"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Tue Sep 17, 2013 3:39 pm

The Time Traveller wrote:
Dark Souls and Naruto being on Steam might make NB realise there's another market for them.
Don't mention Dark Souls, it reminds me of two assholes who are blocking me from the dlc content, teleportation and gigantic gazongas.

On topic I really really hope this game changes my mind. I'm just really not impressed.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Tue Sep 17, 2013 4:23 pm

New Goku Sage mode pictures
His kamehameha appears to be a giant rasengan. I feel like that would effect gameplay because you'd need to be close range right? Maybe I'm wrong but why else show it? :D

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Sep 17, 2013 4:47 pm

dbzfan7 wrote:On topic I really really hope this game changes my mind. I'm just really not impressed.
For a game that's supposed to be in development for four years now it should be able to impress us all but we know that even games which have been in production for so long can end up one huge mess... Duke Nukem Forever, Aliens Colonial Marines and Ride To Hell. Three games, three examples, three failures. Please no Half Life 3 jokes.

If Namco Bandai wants this game to sell they'll need to release a demo on 360/PS3 in 2014 to pump up some potential buyers, unless they want the game to sell as much as Ultimate Tenkaichi or DBZ For Kinect (I just assume it sold extremely low as I've never seen the sales figures of it).
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Tue Sep 17, 2013 5:04 pm

dbboxkaifan wrote:
dbzfan7 wrote:On topic I really really hope this game changes my mind. I'm just really not impressed.
For a game that's supposed to be in development for four years now it should be able to impress us all but we know that even games which have been in production for so long can end up one huge mess... Duke Nukem Forever, Aliens Colonial Marines and Ride To Hell. Three games, three examples, three failures. Please no Half Life 3 jokes.

If Namco Bandai wants this game to sell they'll need to release a demo on 360/PS3 in 2014 to pump up some potential buyers, unless they want the game to sell as much as Ultimate Tenkaichi or DBZ For Kinect (I just assume it sold extremely low as I've never seen the sales figures of it).
I hope we get a demo as I'm really not interested in the slightest for this game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Sayian Prime » Tue Sep 17, 2013 5:12 pm

Actually, it's been shown that demos hurt a game's sales more so than it helps.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by 90sDBZ » Tue Sep 17, 2013 6:17 pm

Well I'm still trying to be optimistic about this game. Funnily enough the best DBZ game ever Budokai 3 was only in development for a year. These days I guess it just takes more to generate hype. Back in the PS2 era they still had loads of awesome new characters to add every year. I remember the huge hype I had for B3 including GT and movie characters and then BT2 introducing an insane amount of first timers. I really didn't care all that much for SS3 Broly and Vegeta and Character Creator mode in the newer games. SS3 Vegeta would have been cool if he could actually transform into it. Plus there was loads of cool fighting mechanics to add back then. I'm just hoping they really elaborate on the altered story.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by pandamix » Tue Sep 17, 2013 6:25 pm

dbboxkaifan wrote:
dbzfan7 wrote:On topic I really really hope this game changes my mind. I'm just really not impressed.
unless they want the game to sell as much as Ultimate Tenkaichi or DBZ For Kinect (I just assume it sold extremely low as I've never seen the sales figures of it).
Lol, actually Ultimate Tenkaichi sold much better than Raging Blast 1 and 2.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by The Time Traveller » Tue Sep 17, 2013 6:50 pm

dbzfan7 wrote:Don't mention Dark Souls, it reminds me of two assholes who are blocking me from the dlc content, teleportation and gigantic gazongas.
I actually beat Ornstein and Smough on my first attempt, but when I was making a pyromancer it took like 40 tries! Also they're a walk in the park compared to the DLC bosses and enemies...

The Naruto games are actually quite interesting, but since I don't like Naruto I think I'd rather see a Dragon Ball game in a similar style, if they were able to make it an open game and let you fly kinto'un, run around where you want and hunt as Goku, that'd be awesome. Everyone and their grannies are making open world games now too, even Metal Gear Solid is going open world.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Avenged » Tue Sep 17, 2013 6:55 pm

Super Saiyan Prime wrote:Actually, it's been shown that demos hurt a game's sales more so than it helps.
Tell that to Nintendo with the Legend of Zelda.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Sep 17, 2013 7:21 pm

Super Saiyan Prime wrote:Actually, it's been shown that demos hurt a game's sales more so than it helps.
It doesn't help that the general consensus for this game on the internet is that it's a 'bad' game, so that doesn't contribute to sales neither. A demo would either push them towards potentially purchasing or avoid completely.

NB tricked people into buying Ultimate Tenkaichi by letting the fanbase/customers think the gameplay would be similar to Tenkaichi/RB.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Tue Sep 17, 2013 11:01 pm

The Time Traveller wrote:
dbzfan7 wrote:Don't mention Dark Souls, it reminds me of two assholes who are blocking me from the dlc content, teleportation and gigantic gazongas.
I actually beat Ornstein and Smough on my first attempt, but when I was making a pyromancer it took like 40 tries! Also they're a walk in the park compared to the DLC bosses and enemies...
I beat them in NG. I just need to beat them in NG+. I'm a heavy hitter so I do massive damage on them, but for some reason it's as if their aoe increased as before the lightning attacks didn't stretch as long as the looked while now they reach farther then they originally could.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Tue Sep 17, 2013 11:33 pm

Avenged wrote:
Super Saiyan Prime wrote:Actually, it's been shown that demos hurt a game's sales more so than it helps.
Tell that to Nintendo with the Legend of Zelda.
What demos have Nintendo made for their Zelda games?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Wed Sep 18, 2013 4:43 am

GogetaSSJ2 wrote:
Avenged wrote:
Super Saiyan Prime wrote:Actually, it's been shown that demos hurt a game's sales more so than it helps.
Tell that to Nintendo with the Legend of Zelda.
What demos have Nintendo made for their Zelda games?
Yeah. Zelda's Wind Waker had a demo.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Wed Sep 18, 2013 11:18 am

What are we talking about here. I'm so lost. :silent:

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Wed Sep 18, 2013 11:19 am

lol no one cares about the Kamehameha Rasengan post? Was hoping to get some second opinions.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Wed Sep 18, 2013 2:57 pm

Avenged wrote:
Super Saiyan Prime wrote:Actually, it's been shown that demos hurt a game's sales more so than it helps.
Tell that to Nintendo with the Legend of Zelda.
Does Zelda really need to have demo to sell people on the game? I imagine most of the people who played Skyward Sword's demo(and especially Wind Waker's demo) already wanted to buy the game in the first place.

http://penny-arcade.com/patv/episode/demo-daze

I've seriously posted this link a billion times already, but if you haven't already seen I suggest you do. It does an excellent job of explaining why demos aren't really a viable option and why a lot of developers often opt to not put them out. Demos have show a better chance of pushing people away rather than boosting sales. There are generally only 9 possible outcomes a demo can produce and only 2 of them are positive towards games sales. One of them, which is making a terrible game look good in the demo, is almost impossible to pull off. Which leaves only one realistic possibility. That is making a decent game look amazing through the demo. This will boost sales for this game but if(when) that game doesn't perform like the demo there is going to be a backlash and possibly result in more people sitting on the fence when the next game comes out.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Wed Sep 18, 2013 11:32 pm

Even if a demo were released it would hardly gain back those who've already decided they're not going to purchase the game and that's a lot of people. Namco Bandai needs to show off some amazing gameplay because Goku with Naruto's costume doesn't really make the cut.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Thu Sep 19, 2013 3:02 am

Last edited by Silkman3003 on Thu Sep 19, 2013 3:20 am, edited 1 time in total.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by songohan619 » Thu Sep 19, 2013 3:17 am

Chris Sabat and Masako Nozawa in the same trailer o.O
Never thought I`d hear that o.O
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by ConfusedPhantom » Thu Sep 19, 2013 3:37 am

http://www.youtube.com/watch?v=WwIs718L2eU English version of the trailer. It has Beerus and Whis' voices.

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