"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
Silkman3003
Beyond-the-Beyond Newbie
Posts: 490
Joined: Sat Sep 03, 2011 12:54 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Tue Dec 17, 2013 3:59 pm

Those 2 years given to work on BoZ could have been 2 years to give more atention to work on Zenkai, so I really don't see your point. Most people never asked for BoZ, people have been disliking it since the first scan, heck, if it acomplished one thing, it was to make Zenkai look better in comparison.
What i'd like to know is more of the general stance on zenkai from people who've played it. It looks like an interesting game, no doubt, but since it's exclusive in japan, i don't think i've heard a lot of feedback about the gameplay and how good/bad it is. A lot more feedback from players who played it for a good while and have some knowledge on it would have been a lot better

Though I guess J Stars looks like it might be the closest thing we might have to Zenkai? I think a bigger question is who are the specific developers of Zenkai, and are they the same people who are developing J stars?

User avatar
Quebaz
Advanced Regular
Posts: 1203
Joined: Tue Jun 26, 2012 8:57 am
Location: Portugal
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Quebaz » Tue Dec 17, 2013 4:01 pm

EXBadguy wrote:
Quebaz wrote:
Those 2 years given to work on BoZ could have been 2 years to give more atention to work on Zenkai, so I really don't see your point. Most people never asked for BoZ, people have been disliking it since the first scan, heck, if it acomplished one thing, it was to make Zenkai look better in comparison.
Dude, really? Spike did work on Zenkai for two years, matter in fact, MORE than two since it was announced in 2010. If they really did release that instead of BoZ, it would've had at least 40 characters, which would piss off everyone.
Wait, was it really confirmed that it is Spike working on Zenkai, and not some other developer using their resources?
A LUZ INFINITA!
Steam: Quebaz
PSN: BSSJ3
Tumblr

User avatar
Super Sayian Prime
I Live Here
Posts: 2297
Joined: Wed Jan 16, 2008 2:26 pm
Location: Hail

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Sayian Prime » Tue Dec 17, 2013 4:03 pm

"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

User avatar
EXBadguy
I'm, pretty, cozy, here...
Posts: 1650
Joined: Sat Oct 05, 2013 6:24 pm
Location: NJ, 'MERICA

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by EXBadguy » Tue Dec 17, 2013 4:07 pm

Quebaz wrote:
EXBadguy wrote:
Quebaz wrote:
Those 2 years given to work on BoZ could have been 2 years to give more atention to work on Zenkai, so I really don't see your point. Most people never asked for BoZ, people have been disliking it since the first scan, heck, if it acomplished one thing, it was to make Zenkai look better in comparison.
Dude, really? Spike did work on Zenkai for two years, matter in fact, MORE than two since it was announced in 2010. If they really did release that instead of BoZ, it would've had at least 40 characters, which would piss off everyone.
Wait, was it really confirmed that it is Spike working on Zenkai, and not some other developer using their resources?
Nevermind, it wasn't them. But what my point was is that Zenkai was in development for more than two years. That's why I say that we're better off with BoZ. As I said again, the only thing missing is the combat depth, that's all.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

User avatar
DarkPrince_92
I Live Here
Posts: 3492
Joined: Sun Jan 02, 2011 2:09 pm
Location: Glendale, CA
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DarkPrince_92 » Tue Dec 17, 2013 4:12 pm

TheGmGoken wrote:I can't find it on ps store :x
Only in Japan and Europe as of now, didn't see it in the U.S store either... which is weird.


Played the japanese demo, couldn't be bothered making European account. It was interesting. The map is a lot smaller than I thought, and there isn't much going on in it. And the camera is ridiculous when you are getting assaulted. There is only ONE melee combo. And the Ki system.... wtf. Other than that, I like how it's set up as far as game menu, character customization, and how allies work. Something new.
I am a freelance animator, check out my thangs. ART!

Check my webcomic series Off Guard now on webtoons!

