"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Mon Sep 23, 2013 2:00 pm

Rukura wrote:
MCDaveG wrote:If there is Chilled, then I want SSJ Rubber Duck!!!!!!! :x
Even if they're advertising him as a pre-order bonus, he might still be unlockable in game. Worst case scenario is you'll have to pay a buck for Super Saiyan Rubber Duck, if you don't want to pre-order.
Oh god.... The worst case scenario is with RB2, where you can't get enhanced characters for those who were in pre-preorder DLC as normal DLC, so you can't get them ever....
Wow, and Super Vegetto is DLC. I can live without Rubber Duck but this is rudiculous!
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Mon Sep 23, 2013 2:20 pm

They give you something, then they take another thing away............
Someone hit me up when Krillin, Tien, Yamcha, Chiaotzu :lolno:, Goten, Buu, and Gohan :!: :!: :!: become relevant again :?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Mon Sep 23, 2013 2:37 pm

Yeah, really. Even tough I bought lots of DLC's for some games like all of the for Arkham series games, I still think it's rudiculous.
I'm okay with DLC as an extra to complete game, as you have complete game and now you go, WOW! I want that bonus and buy it! or wait for GOTY or Complete edition....
But last time with Street Fighter vs Tekken, I was so pissed off when I found out about the half of the roster locked for price of a full game, that I grabbed the game, tossed it to the corner and never played again.
So in overall look, I think that Bandai will be happy if someone actually buys the game even without rudiculous DLC's. Because outside of pre-orders, DB games have zero support at the time they are released and there is no guarantee to even buy or get a DLC.

This game is starting to piss me off and all I saw was one poor gameplay video, with polished PS2 graphics. Really, compare it to RB1/2 for example, it really is ugly. 4 on 4 battles only, no in-game transformations
and major character being DLC. After two years of waiting after series of bad games, they expect me to burst in orgasm or beat the shelve with the game down as soon as I enter the gamestore?!
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Mon Sep 23, 2013 4:06 pm

You are my new hero..........(Aside from Goku :roll: )
I agree, you are 100% correct MCDaveG
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Mon Sep 23, 2013 4:48 pm

supersaiyan DbZ fan wrote:You are my new hero..........(Aside from Goku :roll: )
I agree, you are 100% correct MCDaveG
Oh, thank you, I still secretly hope for it to be like ''Nintendo'', less shine and graphics but more fun and invention. If you don't count rudiculous and impossible unlocks in the Gundam series from Art Dink, it was pretty cool game with tons of fanservice as there is like hundreds mechas, with transformations.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Mon Sep 23, 2013 5:21 pm

dbboxkaifan wrote:
Daimo-Rukiri wrote:d.
miguelnuva1 wrote:Budokai 3/ IW, Tenkaichi 3, Super DBZ are for the most part all well received and liked by fans and non fans.
Tenkaichi 1 was terrible, Raging Blast 1 had broken camera / sluggish gameplay, UT wasn't even an actual game. DBZ For Kinect with the body control allowed the game to have some gameplay whereas with the original you were stuck with QTEs.

The only decent games of this current gen are Burst Limit and Raging Blast 2.
Thank you I forgot to add Burst Limit as a okay game to the list. Don't know what the others had to do though.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Mon Sep 23, 2013 5:33 pm

IW got mixed feelings from fans and non fans. Critics hated it and I remember the user reviews on Gamefaqs was 50/50.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Mon Sep 23, 2013 5:58 pm

Why do I have the feeling that this game will be too easy
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Sep 23, 2013 6:29 pm

supersaiyan DbZ fan wrote:Why do I have the feeling that this game will be too easy
> Target which part you want to attack
> Kick, punch, blast
> Attacks in a group of four

Well, that seems easy enough but I wonder how this will play out with the gameplay as it doesn't look to be very good currently.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Mon Sep 23, 2013 10:11 pm

How much do you want to bet Namco is gonna blame DBZ fans for being too picky when they don't buy this game :lol: ?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Mon Sep 23, 2013 10:15 pm

So Vegetto is only DLC and can't be unlocked. Did Capcom give them this idea?
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Mon Sep 23, 2013 10:16 pm

dbzfan7 wrote:So Vegetto is only DLC and can't be unlocked. Did Capcom give them this idea?
:lol: :lol: :lol: :lol: :lol:

Why I have a feeling they did this because 4v4. They didn't have anyone to fight with Vegetto so they put him out. How are they going to do he Boo arc :shock:

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Tue Sep 24, 2013 12:43 am

TheMightyOzaru wrote:How much do you want to bet Namco is gonna blame DBZ fans for being too picky when they don't buy this game :lol: ?
Ok we get it. You hate the game. Would you please stop making it obvious?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DragonBoxZTheMovies » Tue Sep 24, 2013 6:17 am

So what's everyone's problem with the game? I haven't been keeping up with all of the updates but I thought it looked neat from the trailers I saw.

