"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
Quebaz
Advanced Regular
Posts: 1203
Joined: Tue Jun 26, 2012 8:57 am
Location: Portugal
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Quebaz » Sun Oct 13, 2013 6:19 pm

I really hope this like Raging Blast 1 DLC and Super Vegetto and Bardock and unlockable later in the game, because those are some waste of dlcs people.
A LUZ INFINITA!
Steam: Quebaz
PSN: BSSJ3
Tumblr

User avatar
SparkyPantsMcGee
I Live Here
Posts: 2473
Joined: Mon Jan 19, 2009 6:17 pm
Location: Young People Town, Fl
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Sun Oct 13, 2013 7:21 pm

dbboxkaifan wrote:
Has Namco Bandai or ARTDINK explain why Super Vegito is a DLC character? :?
No, but if I had to guess this looks like an attempt to get more pre-orders. Or at the very least get these games back into the spot light as much as they can. I think their hope is that places like Gamespot will promote these DLC exclusive characters. I don't know why they thought Super Vegetto as DLC was a good idea. Unlike Naruto Goku and SSj Bardock he isn't exactly new or special. Hell he's really popular. More than anything they are just going to get people upset.

I don't think these will be exclusive to pre-orders for very long. And if they are, I really don't think there will be a whole lot of pre-orders for this anyway. I'm willing to bet that if you were to walk in and get the game new without the pre-order you'll end up getting a copy with the codes anyway.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

User avatar
TheGameTagerZ
Beyond Newbie
Posts: 244
Joined: Thu Apr 11, 2013 4:14 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGameTagerZ » Sun Oct 13, 2013 9:49 pm

I interviewed Jason about DBZ Battle Of Z also mention Dragon Ball Heroes, JStars, Why DBZ HD Collection didn't include online and so on.

Enjoy guys

http://www.youtube.com/watch?v=GtS1VUYL5KI

User avatar
TheMightyOzaru
Banned
Posts: 6255
Joined: Wed Mar 07, 2012 6:50 pm
Location: Capsule Corp

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Sun Oct 13, 2013 10:53 pm

I like how over 70 Characters is supposed to be impressive :lol: .
Vegeta: "Funny... I seem to recall Kakarot being fed the same information right before he transformed; the distinct look on your faces when he went Super Saiyan didn't exactly inspire confidence. One does not predict or calculate power like ours."
Youtube channel:
http://www.youtube.com/user/ThePrinceOfSaiyajins
My 3DS Friend Code:
2707-1669-7946

User avatar
dbzfan7
Namekian Warrior
Posts: 13045
Joined: Sat Aug 04, 2012 3:55 am
Location: Earth
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbzfan7 » Mon Oct 14, 2013 1:15 am

dbboxkaifan wrote:Has Namco Bandai or ARTDINK explain why Super Vegito is a DLC character? :?
Oh I really want to hear the logic behind this decision. Unless it's just to unlock Vegetto early. Then who cares.
Why Dragon Ball Consistency in something such as power levels matter!

User avatar
Daimo-Rukiri
I'm, pretty, cozy, here...
Posts: 1529
Joined: Mon Jun 29, 2009 11:44 am
Location: U..S..A..

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Daimo-Rukiri » Mon Oct 14, 2013 5:34 am

TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
The game will probably have different animations per character which take up space versus they're all the same or slightly different.

If everything is free DLC who cares?

Darknat
Beyond-the-Beyond Newbie
Posts: 491
Joined: Sat Jul 14, 2007 4:23 am

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Darknat » Mon Oct 14, 2013 6:00 am

Daimo-Rukiri wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
The game will probably have different animations per character which take up space versus they're all the same or slightly different.

If everything is free DLC who cares?
That's nothing new, Tenkaichi series and Raging blast series also have different animations even though they played the same. Aslo animations don't cost much disk space at all.

User avatar
SparkyPantsMcGee
I Live Here
Posts: 2473
Joined: Mon Jan 19, 2009 6:17 pm
Location: Young People Town, Fl
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Mon Oct 14, 2013 12:18 pm

TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
Dragonball fans have been fucking spoiled. That average amount of characters in a typical fighting game is around 45 characters. Not sure about the size of the team, but each character is going to up a significant amount of time. And there is a lot of check and balancing between each character to ensure that they play well with the other ones already created; I could have sworn we've been over this already though. Yes, Tenkaici 2 and 3 had a shit ton of characters, but the series didn't start out that high. In fact, this game has more than the fist one did (BT1 had 58). Starting with 70 is good. As the series progresses, and if they do what Spike did and double their count in the sequel, they will be at 140(which is more than BT2!) :o
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

User avatar
dbboxkaifan
Banned
Posts: 8906
Joined: Wed Nov 02, 2011 11:32 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Oct 14, 2013 1:37 pm

70 characters is more than you'd get on other fighting games, so I can't see this as a flaw except for the fact that those 70 players consist of evolved forms, which is.. eh.

But anyway, I always end up using the same three (Goku, Gohan, Kid Buu) in most DBZ games so there's a lot to choose from if I wanted.
Daimo-Rukiri wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
The game will probably have different animations per character which take up space versus they're all the same or slightly different.

If everything is free DLC who cares?
Could see that an issue for the Xbox 360 (DVD 9GB+, I think) version but not PlayStation 3's (Blu-ray up to 50GB).
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

User avatar
SparkyPantsMcGee
I Live Here
Posts: 2473
Joined: Mon Jan 19, 2009 6:17 pm
Location: Young People Town, Fl
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Mon Oct 14, 2013 2:17 pm

dbboxkaifan wrote:70 characters is more than you'd get on other fighting games, so I can't see this as a flaw except for the fact that those 70 players consist of evolved forms, which is.. eh.

But anyway, I always end up using the same three (Goku, Gohan, Kid Buu) in most DBZ games so there's a lot to choose from if I wanted.
Not sure about Dimps, but Spike also counted their transformations as separate characters so it's not like ARTDINK is doing anything unheard of.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

User avatar
dbboxkaifan
Banned
Posts: 8906
Joined: Wed Nov 02, 2011 11:32 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Oct 14, 2013 2:31 pm

SparkyPantsMcGee wrote:Not sure about Dimps, but Spike also counted their transformations as separate characters so it's not like ARTDINK is doing anything unheard of.
In defence of Spike, they actually allowed in-game transformations but ARTDINK doesn't unfortunately. They say that it's impossible or something because of the 4v4 on-screen character battles but if they really wanted they could have made it work out.

I personally wouldn't mind pre-ordering Battle of Z but the gameplay footage, 4v4 always, Super Vegito is DLC and possibly no Kikuchi music just leaves no solid reason to buy it early, other than to play it for what its worth. Though, I guess rental game services still work.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

User avatar
SparkyPantsMcGee
I Live Here
Posts: 2473
Joined: Mon Jan 19, 2009 6:17 pm
Location: Young People Town, Fl
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Mon Oct 14, 2013 4:25 pm

dbboxkaifan wrote:
SparkyPantsMcGee wrote:Not sure about Dimps, but Spike also counted their transformations as separate characters so it's not like ARTDINK is doing anything unheard of.
In defence of Spike, they actually allowed in-game transformations but ARTDINK doesn't unfortunately.
The first game didn't. It wasn't until 2 that they allowed for in game transformations. As for whether or not they couldn't, was that confirmed or is it just still assumed that they really couldn't? Not sure what is going on behind the scenes, but things don't just happened because you really wanted them too. Yes games have done it before, but it's not as simple as checking a box labeled "in game transformations." I'm sure they thought about it, and tried to make it happened and ran into problems. Instead of putting all of there resources into that one feature the director probably figured it would be best to focus on everything else first. I'm sure Spike had similar issues at first too. I'm disappointed they couldn't figure it out, but honestly the game looks like it will still hold up so I'm willing to give them a shot and hopefully it will be on the top of the list for next time since they got the essentials out of the way.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

User avatar
Hellspawn28
Patreon Supporter
Posts: 15699
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Mon Oct 14, 2013 4:35 pm

The DB wiki has the game listed down for a March 31st release date. Please don't buy into any release dates until we get a official release date. March 31st is on a Monday and video games tend to come out on Tuesdays. Amazon and Gamestop use those dates as place holder dates.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
Quebaz
Advanced Regular
Posts: 1203
Joined: Tue Jun 26, 2012 8:57 am
Location: Portugal
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Quebaz » Mon Oct 14, 2013 4:42 pm

SparkyPantsMcGee wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
Dragonball fans have been fucking spoiled. That average amount of characters in a typical fighting game is around 45 characters. Not sure about the size of the team, but each character is going to up a significant amount of time. And there is a lot of check and balancing between each character to ensure that they play well with the other ones already created; I could have sworn we've been over this already though. Yes, Tenkaici 2 and 3 had a shit ton of characters, but the series didn't start out that high. In fact, this game has more than the fist one did (BT1 had 58). Starting with 70 is good. As the series progresses, and if they do what Spike did and double their count in the sequel, they will be at 140(which is more than BT2!) :o
Except that you know, most of the characters in those games aren't a blond variation of one character, or a more muscular version of one character, or a thiner version of one character, or a no-scouter version of one character, or a no-sword version of one character. I guess people are upset by the "over 70" because it counts transformations, and some characters have 3 to 4 transformations, so obviously some diversity is going to be lost.
A LUZ INFINITA!
Steam: Quebaz
PSN: BSSJ3
Tumblr

User avatar
supersaiyan DbZ fan
Beyond Newbie
Posts: 231
Joined: Sun Apr 21, 2013 12:23 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Mon Oct 14, 2013 4:54 pm

i have been told multiple times on kanzenshuu not to trust db wiki........with no real reason
Someone hit me up when Krillin, Tien, Yamcha, Chiaotzu :lolno:, Goten, Buu, and Gohan :!: :!: :!: become relevant again :?

User avatar
Big Momma
Born 'n Bred Here
Posts: 5153
Joined: Tue Mar 14, 2006 6:21 pm
Location: The Crossroads

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Mon Oct 14, 2013 5:57 pm

supersaiyan DbZ fan wrote:i have been told multiple times on kanzenshuu not to trust db wiki........with no real reason
Because it often has false information.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Insertclevername wrote:I plan to lose my virginity to Dragon Box 2.
Youtube | Art/Animation Blog

User avatar
goku the krump dancer
I Live Here
Posts: 3675
Joined: Sat Sep 12, 2009 10:34 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Mon Oct 14, 2013 6:05 pm

Spike was wrong for counting transformation as separate characters and Artdink is just as wrong.

They do that because the transformations have different animations from its other forms.

Base,SSJ,SSJ2,SSJ3 and Godku all have different punch and kick animations. But thats isn't really necessary.

For us to have this "perfect" DBZ game, 70 characters would be perfect. if not just a little more than necessary.

The ideal roster should contain
So yeah, roughly a little over 70 characters would be ideal for a perfect DBZ game. Counting transformation 70 characters isn't impressive at all but then again counting transformations is stupid.
It's not too late. One day, it will be.
Peace And Power MF DOOM!
Peace and Power Kevin Samuels

theoriginalbilis
I'm, pretty, cozy, here...
Posts: 1908
Joined: Mon Apr 17, 2006 1:33 pm
Location: United States
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by theoriginalbilis » Mon Oct 14, 2013 6:47 pm

supersaiyan DbZ fan wrote:i have been told multiple times on kanzenshuu not to trust db wiki........with no real reason
Any information/database website that regularly cites fanfiction should never be trusted.
Nothing matters (in a cosmic sense.) Have a good time.

User avatar
EXBadguy
I'm, pretty, cozy, here...
Posts: 1650
Joined: Sat Oct 05, 2013 6:24 pm
Location: NJ, 'MERICA

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by EXBadguy » Mon Oct 14, 2013 9:04 pm

Since when the hell did a 100 character roster for a first game became a priority? Now, I know variety is a slice of life, but most of these characters play the freaking same. Which is why I was kinda glad NB restarted the Tenkaichi series with RB, cuz it's gonna take them a hell of a lot of time to put all of those character including new ones into a BT4 with all those animations.

And I seriously think that 45 characters for a first fighting game is as far as it goes. I don't want them to waste time putting in characters that nobody cares about and leaving everything else messed up. Fanbases these days....
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

User avatar
SSJ6Goku
Beyond Newbie
Posts: 179
Joined: Thu Nov 29, 2012 11:34 am

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSJ6Goku » Mon Oct 14, 2013 9:46 pm

dbboxkaifan wrote:
DBZGTKOSDH wrote:I guess this is gonna be the final roster. They have made some very bad choices, but oh well. (Underlined characters are not confirmed.)

Has Namco Bandai or ARTDINK explain why Super Vegito is a DLC character? :?
Namco is prolly the one who told Artdink to do it for a preorder jump. should have made ss3 brolly in the game and have him dlc. or another anime crossover costume. a one piece costume, would have liked that!

Post Reply