Super Dragonball Z - Have it? Share your thoughts!

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Xyex
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Post by Xyex » Mon Jul 03, 2006 4:59 pm

MajinVejitaXV wrote:
Xyex wrote:I don't hit every button to transform, just a shoulder button. XP

And Dragon Rush is great, I've got my success rate up to 85% or so now, using that. Stupid computer uses a pattern, you know. And for that matter, so do the Human players. They may not realize it but they do.
Yeah yeah, shoulder button is mapped the same as pushing all the buttons at once, you get what I meant ;p

And I still think Dragon Rush broke Budokai 3. Hell, if they would have kept that out and put the 'What-If' fusions back in, it would have been a complete slam-dunk over Budokai 2. I remember playing it back when I first bought it, and going, "Oh, yay. May as well go get a drink, Buu is Dragon Rushing. Again. And again."
Then you need to learn to dodge better. XD I'm hit with a DR maybe once every 30 attempts, unless my finger slips. I think DR was a great addition. Sure, it needs more tweaking (it's the first time it's been included and everything needs tweaking at first) but it made the games more interesting. And it made it easier for the little guys to meek out a win. Well played DR's make it possible for a level 20 Goku to beat Omega Shenron on Z3 without going combo-crazy on his ass.

But I will admit that it nees some tweaks to its design. More stages the animation, some balancing of the damage it can dish out, more varried animations, and a little less luck involved.
Super DBZ isn't for DBZ fans, it's for fighting game fans. What's the difference? A game for DBZ fans replicates the show (Budokai did this very well, Sparking! tried too but didn't do as good).
Eh...I disagree.

People keep tossing out the 'Budokai replicates the show, Super DBZ doesn't', which I honestly don't get. First of all, this game is drawing off of the manga solely, so...yeah, of course it won't be like the show. Second, NO GAME can replicate DBZ. It's too off the wall. Yeah, Budokai had the over-the-top ki explosions and such, and I like the games, but I wouldn't say Budokai is the real deal and Super DBZ is...
Budokai was designed to be a game that appealed to DBZ fans and just happened to include fighting game elements. SDBZ was designed to appeal to fighting game fans and just happened to include DBZ elements. That's the feeling I've gotten from comments here and from the videos I've watched.
Plus, you quoted Legacy of Kain in your sig, so points there as well. Are you buying the Soul Reaver replica that United Cutlery is releasing this Winter/Q1 2007? :D

-Corey
They're making a replica? O.O What's it look like / where do I get one! :D
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

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Post by DevilsAlwaysCry » Mon Jul 03, 2006 6:29 pm

Thanks for the great in-depth review MajinVejitaXV. It looks like this game will be what I always wanted from a DBZ game. I want a game that's deep and can be mastered over time with effort put into it (not in 2 hours like the Budokai games). I keep seeing that it doesn't have the same "feeling" of the DBZ anime. My view on that is that while budokai had the feeling of DBZ to a point, there was no satisfaction when I won with just one Dragon Rush move. That's silly and has no depth at all. I think Budokai 3 did a good job and I feel it was a step in the right direction, but lacked all that I wanted. Budokai 3 is a game that is too simple for its own good. The presentation was wonderful, but the gameplay lacking big time. From what I see of Super DBZ so far is a game that requires skill to master it, depth, and has a great look and feel to it (to me so far anyway). It also has the fighting stances used in the manga/anime as well (something the budokai series lacked). When I get the game (which should be around the 18th of July in the U.S.) and have played it, I will give my opinion on it.

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Post by Son_GokouSSJ4 » Mon Jul 03, 2006 6:44 pm

I want a game that's deep and can be mastered over time with effort put into it (not in 2 hours like the Budokai games).
Sorry to burst your bubble...but I finished the game in hard difficulty in those same 2 hours you mention, and I took way more time with the Snes games!
I keep seeing that it doesn't have the same "feeling" of the DBZ anime. My view on that is that while budokai had the feeling of DBZ to a point, there was no satisfaction when I won with just one Dragon Rush move.
Try using the Z3 difficulty level. Believe me that you wont finish it with just one dragon rush, nor two or three!
From what I see of Super DBZ so far is a game that requires skill to master it, depth, and has a great look and feel to it (to me so far anyway).
About the look I agree.
About the skill, it doesn’t go anywhere near a Street Fighter or even one of the old Dragonball games!
It also has the fighting stances used in the manga/anime as well (something the budokai series lacked)
True, they DO keep the stances and it gives a great feeling to the game.
When I get the game (which should be around the 18th of July in the U.S.) and have played it, I will give my opinion on it.
Please do! :) I would like to know what you think of it after you have played it.
Last edited by Son_GokouSSJ4 on Mon Jul 03, 2006 6:45 pm, edited 1 time in total.
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Post by VegettoEX » Mon Jul 03, 2006 6:45 pm