PSN/Steam: MOSLittGaming

Gaming Channel/Socials: MOSLittGaming

User avatar
VegettoEX
Kanzenshuu Co-Owner & Administrator
Posts: 17800
Joined: Sat Jan 10, 2004 3:10 pm
Location: New Jersey
Contact:

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by VegettoEX » Tue Dec 17, 2013 4:12 pm

Super Saiyan Prime wrote:The demo is now up in North America:

PS3 - https://store.sonyentertainmentnetwork. ... TTRIAL0001
PSV - https://store.sonyentertainmentnetwork. ... 0PACKAGE01
Yeppers. Just gotta manually search for it, folks, since the proper store update usually doesn't hit until around 6-8 pm eastern time (or use the links provided above!).

I can confirm it's coming to Xbox Live, and in fact seems to also already be up, though it's Gold-exclusive.
:: [| Mike "VegettoEX" LaBrie |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
:: [| Website: January 1998 |] :: [| Podcast: November 2005 |] :: [| Fusion: April 2012 |] :: [| Wiki: 20XX |] ::

User avatar
TheGmGoken
Namekian Warrior
Posts: 10592
Joined: Sun Apr 07, 2013 5:19 pm
Location: Capsule Corps

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Dec 17, 2013 4:17 pm

Just got it ! Can't wait to play it. Btw making my own cover. I will post it when ready.

Jord
I'm, pretty, cozy, here...
Posts: 1913
Joined: Sun Dec 19, 2004 8:13 am

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jord » Tue Dec 17, 2013 4:38 pm

I played about an hour just now so I can give more in-depth thoughts. I played the Japanese demo.

I like the menus and the fact that when you connect to a room you see a huge Genki Dama with bits of genki flying towards it with usertags attached to it. It kinda gives a community feel or something, just like the World Genki counter on the main menu.

In the demo you can access solo missions (1p game), multi missions (multiplay coop) and a multiplayer versus mode of which I can't remember the name. The 1p missons do a good job of teaching some of the basics of the game. As we already know, the game takes some liberties with the story but I was pleasantly surprised with the arrival of Raditz when my team consisted of only Kuririn and Goku. Even though technically Raditz faced both Goku and Kuririn at Kame House, here you will have to battle him in the grassy hills area which we've seen so much in DBZ.

The graphics do the job but are worse than RB2. This should have looked better. Based on the demo, there are no alternate costumes. (Saiyan saga Yamcha has Android saga hair) The music (again, Japanese demo) sounds pretty good and the sound effects in both battles and the menus give a nice touch of authenticity to the game.
Even though I played a lot of missions I still need to adjust to the controls, probably because I'm used to RB2. It's a new game and it takes some getting used to. I like how you are able to walk and run, something you don't often see in these games. The controls are very basic as other posters have mentioned. There is only 1 combo and the whole thing feels very arcadey.

Multiplayer is chaos. Characters fly all over the screen while playing ping pong with Nappa. It is fun to work together and beat up the cpu although it did seem a little bit easy. When you begin to understand what you're doing the game is exciting and the banter between the characters is amusing and really gives the feeling you're working as a team. Adding to that is the fact that you can cooperate on moves like kicking an enemy in the sky after which another player kicks the enemy to another direction to form a chain which can be continued by other members.

All in all, it is a fun experience but less deep than I expected. It's like an arcade game ironically but I like how they implemented the team work in the game. The graphics should have been better but the sound is at least up to par. I wouldn not pay full price for it but when it's around $ 30 I think I'll buy it.

User avatar
TheGmGoken
Namekian Warrior
Posts: 10592
Joined: Sun Apr 07, 2013 5:19 pm
Location: Capsule Corps

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Dec 17, 2013 4:58 pm

After playing game. This is TRASH. My bro likes it though so ge can get it for his bday.

Gameplay: Boring. Lack more depth than the other games. Only like 3 - 6 combos? Energy sucks. The kamehamea that beat Raditz was SOOOOOOOO fucking badly animated and fake it wasn't funny
Music: might be Tenkaichi tag but I hear some new tracks. The rest is old.

