hleV wrote:I so wish we knew which info in the guidebooks was taken from Toriyama and which from simply interpreting the series. I'd always questioned the battle powers of the Kamehameha scene.
Vegeta supposedly cannot alter his BP, so his Gyarik-Ho would still be 18,000. Now KKx3 Goku, who's supposedly 24,000, has his KHH equal to Vegeta's attack, and that only changes when Goku goes KKx4 (supposedly 32,000). If not for guidebooks, it would easily be assumed that Goku's KKx3 was now ~18,000, making his base reduced to ~6,000. And with KKx4, that number may have been reduced even more, overpowering Vegeta's 18,000 but not being enough to do much damage.
Those estimations weren't taken from Toriyama for sure.
Regarding the power scaling, in my opinion it has to be a bit more aggressive than your estimations.
We start with Goku at 8.000+ against Nappa, and even when that fight was a clear win for Goku's part let's say he went from 8.000+ to 8.000 (so we can make the numbers easy) because of the use of KKx2 and some minimal lost for having to use a kamehame against him.
Now with Vegeta at 18.000 and Goku at 8.000 at the very beginning of the fight, let's scale a bit.
Goku starts loosing the fight, even when Vegeta was kicking his ass gently (he basically plays with him instead of going for an insta-kill). When Goku activates the KKx3 he still surpassed the 21.000 units of power, so he had to be still above 7.000 at that point.
We have to take into account three rules of the manga though:
1. At the very first moment of the KK activation, Goku's body receives some damage that is proportional to the strength of the KK. The stronger the KK used, the more damage Goku receives. That of course is translated into an immediate loss of power. This is valid as long persistent damage, or in other words, damage that doesn't disappear until the body has been healed.
2. When a character has pain, or in other words, immediate damage, his strength is also affected during those moments. How many times have we seen a character receiving a brutal punch and being unable to even stand up for a few seconds? But once this "immediate damage" or pain disappears, the strength is regained as if it never happened. Of course, a really strong hits deals a lot of "immediate" damage and some persistent or consolidated damage also, the most exaggerate case being a deadly blow that performs fatal immediate and persistent damage.
Since this is not a real loss of ki, but the pain making the movements of a certain character to become less effective, the defences of the body remain the same.
3. Energy can also be lost in a similar way when an effort is made. After using a heavy technique a character may be affected by "immediate fatigue" that can be recovered with some seconds of rest, or "consolidated fatigue" that will affect a character's strength until he rests for a long enough period of time.
Those rules are really easy to comprehend, as they're totally inspired in real life. If I try to sprint 100 meters I will end exhausted and even unable to run, but after a minute of rest I will be able to sprint again. Of course, since my body has made a considerable effort it will have "consolidated fatigue" that won't allow me to run as fast as the first time, and if I repeat this process of sprinting 100 meters and resting a minute several times I will eventually end exhausted enough as to not being able to even run until I rest for at least some hours or even days.
The same goes for the damage. Who hasn't received a hit strong enough to daze him for a short period of time in which he's unable to do shit due to the pain? And we will all agree in that after a few seconds - minutes we can recover from that hit (the pain is gone), even when some damage may still persist.
With those basic rules that are valid and respected during all the series except for when exceptions are explicitly made (for example, the androids had persistent damage immunity in terms of strength loss as well as fatigue immunity thanks to their infinite energy but they were still affected by the immediate pain. Or Kid bu that had immunity in both immediate pain and long term damage (not that he didn't feel the pain, but he didn't lose energy because of that) and fatigue) we can now start the power scaling.
Since the KK is dealing constant damage to Goku's body, as I said, his consistent damage was accumulating and thus his maximum strength was being lowered. We also know that this damage inflicted immediate pain at Goku's body (and it reaches a point where even Yajirobee makes Goku scream only touching him a bit), so while his "scoutter" strength was one, his effective strength was even lower.
Thanks to the fact that we know how much damage a 10-20% difference in power may do in a certain condition, we can assume that the effective power of Goku should be at around the 19.000 units.
In the same way, Vegeta was also loosing energy after each hit, both due to the immediate pain (which can explain why Goku was beating him all the time he used KKx3, but why he wasn't able to beat him when he activated KKx3 afterwards despite him not loosing any more strength) and due to the accumulated damage those brutal hits inflicted to him.
We don't know how much strength both Goku and Vegeta lost, we can estimate it with some other info that we have latter in the fight, but what we know is that after this first KKx3 activation Goku ends with approximately 1/3 of Vegeta's energy.
On the other hand, even when the saiyans were unable to modify their Ki, both Vegeta and Nappa had special techniques that allowed ki concentration. In other words, they were unable to control the amount of ki his body was emitting, but they were able to concentrate that ki to make stronger techniques like when Goku uses a Kamehame and it has more strength that a normal ki attack (that's the whole point of special ki attacks in fact).
I don't know how concentrated was the Garlik-Ho, but to make things easier I will put it at the same level of a Kame-Hame Ha.
Now from here it's only a matter of scaling respecting the numbers we know (not a lot of them, truth be told) and it's perfectly possible to scale the whole fight to coherent ciphers for each fighter. But those numbers, of course, will have nothing to do with what the Daizenshuu speculated, because the Daizenshuu ignored those basic rules of the manga when did the power scale process.