NostalTreevax's Raging Blast 3 Project: What Happened?
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NostalTreevax's Raging Blast 3 Project: What Happened?
Hey guys. I was wondering what happened to Treevax's Raging Blast 3 Project. I've seen the pictures and gameplay aspects but what did Namco Bandai say?
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
To paraphrase:
"We can't use these elements exactly as they are, but we will adapt some of them into [Battle of Z] in a way they will work with the game."
"We can't use these elements exactly as they are, but we will adapt some of them into [Battle of Z] in a way they will work with the game."
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
Yeah, a real A+ job with Battle of Z.TheDevilsCorpse wrote:To paraphrase:
"We can't use these elements exactly as they are, but we will adapt some of them into [Battle of Z] in a way they will work with the game."
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
Did anyone think that every idea of his would make it into a video game?
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
I knew that already, but youd think with bad game after bad game the devs would finally just listen to what the fans want. I mean they gave us character creation for UT afterall.Hellspawn28 wrote:Did anyone think that every idea of his would make it into a video game?
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
Did any of his ideas even really make it. At least he made it look pretty good.
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
For Namco Bandai to use fan's ideas they'd really have to be desperate and they aren't, plus Spike is no longer developing DBZ games so things are changing whether for the better or the worse.
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
Well, Nostal's ideas were to perfect for Tenkaichi Budokai-like game. That's first point. Second one. Did Japanese companies ever listened to a fan opinion? I don't mean the surveys, which they made themselves.
And what's more important, did they ever listened to a gaijin opinion?
I am returning again to the story of fan made, proffessional looking Saint Seiya RPG, which the creators presented years ago to Namco-Bandai in France.
They were told, that they love their ideas and the game looks marvelous, but Japanese side would never opted to have their stuff made outside of Japan without their direct control.
So Nostal's audience with japanese officials was kind of breaktrough and I think, that it actually helped from the PR view a lot more, than with using his ideas.
Or was anybody naive enough, that he thought he will ever get like all 10+ or all costumes from the series for each character for example?
Maybe at least, some of his ideas were used.
On this planet and at this age, the most important thing is, make a load of money and make it the easiest way possible.
But I miss my childhood and naive years, when I thought that I am the most important focus for the companies as a customer....
And what's more important, did they ever listened to a gaijin opinion?
I am returning again to the story of fan made, proffessional looking Saint Seiya RPG, which the creators presented years ago to Namco-Bandai in France.
They were told, that they love their ideas and the game looks marvelous, but Japanese side would never opted to have their stuff made outside of Japan without their direct control.
So Nostal's audience with japanese officials was kind of breaktrough and I think, that it actually helped from the PR view a lot more, than with using his ideas.
Or was anybody naive enough, that he thought he will ever get like all 10+ or all costumes from the series for each character for example?
Maybe at least, some of his ideas were used.
On this planet and at this age, the most important thing is, make a load of money and make it the easiest way possible.
But I miss my childhood and naive years, when I thought that I am the most important focus for the companies as a customer....
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
Raging Blast 3 is never going to happen. Nostal's ideas aren't likely to be used in games after Battle of Z (which doesn't have any itself). Even if so, he won't get any credit from the company.
You can close this thread. No reason to get hopes up just to be disappointed.
You can close this thread. No reason to get hopes up just to be disappointed.
Re: NostalTreevax's Raging Blast 3 Project....what happened?
Actually there is one element in Battle of Z. You can choose what part of the body you want to attack in the battle of Oozaru Vegeta. (You can choose arms, head, body and feet) Just like he suggested.hulkty wrote:Raging Blast 3 is never going to happen. Nostal's ideas aren't likely to be used in games after Battle of Z (which doesn't have any itself). Even if so, he won't get any credit from the company.
You can close this thread. No reason to get hopes up just to be disappointed.
Re: NostalTreevax's Raging Blast 3 Project....what happened?
I'm sure there are other, at least minor, things in the game that were suggested by him. We'll just have to wait and see...pandamix wrote:Actually there is one element in Battle of Z. You can choose what part of the body you want to attack in the battle of Oozaru Vegeta. (You can choose arms, head, body and feet) Just like he suggested.hulkty wrote:Raging Blast 3 is never going to happen. Nostal's ideas aren't likely to be used in games after Battle of Z (which doesn't have any itself). Even if so, he won't get any credit from the company.
You can close this thread. No reason to get hopes up just to be disappointed.
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
Why on Earth did you PM this question to dozens upon dozens of people, many of whom are barely active on this forum these days...?supersaiyan DbZ fan wrote:hey guys i was wondering what happened to Treevax's Raging Blast 3 Project i've seen the pictures and gameplay aspects but what did namco bandai say
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?
I sent it to all users
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?
You sent a simple question that could have just sufficed right here as a thread to thousands of individual people, most of whom probably have absolutely no clue what you're talking about?supersaiyan DbZ fan wrote:I sent it to all users
Do you see anything wrong with this...?
Sounds like I need to make some permissions adjustments, but if the person sent them out in manual batches of 30 or so like seems to have happened... ugh...
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?
I'm sorry,it won't happen again.
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
Tenkaichi Tag Team aimed on the opponent though what about Zenkai Battle Royale same as TTT?pandamix wrote:Actually there is one element in Battle of Z. You can choose what part of the body you want to attack in the battle of Oozaru Vegeta. (You can choose arms, head, body and feet) Just like he suggested.
