Why do so many game have scouter Vegeta as Story opponent?

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Why do so many game have scouter Vegeta as Story opponent?

Post by Jord » Thu Sep 19, 2013 11:15 am

This may be nitpicking but if I play a dbz game I want it to be as authentic as possible. Yet, a lot of games, including the new Battle for Z game, feature a scouter wearing Vegeta as opponent in their respective story mode. Same goes for the Budokai/Burst limit games.
In the anime/manga, Vegeta of course crushes his scouter even before Goku fights Nappa. Burst Limit had a lot of great cutscenes but when I see scouter Vegeta having that Gallick Gun/Kamehameha struggle it just really annoys me. To make this even more annoying, most games have a scouter less Vegeta as a alternate costume.

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Re: Why do so many game have scouter Vegeta as Story opponen

Post by TheMightyOzaru » Thu Sep 19, 2013 11:19 am

Raging Blast did it right. RB's story would be my favorite if it had Gohan vs Dabura and Ultimate Gohan vs Evil Buu.
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by Kamiccolo9 » Thu Sep 19, 2013 2:50 pm

I just want to know why they call him "Vegeta (Scouter.)" That's like saying "Piccolo (Turban)," or "Krillin (with Hair)" :roll:
Then he gets that stupid "Vegeta (2nd Form)" name for his Buu Arc character in the Tenkaichi games. Who's idea was that? Why not just do an "early," "middle," and "late" naming scheme like they did for Goku?
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by Thanos » Fri Sep 20, 2013 9:04 am

Kamiccolo9 wrote:I just want to know why they call him "Vegeta (Scouter.)" That's like saying "Piccolo (Turban)," or "Krillin (with Hair)" :roll:
Then he gets that stupid "Vegeta (2nd Form)" name for his Buu Arc character in the Tenkaichi games. Who's idea was that? Why not just do an "early," "middle," and "late" naming scheme like they did for Goku?
Yeah, it doesn't work. I've always hoped they called him "Prince Vegeta". Efficient, bad ass. It works. "Vegeta (Scouter)" just feels clunky. Prince Vegeta. You know would love that. :P
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by MCDaveG » Fri Sep 20, 2013 9:00 pm

I don't know, probably because it makes him cool and sets him around the era before the planet Namek? Because he has that armor design for some time. I think to the point Zarbon almost kills him, if my memory is OK.
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by Hellspawn28 » Sat Sep 21, 2013 3:20 pm

I never like the idea of having two or three versions of Vegeta. Just keep them as the same character and give them different set of lines when you use the outfit in battle kinda like how MK9 was. I miss having Majin Vegeta with Saiyan Saga armor.
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by dbboxkaifan » Sat Sep 21, 2013 3:23 pm

Having different Vegetas is just a waste of space as they could all be under just one.

Roster choice:
Vegeta Normal

Optional to pick:
Vegeta Super Saiyan 1
Vegeta Super Saiyan 2
Vegeta Super Saiyan 3
Vegeta Super Saiyan 4
Vegeta Scouter
Vegeta Majin

Although for the story mode they should always have Vegeta with scouter for authenticity.
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by Hellspawn28 » Sat Sep 21, 2013 4:10 pm

I won't mind if they made Bebi Vegeta a transformation for Vegeta as well.
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by Saiga » Sat Sep 21, 2013 8:03 pm

It really shouldn't be hard to give Vegeta a scouterless costume for his story mode battles, or not have the scouter be part of the costume in the first place. He never fights with it on, except maybe against Cui.

And separating Vegeta into 2 forms is pretty dumb. Scouter Vegeta's moves and costumes could just be giving to base Vegeta, because he's kind of lacking in that department in the Spike games.
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by TheDevilsCorpse » Sat Sep 21, 2013 10:35 pm

I agree, we only need one of each basic character:

1. Go to character slot
2. Pick a transformation to start off as or edit super attacks
3. Pick a costume*

*In-game personality and fighting style is determined by which costume you pick; fighting style remains constant throughout all forms.

OR, if they want to go more in depth...

