"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jun 19, 2014 8:12 pm

Quebaz wrote:Gonna be the odd one here and say that I loved Budokai 2's story mode. Specially those special interactions the characters had (the ones where the character models appeared, the other ones are pretty lame). I actually wish it made a return, just at least make more sense (I mean, you can't play with Teen Gohan? BUT HE'S ONE OF THE MAIN HEROES!).
I liked it because you could look for hidden interactions with characters depending on who you choose, and even activate special conversations when you lose a fight. Like Vegeta's Final explosion on Fat Buu, or in the time chamber trying to fight Buu before he absorbs Freeza or Cell is hard as hell. Thats what the RTS elements came in,
A lot of the storymode was made unpredictable and fun because of the secrets to find. The best pannel might be the Android saga with 18 and Vegeta/Krillin. They get the best dialogue. :clap:

The only problem I had was some oddities, like why you find Freeza on Earth before Namek and fight the ginyu force on a Dragonball stage.. what...? or Meeting Vegeta on Namek instead of On Earth. He should have been placed with Nappa and Raditz stage... and my least favourite stage was the last one where Kid Buu was isolated in one spot and the stage is filled with Saibamen and Cell Jrs. :crazy:
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Thu Jun 19, 2014 8:48 pm

I hope we know how the custom story mode works. I enjoy the Story Edit Mode Battle in the Rave Master video game on the Gamecube and I hope we get something more in depth. Not some lazy half ass mode like the character creation mode in UB/UT.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 19, 2014 8:52 pm

Hellspawn28 wrote:I hope we know how the custom story mode works. I enjoy the Story Edit Mode Battle in the Rave Master video game on the Gamecube and I hope we get something more in depth. Not some lazy half ass mode like the character creation mode in UB/UT.
Omg. That story edit was amazing. Very fun. Even WWE games got story editor.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Jaruka » Thu Jun 19, 2014 9:48 pm

Wow, so it seems like there has been some pretty huge news since I was last here. Whilst it all seems pretty cool (and the second time DIMPs has used Future Trunks for a new story) I wonder as to what extent this 'Future Warrior' will be customisable by the player. First and foremost it seems as if he is using a Kamehameha and some for of purple beam attack (Generic? Galic Gun? S.B.C?) so he will at least have some knowledge of the most popular moves from the series. I do wonder whether we can choose his appearance or something such as that, I believe that the lack of a name attributed to him could support this.

I still think Future Trunks is the coolest thing here though, I love his DBO outfit and it'll be pretty cool to see him turn Super Saiyan (or beyond). Which reminds me, is this Future Warrior a Saiyan? It seems that they are going the DBO route with this to be honest, it wouldn't make sense of Future Trunks to be anywhere except for the far-flung future so we must see what becomes of the Dragon Ball universe a long time after Majin Buu is defeated. Then again that also draws the question of what this new story considers to be canon, is GT out because of this? So many questions, exciting ones at that too.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Super Sayian Prime » Thu Jun 19, 2014 10:10 pm

The Xbox One version has now been announced for a release in Japan: http://www.famitsu.com/news/201406/20055572.html
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Thu Jun 19, 2014 10:21 pm

The Xbox versions of DBZ games seem to be made for the US market. Why bother releasing a Xbox version in Japan when very little people in Japan have a Xbox console?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Thu Jun 19, 2014 10:56 pm

Jaruka wrote:Wow, so it seems like there has been some pretty huge news since I was last here. Whilst it all seems pretty cool (and the second time DIMPs has used Future Trunks for a new story) I wonder as to what extent this 'Future Warrior' will be customisable by the player. First and foremost it seems as if he is using a Kamehameha and some for of purple beam attack (Generic? Galic Gun? S.B.C?) so he will at least have some knowledge of the most popular moves from the series. I do wonder whether we can choose his appearance or something such as that, I believe that the lack of a name attributed to him could support this.

