"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball: Xenoverse" (PS4/XB1/PS3/360) Official Thre

Post by SingleFringe&Sparks » Wed Jun 11, 2014 9:46 pm

jjgp1112 wrote:Yeah, Budokai 3 and Burst Limit actually had really good fighting systems.
I just hope they treat this game like a Burst Limit 2. I'm a bit nervous on how fast the combat speed is, so far it looks a tad on the slow side, Burst limit's frame rate at least was twice as fast as this.
goku the krump dancer wrote:Baby steps? Dimps has been there and done that with Dragon Ball, so I see no reason for them to pull any punches just cause they're widening the arena (among other things). These are crucial times for DB games so if they wanna win fans back they better go as hard as they. I'm not asking for 1000 characters (65 tops should be reasonable), but it's a blessing that the game comes out next year hopefully the March-ish/April range, it gives them time to make the game fun to play, nice to look at and fan service (costumes, planet explosions etc) for fans to drool over.
The nails in this franchise came from years of Spike's shitty, seemingly underdelivering combat system which they never understood how to refine: not lack of content, (at least with Raging Blast) the playability of these games were made worse over the years of Raging Blast's unsatisfactory sluggish 2-steps back style of a lackluster improvement rate. If Dimps is going to win anybody back it has to be through gameplay, not roster. Gameplay has to be the most responsive, fluid and mobility, freedom and structured combat options are what is required to even make these games playable again. Roster is nothing important early in.
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Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Wed Jun 11, 2014 11:00 pm

Japanese website got an overhaul and updated with the game's name and a trailer...in English...but not narrated by Sabat.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Chuquita » Wed Jun 11, 2014 11:23 pm

TheDevilsCorpse wrote:Japanese website got an overhaul and updated with the game's name and a trailer...in English...but not narrated by Sabat.
Maybe I didn't notice it the previous time because it was Sabat narrating, but I noticed it with this narrator. The dialogue in the narration sounds very directly-translated from what I feel it would be saying in Japanese. It sounds not-localized is what I'm saying.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by WittyUsername » Wed Jun 11, 2014 11:42 pm

I just now learned that this game is being developed by Dimps. That would explain why the graphics look similar to Burst Limit.

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Re: "Dragon Ball: Xenoverse" (PS4/XB1/PS3/360) Official Thre

Post by BlazingFiddlesticks » Thu Jun 12, 2014 12:04 am

SingleFringe&Sparks wrote:The nails in this franchise came from years of Spike's shitty, broken combat system not lack of content, the playability of these games were made worse over the years of Raging Blast's unsatisfactory sluggish 2-steps back style of a lackluster improvement rate. If Dimps is going to win anybody back it has to be through gameplay, not roster. Gameplay has to be the most responsive, fluid and mobility, freedom and structured combat options are what is required to even make these games playable again. Roster is nothing important early in.
Lay down the bloody law. I enjoyed Spike's games, absolutely, but by golly the roster sizes are becoming the "fill my TV screen, dammit!" of DBZ games- a distraction. Later Dimps DBZ games have grown to stand for something else compared to their twenty-first century brethren, and they above anyone are the ones to go to make a game with a solid enough foundation not to be another mere throwaway entry. Rosters are no victory if decade-old Budokai 3 (Oh, wow) ranks best DBZ game to many, and second fiddle to Tenkaichi 3 (with over 3 times as many characters) even to those who prefer the Spike style more.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Super Sayian Prime » Thu Jun 12, 2014 12:08 am

The Japanese site and trailer still say PS3/360/PS4. Microsoft had their Xbox One Japanese welcoming party a few weeks ago, so I have to wonder if they're just not going to release that version over there. The trailer is quite bizarre, though. Why have two people record the same script in English for different markets, one of which primarily doesn't speak the language?

Oh, earlier in the thread it was revealed that the gameplay footage contained some tracks from Burst Limit, a Kenji Yamamoto score. I wouldn't take that as a sign that Bandai Namco have gone back on their ban of his work. Music composition is one of the last things done for a video game. It's very likely that Dimps and Bandai just threw together a private demo build (this has seemingly only been shown behind closed doors) with whatever pieces of music they had laying around.
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Re: "Dragon Ball: Xenoverse" (PS4/XB1/PS3/360) Official Thre

Post by SingleFringe&Sparks » Thu Jun 12, 2014 1:27 am

TheDevilsCorpse wrote:I think it would be best if you at least read my posts as they are actually posted, instead of twisting them into your own interpretation of what is being written.
The thought in that reply was a response to Sintzu. I miss-quoted.
BlazingFiddlesticks wrote:Lay down the bloody law. I enjoyed Spike's games, absolutely, but by golly the roster sizes are becoming the "fill my TV screen, dammit!" of DBZ games- a distraction. Later Dimps DBZ games have grown to stand for something else compared to their twenty-first century brethren, and they above anyone are the ones to go to make a game with a solid enough foundation not to be another mere throwaway entry. Rosters are no victory if decade-old Budokai 3 (Oh, wow) ranks best DBZ game to many, and second fiddle to Tenkaichi 3 (with over 3 times as many characters) even to those who prefer the Spike style more.
I thought BT had a decent engine for what it was trying to be but I think people demanded too much from the wrong company. Dimps was the better way to go for competitive play thankfully.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Kendamu » Thu Jun 12, 2014 2:52 am

