"Dragon Ball XENOVERSE" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by InfernalVegito » Sat Jul 05, 2014 8:38 pm

Meh that new gameplay video disappoints me. Everything looks so choppy and and Kamehameha stances are so stiff and lifeless just like in BoZ. They look like toys. And the flying looks so slow and disruptive, no fluidity.

I hope they just sucked or didn't really try to show off all the good stuff because this looked very humble.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sat Jul 05, 2014 8:53 pm

InfernalVegito wrote:Meh that new gameplay video disappoints me. Everything looks so choppy and and Kamehameha stances are so stiff and lifeless just like in BoZ. They look like toys. And the flying looks so slow and disruptive, no fluidity.

I hope they just sucked or didn't really try to show off all the good stuff because this looked very humble.
My biggest issue is that i won't be able to submerge myself in gameplay with these kinds of camera angles.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Sat Jul 05, 2014 9:24 pm

Avenged wrote:
DonieZ wrote:Why is everyone jumping the gun? They most probably figured that it would be better to demo the game via online or something so that each character has his own screen to make it easier and better for us to view. If they showed the gameplay using screen it would only benefitting on letting us know that it is there, but it would be harder to analyse the game.

If there actually isn't split screen there you can better believe that there is no local multiplayer, which I'm really doubting.
Will the screen be divided ?
No. You can play on the same TV and the screen won’t be divided.
via: http://dragonballzkai.net/dragon-ball-x ... interview/
is it legit??

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Shinnin » Sat Jul 05, 2014 9:29 pm

JeffJarrett wrote:Yeah, what the point of transforming or using Kaiken if the character's attacks are the same?!
A lot of characters (mainly the Saiyans) use the same attacks, regardless of the form they're in. Aside from that, DIMPS has a history of restricting moves to certain forms (Frieza and Death Wave, Goku and both Dragon Fists and the Spirit Bomb, etc.) so I wouldn't be surprised if they do the same thing in Xenoverse.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sat Jul 05, 2014 9:47 pm

Drev wrote:
Avenged wrote:
DonieZ wrote:Why is everyone jumping the gun? They most probably figured that it would be better to demo the game via online or something so that each character has his own screen to make it easier and better for us to view. If they showed the gameplay using screen it would only benefitting on letting us know that it is there, but it would be harder to analyse the game.

If there actually isn't split screen there you can better believe that there is no local multiplayer, which I'm really doubting.
Will the screen be divided ?
No. You can play on the same TV and the screen won’t be divided.
via: http://dragonballzkai.net/dragon-ball-x ... interview/
is it legit??
I hope not. lol

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DragonBalllKaiHD » Sat Jul 05, 2014 10:32 pm

I don't see what's wrong with that interview. I thought some of info was interesting. They asked them if it's going to be entirely new story or same straight up story we have had for a decade. They bluntly said the former, so it's something. Also something interesting to note is that they want to do an OVA for the game as well. I hope it will happen so we will see.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by saiyajinslayer » Sat Jul 05, 2014 10:52 pm

Xenoverse is not looking like a very good game so far. I dig the art style, and I hope it will be good since Dimps is at the helm. The game play however looks rather stiff, unlike the Budokai series. I hope the game play has a better flow by the time it comes out, and maybe the controls will resemble the Budokai games as we'll. So far it looks like i'll skip this one though.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sat Jul 05, 2014 11:24 pm

DragonBalllKaiHD wrote:I don't see what's wrong with that interview. I thought some of info was interesting. They asked them if it's going to be entirely new story or same straight up story we have had for a decade. They bluntly said the former, so it's something. Also something interesting to note is that they want to do an OVA for the game as well. I hope it will happen so we will see.
Mainly whats wrong is that the camera view may have issues, split screen could have made for more coordinated combat visually. The possibility for an OVA seems interesting, the new story seems interesting and i like that dimps is making it so i have a feeling the mechanics behind how the charecters fight should be fun. We need a new solid game for the Dragon Ball franchise and i hope they deliver.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sun Jul 06, 2014 3:34 am

InfernalVegito wrote:
hulkty wrote:Oh crap.....It might just be my eyes playing tricks, but the gameplay in the Kaio-Ken Goku Vs. Vegeta fight looked like shit. :(
Meh that new gameplay video disappoints me. Everything looks so choppy and and Kamehameha stances are so stiff and lifeless just like in BoZ. They look like toys. And the flying looks so slow and disruptive, no fluidity.
I hope they just sucked or didn't really try to show off all the good stuff because this looked very humble.
Yeah I noticed it too, combos look really slow and animations look very robotic.
I honestly wish Namco didnt force Dimps to go with the now boring Tenkaichi camera gimmick. I think creating a whole new style of untested gameplay for it is hurting them and wasting the reason why we even wanted them back. We didnt want Dimps back for another Tenkaichi. It's rather unfair that as an American audience we have no say in the content we get. If japan likes it and we don't, too bad we get it anyway.
Last edited by SingleFringe&Sparks on Sun Jul 06, 2014 1:23 pm, edited 1 time in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Sun Jul 06, 2014 4:13 am

TheAldella wrote:Actually I think both could be great, dependent on execution. I fancy the idea of both. And I'm kind of becoming more okay with this lack of split screen.

https://www.youtube.com/watch?v=ncT1g-fJexs Also, I believe this gameplay is new. Correct me if I'm wrong.
Eesh, this doesn't feel like it's a Dimps' game but something that Spike would come up with which is sad because Dimps is capable of making much better games than this, although hopefully it'll still be miles better than the Tenkaichi (RB inc.) rehashes of Spike.

