The old art style is better than the new art style

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Marco Polo
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Re: The old art style is better than the new art style

Post by Marco Polo » Sat Oct 26, 2013 11:29 am

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Re: The old art style is better than the new art style

Post by rereboy » Sat Oct 26, 2013 11:34 am

Its not a problem of the art style itself or the tools used. Its a matter of quality, effort and budget being put into it.

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Re: The old art style is better than the new art style

Post by JulieYBM » Sat Oct 26, 2013 11:34 am

You've just posted a comparison between two totally different animators. Of course it's going to look different.
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Re: The old art style is better than the new art style

Post by B » Sat Oct 26, 2013 11:40 am

Throwing it out there since the thread was more or less bumped without much context, I think it'd be interesting to see animated Dragon Ball with Toriyama as the full-on character designer, complete with his current style(best example is the BoG poster he drew). Yamamuro, and by extension anything Toei ever does now, seems to be eternally stuck in the Cell arc.
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Re: The old art style is better than the new art style

Post by JulieYBM » Sat Oct 26, 2013 11:50 am

I'm not sure Toriyama has the skills to be a character designer for animation. The role is relegated to an actual animator because they understand how to created simple designs for animation, will likely work together with animators to help them develop the best way to make the models move, and also created key animation drawings themselves. This is the same guy who didn't even know animation required drawing the same thing multiple times! :P
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Re: The old art style is better than the new art style

Post by kei17 » Sat Oct 26, 2013 12:09 pm

JulieYBM wrote:You've just posted a comparison between two totally different animators. Of course it's going to look different.
And in BoG, there's no shots that look as good as the latter. It's obviously the problem with Yamamuro himself, who lost his touch.

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Re: The old art style is better than the new art style

Post by JulieYBM » Sat Oct 26, 2013 12:14 pm

kei17 wrote:
JulieYBM wrote:You've just posted a comparison between two totally different animators. Of course it's going to look different.
And in BoG, there's no shots that look as good as the latter. It's obviously the problem with Yamamuro himself, who lost his touch.
Yeah, Yamamuro does homogenize everyone's work. I guess that's one reason Tate Naoki didn't participate in the movie.
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Re: The old art style is better than the new art style

Post by kei17 » Sat Oct 26, 2013 3:04 pm

Yamamuro's current style looks too stiff and lacks detail.


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Re: The old art style is better than the new art style

Post by JulieYBM » Sat Oct 26, 2013 4:03 pm

I think Yamamuro definitely burned out, especially after all of the work he did once he began to act as character designer and animation supervisor for the films after Maeda left. The general level of skill of the majority of Toei hired animators isn't exactly high, though, so I think that plays a part in the design process and overall look of the work. I can't imagine that anywhere near a majority of the righty key animators credited for Battle of Gods were actually good animators, anyway.
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Re: The old art style is better than the new art style

Post by DarkPrince_92 » Sat Oct 26, 2013 5:18 pm

Not only that, but the animation being digital isn't helping. There's a realness and breath of life in traditional animation, and I know as an animator myself digital animation flattens things. The lines don't look drawn, more like a line tool was used. Things that have color look like it was done with paint bucket, and doesn't look as good as the cel paints IMO. But yeah... even with all that in mind, Yamamuro might have lost his touch as well.
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Re: The old art style is better than the new art style

Post by Quebaz » Sat Oct 26, 2013 6:21 pm

Shenron looks so...ugly. He's completely different than the one we are used to.
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Re: The old art style is better than the new art style

Post by TheGmGoken » Sat Oct 26, 2013 10:10 pm

Vegeta looks horrible :thumbdown:

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Re: The old art style is better than the new art style

Post by TheDevilsCorpse » Sat Oct 26, 2013 10:14 pm

TheGmGoken wrote:Vegeta looks horrible :thumbdown:
Still, I think that's actually one of the better looking Vegeta images in the newer style though. There are tons of others that look much worse in the recent medias.
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Re: The old art style is better than the new art style

Post by TheGmGoken » Sat Oct 26, 2013 10:16 pm

TheDevilsCorpse wrote:
TheGmGoken wrote:Vegeta looks horrible :thumbdown:
Still, I think that's actually one of the better looking Vegeta images in the newer style though. There are tons of others that look much worse in the recent medias.
I wasn't a huge fan of the some the plastic Ultimate Tenkaichi clips either. They look dead at times.

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Re: The old art style is better than the new art style

Post by JulieYBM » Sat Oct 26, 2013 10:19 pm

Other than Dragon Ball Z episode #179 dead facial expressions is hardly Dragon Ball is a stranger to, no matter the decade it was produced in. Ultimate Blast had kickass action cuts and that's what matters.
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Re: The old art style is better than the new art style

Post by TheGmGoken » Sat Oct 26, 2013 10:21 pm

JulieYBM wrote:Other than Dragon Ball Z episode #179 dead facial expressions is hardly Dragon Ball is a stranger to, no matter the decade it was produced in. Ultimate Blast had kickass action cuts and that's what matters.
Sorry I'm not all that into film editing. What's an action cut?

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Re: The old art style is better than the new art style

Post by JulieYBM » Sat Oct 26, 2013 10:27 pm

TheGmGoken wrote:
JulieYBM wrote:Other than Dragon Ball Z episode #179 dead facial expressions is hardly Dragon Ball is a stranger to, no matter the decade it was produced in. Ultimate Blast had kickass action cuts and that's what matters.
Sorry I'm not all that into film editing. What's an action cut?
A 'cut' is the animation equivalent of a 'shot'. Say Gokuu is speaking and the visuals cut to Freeza retorting. That is two cuts. An 'action cut' is a cut with a lot of movement. It can be martial arts, a dance movement, or character acting, although you will probably most often see the term referring to characters fighting. Here are some examples of different 'action' cuts.
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Re: The old art style is better than the new art style

Post by Raykugen » Sat Oct 26, 2013 11:02 pm

kei17 wrote:Yamamuro's current style looks too stiff and lacks detail.


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I don't think so, I think that, if BoG were done with classical tools, would look like before, these slim lines used in the digital animation is what makes it weird
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Re: The old art style is better than the new art style

Post by JulieYBM » Sat Oct 26, 2013 11:09 pm

Modern animation is still drawn with pen and paper. Only a few skilled animators use flash to animate and none of them worked on this movie.

The character models have changed and the pool of animators employed have different skills. Things are naturally going to look different, no matter the manner in which the final touches are done.
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Re: The old art style is better than the new art style

Post by Chuquita » Sat Oct 26, 2013 11:28 pm

While it is possible to semi-replicate the alternating line thickness you get with traditional animation digitally, it tends to eat up more time than if you were to use a digital brush that isn't as sensitive to pressure. That's my theory as to why sometimes digital can look flatter; using the same thickness in brush with less sensitivity is faster. Time, money, and all.

Also; art style wise, my favorite is still the 23rd Tenkaichi Budoukai type through the mid-point of the Freeza arc.
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