DarkPrince_92 wrote:I'm expecting a roster no Bigger than Budokai 3's honestly. It's the first DBZ game of a new generation so I'm sure they're taking baby steps with this one. It's still early.
I asked about the roster in Bandai Namco demonstration of the game, but the game isn't far enough along for them to really know yet. However, the guy giving the presentation went on to remind us of how many characters there are to choose from in Budokai 3. So, I suspect that there would be a similar amount of characters. As transformations will be done in realtime, don't expect a statement like "OVER 100 CHARACTERS" with seven of them being different forms of Z-era Goku. I'd expect somewhere in the neighborhood of 40 characters with many of them having several in-battle transformations.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Thu Jun 12, 2014 2:59 am

My bet that the character list will be around 45 - 60. The Spike fanboys will be crying to Bandai asking for Spike back like they did after Burst Limit.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by budokaifanatic007 » Thu Jun 12, 2014 3:09 am

With that new engine imagine the goku vs piccolo fight. The damage would look cool.
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Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Kendamu » Thu Jun 12, 2014 3:12 am

Hellspawn28 wrote:My bet that the character list will be around 45 - 60. The Spike fanboys will be crying to Bandai asking for Spike back like they did after Burst Limit.
I'm hoping that the Zenkai Battle Royale-esque over-the-shoulder open arena combat will deter that line of thinking from fans of the Sparking series.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DragonBoxZTheMovies » Thu Jun 12, 2014 3:58 am

Anyone else notice Shenlong in the background?
Image
So...is THIS the 'World Tree'? :P
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Haven't been this excited for a DB game in a while. :D (Dimps!)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by miguelnuva1 » Thu Jun 12, 2014 4:08 am

Hellspawn28 wrote:My bet that the character list will be around 45 - 60. The Spike fanboys will be crying to Bandai asking for Spike back like they did after Burst Limit.
Nope. The gameplay seems to be a Budokai/Tenkaichi hybrid so the fact thus is dimps the fanboys will be kept to a minimum.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Thu Jun 12, 2014 4:18 am

kbrooksgohan wrote:@DarkPrince2

Yo buddy. Honestly...I'm not ok with that then. We've had so many dbz games already. It's time to step it up. If your going to do Saiyan to Buu have all the characters. Budokai 3 had so many holes.
Yeah 'cause Yajirobe, Mr. Satan, Fake Namekians and etc are such interesting fighters to play as...
DragonBoxZTheMovies wrote:Image
Haven't been this excited for a DB game in a while. :D (Dimps!)
Lookin' at the rocks could mean that they're showing the last-gen version (360, PS3) than the current-gen version (PS4) though it could go either way.
miguelnuva1 wrote:Nope. The gameplay seems to be a Budokai/Tenkaichi hybrid so the fact thus is dimps the fanboys will be kept to a minimum.
It's a mix of Dimps' Saint Seiya: Sanctuary Battle with their Budokai gameplay for side-by-side gameplay. This looks far better than what Spike has even done with the Tenkaichi/RB series in all those years. Although in terms of Spike's best attempt at a Dragon Ball Z, their best one is certainly Tenkaichi 3.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Thu Jun 12, 2014 4:29 am

Kendamu wrote: the guy giving the presentation went on to remind us of how many characters there are to choose from in Budokai 3. So, I suspect that there would be a similar amount of characters
Something like this :
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Thu Jun 12, 2014 4:54 am

DragonBoxZTheMovies wrote:Anyone else notice Shenlong in the background?
Good catch! :D

You can see it in the title Logo too (same stage).

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Gyt Kaliba » Thu Jun 12, 2014 5:12 am

dbboxkaifan wrote:Yeah 'cause Yajirobe, Mr. Satan, Fake Namekians and etc are such interesting fighters to play as...
Mr. Satan actually is pretty fun to use in some of the games. The Tenkaichi games started nerfing him too hard, making it practically pointless to have him there, but in the first three Budokai games, he was hilarious and still managed to be a compelling fighter to use.

As for Yajirobe...I dunno, I kinda like using him in Tenkaichi 3. He's fun to run around as (same with Arale) because he seems to move at least a little bit differently. And there's just something fun about wailing on people as an obese samurai.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Thu Jun 12, 2014 5:53 am

I'm curious to know why the "Z" wasn't included in the title... Could it mean Dragon Ball and Dragon Bal GT characters will finally make an appearance? (Which I doubt will happen)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Thu Jun 12, 2014 6:01 am

cesarcoronel07 wrote:I'm curious to know why the "Z" wasn't included in the title... Could it mean Dragon Ball and Dragon Bal GT characters will finally make an appearance? (Which I doubt will happen)
I can see them giving us Gt cause of how it's being pushed latley,The anime has an ongoing animanga and the charecters are a big part of heroes which is also made by dimps
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jun 12, 2014 6:03 am

sintzu wrote:
cesarcoronel07 wrote:I'm curious to know why the "Z" wasn't included in the title... Could it mean Dragon Ball and Dragon Bal GT characters will finally make an appearance? (Which I doubt will happen)
I can see them giving us Gt cause of how it's being pushed latley,The anime has an ongoing animanga and the charecters are a big part of heroes which is also made by dimps
https://www.youtube.com/watch?v=WJmWLXuF5Es

:D

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