"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Mon Dec 30, 2013 12:03 am

dbboxkaifan wrote:
Big Momma wrote:I can't be certain, but would imagine Spike had more time to make BT1 before the initial "Budokai" series, ended. And same goes with DIMPS and Budokai 1. This an entirely new company that's had to make everything from scratch once again. A new fighting engine, new character models, new everything. Of course it's not going to be perfect and "complete" the first time. That's now how game design, or really anything in life, works.
Super Mario Bros. (NES), Ninja Gaiden (NES), Sonic the Hedgehog (SMD), Streets of Rage (SMD), Super Smash Bros. (N64), Luigi's Mansion (NGC), Super Mario Kart (SNES), Crash Bandicoot (PS1) and the list goes on to prove that developers can indeed release complete and brilliant games but oh hey let's give ARTDINK a pass because it's their first time developing a game.
On top of your lists being completely subjective. all the example games you listed were made by Big Name/Powerhouse developers. And they were all, more or less, "One-of-a-kind" games that were groundbreaking for their time. Do you honestly expect a one-of-a-kind, groundbreaking DBZ game? Much less one made by a company like ARTDINK? It's not about "giving a pass", it's about having unrealistic expectations, and just setting yourself up for disappointment.
JeffJarrett wrote:
It's not as if it was their very first game, they've developed Gundam games. Having DBZ character design rather than robots can't excuse the low quality of their game. Also a lot of developers had their very first game of great quality and continue to produce games even greater each time they release one: Quantic Dream from Omikron: The Nomad Soul to Heavy Rain and Beyon Two Souls. I have this one in mind, but there are many other examples: the very first Assassin's Creed, Tekken, Resident Evil, etc. all those are the first of a series and are great quality games.
Assassin's Creed, Tekken, and Resident Evil were all made by "Powerhouse" studios who were already known for making great games. And (arguably) aside from Tekken, those were pretty much the first of their kind. Instead of yet another Dragon Ball game. From a studio who's mostly known for making (as far as I can tell, average to a little less than average) Gundam/Macross games.
Insertclevername wrote: My post was more in response to dbboxkaifan, though. I agree with you that you can't expect perfection on the first installment; but you can certainly expect competence as the first Budokai game was pretty good albeit not having aged the best.

I'm happy with Battle of Z. It's not really great but it looks like a game that could be fun if it's treated less like a fighting game and more like an action-rpg.
I'm with you. I feel it definitely has some competence to it, though. But, I am happy with it for what it is, and it being the first game in the series.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Mon Dec 30, 2013 8:59 am

For the first Budokai or Tenkaichi games we were all excited because those game brought a large number of new things and were fun to play. We weren't like "Oh, it's the first game of series so I'm happy for what it is". We didn't wait for a sequel because we didn't know there would be one someday, and because those games were good enough even with little default (Buu Saga missing, and no in-game transformations respectively). Then, the sequels came out and proved us they could have been even better than what we thought, because the developers did more than fixing the previous game's defaults and large number of new content (RPG-style story mode, new combo, new characters, new costumes) never seen before in a DBZ fighter were added. Those new things should have become the basic things featured in a DBZ game now. Those who support this game see the game's default like all of us and also think it could have been better, but are like "it'll be fixed in the sequel, so I'll buy this broken game". No, don't think like this, or they'll continue to make and sell broken games, change a little few things, and release it again the following year with a "2" at the end of the title saying "See, we've fixed those two things but the hundred others will be fixed in the next game, so buy this one if you want a sequel". The problem is they've deliberatly left bugs in the game to make a sequel.
Last edited by JeffJarrett on Mon Dec 30, 2013 9:11 am, edited 2 times in total.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by VegettoEX » Mon Dec 30, 2013 9:02 am

JeffJarrett wrote:The problem is they've deliberatly left bugs in the game to make a sequel.
Pretty much everything else you've said is fine, but this is absurd.

The development teams are nowhere even remotely approaching devious to actually leave bugs in a game just to sell you the promise of a sequel with them all fixed the next time around. Again, this is absurd. Are features sometimes cut toward the end of development that occasionally end up in the next game? Sure, but that's not because someone's sitting with a bottle of whiskey and chomping a cigar laughing about how they'll get you next time with another DBZ game! It's because they're crunched for development time and can't get shit done in time for a publisher who's towering over them demanding it be ready in time for their promised release date. That's not devious, that's real life.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Mon Dec 30, 2013 9:06 am

Chaospunishment asked to test the game and reported bugs, you saw the response he got?! That proves how they are. They might not deliberatly leave bugs in the game, but they don't bother fixing them.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Mon Dec 30, 2013 9:14 am