I still think Future Trunks is the coolest thing here though, I love his DBO outfit and it'll be pretty cool to see him turn Super Saiyan (or beyond). Which reminds me, is this Future Warrior a Saiyan? It seems that they are going the DBO route with this to be honest, it wouldn't make sense of Future Trunks to be anywhere except for the far-flung future so we must see what becomes of the Dragon Ball universe a long time after Majin Buu is defeated. Then again that also draws the question of what this new story considers to be canon, is GT out because of this? So many questions, exciting ones at that too.
To be honest i dislike the future warrior's appearance, from the red hair to the ill fitted outfit. I have a feeling or hope that this can be altered but nonetheless i don't see why i would want to play as that guy or even most possible custom character creations thus far by experience of other developers. Either largely improve the character creation system (in comparison to what has been done by other developers) or i just want to play as the actual characters themselves. Due to the ugly design of this future warrior i feel confident (as you say) that he will infact be customizable.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jun 19, 2014 11:38 pm

Careless Saiyajin wrote: To be honest i dislike the future warrior's appearance, from the red hair to the ill fitted outfit. I have a feeling or hope that this can be altered but nonetheless i don't see why i would want to play as that guy or even most possible custom character creations thus far by experience of other developers. Either largely improve the character creation system (in comparison to what has been done by other developers) or i just want to play as the actual characters themselves. Due to the ugly design of this future warrior i feel confident (as you say) that he will infact be customizable.
Youre not alone, a lot of people are either neutral/unsured to disliking the character on the account of the terrible laziness in the overgenericism to his appearance, as even Treevax agreed when I asked him on it. I hope I'm not repeating myself on this one but I just really hope they dont pull the same bullshit they did with UT regarding the lack of a female option saying the story had been written for "males" even though you were never in any male specific situations let alone even refered to anything male outside the pronoun.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by American Pelican » Fri Jun 20, 2014 1:40 am

Hellspawn28 wrote:The Xbox versions of DBZ games seem to be made for the US market. Why bother releasing a Xbox version in Japan when very little people in Japan have a Xbox console?
They already have the Xbox versions of the game, might as well release them for a bit of extra cash. There's a couple million Xbox 360s floating around in Japan so why not?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Fri Jun 20, 2014 2:20 am

SingleFringe&Sparks wrote:
Hellspawn28 wrote:If you can create your own story mode then I wonder you can share them to your friends. Fans can finally have Broli kill the hell out of everyone :lol:!
Yeah, I really hope they go for a somewhat DBH path where you get a HUB station and you get to go through different scenarios involving what-if certain events were altered in the storymode on multiple pathes and you either have to play them out as they change or you have to "fix" history. Like say Freeza actually kills Goku, then you have to be the one to beat Freeza and bring Goku back to life. Or If SPC beats Gohan you have to stop Cell. Etc, though not in a predictable self-insert fashion, but some how having fights end differently depending on how you act in them.
I hope they give you the freedom to do whatever you want with the story mode. If Cell beats Gohan then you can have him fight Bojack, Broli and Buu. Then have Goku and Vegeta come back to Earth for a day to fight Cell again.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZGTKOSDH » Fri Jun 20, 2014 2:27 am

Hellspawn28 wrote:We got Majin Freeza and Majin Cell, then why do you need Majin Vegeta?
Because he is even stronger.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Fri Jun 20, 2014 3:15 am

Won't SPC with the Majin steal would make him even stronger then Majin Vegeta. Majin Cell would have killed Goku and the others unless Goku goes SSj3.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Fri Jun 20, 2014 3:53 am

Super Saiyan Prime wrote:The Xbox One version has now been announced for a release in Japan: http://www.famitsu.com/news/201406/20055572.html
They should keep the Xbox One version exclusive to US/EU because the Japanese have shown to not care about Microsoft's console whereas with PlayStation 4 and Nintendos they do.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Fri Jun 20, 2014 3:55 am

dbboxkaifan wrote:
Super Saiyan Prime wrote:The Xbox One version has now been announced for a release in Japan: http://www.famitsu.com/news/201406/20055572.html
They should keep the Xbox One version exclusive to US/EU because the Japanese have shown to not care about Microsoft's console whereas with PlayStation 4 and Nintendos they do.
And lose some extra cash? Why?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Fri Jun 20, 2014 4:00 am

They'll probably make more physical copies than they'll actually sell, so instead of releasing physical copies they should go with digital to cut down the costs for a console that has low popularity in Japan. As it always has been the case with Xbox in Japan.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Fri Jun 20, 2014 4:33 am

