then"

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by KentalSSJ6 » Sat Aug 17, 2013 2:22 pm

In all honestly its hard to bring something new to DBZ games besides characters. I mean the biggest leap in DBZ games I can think of was going from the relative 2D style fighting of the Budokai games to the more open and 3D style combat of the Tenkaichi games. Personally I wish some developer would just pick up Treevax/Nostal's Raging Blast 3 project and just make it, down to the tiniest detail.

Id like how the gameplay would be a fusion of the gameplay styles, going to a 2D budokai style combat system when really close then going back to something like the Tenkaichi games at a distance.

That or just get the team behind the Ninja Storm games to make a damn DBZ game. I mean good god have you played Ninja Storm 3? The cinematics and cinematic attacks are just gorgeous.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by InfernalVegito » Sat Aug 17, 2013 3:03 pm

KentalSSJ6 wrote:Id like how the gameplay would be a fusion of the gameplay styles, going to a 2D budokai style combat system when really close then going back to something like the Tenkaichi games at a distance.
That's UT for you.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by KentalSSJ6 » Sat Aug 17, 2013 3:24 pm

Yeah but UT was just boiled down to 3 or so hits then a rock-paper-scissors game. I liked in Budokai 3 you could dodge the attack by just tapping x instead of just blocking by holding it down. We can still have the dodges, parries, and counters from Tenkaichi 1-3 and Raging Blast 1-2, its just the transition from close to far just needs to be handled properly.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Sat Aug 17, 2013 4:13 pm

pandamix wrote:
TheMightyOzaru wrote:Can we have something new please? :yawn:
Tony Shoupinou:

"Not for Gamescom although a couple of new screens will pop out then.
Watch for Tokyo Games Show, big update to expect then"
A question to you, and probably to everyone in this thread.

Was brand new information ever this scarce or withheld(atleast until it was very close to release) for the other console DBZ games? Basically was advertising for previous Z games similar to Battle of Z?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by pandamix » Sat Aug 17, 2013 5:16 pm

Silkman3003 wrote:
pandamix wrote:
TheMightyOzaru wrote:Can we have something new please? :yawn:
Tony Shoupinou:

"Not for Gamescom although a couple of new screens will pop out then.
Watch for Tokyo Games Show, big update to expect then"
A question to you, and probably to everyone in this thread.

Was brand new information ever this scarce or withheld(atleast until it was very close to release) for the other console DBZ games? Basically was advertising for previous Z games similar to Battle of Z?
I think never. The last few years they released trailers monthly. Now...Almost 2 months without a new trailer lol

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Sat Aug 17, 2013 6:56 pm

pandamix wrote:
TheMightyOzaru wrote:Can we have something new please? :yawn:
Tony Shoupinou:

"Not for Gamescom although a couple of new screens will pop out then.
Watch for Tokyo Games Show, big update to expect then"
I'm sure by big update they mean more screens that don't show us anything new :thumbup: .
Vegeta: "Funny... I seem to recall Kakarot being fed the same information right before he transformed; the distinct look on your faces when he went Super Saiyan didn't exactly inspire confidence. One does not predict or calculate power like ours."
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Sat Aug 17, 2013 7:16 pm

*sigh* omg... just give it up! This game will be terrible. There isn't any doubt anymore.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Sat Aug 17, 2013 11:46 pm

Silkman3003 wrote: A question to you, and probably to everyone in this thread.

Was brand new information ever this scarce or withheld(atleast until it was very close to release) for the other console DBZ games? Basically was advertising for previous Z games similar to Battle of Z?
Honestly it's not that different from previous games. I think part of the reason the information feels so scarce is because the European Dragonball Facebook Page created so much premature hype. Technically we've been talking about this game since April, but it was only officially announced in June. Since then there has only been one convention they've attended and they intentionally did this because showcasing at E3 and Comic-Con has probably become to costly for them considering the profits they get from these games. That being said, usually there has been more info by Comic-Con(which has come and gone). However, it's not like those venues have been were the information was released, more often than not, the info comes out of V-Jump. J-star Victory Versus seems to be taking up all of that magazines ad space though.
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