"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by UpFromTheSkies » Wed Jun 11, 2014 4:20 pm

Xeno means other, so I'm guessing the game is about other universes, and the red haired character is probably an alternate version of Trunks from another universe/timeline, maybe seeking out someone strong enough to defeat an enemy in his own universe, which is why he has a scouter on. The clock that's begun to tick again is obviously the clock of the time machine.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Wed Jun 11, 2014 4:25 pm

Hellspawn28 wrote:I can't believe I'm hype up for a DBZ game again. It won't surprise me if critics didn't like the game though. It will be like "Same old DBZ gameplay from 10 years ago".
At this point the only ones that give a rats ass about Dragon Ball games are its fans because the rest just look elsewhere for games, in the west (EU/US) not sure how it is in Japan.

I'll say that Bandai Namco did try to welcome non-Dragon Ball fans with Battle of Z but that didn't work very well for them and so if the Dragon Ball fans themselves give up on buying the games then there'll be no sales. Well, I guess they tried it too with Dragon Ball: Ultimate Blast - Kinect Edition but that didn't end up well either.

Had this game been developed too for the Wii U I'd pre-order it to show my support but since it isn't, I'll just get it later, probably after Sony releases PS4 Slim. :P
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Wed Jun 11, 2014 4:27 pm

What I didn't like about the Spike DBZ games was that we had too many versions of the same character. No reason to have three or four Goku's or Vegeta's when they are the same. Dimps made the same mistake by having GT Vegeta be his own character when he is not much different then his later DBZ era counter part.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by IGhostUlt » Wed Jun 11, 2014 4:32 pm

Hellspawn28 wrote:What I didn't like about the Spike DBZ games was that we had too many versions of the same character. No reason to have three or four Goku's or Vegeta's when they are the same. Dimps made the same mistake by having GT Vegeta be his own character when he is not much different then his later DBZ era counter part.
Well I like it, its better that way because of different timelines.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Wed Jun 11, 2014 4:39 pm

IGhostUlt wrote:
Hellspawn28 wrote:What I didn't like about the Spike DBZ games was that we had too many versions of the same character. No reason to have three or four Goku's or Vegeta's when they are the same. Dimps made the same mistake by having GT Vegeta be his own character when he is not much different then his later DBZ era counter part.
Well I like it, its better that way because of different timelines.
They could have just put all the different timelines into each character's sub-category than making them a character of its own.

This really is going quantity over quality, although, yeah Tenkaichi 3 has a few qualities (5-6 decent BGMs, Japanese audio track, kinda fun for 10mins and opening animation video) but most of it is just fan-service overall.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Wed Jun 11, 2014 4:39 pm

It feels like a waste of a character slot when they are pretty much the same thing. I would have both Majin Vegeta and Bebi Vegeta be items for Vegeta to transform during battle. Same with Super 17 since Super 17 is his own character then a fusion or transformation. Kibitoshin and Ubb fused with Buu are transformations in the Sparking games, but not Super 17? That always confuses me. I guess Super 17 is copyrighted as his own character, but I would imagine the same could go for Kibitoshin.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Wed Jun 11, 2014 4:45 pm

Hellspawn28 wrote:It feels like a waste of a character slot when they are pretty much the same thing. I would have both Majin Vegeta and Bebi Vegeta be items for Vegeta to transform during battle. Same with Super 17 since Super 17 is his own character then a fusion or transformation. Kibitoshin and Ubb fused with Buu are transformations in the Sparking games, but not Super 17? That always confuses me. I guess Super 17 is copyrighted as his own character, but I would imagine the same could go for Kibitoshin.
Yeah, you have Vegeta with Base | Super Saiyan | Super Saiyan 2, and then separated elsewhere is Majin Vegeta and yet again some place else you have Vegeta Super Saiyan 3.

Spike's rosters has never been very organised, unless for the one in RB1 which was actually decent looking.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Wed Jun 11, 2014 5:19 pm

Although I also agree that it's a waste of space putting 4 versions of the same character, but IDK... I somewhat want the Saiyan/Frieza saga Vegeta to be his own character because of how his motives were. Then the Cell/Buu saga Vegeta would fight differently. Other characters like Trunks, they can have him customizable like they did with him in Budokai 2. Same goes for Goku too, he can have his power pole as a customized weapon.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kbrooksgohan » Wed Jun 11, 2014 5:55 pm

@Hellspawn.

I think there are positives and negatives to having the character's merged. I am not a fan of Dimp's super system and the fact that the supers and ultimates don't really change when you transform. Although Burst Limit did change them slightly but they weren't accurate attacks. That's why I liked what Spike did by having two Vegeta's. He had all the moves he used and wasn't shortchanged into one character. If they have deeper customization which gives us access to all the supers and ultimates and allows us to pick what costume we want then I'm 100% fine with having one Vegeta. But when you have Final Flash on a Saiyan Saga Vegeta? That's not ok. At least not in the story mode.

Now Trunks? I'm good with him being one character. The simple solution is making his sword an equip-able item. It could alter his melee and the super's he uses. That way he can use moves like Heat Dome or if you want to use Burning Slash equip the sword.

Same goes for Gohan. Make him one character and give him selectable transformations. It could go Great Saiyaman(item equip *puts on watch*), Super Saiyan,Super Saiyan 2, and Mystic(which can only be reached from Base Form). Or they could make it an equip that renders SS1 AND SS2 useable. That way it's not the budokai 3 problem all over again.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kidtrunksssj » Wed Jun 11, 2014 6:34 pm

Dragonball Xenoverse Screenshots, and more.
https://www.youtube.com/watch?v=RRepcvPJ9sU
:thumbup:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Wed Jun 11, 2014 6:37 pm

Live stream didn't give anything new, but it was funny that they not only showed the Xenoverse trailer itself twice in the stream, but the second time, they cut off one of the other trailers with it. It gave me the impression that Goku was trying to promote it as hard as he could. xP
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Avenged » Wed Jun 11, 2014 6:41 pm

kidtrunksssj wrote:Dragonball Xenoverse Screenshots, and more.