TheGmGoken wrote:
Quebaz wrote:Gonna be the odd one here and say that I loved Budokai 2's story mode. Specially those special interactions the characters had (the ones where the character models appeared, the other ones are pretty lame). I actually wish it made a return, just at least make more sense (I mean, you can't play with Teen Gohan? BUT HE'S ONE OF THE MAIN HEROES!).
Beat you to it! Budokai 2 story is the amazing. As I've said it's second only to Tenkaichi 2 story. You can play with Teen Gohan just not Kid Gohan who's not in game
You couldn't use Cell games Gohan in the story mode that's what I'm saiyng (which is totally bullshit).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by American Pelican » Fri Jun 20, 2014 5:48 am

dbboxkaifan wrote:They'll probably make more physical copies than they'll actually sell, so instead of releasing physical copies they should go with digital to cut down the costs for a console that has low popularity in Japan. As it always has been the case with Xbox in Japan.
They'll probably just make as many copies as they think they can sell.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by JeffJarrett » Fri Jun 20, 2014 8:53 am

Kamiccolo9 wrote:
sintzu wrote:
cesarcoronel07 wrote:If this game has something to do with DBO, doesn't that exclude GT?
Gt takes place 5 or 10 years after Z where the online story takes place after 200 years (i think) so they can have both if they want
Things in GT contradict Online. Piccolo and Goku are dead, for one. Or whatever you think happened to Goku; either way he's gone, and didn't die far away in a fight with Vegeta.
cesarcoronel07 wrote:It looks like Dimps will be making Guldo playable... For the first time if I recall?
The Tenkaichi series has been doing it for years.

Unless you meant for a Dimps game, in which case I'm sorry for the misunderstanding :P
Piccolo is dead as well in Future Trunks timeline... and DB proves that being dead doesn't exclude characters from communicating with each others. What happened to Goku in GT isn't cleared. Sure Online doesn't mention GT but it doesn't make GT impossible to exist. Furthermore since the Goku vs. Vegeta thing and Piccolo informing Future Trunks about Miira are part of the minor Online backstory and don't change anything at all to game's main story. The Namekian Dragon Balls also exists to revive people (Future Gohan was revived in Future Trunks' timeline according to Dimps' Shin Budokai 2).

Even Uub or Buu dying of old age. The series has proven that everything can happen. Buu seprating from Uub isn't big thing. Vegito was a permanent fusion, yet Toriyama decided to end it just by making him entering Buu's body.
SingleFringe&Sparks wrote:How exactly is Dimps overrated? You didnt make that clear. Burst Limit outsold all the Raging Blast games and it was a launch title and how does more respected levels of quality from a technical objective view make them overrated? You act as if they underdeliver and get away with it. They don't. Most of the hardcore DBZ game players like Underloardtico play Budokai for the combo depth and freedom to expand on the engine through its utilities - which requires skill to do. In Raging Blast all the combos look exactly the same no matter who plays it.
Just stop with this. You asks him proof and yourself you don't prove your point. Everyone has his own opinion and play the game they like. Dimps or Spike's games, each has its own qualities and its own defaults.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Fri Jun 20, 2014 9:09 am

JeffJarrett wrote:Sure Online doesn't mention GT but it doesn't make GT impossible to exist.
The "problem" isn't that DBO doesn't mention GT, it's that it's story happens instead of GT. So, basically, it kinda does.

With that said, this game does seem to tackle Dragon Ball's time travel, which includes alternate timelines. GT can still be treated as such.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Fri Jun 20, 2014 9:25 am

Rukura wrote:
JeffJarrett wrote:Sure Online doesn't mention GT but it doesn't make GT impossible to exist.
The "problem" isn't that DBO doesn't mention GT, it's that it's story happens instead of GT. So, basically, it kinda does.

With that said, this game does seem to tackle Dragon Ball's time travel, which includes alternate timelines. GT can still be treated as such.
Until the end of your post i was about to suggest the same thing and not everybody is understanding this. First of all GT does not exist in the main DBO i agree. Like you said however GT can still be treated as an alternative timeline even in a game like XENOVERSE which seems to be a Z game however if we take alternate timelines into account GT could easily be one of them. Do i think that's where they are going with this game? Most likely i'd bet no, but it wouldn't be impossible if they had wanted to take that route.

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