JeffJarrett wrote:Chaospunishment asked to test the game and reported bugs, you saw the response he got?! That proves how they are. They might not deliberatly leave bugs in the game, but they don't bother fixing them.
Just because he can find the bugs and report them back doesn't mean a whole lot when you have that strict of a deadline. Every time you fix a bug, you almost have to start from scratch again and make sure that what you just fixed didn't cause yet another bug somewhere else now that you've altered the code. They fix the ones they have the time and resources to fix, and leave behind what isn't going to break the game. It sucks, but it's they best option they got.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Mon Dec 30, 2013 9:26 am

TheDevilsCorpse wrote:Just because he can find the bugs and report them back doesn't mean a whole lot when you have that strict of a deadline. Every time you fix a bug, you almost have to start from scratch again and make sure that what you just fixed didn't cause yet another bug somewhere else now that you've altered the code. They fix the ones they have the time and resources to fix, and leave behind what isn't going to break the game. It sucks, but it's they best option they got.
Nowadays they [developers] have the ability to release patches (Title Updates) which many make use of to repair sections of their games which are broken, need improvement or removal.

Come on you guys, stop defending them, they can improve the game if they wanted but they're just not going to. What you've seen (crappy graphics), played (extremely limited button masher) and heard (replacement music) will very likely be on the retail release.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Mon Dec 30, 2013 9:35 am

This has been addressed by Namco Bandai a long time ago, way back in the Sparking days.

Patches take time and money to develop. The resources used for the development of a patch would come directly out of what is delegated for the next game, giving them even less to work with than the limited amount they already have. Plus, it costs them to have the content hosted on the various console servers and downloaded by players, money that usually isn't made up in returns with sales numbers dropping each game. It was stated that both of these reasons are why we never had real DLC characters.

In the end, both parties are better off with them fixing their mistakes in the sequel.
Last edited by TheDevilsCorpse on Mon Dec 30, 2013 9:40 am, edited 1 time in total.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Mon Dec 30, 2013 9:38 am

I think the graphics for this game are better then the RB games IMO. RB1 had some good looking character models while RB2 had characters that look like clay in my opinion. They look like moving toys.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by sangofe » Mon Dec 30, 2013 10:33 am

JeffJarrett wrote:Chaospunishment asked to test the game and reported bugs, you saw the response he got?! That proves how they are. They might not deliberatly leave bugs in the game, but they don't bother fixing them.
Can you quote that response?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by EXBadguy » Mon Dec 30, 2013 11:39 am

All I have to say is that no game is perfect. Nobody even said we're waiting for a sequel to fix the broken stuff or adding more characters to the roster(which caters to the childish camp of the fanbase). If they are able to patch it, then they are. If that also means making a Super DBZ: BoZ, Hyper Ultra DBZ:BoZ, etc., freaking do it also. But if they're not, oh well. These glitches don't come when I play the demo nor do I see any glitches from other people's videos who played it too.

And now I'm staying the hell away from this thread until this subject is derailed. 200 characters on a first game, y'all out of your minds? This ain't BT4
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Mon Dec 30, 2013 12:52 pm

These glitches don't come when I play the demo nor do I see any glitches from other people's videos who played it too.

And now I'm staying the hell away from this thread until this subject is derailed. 200 characters on a first game, y'all out of your minds? This ain't BT4
You saying Chaos purposely find glitches? He is a game tester. That's...kinda his job. Besides good for you. You don't get glitches the videos you watch don't get glitches. Guess that means since y'all don't get them that means NO ONE gotten though. Yup that seems reasonable :roll: . Who asked for 200 characters?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rukura » Mon Dec 30, 2013 1:00 pm

sangofe wrote:
JeffJarrett wrote:Chaospunishment asked to test the game and reported bugs, you saw the response he got?! That proves how they are. They might not deliberatly leave bugs in the game, but they don't bother fixing them.
Can you quote that response?
He shows the full reply in a video here http://www.youtube.com/watch?v=A7uTJXHwXwc
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by 90sDBZ » Mon Dec 30, 2013 1:12 pm

I got the demo a while back and now I'll post my impressions. Basically I'm still sort of on the fence with the game. On the one hand it doesn't feel all that different to the BT series but on the other hand I can see that actual team work will be important in this game which is a first for a DBZ console game as far as I'm aware. One thing that does bug me a little is that it can take a while to fly up to your opponent from a distance. The environments look good and the character models aren't too bad either. One thing I'm looking forward to is the new dialogue between characters. It was interesting hearing Krillin and Goku chat as friends about married life while in the middle of a battle to the death. I'm sure there'll be a lot more of this throughout the game which will be a welcome change from the same old stuff.

