The Time Traveller wrote:
Dark Souls and Naruto being on Steam might make NB realise there's another market for them.
Don't mention Dark Souls, it reminds me of two assholes who are blocking me from the dlc content, teleportation and gigantic gazongas.
On topic I really really hope this game changes my mind. I'm just really not impressed.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
His kamehameha appears to be a giant rasengan. I feel like that would effect gameplay because you'd need to be close range right? Maybe I'm wrong but why else show it?
dbzfan7 wrote:On topic I really really hope this game changes my mind. I'm just really not impressed.
For a game that's supposed to be in development for four years now it should be able to impress us all but we know that even games which have been in production for so long can end up one huge mess... Duke Nukem Forever, Aliens Colonial Marines and Ride To Hell. Three games, three examples, three failures. Please no Half Life 3 jokes.
If Namco Bandai wants this game to sell they'll need to release a demo on 360/PS3 in 2014 to pump up some potential buyers, unless they want the game to sell as much as Ultimate Tenkaichi or DBZ For Kinect (I just assume it sold extremely low as I've never seen the sales figures of it).
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
dbzfan7 wrote:On topic I really really hope this game changes my mind. I'm just really not impressed.
For a game that's supposed to be in development for four years now it should be able to impress us all but we know that even games which have been in production for so long can end up one huge mess... Duke Nukem Forever, Aliens Colonial Marines and Ride To Hell. Three games, three examples, three failures. Please no Half Life 3 jokes.
If Namco Bandai wants this game to sell they'll need to release a demo on 360/PS3 in 2014 to pump up some potential buyers, unless they want the game to sell as much as Ultimate Tenkaichi or DBZ For Kinect (I just assume it sold extremely low as I've never seen the sales figures of it).
I hope we get a demo as I'm really not interested in the slightest for this game.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
Actually, it's been shown that demos hurt a game's sales more so than it helps.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.
Well I'm still trying to be optimistic about this game. Funnily enough the best DBZ game ever Budokai 3 was only in development for a year. These days I guess it just takes more to generate hype. Back in the PS2 era they still had loads of awesome new characters to add every year. I remember the huge hype I had for B3 including GT and movie characters and then BT2 introducing an insane amount of first timers. I really didn't care all that much for SS3 Broly and Vegeta and Character Creator mode in the newer games. SS3 Vegeta would have been cool if he could actually transform into it. Plus there was loads of cool fighting mechanics to add back then. I'm just hoping they really elaborate on the altered story.
dbzfan7 wrote:On topic I really really hope this game changes my mind. I'm just really not impressed.
unless they want the game to sell as much as Ultimate Tenkaichi or DBZ For Kinect (I just assume it sold extremely low as I've never seen the sales figures of it).
Lol, actually Ultimate Tenkaichi sold much better than Raging Blast 1 and 2.
dbzfan7 wrote:Don't mention Dark Souls, it reminds me of two assholes who are blocking me from the dlc content, teleportation and gigantic gazongas.
I actually beat Ornstein and Smough on my first attempt, but when I was making a pyromancer it took like 40 tries! Also they're a walk in the park compared to the DLC bosses and enemies...
The Naruto games are actually quite interesting, but since I don't like Naruto I think I'd rather see a Dragon Ball game in a similar style, if they were able to make it an open game and let you fly kinto'un, run around where you want and hunt as Goku, that'd be awesome. Everyone and their grannies are making open world games now too, even Metal Gear Solid is going open world.
Super Saiyan Prime wrote:Actually, it's been shown that demos hurt a game's sales more so than it helps.
It doesn't help that the general consensus for this game on the internet is that it's a 'bad' game, so that doesn't contribute to sales neither. A demo would either push them towards potentially purchasing or avoid completely.
NB tricked people into buying Ultimate Tenkaichi by letting the fanbase/customers think the gameplay would be similar to Tenkaichi/RB.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
dbzfan7 wrote:Don't mention Dark Souls, it reminds me of two assholes who are blocking me from the dlc content, teleportation and gigantic gazongas.
I actually beat Ornstein and Smough on my first attempt, but when I was making a pyromancer it took like 40 tries! Also they're a walk in the park compared to the DLC bosses and enemies...
I beat them in NG. I just need to beat them in NG+. I'm a heavy hitter so I do massive damage on them, but for some reason it's as if their aoe increased as before the lightning attacks didn't stretch as long as the looked while now they reach farther then they originally could.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
Super Saiyan Prime wrote:Actually, it's been shown that demos hurt a game's sales more so than it helps.
Tell that to Nintendo with the Legend of Zelda.
Does Zelda really need to have demo to sell people on the game? I imagine most of the people who played Skyward Sword's demo(and especially Wind Waker's demo) already wanted to buy the game in the first place.
I've seriously posted this link a billion times already, but if you haven't already seen I suggest you do. It does an excellent job of explaining why demos aren't really a viable option and why a lot of developers often opt to not put them out. Demos have show a better chance of pushing people away rather than boosting sales. There are generally only 9 possible outcomes a demo can produce and only 2 of them are positive towards games sales. One of them, which is making a terrible game look good in the demo, is almost impossible to pull off. Which leaves only one realistic possibility. That is making a decent game look amazing through the demo. This will boost sales for this game but if(when) that game doesn't perform like the demo there is going to be a backlash and possibly result in more people sitting on the fence when the next game comes out.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
Even if a demo were released it would hardly gain back those who've already decided they're not going to purchase the game and that's a lot of people. Namco Bandai needs to show off some amazing gameplay because Goku with Naruto's costume doesn't really make the cut.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray