"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheLegendaryGohan » Mon Oct 14, 2013 11:25 pm

Quebaz wrote:
SparkyPantsMcGee wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
Dragonball fans have been fucking spoiled. That average amount of characters in a typical fighting game is around 45 characters. Not sure about the size of the team, but each character is going to up a significant amount of time. And there is a lot of check and balancing between each character to ensure that they play well with the other ones already created; I could have sworn we've been over this already though. Yes, Tenkaici 2 and 3 had a shit ton of characters, but the series didn't start out that high. In fact, this game has more than the fist one did (BT1 had 58). Starting with 70 is good. As the series progresses, and if they do what Spike did and double their count in the sequel, they will be at 140(which is more than BT2!) :o
Except that you know, most of the characters in those games aren't a blond variation of one character, or a more muscular version of one character, or a thiner version of one character, or a no-scouter version of one character, or a no-sword version of one character. I guess people are upset by the "over 70" because it counts transformations, and some characters have 3 to 4 transformations, so obviously some diversity is going to be lost.
Exactly. If 70 characters means Goku, Goku SSJ, Goku SSJ2, Goku SSJ3, Goku SSJG, Gohan, etc. That's basically cutting the true roster in half give or take. Not REALLY different characters if Goku's 4 forms counts as 4 characters.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Tue Oct 15, 2013 12:14 am

SparkyPantsMcGee wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
Dragonball fans have been fucking spoiled. That average amount of characters in a typical fighting game is around 45 characters. Not sure about the size of the team, but each character is going to up a significant amount of time. And there is a lot of check and balancing between each character to ensure that they play well with the other ones already created; I could have sworn we've been over this already though. Yes, Tenkaici 2 and 3 had a shit ton of characters, but the series didn't start out that high. In fact, this game has more than the fist one did (BT1 had 58). Starting with 70 is good. As the series progresses, and if they do what Spike did and double their count in the sequel, they will be at 140(which is more than BT2!) :o
Battle of Z won't progress at the rate it's going.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Tue Oct 15, 2013 12:21 am

SparkyPantsMcGee wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
Dragonball fans have been fucking spoiled.
For once, I can agree with this. Before the Sparking games came out, we never had fans bitching about how much characters are in the game. Budokai 3 had 40 characters and it was great. Super DBZ and Super Butouden 2 had a small selection of characters and they were great to play. Which one you rather have, a DBZ game with 200 characters with very little replay and every character plays the same or a DBZ game with 35 characters with solid gameplay and lots of replay value.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Tue Oct 15, 2013 4:29 am

goku the krump dancer wrote:Spike was wrong for counting transformation as separate characters and Artdink is just as wrong.
Well, it's good for them, since they advertise their games with the number of characters. Your roster for example is around 70 characters, but counting transformations, it's around 130 characters. Which number do you thing would sound more impressive? They are now over 70 counting transformations, but less than 40 without counting them.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Tue Oct 15, 2013 7:01 am

Hellspawn28 wrote:
SparkyPantsMcGee wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
Dragonball fans have been fucking spoiled.
For once, I can agree with this. Before the Sparking games came out, we never had fans bitching about how much characters are in the game. Budokai 3 had 40 characters and it was great. Super DBZ and Super Butouden 2 had a small selection of characters and they were great to play. Which one you rather have, a DBZ game with 200 characters with very little replay and every character plays the same or a DBZ game with 35 characters with solid gameplay and lots of replay value.



This onwards has been come an opinion and not a fact. I have owned every DBZ game from Budokai 3 to Ultimate Tenkaichi and my brothers and I had the most replay time with Tenkaichi 3 and then Budokai 3.

It's no that fans have become spoiler it's that DBZ is a series where we should have a larger number of characters and from Budokai 1- Tenkaichi 3 there was never a character drop save a couple what if fusions.

Save for the different specials attacks there wasn't that much difference in fighting styles with DBZ anyway, that style differences were mostly in Dragonball, DBZ was more about Ki attacks.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by EXBadguy » Tue Oct 15, 2013 8:49 am

miguelnuva1 wrote:
This onwards has been come an opinion and not a fact. I have owned every DBZ game from Budokai 3 to Ultimate Tenkaichi and my brothers and I had the most replay time with Tenkaichi 3 and then Budokai 3.

It's no that fans have become spoiler it's that DBZ is a series where we should have a larger number of characters and from Budokai 1- Tenkaichi 3 there was never a character drop save a couple what if fusions.

Save for the different specials attacks there wasn't that much difference in fighting styles with DBZ anyway, that style differences were mostly in Dragonball, DBZ was more about Ki attacks.
There is sort of a difference between fighting styles and playing styles. Instead of each character having the same 5-7 hit basic square combos, some can have four or three hits like Bojack and Broly. Another one is that everyone having their own combos instead of sharing similar ones. Sure there wasn't that much fighting styles in the show, but they should have different combo buttons instead or the same or similar. Now, this is where I give Burst Limit credit where it's due because I do see why some people prefer the Budokai games over the Tenkaichi, besides me loving both series.

Broly for example, he is big but fast and can use dangerous ki grab attacks, so why not give advantage. The only two current gen games that are doing it right are these two.

http://youtu.be/3wfFXJgh4J0

http://youtu.be/8FOLYdqxMS8

This is what Broly should have played like in the Raging Blast games. Different button combos and attacks. Here's hoping the BoZ's Broly will have a similar PLAYstyle.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Tue Oct 15, 2013 11:05 am

DBZGTKOSDH wrote:
goku the krump dancer wrote:Spike was wrong for counting transformations as separate characters and Artdink is just as wrong.
Well, it's good for them, since they advertise their games with the number of characters. Your roster for example is around 70 characters, but counting transformations, it's around 130 characters. Which number do you thing would sound more impressive? They are now over 70 counting transformations, but less than 40 without counting them.
Yeah, what you just described is called "Selling the dream" my friend and its not a good thing, yet its been Spike's marketing ploy since the very beginning.

I'm sure there could be multiple selling points to an anime based fighting game besides hyping up or selling the dream of how many characters you have when really its just a few characters and their respective transformations.

All the extra effort Spike and now apparently Artdink put into giving SSJ3 Goku, SSJ Gohan and Super Vegeta different punch and kick animations from there base forms could be put into animating characters we have yet to play as like Rildo, Ledgic and Eis Shenron.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Tue Oct 15, 2013 11:18 am

Yeah, what you just described is called "Selling the dream" my friend and its not a good thing, yet its been Spike's marketing ploy since the very beginning.
Like I said, it is good for them. Never said it was a good thing in general. :P
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Tue Oct 15, 2013 1:51 pm

TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
I like how you whine and complain about the game in all your posts.

I don't really understand the complaints about the roster size. What would be impressive? 100? 150? If the rosters did indeed grow with each new game, we'd be up to about 400 characters by now. That's pretty unrealistic, especially for a new game series. Especially since this isn't Dimps or Spike. It isn't even a fighting game. This is a 4v4 action game. I don't remember anyone complaining about the small roster in Sagas, despite everything else that was shitty about that game.

The current Dragon Ball game fan base seems to have this bizarre idea that every new game series is somehow an extension/continuation of the previous one. Guess what? Hyper Dimension had less characters than Super Butouden 3, which itself had less characters than 2. Hell, Ultimate Battle 22 had only 27 characters, which seemed like a lot at the time. We're getting over 70 characters from a game by a new developer, and you're disappointed? All right then.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Quebaz » Tue Oct 15, 2013 3:36 pm

Thanos wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
I like how you whine and complain about the game in all your posts.

I don't really understand the complaints about the roster size. What would be impressive? 100? 150? If the rosters did indeed grow with each new game, we'd be up to about 400 characters by now. That's pretty unrealistic, especially for a new game series. Especially since this isn't Dimps or Spike. It isn't even a fighting game. This is a 4v4 action game. I don't remember anyone complaining about the small roster in Sagas, despite everything else that was shitty about that game.

The current Dragon Ball game fan base seems to have this bizarre idea that every new game series is somehow an extension/continuation of the previous one. Guess what? Hyper Dimension had less characters than Super Butouden 3, which itself had less characters than 2. Hell, Ultimate Battle 22 had only 27 characters, which seemed like a lot at the time. We're getting over 70 characters from a game by a new developer, and you're disappointed? All right then.
Except, well , you know, Hyper Dimension tried to focus on the series as a whole rather than Early Buu saga, and the game went into the deep fighter route with its combos and stuff, which by the way, SB3 didn't.

Cause like, that's what we have been saiyng this whole time, if they actually tried to make each character different and all that, sure give me 20-45 characters, but this is a, like you said, 4v4 action game, in which thie fights are gonna take up 8 characters, so of course the fans want all the characters they can get,either for variety,dream match porpuses or simply because they have been spoiled by the 100+ in Tenkaichi 3.

(Also, fuck yeah UB22 and Shin Butouden, everytime I look at these games it puts a smile on my face.)
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by theoriginalbilis » Tue Oct 15, 2013 6:18 pm

Maybe I'm weird, but I always look at a new DB game as it's own game. I try not to judge it based on what came before.

That'd be like judging Street Fighter IV negatively just for not having all of the SFII,III, Alpha, and EX characters... :P

This is a new developer, they're doing their own thing, and for better or worse, I plan to check it out for myself. Just because people are accustomed to what came before doesn't automatically make this a failure.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Tue Oct 15, 2013 6:32 pm

There is no point in making a new game if it's inferior to its predecessors. They give us more character on the battlefield but less playable characters in the roster. I prefer having only one on one matches with a lot of different characters than 4 vs 4 with a limited roster.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Tue Oct 15, 2013 6:44 pm

JeffJarrett wrote:There is no point in making a new game if it's inferior to its predecessors.
I agree with you. Good thing Battle of Z doesn't have a predecessor!
JeffJarrett wrote:They give us more character on the battlefield but less playable characters in the roster. I prefer having only one on one matches with a lot of different characters than 4 vs 4 with a limited roster.
...This is where you've lost me. Is there some Battle of Z game that came before this one that I haven't played!?
theoriginalbilis wrote:Maybe I'm weird, but I always look at a new DB game as it's own game. I try not to judge it based on what came before.
Nope, I'm pretty sure you're normal. What other franchise's fan base judges games based on other series with completely different developers and game styles?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Tue Oct 15, 2013 11:36 pm

It's like judging One Piece: Kaizoku Musou as if it were another Gigant Battle or Unlimited Cruise game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Wed Oct 16, 2013 12:09 am

Thanos wrote:
TheMightyOzaru wrote:I like how over 70 Characters is supposed to be impressive :lol: .
I like how you whine and complain about the game in all your posts.
I complain because the game warrants me complaining. This game had great potential but, like most DBZ games, it went to complete shit really quickly.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rocketman » Wed Oct 16, 2013 1:09 am

Hellspawn28 wrote:Which one you rather have, a DBZ game with 200 characters with very little replay and every character plays the same or a DBZ game with 35 characters with solid gameplay and lots of replay value.
I replayed BT3 far, far, far more than I ever did any other DBZ game.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Wed Oct 16, 2013 2:57 am

I'm fine with 70 characters, it's their choices in the roster that annoy me. I mean, we have base Gohan instead of Super Vegeta, Gotenks Boo, Dodoria, Zarbon, Chaozu or Mecha Freeza? It's also possible that we won't get SS Gotenks, yet we have base Gotenks.
Rocketman wrote:
Hellspawn28 wrote:Which one you rather have, a DBZ game with 200 characters with very little replay and every character plays the same or a DBZ game with 35 characters with solid gameplay and lots of replay value.
I replayed BT3 far, far, far more than I ever did any other DBZ game.
Same here. For me, it's the variety of it that made me replay it so much. Everyone plays the same, so I change character all the time & still play good, and I can experiment with cool teams thanks to the variety in the roster.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Wed Oct 16, 2013 4:12 am

Thanos wrote:
JeffJarrett wrote:There is no point in making a new game if it's inferior to its predecessors.
I agree with you. Good thing Battle of Z doesn't have a predecessor!
Ever DBZ game has a predecessor even if it doesn't have a direct prequel.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Wed Oct 16, 2013 9:25 am

miguelnuva1 wrote:
Thanos wrote:
JeffJarrett wrote:There is no point in making a new game if it's inferior to its predecessors.
I agree with you. Good thing Battle of Z doesn't have a predecessor!
Ever DBZ game has a predecessor even if it doesn't have a direct prequel.
I think you'll find "predecessor" refers to a game in the same genre, by the same developer in the same series. ARTDINK and Spike have no connection to one another, other than having been licensed to create Dragon Ball Z games. Despite Atari's marketing bastardization of turning Sparking! into "Budokai Tenkaichi", there is no connection between the Budokai and Sparking! series. Different developers, different series. Same with Raging Blast and Battle of Z. Different series, different developer, different engine, different game play style. Battle of Z is the first game in a new series... to me, it's only fair to make comparisons once the game has actually been released as separate series. This is not a sequel or followup to Raging Blast 2, Ultimate Blast, etc. The game, if anything, has most in common with Zenkai Battle Royale, which you nor I have ever played (correct me if I'm wrong), and the producers are even denying any connection to that game.
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I've never played any of those games, but I can guess what you mean and it sums up my point perfectly. Comparisons are fine, but to judge the game negatively based on the achievements and features of a different series is simply fallacious.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Sayian Prime » Wed Oct 16, 2013 10:45 am

The release date in Japan is set for January 23rd on PS3, and 360. The article doesn't mention the Vita version at all, so I don't know if it's a staggered launch or an oversight on the author's behalf. http://remoon.blog15.fc2.com/blog-entry-27677.html
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