1. Go to character slot
2. Pick a transformation to start off as or edit super attacks
3. Pick a costume to use or edit a costume*
4. Pick a personality**

*Can cycle between hair styles the character had (of any alternates) as well as clothing (generally shirt, pants, shoes, hands and head options). Clothing's colors can be altered ala BOZ.
**In-game personality determines fighting style, which remains constant throughout all forms.
Last edited by TheDevilsCorpse on Sun Sep 22, 2013 12:33 am, edited 1 time in total.
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by goku the krump dancer » Sat Sep 21, 2013 11:57 pm

TheDevilsCorpse wrote:I agree, we only need one of each basic character:

1. Got to character slot
2. Pick a transformation to start off as or edit super attacks
3. Pick a costume*

*In-game personality and fighting style is determined by which costume you pick; fighting style remains constant throughout all forms.

OR, if they want to go more in depth...

1. Got to character slot
2. Pick a transformation to start off as or edit super attacks
3. Pick a costume to use or edit a costume*
4. Pick a personality**

*Can cycle between hair styles the character had (of any alternates) as well as clothing (generally shirt, pants, shoes, hands and head options). Clothing's colors can be altered ala BOZ.
**In-game personality determines fighting style, which remains constant throughout all forms.
I have always said that something like this would be the way to go but it doesn't even have to be for everyone strictly Vegeta and maaaybe Future Trunks at least with the whole sword and armor thing.

Since Vegeta goes through the most drastic character change throughout the entire series it really should be exclusive to him. Like you said his personality (opening/ending battle quotes, taunts etc) would change depending on the costume you chose but his move set would be the same. It'll be fun to hear what Saiyan/Freeza arc Vegeta would say when turning SSJ and the transformations that follow.

I think his base form move set shouldn't change since he only fights in base form during the Saiyan and Freeza arcs so it saves the developers time so they wont waste it trying to be completely original for a needless second base Vegeta. So even in his base form but Boo arc out fit he's able to do "Dirty Fire Works" or the combo death move thing he did to kill Jeice.

As far as Future Trunks goes there should only be one as well. Sure the sword is his signature thing but he's not Kenshin for pete's sake.. Hell he's not Yajirobe who primarily uses a sword to fight. So when it comes to Trunks' moveset the sord thing could be a "unique move" type of thing similar to Raging Blast and "Burning Slash" could be swapped in and out for "Heat Dome Attack".
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by TheDevilsCorpse » Sun Sep 22, 2013 12:50 am

I really don't want the characters to have different moves and animations for each individual form. It wastes development time. They should apply the Budokai methodology and keep fighting styles unique to a specific character throughout all the forms. That's why I suggested the idea of basing on the personality or costume selected, with applicable characters anyway. It wouldn't just be the quotes that help set the mood of the character and it would really help to differentiate playing as Prince Vegeta, or Vegeta after he's settled down with is family. Same with Trunks. The personality option could be "Swordsman" or "Warrior"; the latter allowing him to use all his basic moves and super attacks, while the former equips the sword and allows it in combos and super attacks.

Super Attacks should be completely customizable regardless of which costume/personality is picked though. Nothing should stop SS4 Vegeta from having Dirty Fireworks or base Vegeta from having the Final Shine. The only exception would be if a move literally can't be used in a form (perhaps the Genki Dama as a Super Saiyan, Perfect Cell using his tail to drain energy, Trunks not using sword moves if it isn't equipped or Buu using the Kamikaze Ghost in a form before absorbing Gotenks, etc).
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by AlexFili » Sun Sep 22, 2013 9:32 am

Would work better if you had a Vegeta (Early) and Vegeta (Mid). One silly thing about having a playable Scouter Vegeta was that in Budokai Tenkaichi 2 story mode I could turn into an Oozaru on Namek even though I got my tail cut off in the Saiyan saga!
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by Saiga » Tue Sep 24, 2013 8:51 pm

Trunks would be easy to do as one character, you can have his sword be an equipable item that modifies his moves and supers (Burning Attack becomes Burning Slash, etc). Vegeta really doesn't need to be broken into multiple slots unless he's got an Oozaru form playable, and even then his tail could just be the same deal as Trunks' sword.
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Re: Why do so many game have scouter Vegeta as Story opponen

Post by Hellspawn28 » Wed Sep 25, 2013 1:35 pm

I didn't like how IW made GT Vegeta is his own character when he is almost the same character. I was looking forward to having a Majin GT Vegeta as well :(.
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