"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Shinnin » Thu Jun 12, 2014 5:47 pm

kbrooksgohan wrote:That's not the same combo.
I'm pretty sure it is.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kbrooksgohan » Thu Jun 12, 2014 5:57 pm

I thought you were talking about the Goku combo. And tbh that's a pretty basic attack. You could put a Raging Blast video and it would be a basic dash hit etc. But they could be trying to truly emulate the show so we will see.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by 90sDBZ » Thu Jun 12, 2014 6:01 pm

I hope they at least include some GT in this. And not randomly throw in SS4 Gogeta without SS4 Goku and Vegeta like UT did. B3 and IW had GT and the last several games actually feel like they could have benefited from it. Hopefully they do DB too.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Gokuden » Thu Jun 12, 2014 6:04 pm

Could the clock that was ticking from the announcement trailer from Zenoverse be the one from this video: https://www.youtube.com/watch?v=K-4IXSTWB_w

In which case it would mean both, Adult Goten, and Adult Gotenks could be playable characters? :) 8)
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DonieZ » Thu Jun 12, 2014 6:23 pm

My fellow forum-goers, it seems the dark ages may finally be at an end! DBZ games might once again be making a comeback, and with DIMPS at its forefront.

My current optimism is unusual as of the past couple years, since Ultimate Tenkaichi I've more or less given up on Dragon Ball games entirely, moving on with my life and leaving DB gaming behind. Even with the initial piquing of my interest learning of DIMPS' comeback, watching the trailer I was left unimpressed and cynical. It was only after watching the gameplay video did hope begin to surface. I mean, did you see those little details?! You can finally bloody run on the ground, actually dash about quickly and even do little flips when you jump rather than a robotic and retarded looking 'hop'. As of the actual combat it's difficult to say at current, although I'm confident knowing that DIMPS is developing this.

Guys, this could be the series we've been waiting for, the 3D open arena style might actually finally be done justice. I know a lot of you actually like the Tenkaichi and RB games, but you have to admit that for a 3D "simulator" those games had their obvious flaws; I'm talking fluidity and authenticity of movement in particular. What Spike has failed to do over 5 3D open arena styled titles DIMPS looks to be getting right on their FIRST time.

This could be it DBZ fans, this could be it. And all it took was for Spike to give it a rest and let DIMPS take care of the job. Its been a long winter, comrades, now hopefully a long summer awaits.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jun 12, 2014 6:40 pm

Rukura wrote:So, for the sake of showing how Xenoverse seems to be bringing in the best parts of previous games, I thought I'd go through the trailer (and demo gameplay) and compare the trailer footage to elements found in other fan favorite Dragon Ball games. And maybe compile them in one video or something.

One thing I found through the Goku vs Freeza gameplay portion of the trailer was...the exact same combo being performed in Burst Limit. I mean that as a good thing.s
As good as it is so far, I think the animations in Xeno could be a tad faster. Burst limit still looks a smidge more responsive but not by much. What I hope for is the same degree of teleports counter-chains that could be done in Burst limit. They were fun.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jun 12, 2014 6:47 pm

DonieZ wrote:My fellow forum-goers, it seems the dark ages may finally be at an end! DBZ games might once again be making a comeback, and with DIMPS at its forefront.

My current optimism is unusual as of the past couple years, since Ultimate Tenkaichi I've more or less given up on Dragon Ball games entirely, moving on with my life and leaving DB gaming behind. Even with the initial piquing of my interest learning of DIMPS' comeback, watching the trailer I was left unimpressed and cynical. It was only after watching the gameplay video did hope begin to surface. I mean, did you see those little details?! You can finally bloody run on the ground, actually dash about quickly and even do little flips when you jump rather than a robotic and retarded looking 'hop'. As of the actual combat it's difficult to say at current, although I'm confident knowing that DIMPS is developing this.

