DBZGTKOSDH wrote:
I don't care if the characters have the same combos, I want a game that can entertain me. Games like the Sparking! series, Budokai series, and BoZ should have a complete and big roster, because everyone plays the same, meaning that we are not "forced" to choose only one character that we know well, we will choose many different characters to have fun with our favorite characters from the anime (aka, fan-service games), while games like Super Dragon Ball Z should have the major & most popular characters from the series, so that we can pick our favorite character, learn his moves, and kick some ass.
But at the same time though, how long will the fun lasts for games like Tenkaichi. Now, do I hate Tenkaichi? No, I love as much as I love Budokai, but I do see why people prefer Budokai and that's because almost every character felt unique. We can still have that "casual fan" feel but they have different combos. When you do the basic kicking combos, you don't feel that Piccolo is doing the same basic kicking combos as Goku's. That's the problem with the BT series, they lack substance, and sometimes a learning curve is for the best, and that's something I really give the RB games credit for trying to make the characters have their own cancel combos.
DBZGTKOSDH wrote:They only have the 5-hit triangle combo, the 3-hit ki blasts, two signature moves (like the signature move from RB), a Super technique, and an Ultimate technique, plus the tag moves (Synchro Rush, Meteor Chain, and Revive Soul). No other combos with the directional buttons, no charged attacks, nothing else. Ultimate Blast was more deep than this.

You must be crazy if you thought that UT was deep. That game was all show and all it made you do was just mash square, charge triangle to blow the opponent away, and only had two slots for super attacks. At least BoZ can let you combo into your signature attacks (hence why I said "other areas") and do slight cancels. I once saw a video of a player doing a signature attack and then cancels into a strike attack.
*sigh* If only....
Anyway, found some exciting news about the modes for BoZ.
http://www.saiyanisland.com/2013/11/dra ... reenshots/
"
Normal Battle: This is a standard 4-on-4 battle. Each team is allotted with the ability to “Retry” a certain amount of times after members are defeated. The first team who drops to 0 in the “Retry” count loses the game!
Score Battle: This is a 4-on-4 battle. To reach the highest score possible, each team has to knockout as many people as possible from the other team in a certain amount of time.
Battle Royal: This is a free-for-all, where every man is for himself! Each player will have to knockout the others and reach the highest score possible. All 8 players will battle for the same and unique crown.
Dragon Ball Grab: 2 teams of 4 players will fight for the 7 Dragon Balls dispersed in the field! The first team who collects all of the Dragon Balls wins the game! If neither team manages to do that in the allotted time, the one having the highest number wins."
That brought 80% of my hype back up for the game. I just hope it's for online too. I could imagine how fun and intense it would be if that online feature is with it, especially Battle Royale mode.