Aside from the fact that it's just another typical DBZ game with all of the recycled stuff, except this time we had to wait two years for it. :shock: :lol:

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Tue Sep 24, 2013 6:34 am

DragonBoxZTheMovies wrote:So what's everyone's problem with the game?
  • No off-line multi-player.
  • Only 4 vs 4 (no 1 vs 1, 2 vs 2, etc).
  • No transformations (SS Goku & Base Goku are separate characters for example).
  • Not many characters.
  • Bad graphics.
  • Game-play doesn't look good.
My only complains are the first 3 for now.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MCDaveG » Tue Sep 24, 2013 7:34 am

DBZGTKOSDH wrote:
  • No off-line multi-player.
  • Only 4 vs 4 (no 1 vs 1, 2 vs 2, etc).
  • No transformations (SS Goku & Base Goku are separate characters for example).
  • Not many characters.
  • Bad graphics.
  • Game-play doesn't look good.
My only complains are the first 3 for now.
+ rudiculous pre-order DLC, which we don't have guarantee to get later if the game flops....
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Sep 24, 2013 8:35 am

DragonBoxZTheMovies wrote:So what's everyone's problem with the game? I haven't been keeping up with all of the updates but I thought it looked neat from the trailers I saw.

Aside from the fact that it's just another typical DBZ game with all of the recycled stuff, except this time we had to wait two years for it. :shock: :lol:
* Gameplay looks mediocre
* Music isn't Kikuchi's score
* DLC exclusive characters are unnecessary
* Transformations count as actual in-game characters
* Delayed to 2014 and probably won't be any better by then
* This kind of game (idea) should have came years ago for current-gen consoles

Game was supposedly in development since 2011, 2012, 2013, 2014.. two years?
Last edited by dbboxkaifan on Tue Sep 24, 2013 8:36 am, edited 1 time in total.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Tue Sep 24, 2013 8:36 am

+ bad animation. Artdink was used to make game with robots (Gundams), but Goku isn't a robot.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Sep 24, 2013 8:37 am

JeffJarrett wrote:+ bad animation. Artdink was used to make game with robots (Gundams), but Goku isn't a robot.
The beams like Kamehame-Ha do have bad animation and don't last long.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rukura » Tue Sep 24, 2013 9:01 am

DBZGTKOSDH wrote:
  • No off-line multi-player.
  • Only 4 vs 4 (no 1 vs 1, 2 vs 2, etc).
  • No transformations (SS Goku & Base Goku are separate characters for example).
  • Not many characters.
  • Bad graphics.
  • Game-play doesn't look good.
  • Alternatives include a very restrictive split-screen, Playstation TV's 3D feature (who even has one?) or keeping all players on screen at the same time, having to keep up in a "mile away" view. Pick your poison.
  • I seriously doubt that. Besides, I'm pretty sure that's not how it's intended when they say "UP TO 4 players".
  • Which can be forgiven this one time if the game turns out to be GOOD, and be so both off and online.
  • If you're a really hardcore Chaozu fan.
  • Not really, but I'm not sold on the character models either.
  • Played by people getting their hands on it for the first time, even Jojo ASB looked bad. I'm not saying it looks like an amazing game (which it certainly doesn't) but it seems like people wanna kill this off for superficial reasons. We wanted something new, by someone other than Spike. Isn't this the part where we let them do their thing and judge when it's done?
dbboxkaifan wrote: * Music isn't Kikuchi's score
Actually, we still don't know if the european version isn't or not. I'm certainly not gonna hold my breath, but the Japan Expo presentation left some hope.
dbboxkaifan wrote:Game was supposedly in development since 2011, 2012, 2013, 2014.. two years?
They're advertising it right now as having been two years in the making. 2011 was how long ago, again? The real lie is it being the "first all-new" game in that period lol
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