"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by EXBadguy » Fri Nov 22, 2013 4:03 pm

JeffJarrett wrote:
EXBadguy wrote:
DBZGTKOSDH wrote: And of course I got spoiled from the previous games. How can a new game surpass a game from over half a decade now when it's inferior to it in almost every possible way?
God, I hope you're not one of those fans who wants a 200 character roster. I think that's one of the main reasons why they didn't continue to do a BT4 because it'd takes a long time for them to re-animate the characters, especially in today's gaming systems when people expect quality over quantity. Do you want every character to have the same combos?

Hell, even in BoZ some characters can do different combos in other areas, they all just don't have the same triangle combo.
Most fighters have the same moveset in the actual manga/anime series. I hope you're not one of those fans who wants new games to be inferior to its predecessors just because it's a new developer.
Pfft no they don't. And I'm talking about the game combos. Bojack playing the same style as Broly, Ultimate Gohan playing the same style as Goku. You guys want that shit? I can see why some fans say they like Budokai 3 better than all of the Tenkaichi series altogether. Plus I rather for Artdink to stay IF BoZ does a decent job, so that they can improve. We can't just keep rebooting the system. After all, who's also at fault for rebooting the games and making them shitty the way they are now? Hmmm?

I don't care if I'm being redundant, I'm gonna keep on saying it until some of you guys understand that it's your fault too, not just Namco Bandai's.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Quebaz » Fri Nov 22, 2013 4:20 pm

JeffJarrett wrote:
Most fighters have the same moveset in the actual manga/anime series. I hope you're not one of those fans who wants new games to be inferior to its predecessors just because it's a new developer.
I never, ever understood this argument, because It contains so much wrong on many levels.
You know all those rushes the Tenkaichi series have, all those different melee animations and signature skills that all the characters have?
Convert them into a 2d fighter format and BAM, different moveset.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Fri Nov 22, 2013 4:41 pm

EXBadguy wrote:God, I hope you're not one of those fans who wants a 200 character roster. I think that's one of the main reasons why they didn't continue to do a BT4 because it'd takes a long time for them to re-animate the characters, especially in today's gaming systems when people expect quality over quantity. Do you want every character to have the same combos?
I don't care if the characters have the same combos, I want a game that can entertain me. Games like the Sparking! series, Budokai series, and BoZ should have a complete and big roster, because everyone plays the same, meaning that we are not "forced" to choose only one character that we know well, we will choose many different characters to have fun with our favorite characters from the anime (aka, fan-service games), while games like Super Dragon Ball Z should have the major & most popular characters from the series, so that we can pick our favorite character, learn his moves, and kick some ass.

Don't get me wrong, my favorite DB games are Sparking! Meteor, Infinite World, and Super DBZ. In Sparking! Meteor & Infinite World, I'm playing as everyone and I have fun, while in SDBZ, I play only as Goku for now, and also have as much fun.
EXBadguy wrote:Hell, even in BoZ some characters can do different combos in other areas, they all just don't have the same triangle combo.
They only have the 5-hit triangle combo, the 3-hit ki blasts, two signature moves (like the signature move from RB), a Super technique, and an Ultimate technique, plus the tag moves (Synchro Rush, Meteor Chain, and Revive Soul). No other combos with the directional buttons, no charged attacks, nothing else. Ultimate Blast was more deep than this.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Fri Nov 22, 2013 5:19 pm

Quebaz wrote:I never, ever understood this argument, because It contains so much wrong on many levels.
You know all those rushes the Tenkaichi series have, all those different melee animations and signature skills that all the characters have?
Convert them into a 2d fighter format and BAM, different moveset.
That's not exactly the same thing as in traditional fighting games, though.

Sure, A lot of those look different on a superficial level like their unique animations and such, but they're mostly just the same thing with not much differentiation gameplay-wise. You do the exact same execution all characters share, they dash at their opponent, cue an animation that takes the players out of the fight, and that's it when it comes to rushes(other than some pointless and piss-easy QTEs added in later installments). The only real differences between those are how certain rushes are short ranged while others have the characters zooming across the map much farther. Those attacks seem more akin to an ultra move than an entire moveset in a 2D fighter, only much easier to do. The signature moves introduced in RB1 you've mentioned are closer to what those depth-seeking players are looking for, but not all of them were polished or that useful and they didn't drastically change the game much since they were so limited.

When you see people asking for more diverse movesets and deeper gameplay, what they want are distinct combos and real-time techniques for every character, with various play styles, strategies, and move executions. One character is a completely different ball game to another and you can't just use the same mix ups with all of them. That's the differentiation some people have been desiring.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Quebaz » Fri Nov 22, 2013 6:34 pm

Captain-Sora wrote:
Quebaz wrote:I never, ever understood this argument, because It contains so much wrong on many levels.
You know all those rushes the Tenkaichi series have, all those different melee animations and signature skills that all the characters have?
Convert them into a 2d fighter format and BAM, different moveset.
That's not exactly the same thing as in traditional fighting games, though.