Guys, this could be the series we've been waiting for, the 3D open arena style might actually finally be done justice. I know a lot of you actually like the Tenkaichi and RB games, but you have to admit that for a 3D "simulator" those games had their obvious flaws; I'm talking fluidity and authenticity of movement in particular. What Spike has failed to do over 5 3D open arena styled titles DIMPS looks to be getting right on their FIRST time.

This could be it DBZ fans, this could be it. And all it took was for Spike to give it a rest and let DIMPS take care of the job. Its been a long winter, comrades, now hopefully a long summer awaits.
don't get too optimist, don't forget that dimps also made brave warriors for ps3, and is not so good (but senki was).

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Thu Jun 12, 2014 7:24 pm

Drev wrote:dimps also made brave warriors for ps3, and is not so good (but senki was).
They were both by Dimps and were both fine. Brave Soldiers had better Big Bangs anyhow.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Thu Jun 12, 2014 7:31 pm

Drev wrote:dimps also made brave warriors for ps3, and is not so good
Just out of curiosity, did you play both Brave Warriors on the PS3 and The Hades on PS2?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jun 12, 2014 7:38 pm

Rukura wrote:
Drev wrote:dimps also made brave warriors for ps3, and is not so good
Just out of curiosity, did you play both Brave Warriors on the PS3 and The Hades on PS2?
few hours for both, but i completed senki. Brave is too much "storm-like", senki wans't.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Thu Jun 12, 2014 7:42 pm

I wonder if Super Buu's forms will be real time transformations or you can absorb someone by random again?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 12, 2014 8:26 pm

Am I the only one who thinks all fighting games play the same no matter what character

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jun 12, 2014 8:30 pm

TheGmGoken wrote:Am I the only one who thinks all fighting games play the same no matter what character
not battle of z
And about other fighting games, try to play street fighter 4 or dead or alive 5 with "the same moves" and tell me your results :lol:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Cetra » Thu Jun 12, 2014 8:36 pm

What do I want:

GT characters
at least:
GT Goku (Adult, Kid: Normal, SSJ, SSJ2, SSJ3, Golden Great Ape, SSJ4 )
GT Vegeta (Normal, SSJ, SSJ2, SSJ3, SSJ4)
Gogeta SSJ4
Oob (Normal, Reunion)
GT Trunks (Base, SSJ)
GT Goten (Base, SSJ)
Adult Gotenks (Base, SSJ, SSJ2, SSJ3)
Pan(Base, SSJ)
Baby (Teen, Adult, Goten, Gohan, Vegeta Normal, Vegeta Super Tsufurujin, Vegeta Super Tsufurujin 2, Vegeta Super Tsufurujin 3, Golden Great Ape)
Super 17
Oceana Xing Long (Normal, Dragon) and the others
Yi Xing Long (Normal, Omega)
- by the way - was there ever a DB game with Rildo? He can have three forms, normal, Hyper Mega and Metal
Rejikku

so basically everyone
_______________

others:
Kid Goku
Goku (Early and late DB, DBZ - fitting the SSJ forms for the time they are achieved)
Gohan (DBZ - fitting the SSJ forms for the time they are achieved)
Goten (DBZ - fitting the SSJ forms for the time they are achieved)
Yamchu (Early and late DB, DBZ with different hairstyles)
Muten-Roshi
Tenshinhan (Early and late DB, DBZ)
Chaozu
Kuririn (Early and late DB, DBZ with different hairstyles)
Tao Bai Bai (Normal, Cyborg)
Yajirobi
Demon King Piccolo (Old, Youth)
Shen (Kami's host)
Piccolo (Late DB, DBZ, Reunion)
Radditz
Nappa
Vegeta (Early and late DBZ - fitting the SSJ forms for the time they are achieved)
Zarbon (Normal, Frog)
Dodoria
Nail
Freezer (1st, 2nd, 3rd, Final, Final 100%, Cyborg)
Cold
Cooler (Base, Final, Metal)
Alternate Trunks (Normal, SSJ, 2nd, 3rd)
Gero
Android 19
Android 16
Cyborg 17 (alternate outfit: coat, name: Lapis)
Cyborg 18 (alternate outfit: pink shirt, name: Lazuli)
Cell (1st, 2nd, Perfect, Zenkai Superior Perfection)
Videl
Mr. Satan
Kaioshin (Normal, Kibitoshin)
Demon Boo (Daikaioshin-Look, Evil Look, Super Evil Look, Piccolo absorbed, Gotenks absorbed, Gohan absorbed, Southern Kaioshin Look, Pure Evil Original)
Bardock (Base, SSJ)
Turles (huh? why is "T.urles" changed do the other option "Tullece"?)
Garlic Jr.
Slug
Cyborg/Android 13, 14, 15, Super Cyborg 13
Bojack (Normal, Full Power)
Zangya
Broly (Normal, SSJ, LSSJ, LSSJ2, LSSJ3)
Tarble
Hildegarn (Base, Final)
Janemba (Base, Final)
Gotenks (Normal, SSJ, SSJ 3)
Vegeto (Normal, SSJ)
Gogeta (Normal, SSJ)
Beerus
Whis