Online: Meh.

Graphics: passable.


Overall: 4/10

Btw anyone try and match the manga or guidebook colors with change color?

User avatar
DBZGTKOSDH
Namekian Warrior
Posts: 12401
Joined: Sat Jul 02, 2011 7:45 pm
Location: Greece

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Tue Dec 17, 2013 5:16 pm

TheGmGoken wrote:Btw anyone try and match the manga or guidebook colors with change color?
I'll make everyone with the colors from the colored edition of the manga.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

User avatar
TheGmGoken
Namekian Warrior
Posts: 10592
Joined: Sun Apr 07, 2013 5:19 pm
Location: Capsule Corps

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Dec 17, 2013 5:29 pm

DBZGTKOSDH wrote:
TheGmGoken wrote:Btw anyone try and match the manga or guidebook colors with change color?
I'll make everyone with the colors from the colored edition of the manga.
I did that. I gave Gohan his green outfit. Hopefully Goten will have his black sleeves Image

User avatar
dbboxkaifan
Banned
Posts: 8906
Joined: Wed Nov 02, 2011 11:32 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Dec 17, 2013 5:47 pm

Downloaded the demo from PS3's Japanese store and it was a huge disappointment for me.

Pros:
+ It truly feels like the best DBZ game to incorporate flying around (I haven't tried Zenkai Battle Royale, though)
+ Running on the ground is a great addition.

Cons:
- Graphics are very displeasing to the eye
- Controls are extremely basic without any sort of combos. Even Smash Bros. is more technical than Battle of Z.
- Music included is recycled from RB1 and UT although it has some new, but no Kikuchi.
- Customisation or say, using different colours for each characters' clothes isn't really anything good.
- Beams are still badly designed, once you throw them to your opponent they disappear quickly and not much visual to it.

The demo gave more than enough to try out and I'm not going to buy it, it's just not worth the full price.

Please Namco Bandai, just give us Tenkaichi Tag Team HD for the 360/PS3/PS4/XO/WU.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

User avatar
TheGmGoken
Namekian Warrior
Posts: 10592
Joined: Sun Apr 07, 2013 5:19 pm
Location: Capsule Corps

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Dec 17, 2013 5:53 pm

Just played more of online. Best part of the game. It made me excited. Online 4/5. Game 4/10

User avatar
SSJ6Goku
Beyond Newbie
Posts: 179
Joined: Thu Nov 29, 2012 11:34 am

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSJ6Goku » Tue Dec 17, 2013 6:24 pm

gameplay was garbage. not many will buy this. namco bandai is done for.

User avatar
TheGmGoken
Namekian Warrior
Posts: 10592
Joined: Sun Apr 07, 2013 5:19 pm
Location: Capsule Corps

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Dec 17, 2013 6:30 pm

SSJ6Goku wrote:gameplay was garbage. not many will buy this. namco bandai is done for.
From what I've played online. People buying this for online. Not the story or single player. Online is fun!

User avatar
DBZGTKOSDH
Namekian Warrior
Posts: 12401
Joined: Sat Jul 02, 2011 7:45 pm
Location: Greece

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Tue Dec 17, 2013 6:32 pm

SSJ6Goku wrote:gameplay was garbage. not many will buy this. namco bandai is done for.
Doesn't Dragon Ball Heroes' huge success guaranty that Bandai Namco will not lose Dragon Ball?
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

User avatar
Flame Dragon
Regular
Posts: 619
Joined: Fri May 11, 2012 9:52 am
Location: Italy

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Flame Dragon » Tue Dec 17, 2013 6:54 pm

EXBadguy wrote:
Flame Dragon wrote: Raging Blast 2... Complex?
Okay seriously... What the fuck?!