Sure, A lot of those look different on a superficial level like their unique animations and such, but they're mostly just the same thing with not much differentiation gameplay-wise. You do the exact same execution all characters share, they dash at their opponent, cue an animation that takes the players out of the fight, and that's it when it comes to rushes(other than some pointless and piss-easy QTEs added in later installments). The only real differences between those are how certain rushes are short ranged while others have the characters zooming across the map much farther. Those attacks seem more akin to an ultra move than an entire moveset in a 2D fighter, only much easier to do. The signature moves introduced in RB1 you've mentioned are closer to what those depth-seeking players are looking for, but not all of them were polished or that useful and they didn't drastically change the game much since they were so limited.

When you see people asking for more diverse movesets and deeper gameplay, what they want are distinct combos and real-time techniques for every character, with various play styles, strategies, and move executions. One character is a completely different ball game to another and you can't just use the same mix ups with all of them. That's the differentiation some people have been desiring.
I know what they mean combo-wise, but you also have to realise the nature of the game, I still can't imagine a Tenkaichi-style fighter with all the things you mentioned, which is why some of us want it to become a more traditional (heck, can be even anime-game style akin to MvC or BlazBlue) fighter. They do have the resources for it (Take the animations, make them into short specials, (SFxTekken did it)), so yeah I guess.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Flame Dragon » Fri Nov 22, 2013 7:49 pm

Man, the only thing i know is that i would love a DBZ fightning game as deep as Street Fighter and Mortal Kombat. Every character with a different playstyle, melee, projectile, spacing, mindgames ecc. Something people would actually main a character to learn every % combo and play tournaments with it.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Fri Nov 22, 2013 8:09 pm

Flame Dragon wrote:Man, the only thing i know is that i would love a DBZ fightning game as deep as Street Fighter and Mortal Kombat. Every character with a different playstyle, melee, projectile, spacing, mindgames ecc. Something people would actually main a character to learn every % combo and play tournaments with it.
If you haven't played it, you should definitely check out Super Dragonball Z for the PS2. The roster is a bit small, and the game is a direct port of the arcade version so there isn't much too it. But, it was created by one of the guys who worked on Street Fighter II and it shows. Each character is unique with room to even alter the styles slightly; meaning it's possible to have two Goku's who play differently from each other(also there's an Adult Chi-Chi!!). There are combos to learn and the game really tries to get you to pick a character and master it. The game also maintains it's Dragonball roots, allowing you to fly and freely run around a map(without the need for split screen).

https://www.youtube.com/watch?v=WjsmrtdBNls
This video should give you an idea of what the combat can be like.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by EXBadguy » Fri Nov 22, 2013 9:44 pm

DBZGTKOSDH wrote: I don't care if the characters have the same combos, I want a game that can entertain me. Games like the Sparking! series, Budokai series, and BoZ should have a complete and big roster, because everyone plays the same, meaning that we are not "forced" to choose only one character that we know well, we will choose many different characters to have fun with our favorite characters from the anime (aka, fan-service games), while games like Super Dragon Ball Z should have the major & most popular characters from the series, so that we can pick our favorite character, learn his moves, and kick some ass.
But at the same time though, how long will the fun lasts for games like Tenkaichi. Now, do I hate Tenkaichi? No, I love as much as I love Budokai, but I do see why people prefer Budokai and that's because almost every character felt unique. We can still have that "casual fan" feel but they have different combos. When you do the basic kicking combos, you don't feel that Piccolo is doing the same basic kicking combos as Goku's. That's the problem with the BT series, they lack substance, and sometimes a learning curve is for the best, and that's something I really give the RB games credit for trying to make the characters have their own cancel combos.

DBZGTKOSDH wrote:They only have the 5-hit triangle combo, the 3-hit ki blasts, two signature moves (like the signature move from RB), a Super technique, and an Ultimate technique, plus the tag moves (Synchro Rush, Meteor Chain, and Revive Soul). No other combos with the directional buttons, no charged attacks, nothing else. Ultimate Blast was more deep than this.
:lol: You must be crazy if you thought that UT was deep. That game was all show and all it made you do was just mash square, charge triangle to blow the opponent away, and only had two slots for super attacks. At least BoZ can let you combo into your signature attacks (hence why I said "other areas") and do slight cancels. I once saw a video of a player doing a signature attack and then cancels into a strike attack.

*sigh* If only....


Anyway, found some exciting news about the modes for BoZ. http://www.saiyanisland.com/2013/11/dra ... reenshots/

"Normal Battle: This is a standard 4-on-4 battle. Each team is allotted with the ability to “Retry” a certain amount of times after members are defeated. The first team who drops to 0 in the “Retry” count loses the game!

