Bust Limit reviewed only slightly better than most other games in the series. However it still falls into the average these games have held since the PS2. The reason it scores higher than the other Dragonball games is because up until Battle of Z, it seems to be the only game with a lot of thought in production. Unlike the first Raging Blast, Ultimate Tenkaichi, or Dragonball Kinect, it's not broken. It may be shallow, but it's definitely complete. It's got a full, well thought out story mode with beautiful cut scenes and a story that seems to capture the important parts of the show without feeling rushed as hell. Aside from the not so great lip sync, there is nothing game breaking; No crossed audio from two different cast(that totally screams LAZY!) and no instances of terrible camera glitches
like this one, that happen a lot in Raging Blast.
The online worked well for the time(2007-2008). Online fighting games as a whole were far from perfect or balanced at the time but Burst Limit's seemed to match the standard. I can't say the same for any game after. As the industry evolve the online experience in Dragonball seemed to have stagnate (it's the only thing I'm really worried about with Battle of Z). Given their work on Street Fighter, I'm confident that Dimps would have enhanced the the online if they had continued working on the franchise; well as much as the could with the resources provided by Bandai-Namco.
The Roster was around the same size as Budokai 1 and did a good job of covering most of the important characters from their respected sagas. Yes there could have been improvements, but I can say that about almost every roster this gen. There was also enough to keep you busy(I think they were hoping online would make a bigger splash) for a good amount of time. Unlike both Raging Blast games, it didn't feel like I was being forced to grind through modes in order to feel busy. You wanted to talk about unrewarding look no further than Red Stars and Galaxy Mode. So many hours wasted with not a whole lot to show for it(even within a game like Dragonball).
Burst Limit was a great set up for what this generation could have been, it's just that Spike didn't follow through. We now have like 4 years of rough games to show for it. When stacked up to the expectations set up by Burst Limit(or the generation in general) these games almost fail. A lot of the scores they get are even
too nice in my opinion. Burst Limit not only did well for a Dragonball game but it managed to match the standard established by everyone outside the industry. While there are definitely better games that came out at the time, I also didn't feel like I was throwing money away.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?