Character Creator that is very flexible
A good soundtrack
No rock-paper-scissor battle system
Not only a Galaxy Mode like in RB2 and also not just the DBz story again
DB characters if possible
Somehow RPG style like walking outside of battles (but not like in Infinite World)
World Map
Some decent mini games and Trophies
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kbrooksgohan » Thu Jun 12, 2014 9:02 pm

@Hellspawn. I hope they are manual this time. We couldn't even renact battles properly because it was random.

I hope that Dimps allows us to pick transformations this time.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Thu Jun 12, 2014 9:09 pm

Drev wrote:
TheGmGoken wrote:Am I the only one who thinks all fighting games play the same no matter what character
not battle of z
And about other fighting games, try to play street fighter 4 or dead or alive 5 with "the same moves" and tell me your results :lol:
Like i had stated earlier and Drev just pointed out, Battle of Z (regardless of opinions for or against the game) has the merit of characters playing differently, having strengths or weaknesses that specifically pull them apart from the rest with given purpose. There may be other Dragon Ball games like this but i happen not to be aware of any specifically that come to mind with such a diverse separation of character's individual purpose.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 12, 2014 9:15 pm

Drev wrote:
TheGmGoken wrote:Am I the only one who thinks all fighting games play the same no matter what character
not battle of z
And about other fighting games, try to play street fighter 4 or dead or alive 5 with "the same moves" and tell me your results :lol:
I got both of those games. Seems the same to me

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by BlazingFiddlesticks » Thu Jun 12, 2014 10:54 pm

TheGmGoken wrote:
Drev wrote:
TheGmGoken wrote:Am I the only one who thinks all fighting games play the same no matter what character
not battle of z
And about other fighting games, try to play street fighter 4 or dead or alive 5 with "the same moves" and tell me your results :lol:
I got both of those games. Seems the same to me
Not sure what your definition of "same" is then; beyond Ken and Akuma being derivatives of Ryu Street Fighter characters are distinct in reach, attack duraction, etc. Chun-Li and Dudley certainly don't have the same neutral punches!

Or another obvious one; Soul Calibur. You could get away with that with the light-weapon characters, Asteroth is in his own world, but throw Ivy or Cervantes into the loadout? Nope.
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BlazingFiddlesticks wrote:Kingdom Piccolo
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 12, 2014 10:59 pm

Attack range are different in most Dbz games and even the duration. The neutral punches aren't the same. Care to expand more? I love Soul Calibur. I honestly think most characters play the same. I mean how would you rate Super Smash games. Hell I owner all Tekken and they play the same

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Thu Jun 12, 2014 11:02 pm

I would like the fantasy forms of Buu to come back. He could absorb:

Piccolo
SSj3 Gotenks
Mystic Gohan
SSj Vegito
Final Form Freeza and Super Perfect Cell (Why absorb one when you get two at once)
LSSj Broli
Final Form Janemba
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