I really don't understand this. The fans demand a richer, competitive and complete experience... So they give them the opposite?
This just goes to show they don't listen to their fans and just try to win the casual market (and they fail at it too...)
That ain't true, cuz they do listen and Ultimate Tenkaichi had decent sales, almost as high as Burst Limit. Not all the fans wanted the complex experience. I say about 35% of the fanbase wanted that. Better read the majority, otherwise this like this would happen. http://youtu.be/uc62e2mn018

Now the rest of the fanbase either wanted something new or a Tenkaichi 4 or a Raging Blast 3, but after the horrible sales of RB2 and the fans bashed Namco and Spike for rehashing and wanting a cinematic experience, viola! Ultmate
Tenkaichi was born, which was one of the reasons why we never got a another Budokai game or a Tenkaichi game as of now or ever again. They go by the loud voices. They wanted a game like Naruto Storm, that's what they got. NOW they overheard the "fans" bashing NB cuz they should've made a Zenkai instead of Spike's shit, BAM! BoZ's here!

GogetaSSJ2 wrote:You know dbz games really have gone downhill since Atari left. So from what I'm hearing the gameplay is more shallow than Tenkaichi Tag Team? I thought BoZ would be like that game but with 4v4. Thats not very
progressive at all...
This is what happens when NB listens to the spoiled brats who don't know what the fuck they want. But guess what, even
if Atari was still around, they would've been bashed too because back when Raging Blast 1 was announced, fans were already just fed up with the "same game".
From what i gathered, people always wanted two things from a DBZ fightning game:

- Either a not very complex but fun game with a BIG roster (130+ characters aka Tenkaichi 4, Raging Blast 3)
Or...
-A game with a smaller roster (25+ characters) with each character sporting unique movesets, animations, combat typings (like aggressive, control, projectile and spacing characters in other games), combos and the battle system being complex and balanced enough to be able to build a nice competitive scene (aka Street Fighter with DBZ characters)
Or...
- Just a fun and different (Keyword: DIFFERENT) game doesn't need to be a fighter.

But for the life of me, i have NEVER seen ANYONE complain about
"Man this Tenkaichi/Raging Blast game is too complicated! I'd rather have a game where i just need to push one button to do everything!"
or
"Look how many combos i can do in this game! I wish i'd rather have a game where each character has only one combo with the same animations over and over again!"

I'm baffled, where did they get this feedback? Who asked them to make a game where the combat is a cutscene with a
quicktime event once in a while?
Honestly i'd rather believe they did it by themselves because of laziness, i just can't believe there would be a huge
crowd SPECIFICALLY asking for a dumbed down product.

Casuals usually just buy what they hear is good from word of mouth, or just by looking at the game cover. They rarely inform themselves about the development process so until there's proof i'll believe this is just a poor man excuse for being lazy.

User avatar
pandamix
Not-So-Newbie
Posts: 96
Joined: Fri May 17, 2013 4:39 pm

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by pandamix » Tue Dec 17, 2013 6:54 pm

It's possible to do 1 VS 1 online. And handicap matches too. I just did.

User avatar
Super Sayian Prime
I Live Here
Posts: 2297
Joined: Wed Jan 16, 2008 2:26 pm
Location: Hail

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Sayian Prime » Tue Dec 17, 2013 6:55 pm

Image

poor yamcha you always die first

The Vita version is indeed subnative resolution, but it runs pretty well. The frame rate is solid, and the load times are short.

As for my opinion on the game itself, I certainly had fun but I'm not sure I'll be buying this at full price. The combat did not feel like it flowed properly, and the demo did a poor job of explaining many of the mechanics.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

User avatar
Black_Liger
Advanced Regular
Posts: 1333
Joined: Thu Mar 07, 2013 12:26 am

Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Black_Liger » Tue Dec 17, 2013 6:57 pm

Most of you tried on ps3, and this game sucks for ps3, but for Vita, it looks very good. ya know with no local multiplayer and the fact that you can play it on the go. and the fact that vita has no decent fighter games (reality fighters is nice but I gets old) this game should have been a vita exclusive.

Also if the demo is 1 GB, then the whole game might be that size for Vita. which means it's economical either way. I'm pretty sure it will be 35 dollars on Vita PSN.
There's room for only one snake, and one big boss.

Post Reply