Got the game today. We've played about a dozen rounds or so in versus mode. Totally loving every moment of it. Will (of course) have more information later :).
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Post by DevilsAlwaysCry » Mon Jul 03, 2006 8:11 pm

To Son_GokouSSJ4. I did use Z3 difficulty and it wasn't to big a difference from very hard mode other then the Dragon Rush was almost always countered and they had much more health. I used the same tactics in Z3 as I used in hard mode. I am not saying I disliked Budokai 3 (in fact, I love it big time), but I just wish it had more depth. Like I want Freeza to play differently from Son Goku or Cell. I want more depth in my DBZ games. I know you may have beaten it on hard mode, but I don't think you have mastered all (or even one) of the characters or the controls/combos yet (I wont say for sure 'cause I could be way wrong). I am glad you are not just calling me wrong on everything and just flaming me because I put down Budokai 3. I hate it when people on form just say some unintelligible curse word me.

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Post by Son_GokouSSJ4 » Mon Jul 03, 2006 8:30 pm

Flame you? Why should I? We're both fans and we are entitled to our opinion.
Anyways, about the game: master all the characters? No way! But I'm already pretty comfortable with Goku. :)
I just got a move for Piccolo-Daimao and it's crazy!
You have to make a star-shaped combo with the pad. I just managed to pull it off once! :shock:
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Post by Xyex » Mon Jul 03, 2006 9:28 pm

DevilsAlwaysCry wrote:Thanks for the great in-depth review MajinVejitaXV. It looks like this game will be what I always wanted from a DBZ game. I want a game that's deep and can be mastered over time with effort put into it (not in 2 hours like the Budokai games).
Ha! Master Budokai 3 in 2 hours? So you can do all 20+ combos for each character, and you discovered and mastered them all in 2 hours?
I keep seeing that it doesn't have the same "feeling" of the DBZ anime. My view on that is that while budokai had the feeling of DBZ to a point, there was no satisfaction when I won with just one Dragon Rush move. That's silly and has no depth at all.
Then you're playing at far too low a level for your character. It takes more than 5 DR's for me to take down an opponent, on average. And if you're in duel mode, stack some defense caps on the CPU.
I think Budokai 3 did a good job and I feel it was a step in the right direction, but lacked all that I wanted. Budokai 3 is a game that is too simple for its own good. The presentation was wonderful, but the gameplay lacking big time.
It's only simple until you start delving into the juggles, cancels, and combos (none of which I'm all that good at). The combo system in B3 is a lot deeper than the average gamer gives it credit for.
From what I see of Super DBZ so far is a game that requires skill to master it, depth, and has a great look and feel to it (to me so far anyway).
B3 was the same, actually. Sure, you could go through and beat the game and overwhelm the CPU without mastering the combos. But if you face someone who knows the combos inside and out with that same skill level you'll get your ass handed to you.
It also has the fighting stances used in the manga/anime as well (something the budokai series lacked).
Eh. That's something to go "oh, neat" over and then forget it even exists.
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

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Post by DevilsAlwaysCry » Mon Jul 03, 2006 9:49 pm

Xyex wrote:
DevilsAlwaysCry wrote:Thanks for the great in-depth review MajinVejitaXV. It looks like this game will be what I always wanted from a DBZ game. I want a game that's deep and can be mastered over time with effort put into it (not in 2 hours like the Budokai games).
Ha! Master Budokai 3 in 2 hours? So you can do all 20+ combos for each character, and you discovered and mastered them all in 2 hours?
I keep seeing that it doesn't have the same "feeling" of the DBZ anime. My view on that is that while budokai had the feeling of DBZ to a point, there was no satisfaction when I won with just one Dragon Rush move. That's silly and has no depth at all.
Then you're playing at far too low a level for your character. It takes more than 5 DR's for me to take down an opponent, on average. And if you're in duel mode, stack some defense caps on the CPU.
I think Budokai 3 did a good job and I feel it was a step in the right direction, but lacked all that I wanted. Budokai 3 is a game that is too simple for its own good. The presentation was wonderful, but the gameplay lacking big time.
It's only simple until you start delving into the juggles, cancels, and combos (none of which I'm all that good at). The combo system in B3 is a lot deeper than the average gamer gives it credit for.
From what I see of Super DBZ so far is a game that requires skill to master it, depth, and has a great look and feel to it (to me so far anyway).
B3 was the same, actually. Sure, you could go through and beat the game and overwhelm the CPU without mastering the combos. But if you face someone who knows the combos inside and out with that same skill level you'll get your ass handed to you.
It also has the fighting stances used in the manga/anime as well (something the budokai series lacked).
Eh. That's something to go "oh, neat" over and then forget it even exists.
Ok I don't know where to start at. I am not an average gamer (but I don't know how to give you proof), I do know the combos fairly well (no cancels or anything), all 20 plus combos are mostly the same for each character and very easy to learn (I do not think I am the only one to have this opinion), and I don't believe Budokai 3 looked the same as Super DBZ when it was coming out. Also, your arguement on the stances is a moot point because while you may think they look "neat", I like to have details that small in my games because it shows they put great effort into it.