I played through each available fight a couple of times and also gave the online co-op a go. Based on that I think the game could be good. One thing I take issue with though is that melee attacks seem to be quite limited. I think I will be picking the game up though. It seems to be a damn site better than UT at any rate.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Mon Dec 30, 2013 1:50 pm

Does anyone in here have a Vita? I just tried the demo for the Vita and I'd say it's the better system for this game. It almost feels like the game was built for the Vita and judging by Artdink's history I wouldn't be surprised. If you have a Vita try the demo and compare it to the console version.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DarkPrince_92 » Mon Dec 30, 2013 4:23 pm

My brother has a Vita, and I tried it out. Yeah, it makes much more sense for the Vita. However, no matter how good your home internet connection is, the lag is MUCH worse on Vita, then on a home console. It's ridiculous.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by sangofe » Mon Dec 30, 2013 7:05 pm

Rukura wrote:
sangofe wrote:
JeffJarrett wrote:Chaospunishment asked to test the game and reported bugs, you saw the response he got?! That proves how they are. They might not deliberatly leave bugs in the game, but they don't bother fixing them.
Can you quote that response?
He shows the full reply in a video here http://www.youtube.com/watch?v=A7uTJXHwXwc
Okay, so what I read is that seem to be aware of the bugs, but they have to choose which bugs to fix. This is probably due to time constraints.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by sangofe » Mon Dec 30, 2013 7:06 pm

SparkyPantsMcGee wrote:Does anyone in here have a Vita? I just tried the demo for the Vita and I'd say it's the better system for this game. It almost feels like the game was built for the Vita and judging by Artdink's history I wouldn't be surprised. If you have a Vita try the demo and compare it to the console version.
I completely agree! The graphics even look better than on PS3! I was talking with my brother and we agreed on that the PS3 version is probably an upscale from the vita version...

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Tue Dec 31, 2013 2:11 am

sangofe wrote:
Rukura wrote: He shows the full reply in a video here http://www.youtube.com/watch?v=A7uTJXHwXwc
Okay, so what I read is that seem to be aware of the bugs, but they have to choose which bugs to fix. This is probably due to time constraints.
Not for nothing but who does this guy in the video think he is? Any other developer would give the same exact response. They have a whole team, that they pay, to weed out and report any issues with the game. It's their word over his, even if he has a following on Youtube.

This game comes out soon and right now it's probably crunch time for these developers. They aren't about to go in and fix the bugs some guy on the internet tried to point out. Even if they fix it, there is no telling what other bugs might pop out because of the change(such is the life of a programer). That's not worth the limited time and resources when they are other more important things to do. If the people they pay(can't stress that part enough) report similar issues, then I'm sure they'll work on it. But at the moment it's their word fist, because that's their job. That's like me busting into a kitchen and telling the cook how to make a steak only to get mad when he tells me to fuck off.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Dec 31, 2013 2:29 am

Chaos gave spike ideas and Spike watches his videos. Banco knows this. He got many developers using him for testing games. I think he have a place to talk

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Sting » Tue Dec 31, 2013 3:53 am

SparkyPantsMcGee wrote:
sangofe wrote:
Rukura wrote: He shows the full reply in a video here http://www.youtube.com/watch?v=A7uTJXHwXwc
Okay, so what I read is that seem to be aware of the bugs, but they have to choose which bugs to fix. This is probably due to time constraints.
Not for nothing but who does this guy in the video think he is? Any other developer would give the same exact response. They have a whole team, that they pay, to weed out and report any issues with the game. It's their word over his, even if he has a following on Youtube.

This game comes out soon and right now it's probably crunch time for these developers. They aren't about to go in and fix the bugs some guy on the internet tried to point out. Even if they fix it, there is no telling what other bugs might pop out because of the change(such is the life of a programer). That's not worth the limited time and resources when they are other more important things to do. If the people they pay(can't stress that part enough) report similar issues, then I'm sure they'll work on it. But at the moment it's their word fist, because that's their job. That's like me busting into a kitchen and telling the cook how to make a steak only to get mad when he tells me to fuck off.
He doesn't "think" he's anybody. Namco Bandai aren't developers...

He asked to see what kind of response they would give. What's more worth it? Keeping in a little bug that might result of changing something or a huge one like one hit K.O's? His response is basically excusing the "team" from not finding anything worthwhile. The response makes us believe they know the bugs exist when in reality nobody over there knows what a bug is.

I don't know why you think he's mad. If he was he wouldn't still be talking to them.

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