dbboxkaifan wrote:Big Momma wrote:I can't be certain, but would imagine Spike had more time to make BT1 before the initial "Budokai" series, ended. And same goes with DIMPS and Budokai 1. This an entirely new company that's had to make everything from scratch once again. A new fighting engine, new character models, new everything. Of course it's not going to be perfect and "complete" the first time. That's now how game design, or really anything in life, works.
Super Mario Bros. (NES), Ninja Gaiden (NES), Sonic the Hedgehog (SMD), Streets of Rage (SMD), Super Smash Bros. (N64), Luigi's Mansion (NGC), Super Mario Kart (SNES), Crash Bandicoot (PS1) and the list goes on to prove that developers can indeed release complete and brilliant games but oh hey let's give ARTDINK a pass because it's their first time developing a game.
On top of your lists being completely subjective. all the example games you listed were made by Big Name/Powerhouse developers. And they were all, more or less, "One-of-a-kind" games that were groundbreaking for their time. Do you honestly expect a one-of-a-kind, groundbreaking
DBZ game? Much less one made by a company like ARTDINK? It's not about "giving a pass", it's about having unrealistic expectations, and just setting yourself up for disappointment.
JeffJarrett wrote:
It's not as if it was their very first game, they've developed Gundam games. Having DBZ character design rather than robots can't excuse the low quality of their game. Also a lot of developers had their very first game of great quality and continue to produce games even greater each time they release one: Quantic Dream from Omikron: The Nomad Soul to Heavy Rain and Beyon Two Souls. I have this one in mind, but there are many other examples: the very first Assassin's Creed, Tekken, Resident Evil, etc. all those are the first of a series and are great quality games.
Assassin's Creed, Tekken, and Resident Evil were all made by "Powerhouse" studios who were already known for making great games. And (arguably) aside from Tekken, those were pretty much the first of their kind. Instead of yet another Dragon Ball game. From a studio who's mostly known for making (as far as I can tell, average to a little less than average) Gundam/Macross games.
Insertclevername wrote:
My post was more in response to dbboxkaifan, though. I agree with you that you can't expect perfection on the first installment; but you can certainly expect competence as the first Budokai game was pretty good albeit not having aged the best.
I'm happy with Battle of Z. It's not really great but it looks like a game that could be fun if it's treated less like a fighting game and more like an action-rpg.
I'm with you. I feel it definitely has some competence to it, though. But, I am happy with it for what it is, and it being the first game in the series.