I'll wait to try out the game (or demo if it's released on XBL/PSN) then decide whether I'll buy it for PS4 as planned.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Sun Jul 06, 2014 5:01 am

dbboxkaifan wrote:Eesh, this doesn't feel like it's a Dimps' game but something that Spike would come up with which is sad because Dimps is capable of making much better games than this, although hopefully it'll still be miles better than the Tenkaichi (RB inc.) rehashes of Spike.

I'll wait to try out the game (or demo if it's released on XBL/PSN) then decide whether I'll buy it for PS4 as planned.
I'm just going to buy it regardless for the PS4, since it's the first "next-gen" anime game, and it has a ton of fanservice.
I'll decide wether or not to buy it on a current-gen console around release, I think.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by NormalHero » Sun Jul 06, 2014 7:31 am

seriously. no ki charging? i'm so happy about this!
finally no more superattacks spamming like bt3 or rb! and i think is more anime like.. because just a few times we see characters charging their ki before release their attacks.

anyway, they must improve the camera and the various characters collisions..but probably db xenoverse will be the better db game of current (or old?) ps3/360 gen.

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Post by JeffJarrett » Sun Jul 06, 2014 7:45 am

NormalHero wrote:seriously. no ki charging? i'm so happy about this!
finally no more superattacks spamming like bt3 or rb! and i think is more anime like.. because just a few times we see characters charging their ki before release their attacks.
Powering up is regularly used in the series: http://www.dragonball.wikia.com/wiki/Power_Up#Gallery

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Post by Zenkashuu » Sun Jul 06, 2014 8:21 am

Japan Expo was so underwhelming...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sangofe » Sun Jul 06, 2014 8:31 am

dbboxkaifan wrote:
TheAldella wrote:Actually I think both could be great, dependent on execution. I fancy the idea of both. And I'm kind of becoming more okay with this lack of split screen.

https://www.youtube.com/watch?v=ncT1g-fJexs Also, I believe this gameplay is new. Correct me if I'm wrong.
Eesh, this doesn't feel like it's a Dimps' game but something that Spike would come up with which is sad because Dimps is capable of making much better games than this, although hopefully it'll still be miles better than the Tenkaichi (RB inc.) rehashes of Spike.

I'll wait to try out the game (or demo if it's released on XBL/PSN) then decide whether I'll buy it for PS4 as planned.
No, it's not new, it's just the whole thing in one video.

An interesting detail the french announcer said, though:

- demo was played on a pc so the graphics might not be 100% the same on ps4.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Sun Jul 06, 2014 8:39 am

I hate split screen since it's annoying. I do like how everyone is starting to hate the game when it's not even out yet. We finally got Dimps back and people are bitching about it. I feel most DBZ fans are never happy with anything.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by VegettoEX » Sun Jul 06, 2014 8:41 am

There is no "everyone". It's an entirely self-selective group of video game super-nutso-fans here discussing the game. There is no wider consensus yet, because the vast majority of fans either don't even know about the game yet or don't care because it's so early in production. There's virtually nothing of any real substance to say yet, contrary to the page views and post counts in the thread.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rory » Sun Jul 06, 2014 8:44 am

JeffJarrett wrote:Powering up is regularly used in the series: http://www.dragonball.wikia.com/wiki/Power_Up#Gallery
Standing around and staring happens regularly in the series too, but I've noticed it's not used very often in the games. Just cause it happens in the series doesn't mean it translates to a fun gaming experience. Charging is boring, and every time it's put into a fighting game it usually kills the flow of the fight.
The lack of a split-screen really worries me. They couldn't possibly think that makes for a better game, never mind a fairer one.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DonieZ » Sun Jul 06, 2014 9:20 am

A number of people seem pretty calm about the lack of split screen, but in this particular game from what we have seen, it's absence does not work. The first player has a huge advantage, they can lock off the opponent, view all of their relevant stat bars, and they have a much easier time using their character period. No wonder the 2nd player has been sucking, he can barely keep track of his character! We need split screen, otherwise they might as well omit local multiplayer period.

Seriously, is July the new April? I'm calling bullshit on that interview, or I'm creating a petition for Namco Bandai to stop trolling DBZ fans.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Sun Jul 06, 2014 9:39 am

TheAldella wrote:I'm just going to buy it regardless for the PS4, since it's the first "next-gen" anime game, and it has a ton of fanservice.
I'll decide wether or not to buy it on a current-gen console around release, I think.
As a gamer I primarily look for gameplay, its playable characters, music, story, graphics and completely optional fan-service (I don't give a toss about fan-service really).
Hellspawn28 wrote:I hate split screen since it's annoying. I do like how everyone is starting to hate the game when it's not even out yet. We finally got Dimps back and people are bitching about it. I feel most DBZ fans are never happy with anything.
I'm willing to hold my breath to decide if it'll be worth or not until I get a chance to play it myself, because judging a game based on what someone else is playing is silly.
Rory wrote:Standing around and staring happens regularly in the series too, but I've noticed it's not used very often in the games. Just cause it happens in the series doesn't mean it translates to a fun gaming experience. Charging is boring, and every time it's put into a fighting game it usually kills the flow of the fight.
Yeah, pretty much. In video games you want to be moving around not standing still doing almost nothing (Charging Ki isn't fun, imo).
DonieZ wrote:A number of people seem pretty calm about the lack of split screen, but in this particular game from what we have seen, it's absence does not work. The first player has a huge advantage, they can lock off the opponent, view all of their relevant stat bars, and they have a much easier time using their character period. No wonder the 2nd player has been sucking, he can barely keep track of his character! We need split screen, otherwise they might as well omit local multiplayer period.

Seriously, is July the new April? I'm calling bullshit on that interview, or I'm creating a petition for Namco Bandai to stop trolling DBZ fans.
Do people really still use local multiplayer that much?
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