Score Battle: This is a 4-on-4 battle. To reach the highest score possible, each team has to knockout as many people as possible from the other team in a certain amount of time.

Battle Royal: This is a free-for-all, where every man is for himself! Each player will have to knockout the others and reach the highest score possible. All 8 players will battle for the same and unique crown.

Dragon Ball Grab: 2 teams of 4 players will fight for the 7 Dragon Balls dispersed in the field! The first team who collects all of the Dragon Balls wins the game! If neither team manages to do that in the allotted time, the one having the highest number wins."

That brought 80% of my hype back up for the game. I just hope it's for online too. I could imagine how fun and intense it would be if that online feature is with it, especially Battle Royale mode.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Sat Nov 23, 2013 12:26 am

Dragon Ball Grab: 2 teams of 4 players will fight for the 7 Dragon Balls dispersed in the field! The first team who collects all of the Dragon Balls wins the game! If neither team manages to do that in the allotted time, the one having the highest number wins."
This right here sounds really fun! I wonder if we can steal Dragonballs from the other team. It would be like a really fun and crazy Capture the Flag or something.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Sat Nov 23, 2013 12:47 am

DragonBall grab and battle royal sound awesome

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Sat Nov 23, 2013 2:18 am

EXBadguy wrote: But at the same time though, how long will the fun lasts for games like Tenkaichi. 
I don't know about you, but I have it since summer of 2009, and I'm still having fun playing it.

Also, you missed my point about UB, I'm not saying it's a deep game, I'm saying that BoZ is less deeper.
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Sat Nov 23, 2013 3:32 am

Grey Buu and Buuolo were hardly in the show and manga which makes them pretty useless to add. Why add a character that was only in the show for like a few seconds?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Sat Nov 23, 2013 9:12 am

Hellspawn28 wrote:Grey Buu and Buuolo were hardly in the show and manga which makes them pretty useless to add. Why add a character that was only in the show for like a few seconds?
Because having all of Majin Boo's forms in one game is cool.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Sat Nov 23, 2013 1:03 pm

DBZGTKOSDH wrote:
Hellspawn28 wrote:Grey Buu and Buuolo were hardly in the show and manga which makes them pretty useless to add. Why add a character that was only in the show for like a few seconds?
Because having all of Majin Boo's forms in one game is cool.
Then you might as well add the second Buuccolo as well.

Speaking of which, have either of them ever been in a game before?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sat Nov 23, 2013 1:19 pm

Hellspawn28 wrote:Grey Buu and Buuolo were hardly in the show and manga which makes them pretty useless to add. Why add a character that was only in the show for like a few seconds?
Who's Buuolo?

Even Google couldn't find me who Buuolo was.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by omegalucas » Sat Nov 23, 2013 2:38 pm

dbboxkaifan wrote:
Hellspawn28 wrote:Grey Buu and Buuolo were hardly in the show and manga which makes them pretty useless to add. Why add a character that was only in the show for like a few seconds?
Who's Buuolo?

Even Google couldn't find me who Buuolo was.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Sat Nov 23, 2013 2:47 pm

omegalucas wrote:
dbboxkaifan wrote:
Hellspawn28 wrote:Grey Buu and Buuolo were hardly in the show and manga which makes them pretty useless to add. Why add a character that was only in the show for like a few seconds?
Who's Buuolo?

Even Google couldn't find me who Buuolo was.
Piccolo Boo. Basically Gotenks Boo after Gotenks defused.
Everyone always forgets the second one. Here's both Buuccolos.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Gyt Kaliba » Sat Nov 23, 2013 2:50 pm

Whoa. I never even noticed that there were technically two different looks for him there. Neat!

Wait...hmm...which volume of the manga does Buucollo appear in? Maybe I don't have that one and that's why. And I'm guessing the anime didn't keep both looks, since they never did Buu's hands the way they are in the manga.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Sat Nov 23, 2013 2:54 pm

Gyt Kaliba wrote:Whoa. I never even noticed that there were technically two different looks for him there. Neat!

Wait...hmm...which volume of the manga does Buucollo appear in? Maybe I don't have that one and that's why. And I'm guessing the anime didn't keep both looks, since they never did Buu's hands the way they are in the manga.
The second one appears in Volume 42. It's when Goku and Vegeta are ripping everyone out of Buu.
The first one, I believe, is at the end of 41.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Sat Nov 23, 2013 3:10 pm

Kamiccolo9 wrote:Everyone always forgets the second one. Here's both Buuccolos.
I've always noticed the differences because the inconsistency annoys me (specifically the pants being colored in the second time), though I'm not sure if it's actually intended to be a case of different forms, or just Toriyama being his forgetful self...
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