If so, then I guess they used at least one of his ideas for the game.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?
I hate him for leading us on.. And pretending lole we were gonna get a good game
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Re: NostalTreevax's Raging Blast 3 Project....what happened?
A solid A+KentalSSJ6 wrote:Yeah, a real A+ job with Battle of Z.TheDevilsCorpse wrote:To paraphrase:
"We can't use these elements exactly as they are, but we will adapt some of them into [Battle of Z] in a way they will work with the game."
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?
If I remember correctly, the reason why companies can't take fan ideas and put them into their games is because later on if they DO use a fan's idea, for example they make raging blast 3 EXACTLY as NostalTreevax has depicted it, that said fan could sue the company for stealing their idea and collect damages.
Or something like that, idk I just remember another situation with a guy sending Nintendo ideas; they can't accept fan ideas because of legality issues.
Or something like that, idk I just remember another situation with a guy sending Nintendo ideas; they can't accept fan ideas because of legality issues.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?
If I may GogetaSSJ2, here is the precise and complete point, based on all ou latest meetings:
Namco Bandai's producers see Dragon Ball as an "old licence". Its main storyline is finished since 1995. They adapted it with a big lot of different recipes, and as they have to make new games very often due to their contract with the right holders (Shueisha/Toei/Bird) and the preasure of the chairmen, they want to continue proposing different recipes each time, until they find what they consider being a good one.
They don't want to take the risk making sequels of a new franchise if the first episode didn't make very good sales. Their last attempt was RB2, and its sells were bad. UT's sells were as good as BL ones, but it wasn't enough profitable for them either (hopefully? ^^).
Namco Bandai's producers are aware that most of the hardcore fans are longing for a Tenkachi4 / Raging Blast 3 kind of game. They know it. Though, they believe that this would only please us, and not the "average fans" (which are the majority of buyers, while we hardcore fans are a clear minority).
The DBRB3 fanwish project has had a very limited impact on Battle of Z because this game was alread being developped when we submited them the sheets, and also because the supports for the project were very low back then (700). We now exceeded 12 400 supports, and still growing.
My work is not finished actually: I made the sheets, I gave them, and now is the biggest part: gathering fans behind the project, to show them that they are mistaking. I want to prove them that the synthesis we made would also fit with their majoritary demand. I want to gather a number of people that would convince them. Show them a clear demand.
Another point: even if I made the specification book, I would accept to give it to Namco Bandai for free (I just have to make an attest, it takes 5 minutes). The japanese producers are just very proud, and don't like that somebody from "outside" give them a better recipe. Though, things are changing: the latest DB games sold better in Europe than in Japan. This is a very good point for us, and this is also why they accepted to meet us for the DBRB3 project. They start giving attention to the exterior elements. It's recent, but it's happening.
I respect those who gave up, it's their right (even if I think it's too bad, as it doesn't cost anything to add a "like" on a Facebook page). Though, I won't. The task is hard and long, because we need to convince Shueisha to reduce the production rhythm AGAIN and convince Namco Bandai to stop making unnatural experiments on Dragon Ball (the first point is the cause of the second one).Though, I'm sure it's possible.
Namco Bandai's producers see Dragon Ball as an "old licence". Its main storyline is finished since 1995. They adapted it with a big lot of different recipes, and as they have to make new games very often due to their contract with the right holders (Shueisha/Toei/Bird) and the preasure of the chairmen, they want to continue proposing different recipes each time, until they find what they consider being a good one.
They don't want to take the risk making sequels of a new franchise if the first episode didn't make very good sales. Their last attempt was RB2, and its sells were bad. UT's sells were as good as BL ones, but it wasn't enough profitable for them either (hopefully? ^^).
Namco Bandai's producers are aware that most of the hardcore fans are longing for a Tenkachi4 / Raging Blast 3 kind of game. They know it. Though, they believe that this would only please us, and not the "average fans" (which are the majority of buyers, while we hardcore fans are a clear minority).
The DBRB3 fanwish project has had a very limited impact on Battle of Z because this game was alread being developped when we submited them the sheets, and also because the supports for the project were very low back then (700). We now exceeded 12 400 supports, and still growing.
My work is not finished actually: I made the sheets, I gave them, and now is the biggest part: gathering fans behind the project, to show them that they are mistaking. I want to prove them that the synthesis we made would also fit with their majoritary demand. I want to gather a number of people that would convince them. Show them a clear demand.
Another point: even if I made the specification book, I would accept to give it to Namco Bandai for free (I just have to make an attest, it takes 5 minutes). The japanese producers are just very proud, and don't like that somebody from "outside" give them a better recipe. Though, things are changing: the latest DB games sold better in Europe than in Japan. This is a very good point for us, and this is also why they accepted to meet us for the DBRB3 project. They start giving attention to the exterior elements. It's recent, but it's happening.
I respect those who gave up, it's their right (even if I think it's too bad, as it doesn't cost anything to add a "like" on a Facebook page). Though, I won't. The task is hard and long, because we need to convince Shueisha to reduce the production rhythm AGAIN and convince Namco Bandai to stop making unnatural experiments on Dragon Ball (the first point is the cause of the second one).Though, I'm sure it's possible.











