"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Thu Jul 03, 2014 12:19 am

I think the official game page on Facebook said something about doing a live stream of XENO from the 4th to the 6th, so expect news no earlier than Friday.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Thu Jul 03, 2014 6:22 am

goku the krump dancer wrote:I think the official game page on Facebook said something about doing a live stream of XENO from the 4th to the 6th, so expect news no earlier than Friday.
July 4-6? Ugh, I'm kinda annoyed because I was hoping to get some news today of Xenoverse. :( Oh well just one day more and they'll start revealing.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jul 03, 2014 6:29 am

EA575 wrote:
kidtrunksssj wrote:Some Seens Of Dragonball Xenoverse At Japan Expo Was Recorded On A T.v Screen Presented At Japan Expo.
https://www.youtube.com/watch?v=u47xB_j ... e=youtu.be
Double-check the videos before posting them here. It's the exact same trailer as the E3 one.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Ryuman » Thu Jul 03, 2014 10:05 am

https://www.youtube.com/watch?v=YuhKdVcp_HM I guess I'll be the one to post this since no one has already. Some fresh Cell gameplay. This seems to be a newer build than E3, but still rather rough.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Shinnin » Thu Jul 03, 2014 10:17 am

That looked like Brave Soldiers with flight. I wonder why Cell wasn't given Perfect Barrier though.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Ryuman » Thu Jul 03, 2014 10:34 am

Shinnin wrote:That looked like Brave Soldiers with flight. I wonder why Cell wasn't given Perfect Barrier though.
He had a move listed as 'Energy Barrier' as seen at around the 2:30 mark.
Last edited by Ryuman on Thu Jul 03, 2014 10:35 am, edited 1 time in total.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Thu Jul 03, 2014 10:35 am

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Haseowolf » Thu Jul 03, 2014 10:35 am

I know it's such a tiny graphical nitpick, but I'm kind of sad there isn't some sort of lighting effect from the Kamehameha on Cell. That last blast he let's loose when the camera comes in closer on his front (I assume this is the last hit to win the match slowdown kind of thing) has no sort of blue glow or anything to it. But still, the blast itself is gorgeous.

EDIT: Wow, I was digging those combos in that Goku v Vegeta video. What was the deal with Goku powering down to base mid-Kamehameha? It looks like he expended one of those gauges when he initiated the move, but that's quite odd. I wonder if that has an effect on the damage output.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rory » Thu Jul 03, 2014 10:42 am

Ryuman wrote:https://www.youtube.com/watch?v=YuhKdVcp_HM I guess I'll be the one to post this since no one has already. Some fresh Cell gameplay. This seems to be a newer build than E3, but still rather rough.
I really like how this game is shaping up, everything seems to have the level of polish I'd expect from the big D, this might actually be the first full-3D Dragon Ball fighter I end up really digging. The camera is so dynamic, just's jumping from 2D to 3D, to other cut-scene-ish angles it looks really nice. From a glance the combos don't appear to be too deep, but they look satisfying as hell (especially since Dimps always nail the weight and physics of the characters, so you feel them hard hits), it's something Dragon Ball games have just been missing entirely for years now.
Looking forward to seeing more, color me hyped.

EDIT: Just watched Goku vs Vegeta. Yeah, the hype train is already picking up speed. The Super Saiyan effecs are kinda' gorgeous, and as I mentioned, them weighty combos. Losing transformations without being hit too, kinda cool, makes ki management more important. I love how the characters fly/blast around too, just feels so... explosive.

EDIT 2: Anyone else think it's weird they're just using Kenji Yamamoto music like it's no biggie?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Thu Jul 03, 2014 10:56 am

The comments on Youtube are saying it looks too much like Battle of Z which I find stupid.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jul 03, 2014 10:58 am

Haseowolf wrote: EDIT: Wow, I was digging those combos in that Goku v Vegeta video. What was the deal with Goku powering down to base mid-Kamehameha? It looks like he expended one of those gauges when he initiated the move, but that's quite odd. I wonder if that has an effect on the damage output.
probably transformations don't remain for a long time, and they fade off after 1 minute (example). Like a kaioken in previous game i think.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Thu Jul 03, 2014 10:59 am

Gameplay looks NICE!

Hopefully we get some more info too.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Thu Jul 03, 2014 10:59 am

The animations look awkward and choppy (I know it's not final). Moreover too much puching the air, I was worried about it seeing the first gameplay, reminds me Battle of Z which was annoying.

BTW, Cell's "antennas" werent' so big, right?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rory » Thu Jul 03, 2014 11:09 am

Zenkashuu wrote:The animations look awkward and choppy (I know it's not final).
The animations right now are absolutely leagues above what most Dragon Ball games are putting out. There's a little bit of polish which is needed when it comes to chaining the combos, but since it's a 2015 game, it's way off being final.
Considering that though, it already looks great.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Thu Jul 03, 2014 11:10 am

Rory wrote:
Zenkashuu wrote:The animations look awkward and choppy (I know it's not final).
The animations right now are absolutely leagues above what most Dragon Ball games are putting out.
No. Just no.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Thu Jul 03, 2014 11:14 am

Zenkashuu wrote:
Rory wrote:
Zenkashuu wrote:The animations look awkward and choppy (I know it's not final).
The animations right now are absolutely leagues above what most Dragon Ball games are putting out.
No. Just no.
I think you mean the movement as a whole. The actual model animations look fine.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Thu Jul 03, 2014 12:11 pm

Does this mean anything to the DBO folks? https://www.facebook.com/photo.php?fbid=821044691252677
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Thu Jul 03, 2014 12:31 pm

And of course when presenting the game they use shitty players to make us think the gameplay is bad. Still i'm liking what I see a lot, maybe execpt Cell's model, somehting about it irks me.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Thu Jul 03, 2014 12:43 pm

Image


Anyone else think it gives off the vibe of a Kaio?

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