:thumbup:
No, just no.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Wed Jun 11, 2014 6:43 pm

I'm expecting a roster no Bigger than Budokai 3's honestly. It's the first DBZ game of a new generation so I'm sure they're taking baby steps with this one. It's still early.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kbrooksgohan » Wed Jun 11, 2014 6:50 pm

@DarkPrince2

Yo buddy. Honestly...I'm not ok with that then. We've had so many dbz games already. It's time to step it up. If your going to do Saiyan to Buu have all the characters. Budokai 3 had so many holes.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Luso Saiyan » Wed Jun 11, 2014 6:52 pm

I really hate 3rd person camera/gameplay for DB fighting games, but since it's Dimps I'll be willing to try the demo out (if one is ever released).

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Re: "Dragon Ball: Xenoverse" (PS4/XB1/PS3/360) Official Thre

Post by SingleFringe&Sparks » Wed Jun 11, 2014 8:00 pm

JeffJarrett wrote:If it's really Dimps who is currently developing DBH, I'm sure they won't forget minor character in XV. It has to be at least equal to BT3. No more going back and removing content please.
Funny thing is technically Heroes had way more characters than BT3 ever did and the biggest GT roster to date.
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No we don't. Not that again. I don't want what-if forms to be the gimmick of these games, learn from Spike and focus on marketing on mechanics and functionality. We need to get DBZ games back in people's households through quality not through the same marketing scams we've sat through from Raging blast. We're not ready for gimmicks yet. Dimps doesn't need to use ploys to market this game and I'd rather they didn't. If they did include what-ifs I'd rather them be secret forms storymode related like they did with Budokai 2, not the incentive. Though that would only work if it was a Heroes based game because then what-ifs would be expected. This game I'd hope just be a debut of the transition into the new engine first.
dbboxkaifan wrote:
Hellspawn28 wrote:I can't believe I'm hype up for a DBZ game again. It won't surprise me if critics didn't like the game though. It will be like "Same old DBZ gameplay from 10 years ago".
At this point the only ones that give a rats ass about Dragon Ball games are its fans because the rest just look elsewhere for games, in the west (EU/US) not sure how it is in Japan.
Thats hard to say, if the gameplay is exceptionally well it might at least be praised, it will never be tournament worthy due to the damaged rep of the gaming series for the last 5 years but if they start being made consistantly well with Dimps in control maybe we'll see DBZ games get something more than a 4-6/10. As far as I know Budokai 3 got 8/10. Though its hard to tell if IGN is trolling or not because they gave UT a good score, bashed RB2 for superficial things yet praised BOZ.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Wed Jun 11, 2014 8:23 pm

Baby steps? Dimps has been there and done that with Dragon Ball, so I see no reason for them to pull any punches just cause they're widening the arena (among other things). These are crucial times for DB games so if they wanna win fans back they better go as hard as they. I'm not asking for 1000 characters (65 tops should be reasonable), but it's a blessing that the game comes out next year hopefully the March-ish/April range, it gives them time to make the game fun to play, nice to look at and fan service (costumes, planet explosions etc) for fans to drool over.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Wed Jun 11, 2014 8:29 pm

One thing I don't like is the targeting circle... Does that mean we will have to target someone else in battle?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Wed Jun 11, 2014 8:46 pm

If the character creation comes back then I hope you can do more with it. Have your character be male or female, be someone else then Saiyan. Make you can change the color of the eyes, you can draw and paint stuff on the body. SC5 did a great job on creating your own character.
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Re: "Dragon Ball: Xenoverse" (PS4/XB1/PS3/360) Official Thre

Post by TheDevilsCorpse » Wed Jun 11, 2014 8:51 pm

SingleFringe&Sparks wrote:No we don't. Not that again. I don't want what-if forms to be the gimmick of these games, learn from Spike and focus on marketing on mechanics and functionality. We need to get DBZ games back in people's households through quality not through the same marketing scams we've sat through from Raging blast. We're not ready for gimmicks yet. Dimps doesn't need to use ploys to market this game and I'd rather they didn't. If they did include what-ifs I'd rather them be secret forms storymode related like they did with Budokai 2, not the incentive. Though that would only work if it was a Heroes based game because then what-ifs would be expected. This game I'd hope just be a debut of the transition into the new engine first.
I think it would be best if you at least read my posts as they are actually posted, instead of twisting them into your own interpretation of what is being written.

I never said they need to whore out the what-ifs as marketing tools. Not once was that in my post. I personally don't care if they include every Heroes character and what-if and never actually acknowledge more than the basic Budokai 3 roster before release. All I said is that since Dimps creates characters as a whole package, usually with the same attacks, animations, etc throughout all their forms, it's a lot less work to include the what-ifs on the appropriate character and thus takes away less development time from the other portions of the game. So there is a lot less harm in including them.

To be fair though, we've already been told that this game will apparently have a "big" roster (though what Dimps means by big is up for debate), will feature new characters, and the new clusterfuck-guy and futuristic city (with time machine, hourglass, etc) we've already seen are very important to the story. Kinda seems like they are aiming higher than just putting down a next gen foundation and are presenting a scenario that appears to be pretty welcoming towards what-ifs...
Last edited by TheDevilsCorpse on Wed Jun 11, 2014 9:54 pm, edited 1 time in total.
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