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Post by MajinVejitaXV » Mon Jul 03, 2006 10:11 pm

Son_GokouSSJ4 wrote:Sorry to burst your bubble...but I finished the game in hard difficulty in those same 2 hours you mention, and I took way more time with the Snes games!
Damn, really? Share your secret. I've racked up all the characters nearly, but it's taken me a good two hours this evening plus a few minutes here and there this past weekend. I imagine it'd take just as long to get each of their ultimates and beat the endurance and arcade modes O_O

-Corey

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Post by Son_GokouSSJ4 » Tue Jul 04, 2006 4:01 pm

Not much of a secret. Actually it’s quite simple!
Just keep using the 'R2 action command', and as soon you're near the opponent, start unleashing some combos.
Sometimes I also use the gankidama, and if you happen to get it, equip your character with the senzu bean.
That's it...
ORA SONGOKOU DA!

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Post by songoku2k6211 » Tue Jul 04, 2006 4:39 pm

My Review Of Super Dragon Ball Z,

I have got my copy and this is what i think:

GAMEPLAY

well, it's not too bad, it's not as good as the Budokai series controlls. It's very different. Moves are cool and are easy to do once you get used to the game. 8.5/10

SOUND

Sound is Nice, not all that. 6/10

OVERALL

Just to make this short and sweet, Super Dragon Ball Z is a good game, not a great one.

Overall score: 7/10

Request: Can someone kindly give me a translation of the main menu please!! :)

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Post by Son_GokouSSJ4 » Tue Jul 04, 2006 4:52 pm

Request: Can someone kindly give me a translation of the main menu please!!
Sure thing!

The one with Cell - 'Original' - Allows you to play in the arcade mode.

The one with Shenron - 'Summon' - Allows you to summon the dragon, once you have collected all 7 dragonballs (use it to get special power-ups).

The one with Mutenroushi - 'Customize' - Allows you to customize your character (well, duh!).

The one with Mr. Popo - 'Options' - Geez, I wonder!

The one with Goku and Freezer - 'Battle' - Allows you to face a friend or the CPU.

The one with Gohan - 'survival' - Allows you to gain experience by facing 10 random characters.

The one with Vegeta - 'training' - guess!
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Post by MajinVejitaXV » Tue Jul 04, 2006 5:18 pm

Son_GokouSSJ4 wrote:Not much of a secret. Actually it’s quite simple!
Just keep using the 'R2 action command', and as soon you're near the opponent, start unleashing some combos.
Sometimes I also use the gankidama, and if you happen to get it, equip your character with the senzu bean.
That's it...
Oh, that's not what I meant. I meant how did you unlock everything in two hours and master the game. That's pretty fast, moreso than I think I could do.

-Corey

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Post by Xyex » Tue Jul 04, 2006 5:25 pm

MajinVejitaXV wrote:
Son_GokouSSJ4 wrote:Not much of a secret. Actually it’s quite simple!
Just keep using the 'R2 action command', and as soon you're near the opponent, start unleashing some combos.
Sometimes I also use the gankidama, and if you happen to get it, equip your character with the senzu bean.
That's it...
Oh, that's not what I meant. I meant how did you unlock everything in two hours and master the game. That's pretty fast, moreso than I think I could do.

-Corey
People's definition of 'mastering' a game tends to varry. Some consider just beating it to be 'mastering' it.

Also: w00t! 2k posts. Go me!
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

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Post by Son_GokouSSJ4 » Tue Jul 04, 2006 5:35 pm

I didn't unlock everything.
I unlocked all the characters and some special moves, nothing more.
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Post by m121akuma » Wed Jul 05, 2006 3:59 pm

VegettoEX wrote:Got the game today. We've played about a dozen rounds or so in versus mode. Totally loving every moment of it. Will (of course) have more information later :).
*Begins chanting* We want vids, we want vids, we want vids.

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Post by Orochi_Rockman » Wed Jul 05, 2006 7:46 pm

Some people at the GF board for Super DBZ are saying that there isn't a Vs Com mode/option for the the Japanese Import.

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Post by Sun_Wukong » Sun Jul 09, 2006 11:47 am

Got this a few days ago. Absolutely love it! Its so much better than the Budokai series. I reccomend playing as Trunks or Cell. They both have totaly bad ass moves. My only complaint is that the button system, moves, whatever, is a bit hard to get used to after playing the Budokai series for 5 years.

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Post by VegettoEX » Sun Jul 09, 2006 5:54 pm

Wow. Maybe they should play the game before talking about it.
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